diff --git a/Assets/Resources/Games/tunnel.prefab b/Assets/Resources/Games/tunnel.prefab
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--- a/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_desert_dunes.png.meta
+++ b/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_desert_dunes.png.meta
@@ -103,7 +103,28 @@ TextureImporter:
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
- sprites: []
+ sprites:
+ - serializedVersion: 2
+ name: tunnel_desert_dunes_0
+ rect:
+ serializedVersion: 2
+ x: 0
+ y: 0
+ width: 4096
+ height: 873
+ alignment: 0
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+ internalID: 1977224906
+ vertices: []
+ indices:
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+ weights: []
outline: []
physicsShape: []
bones: []
@@ -114,7 +135,8 @@ TextureImporter:
edges: []
weights: []
secondaryTextures: []
- nameFileIdTable: {}
+ nameFileIdTable:
+ tunnel_desert_dunes_0: 1977224906
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
diff --git a/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_desert_sky.png.meta b/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_desert_sky.png.meta
index 4a8d4710..db3d6e38 100644
--- a/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_desert_sky.png.meta
+++ b/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_desert_sky.png.meta
@@ -103,7 +103,28 @@ TextureImporter:
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
- sprites: []
+ sprites:
+ - serializedVersion: 2
+ name: tunnel_desert_sky_0
+ rect:
+ serializedVersion: 2
+ x: 0
+ y: 703
+ width: 4096
+ height: 1769
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
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+ internalID: -557222809
+ vertices: []
+ indices:
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+ weights: []
outline: []
physicsShape: []
bones: []
@@ -114,7 +135,8 @@ TextureImporter:
edges: []
weights: []
secondaryTextures: []
- nameFileIdTable: {}
+ nameFileIdTable:
+ tunnel_desert_sky_0: -557222809
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
diff --git a/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_quiz.png.meta b/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_quiz.png.meta
new file mode 100644
index 00000000..f93b7196
--- /dev/null
+++ b/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_quiz.png.meta
@@ -0,0 +1,305 @@
+fileFormatVersion: 2
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+TextureImporter:
+ internalIDToNameTable: []
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+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
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+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
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+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
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+ serializedVersion: 2
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+ - serializedVersion: 2
+ name: tunnel_quiz_0
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+ internalID: -1043444255
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+ indices:
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+ - serializedVersion: 2
+ name: tunnel_quiz_1
+ rect:
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+ indices:
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+ - serializedVersion: 2
+ name: tunnel_quiz_2
+ rect:
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+ internalID: 553283629
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+ - serializedVersion: 2
+ name: tunnel_quiz_3
+ rect:
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+ internalID: -1250695618
+ vertices: []
+ indices:
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+ - serializedVersion: 2
+ name: tunnel_quiz_4
+ rect:
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+ internalID: 393023797
