From 99eece9b6f4bd287544f0e1d6f4f74571141ce12 Mon Sep 17 00:00:00 2001 From: Seanski2 <65259418+Seanski2@users.noreply.github.com> Date: Fri, 23 Feb 2024 20:22:18 -0500 Subject: [PATCH] Tunnel Backgrounds (#713) * field + desert bgs we're just getting started * city bg wooo * New camera positioning in car thank you maddy and meta * night time zzz * moai + crop stomp bgs * new sheet goodbye bluetooth wheel * tunnel bg changer * quiz bg wip * quiz show bg animated i am far too stupid to understand what's going on with the code * far anim disappeared??? fsr??? * bgs are done woooo this might be huge for the tunnel community * Revert "bgs are done woooo" This reverts commit f4ca272731ae62ae755fe14e7a9d4c37c5ea35f4. * Revert "Revert "bgs are done woooo"" This reverts commit b75ca2be150755c1782be151cda231706e7f231e. * Revert "Revert "Revert "bgs are done woooo""" This reverts commit 7d2e47ccbc00c78f56c4c9632af6fd423d983caa. * i dont know man * redo lost anims * add quiz bg lol --------- Co-authored-by: minenice55 Co-authored-by: AstrlJelly --- Assets/Resources/Games/tunnel.prefab | 21008 +++++++++++++++- .../Games/Tunnel/Animations/Angry1.anim | 30 +- .../Games/Tunnel/Animations/Disturbed.anim | 134 +- .../{BG.controller => BeachBG.controller} | 14 +- ...ontroller.meta => BeachBG.controller.meta} | 0 .../Tunnel/Backgrounds/Animation/City.anim | 169 + .../Backgrounds/Animation/City.anim.meta | 8 + .../Animation/CityBG.overrideController | 15 + .../Animation/CityBG.overrideController.meta | 8 + .../Tunnel/Backgrounds/Animation/CityFar.anim | 169 + .../Backgrounds/Animation/CityFar.anim.meta | 8 + .../Animation/CropBG.overrideController | 15 + .../Animation/CropBG.overrideController.meta | 8 + .../Backgrounds/Animation/CropStomp.anim | 169 + .../Backgrounds/Animation/CropStomp.anim.meta | 8 + .../Backgrounds/Animation/CropStompFar.anim | 169 + .../Animation/CropStompFar.anim.meta | 8 + .../Tunnel/Backgrounds/Animation/Desert.anim | 169 + .../Backgrounds/Animation/Desert.anim.meta | 8 + .../Animation/DesertBG.overrideController | 13 + .../DesertBG.overrideController.meta | 8 + .../Tunnel/Backgrounds/Animation/Field.anim | 169 + .../Backgrounds/Animation/Field.anim.meta | 8 + .../Animation/FieldBG.overrideController | 15 + .../Animation/FieldBG.overrideController.meta | 8 + .../Backgrounds/Animation/FieldFar.anim | 169 + .../Backgrounds/Animation/FieldFar.anim.meta | 8 + .../Tunnel/Backgrounds/Animation/Moai.anim | 169 + .../Backgrounds/Animation/Moai.anim.meta | 8 + .../Animation/MoaiBG.overrideController | 13 + .../Animation/MoaiBG.overrideController.meta | 8 + .../Tunnel/Backgrounds/Animation/Night.anim | 169 + .../Backgrounds/Animation/Night.anim.meta | 8 + .../Animation/NightBG.overrideController | 15 + .../Animation/NightBG.overrideController.meta | 8 + .../Backgrounds/Animation/NightFar.anim | 169 + .../Backgrounds/Animation/NightFar.anim.meta | 8 + .../Tunnel/Backgrounds/Animation/Quiz.anim | 169 + .../Backgrounds/Animation/Quiz.anim.meta | 8 + .../Animation/QuizBG.overrideController | 15 + .../Animation/QuizBG.overrideController.meta | 8 + .../Tunnel/Backgrounds/Animation/QuizFar.anim | 401 + .../Backgrounds/Animation/QuizFar.anim.meta | 8 + .../Backgrounds/tunnel_desert_dunes.png.meta | 26 +- .../Backgrounds/tunnel_desert_sky.png.meta | 26 +- .../Tunnel/Backgrounds/tunnel_quiz.png.meta | 305 + .../Sprites/Games/Tunnel/tunnelChar.png.meta | 10 +- Assets/Scripts/Games/Tunnel/Tunnel.cs | 69 +- ...Generator.Editor.ProjectSettingsData.asset | 263 - 49 files changed, 24034 insertions(+), 364 deletions(-) rename Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/{BG.controller => BeachBG.controller} (95%) rename Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/{BG.controller.meta => BeachBG.controller.meta} (100%) create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/City.anim create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/City.anim.meta create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/CityBG.overrideController create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/CityBG.overrideController.meta create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/CityFar.anim create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/CityFar.anim.meta create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/CropBG.overrideController create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/CropBG.overrideController.meta create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/CropStomp.anim create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/CropStomp.anim.meta create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/CropStompFar.anim