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+ - serializedVersion: 2
+ name: tunnel_quiz_7
+ rect:
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+ - serializedVersion: 2
+ name: tunnel_quiz_10
+ rect:
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+ width: 1377
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+ internalID: 1018335525
+ vertices: []
+ indices:
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+ weights: []
+ - serializedVersion: 2
+ name: tunnel_quiz_11
+ rect:
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+ x: 47
+ y: 110
+ width: 482
+ height: 295
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+ secondaryTextures: []
+ nameFileIdTable:
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+ tunnel_quiz_12: -1174894733
+ tunnel_quiz_13: 191836865
+ tunnel_quiz_2: 553283629
+ tunnel_quiz_3: -1250695618
+ tunnel_quiz_4: 393023797
+ tunnel_quiz_5: -990633964
+ tunnel_quiz_6: -940382967
+ tunnel_quiz_7: 713871286
+ tunnel_quiz_8: -220408706
+ tunnel_quiz_9: 1002062796
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Sprites/Games/Tunnel/tunnelChar.png.meta b/Assets/Resources/Sprites/Games/Tunnel/tunnelChar.png.meta
index 82b03bfd..cea33b2c 100644
--- a/Assets/Resources/Sprites/Games/Tunnel/tunnelChar.png.meta
+++ b/Assets/Resources/Sprites/Games/Tunnel/tunnelChar.png.meta
@@ -501,13 +501,13 @@ TextureImporter:
name: Tunnel - Player, Lady, and Misc. Sprites_6
rect:
serializedVersion: 2
- x: 2714.591
- y: 3145.3318
- width: 305.87872
- height: 279.4529
+ x: 2715
+ y: 3145
+ width: 348
+ height: 279
alignment: 0
pivot: {x: 0.5, y: 0.5}
- border: {x: 0, y: 0, z: 0, w: 0}
+ border: {x: 0, y: 0, z: 1, w: 0}
outline: []
physicsShape: []
tessellationDetail: -1
diff --git a/Assets/Scripts/Games/Tunnel/Tunnel.cs b/Assets/Scripts/Games/Tunnel/Tunnel.cs
index f5e68e62..8b850014 100644
--- a/Assets/Scripts/Games/Tunnel/Tunnel.cs
+++ b/Assets/Scripts/Games/Tunnel/Tunnel.cs
@@ -40,6 +40,16 @@ namespace HeavenStudio.Games.Loaders
preFunction = delegate { Tunnel.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
defaultLength = 4f,
resizable = true,
+ },
+ new GameAction("bg", "Change Background")
+ {
+ function = delegate { Tunnel.instance?.SetBg(eventCaller.currentEntity["type"]); },
+ defaultLength = 1f,
+ resizable = false,
+ parameters = new List()
+ {
+ new Param("type", Tunnel.BgOption.Beach, "Background", "Set the background to change to."),
+ }
}
},
new List() { "ntr", "keep" },
@@ -58,8 +68,7 @@ namespace HeavenStudio.Games
public static Tunnel instance { get; set; }
[Header("Backgrounds")]
- [SerializeField] Transform bg;
- [SerializeField] float bgScrollTime;
+ [SerializeField] GameObject[] bg;
[SerializeField] Material tunnelLightMaterial;
[SerializeField] Color tunnelTint;
@@ -82,9 +91,18 @@ namespace HeavenStudio.Games
[Header("Curves")]
[SerializeField] BezierCurve3D handCurve;
- GameEvent cowbell = new GameEvent();
+ public enum BgOption
+ {
+ Beach,
+ Desert,
+ Field,
+ City,
+ Night,
+ MoaiDooWop,
+ CropStomp,
+ QuizShow
+ }
- float bgStartX;
float fadeDuration = 2f;
double tunnelStartTime = double.MinValue;
double tunnelEndTime = double.MinValue;
@@ -114,9 +132,9 @@ namespace HeavenStudio.Games
{
evt.Disable();
}
- if (Conductor.instance != null && !(Conductor.instance.isPlaying || Conductor.instance.isPaused))
+ if (conductor != null && !(conductor.isPlaying || conductor.isPaused))
{
- Conductor.instance.FadeMinigameVolume(Conductor.instance.songPositionInBeatsAsDouble, 0, 1);
+ conductor.FadeMinigameVolume(conductor.songPositionInBeatsAsDouble, 0, 1);
tunnelLightMaterial.SetColor("_Color", Color.white);
tunnelLightMaterial.SetColor("_AddColor", Color.black);
@@ -139,12 +157,11 @@ namespace HeavenStudio.Games
private void Update()
{
- var cond = Conductor.instance;
//update hand position
- handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1);
+ handProgress = Math.Min(base.conductor.songPositionInBeats - handStart, 1);
frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress));
- if (!cond.isPlaying || cond.isPaused)
+ if (!conductor.isPlaying || conductor.isPaused)
{
return;
}
@@ -163,7 +180,7 @@ namespace HeavenStudio.Games
queuedInputs.Clear();
}
- if (lastCowbell + 1 <= cond.songPositionInBeatsAsDouble)
+ if (lastCowbell + 1 <= conductor.songPositionInBeatsAsDouble)
{
lastCowbell++;
ScheduleInput(lastCowbell, 1, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty);
@@ -172,11 +189,11 @@ namespace HeavenStudio.Games
// bg.localPosition = new Vector3(bgStartX - (2 * bgStartX * (((float)Time.realtimeSinceStartupAsDouble % bgScrollTime) / bgScrollTime)), 0, 0);
if (tunnelWall.activeSelf)
{
- tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(cond.songPositionAsDouble - tunnelStartTime), 0, 0);
+ tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(conductor.songPositionAsDouble - tunnelStartTime), 0, 0);
}
- if (inTunnel && cond.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime)
+ if (inTunnel && conductor.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime)
{
- cond.FadeMinigameVolume(cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1);
+ conductor.FadeMinigameVolume(conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1);
tunnelLightMaterial.SetColor("_Color", Color.white);
tunnelLightMaterial.SetColor("_AddColor", Color.black);
inTunnel = false;
@@ -187,7 +204,7 @@ namespace HeavenStudio.Games
{
SoundByte.PlayOneShot("count-ins/cowbell");
- handStart = Conductor.instance.songPositionInBeats;
+ handStart = conductor.songPositionInBeats;
cowbellAnimator.Play("Shake", -1, 0);
}
@@ -257,14 +274,13 @@ namespace HeavenStudio.Games
public void StartTunnel(double beat, double length, float volume = 0.1f, float fadeDuration = 2f)
{
- Conductor cond = Conductor.instance;
- if (cond.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime)
+ if (conductor.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime)
{
return;
}
double targetBeat = beat + length;
- tunnelStartTime = cond.GetSongPosFromBeat(beat);
- tunnelEndTime = cond.GetSongPosFromBeat(targetBeat);
+ tunnelStartTime = conductor.GetSongPosFromBeat(beat);
+ tunnelEndTime = conductor.GetSongPosFromBeat(targetBeat);
// tunnel chunks can be divided into quarters
double durationSec = Math.Ceiling((tunnelEndTime - tunnelStartTime) * 4 * tunnelChunksPerSec) * 0.25 / tunnelChunksPerSec;
@@ -272,7 +288,7 @@ namespace HeavenStudio.Games
tunnelWall.transform.localPosition = tunnelStartPos;
tunnelWall.SetActive(true);
this.fadeDuration = fadeDuration;
- cond.FadeMinigameVolume(beat, fadeDuration, volume);
+ conductor.FadeMinigameVolume(beat, fadeDuration, volume);
tunnelSoundRight?.Stop();
tunnelSoundMiddle?.Stop();
@@ -282,19 +298,28 @@ namespace HeavenStudio.Games
tunnelSoundMiddle = SoundByte.PlayOneShotGame("tunnel/tunnelMiddle", beat + (6 / 48f), looping: true);
tunnelSoundLeft = SoundByte.PlayOneShotGame("tunnel/tunnelLeft", beat + (12 / 48f), looping: true);
- double tunnelEnd = cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime);
+ double tunnelEnd = conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime);
tunnelSoundRight.SetLoopParams(tunnelEnd, 0.1);
tunnelSoundMiddle.SetLoopParams(tunnelEnd + (6 / 48f), 0.1);
tunnelSoundLeft.SetLoopParams(tunnelEnd + (12 / 48f), 0.25);
- BeatAction.New(instance, new List()
+ BeatAction.New(this, new List()
{
- new BeatAction.Action(cond.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate {
+ new BeatAction.Action(conductor.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate {
tunnelLightMaterial.SetColor("_Color", tunnelTint);
tunnelLightMaterial.SetColor("_AddColor", tunnelScreen);
}),
});
inTunnel = true;
}
+
+ public void SetBg(int type)
+ {
+ foreach (var b in bg)
+ {
+ b.SetActive(false);
+ }
+ bg[type].SetActive(true);
+ }
}