create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/CropStompFar.anim.meta create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/Desert.anim create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/Desert.anim.meta create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/DesertBG.overrideController create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/DesertBG.overrideController.meta create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/Field.anim create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/Field.anim.meta create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/FieldBG.overrideController create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/FieldBG.overrideController.meta create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/FieldFar.anim create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/FieldFar.anim.meta create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/Moai.anim create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/Moai.anim.meta create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/MoaiBG.overrideController create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/MoaiBG.overrideController.meta create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/Night.anim create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/Night.anim.meta create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/NightBG.overrideController create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/NightBG.overrideController.meta create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/NightFar.anim create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/NightFar.anim.meta create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/Quiz.anim create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/Quiz.anim.meta create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/QuizBG.overrideController create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/QuizBG.overrideController.meta create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/QuizFar.anim create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/QuizFar.anim.meta create mode 100644 Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_quiz.png.meta diff --git a/Assets/Resources/Games/tunnel.prefab b/Assets/Resources/Games/tunnel.prefab index 5ae34f5a..4c9d443b 100644 --- a/Assets/Resources/Games/tunnel.prefab +++ b/Assets/Resources/Games/tunnel.prefab @@ -100,7 +100,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - 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Player, Lady, and Misc. Sprites_6 rect: serializedVersion: 2 - x: 2714.591 - y: 3145.3318 - width: 305.87872 - height: 279.4529 + x: 2715 + y: 3145 + width: 348 + height: 279 alignment: 0 pivot: {x: 0.5, y: 0.5} - border: {x: 0, y: 0, z: 0, w: 0} + border: {x: 0, y: 0, z: 1, w: 0} outline: [] physicsShape: [] tessellationDetail: -1 diff --git a/Assets/Scripts/Games/Tunnel/Tunnel.cs b/Assets/Scripts/Games/Tunnel/Tunnel.cs index f5e68e62..8b850014 100644 --- a/Assets/Scripts/Games/Tunnel/Tunnel.cs +++ b/Assets/Scripts/Games/Tunnel/Tunnel.cs @@ -40,6 +40,16 @@ namespace HeavenStudio.Games.Loaders preFunction = delegate { Tunnel.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, defaultLength = 4f, resizable = true, + }, + new GameAction("bg", "Change Background") + { + function = delegate { Tunnel.instance?.SetBg(eventCaller.currentEntity["type"]); }, + defaultLength = 1f, + resizable = false, + parameters = new List() + { + new Param("type", Tunnel.BgOption.Beach, "Background", "Set the background to change to."), + } } }, new List() { "ntr", "keep" }, @@ -58,8 +68,7 @@ namespace HeavenStudio.Games public static Tunnel instance { get; set; } [Header("Backgrounds")] - [SerializeField] Transform bg; - [SerializeField] float bgScrollTime; + [SerializeField] GameObject[] bg; [SerializeField] Material tunnelLightMaterial; [SerializeField] Color tunnelTint; @@ -82,9 +91,18 @@ namespace HeavenStudio.Games [Header("Curves")] [SerializeField] BezierCurve3D handCurve; - GameEvent cowbell = new GameEvent(); + public enum BgOption + { + Beach, + Desert, + Field, + City, + Night, + MoaiDooWop, + CropStomp, + QuizShow + } - float bgStartX; float fadeDuration = 2f; double tunnelStartTime = double.MinValue; double tunnelEndTime = double.MinValue; @@ -114,9 +132,9 @@ namespace HeavenStudio.Games { evt.Disable(); } - if (Conductor.instance != null && !(Conductor.instance.isPlaying || Conductor.instance.isPaused)) + if (conductor != null && !