}
diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
index 3ff4c2bf..ead3389e 100644
--- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
+++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
@@ -17,269 +17,6 @@ MonoBehaviour:
DenseViewWidthThreshold: 512
_disableAutoReloadInBackground: 0
ImportedScriptPaths:
- - Assets/Scripts/GlobalGameManager.cs
- - Assets/Scripts/Util/StringUtils.cs
- - Assets/Scripts/Games/KarateMan/KarateMan.cs
- - Assets/Scripts/Games/KarateMan/KarateManJoe.cs
- - Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
- - Assets/Scripts/Util/BeatAction.cs
- - Assets/Scripts/Games/TossBoys/TossBoys.cs
- - Assets/Scripts/Games/DoubleDate/DoubleDate.cs
- - Assets/Scripts/Games/AirRally/AirRally.cs
- - Assets/Scripts/LevelEditor/Editor.cs
- - Assets/Scripts/Common/MemRenderer.cs
- - Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
- - Assets/Scripts/PersistentDataManager.cs
- - Assets/Scripts/UI/Overlays/OverlaysManager.cs
- - Assets/Scripts/TitleManager.cs
- - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
- - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
- - Assets/Scripts/Games/DJSchool/Student.cs
- - Assets/Scripts/UI/PauseMenu.cs
- - Assets/Scripts/Util/Sound.cs
- - Assets/Scripts/Conductor.cs
- - Assets/Scripts/EventCaller.cs
- - Assets/Scripts/Games/TrickClass/TrickClass.cs
- - Assets/Scripts/GameInitializer.cs
- - Assets/Scripts/LevelEditor/Timeline/Timeline.cs
- - Assets/Scripts/Games/PlayerActionEvent.cs
- - Assets/Scripts/Games/KarateMan/KarateManPot.cs
- - Assets/Scripts/Games/DJSchool/DJSchool.cs
- - Assets/Scripts/LevelEditor/Commands/TestCommand.cs
- - Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs
- - Assets/Scripts/Games/GleeClub/GleeClub.cs
- - Assets/Scripts/Games/DoubleDate/Basketball.cs
- - Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs
- - Assets/Scripts/Games/Spaceball/SpaceballBall.cs
- - Assets/Scripts/Games/QuizShow/QuizShow.cs
- - Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
- - Assets/Scripts/Games/TotemClimb/TCEndTotem.cs
- - Assets/Editor/BuildScript.cs
- - Assets/Scripts/LevelEditor/Selections.cs
- - Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs
- - Assets/Plugins/Starpelly/Math.cs
- - Assets/Scripts/Games/GleeClub/ChorusKid.cs
- - Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
- - Assets/Scripts/LevelEditor/Timeline/TimelineZoom.cs
- - Assets/Scripts/Games/CheerReaders/RvlCharacter.cs
- - Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
- - Assets/Scripts/Games/CatchyTune/CatchyTune.cs
- - Assets/GUIWindows/Scripts/GUIWindow.cs
- - Assets/Scripts/Games/AirRally/CloudsManager.cs
- - Assets/Scripts/Games/DogNinja/ThrowObject.cs
- - Assets/Scripts/Games/RhythmTweezers/Hair.cs
- - Assets/Scripts/Games/Rockers/RockersInput.cs
- - Assets/Scripts/UI/Overlays/GoForAPerfect.cs
- - Assets/Scripts/Games/SpaceSoccer/Ball.cs
- - Assets/Scripts/Games/TossBoys/TossKid.cs
- - Assets/Scripts/Games/CropStomp/Farmer.cs
- - Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
- - Assets/Scripts/UI/LeftClickTMP_Dropdown.cs
- - Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs
- - Assets/Scripts/Games/Fireworks/FireworksBomb.cs
- - Assets/Scripts/Transform/ScaleByVelocity.cs
- - Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
- - Assets/Scripts/Games/Global/Textbox.cs
- - Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ImageChartResourcePrefab.cs
- - Assets/Scripts/Games/CropStomp/Veggie.cs
- - Assets/Scripts/OpeningManager.cs
- - Assets/Scripts/Games/BlueBear/BlueBear.cs
- - Assets/Scripts/Games/DoubleDate/Football.cs
- - Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs
- - Assets/Scripts/StretchCameraVFX.cs
- - Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
- - Assets/Scripts/Games/TapTrial/TapTrial.cs
- - Assets/Scripts/Games/AirRally/RvlIsland.cs
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