(conductor.isPlaying || conductor.isPaused)) { - Conductor.instance.FadeMinigameVolume(Conductor.instance.songPositionInBeatsAsDouble, 0, 1); + conductor.FadeMinigameVolume(conductor.songPositionInBeatsAsDouble, 0, 1); tunnelLightMaterial.SetColor("_Color", Color.white); tunnelLightMaterial.SetColor("_AddColor", Color.black); @@ -139,12 +157,11 @@ namespace HeavenStudio.Games private void Update() { - var cond = Conductor.instance; //update hand position - handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1); + handProgress = Math.Min(base.conductor.songPositionInBeats - handStart, 1); frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress)); - if (!cond.isPlaying || cond.isPaused) + if (!conductor.isPlaying || conductor.isPaused) { return; } @@ -163,7 +180,7 @@ namespace HeavenStudio.Games queuedInputs.Clear(); } - if (lastCowbell + 1 <= cond.songPositionInBeatsAsDouble) + if (lastCowbell + 1 <= conductor.songPositionInBeatsAsDouble) { lastCowbell++; ScheduleInput(lastCowbell, 1, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty); @@ -172,11 +189,11 @@ namespace HeavenStudio.Games // bg.localPosition = new Vector3(bgStartX - (2 * bgStartX * (((float)Time.realtimeSinceStartupAsDouble % bgScrollTime) / bgScrollTime)), 0, 0); if (tunnelWall.activeSelf) { - tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(cond.songPositionAsDouble - tunnelStartTime), 0, 0); + tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(conductor.songPositionAsDouble - tunnelStartTime), 0, 0); } - if (inTunnel && cond.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime) + if (inTunnel && conductor.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime) { - cond.FadeMinigameVolume(cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1); + conductor.FadeMinigameVolume(conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1); tunnelLightMaterial.SetColor("_Color", Color.white); tunnelLightMaterial.SetColor("_AddColor", Color.black); inTunnel = false; @@ -187,7 +204,7 @@ namespace HeavenStudio.Games { SoundByte.PlayOneShot("count-ins/cowbell"); - handStart = Conductor.instance.songPositionInBeats; + handStart = conductor.songPositionInBeats; cowbellAnimator.Play("Shake", -1, 0); } @@ -257,14 +274,13 @@ namespace HeavenStudio.Games public void StartTunnel(double beat, double length, float volume = 0.1f, float fadeDuration = 2f) { - Conductor cond = Conductor.instance; - if (cond.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime) + if (conductor.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime) { return; } double targetBeat = beat + length; - tunnelStartTime = cond.GetSongPosFromBeat(beat); - tunnelEndTime = cond.GetSongPosFromBeat(targetBeat); + tunnelStartTime = conductor.GetSongPosFromBeat(beat); + tunnelEndTime = conductor.GetSongPosFromBeat(targetBeat); // tunnel chunks can be divided into quarters double durationSec = Math.Ceiling((tunnelEndTime - tunnelStartTime) * 4 * tunnelChunksPerSec) * 0.25 / tunnelChunksPerSec; @@ -272,7 +288,7 @@ namespace HeavenStudio.Games tunnelWall.transform.localPosition = tunnelStartPos; tunnelWall.SetActive(true); this.fadeDuration = fadeDuration; - cond.FadeMinigameVolume(beat, fadeDuration, volume); + conductor.FadeMinigameVolume(beat, fadeDuration, volume); tunnelSoundRight?.Stop(); tunnelSoundMiddle?.Stop(); @@ -282,19 +298,28 @@ namespace HeavenStudio.Games tunnelSoundMiddle = SoundByte.PlayOneShotGame("tunnel/tunnelMiddle", beat + (6 / 48f), looping: true); tunnelSoundLeft = SoundByte.PlayOneShotGame("tunnel/tunnelLeft", beat + (12 / 48f), looping: true); - double tunnelEnd = cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime); + double tunnelEnd = conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime); tunnelSoundRight.SetLoopParams(tunnelEnd, 0.1); tunnelSoundMiddle.SetLoopParams(tunnelEnd + (6 / 48f), 0.1); tunnelSoundLeft.SetLoopParams(tunnelEnd + (12 / 48f), 0.25); - BeatAction.New(instance, new List() + BeatAction.New(this, new List() { - new BeatAction.Action(cond.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate { + new BeatAction.Action(conductor.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate { tunnelLightMaterial.SetColor("_Color", tunnelTint); tunnelLightMaterial.SetColor("_AddColor", tunnelScreen); }), }); inTunnel = true; } + + public void SetBg(int type) + { + foreach (var b in bg) + { + b.SetActive(false); + } + bg[type].SetActive(true); + } } } diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset index 3ff4c2bf..ead3389e 100644 --- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset +++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset @@ -17,269 +17,6 @@ MonoBehaviour: DenseViewWidthThreshold: 512 _disableAutoReloadInBackground: 0 ImportedScriptPaths: - 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