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RiqEntity sectionC = GameManager.instance.Beatmap.AddNewSectionMarker(Timeline.instance.MousePos2BeatSnap, "New Section"); + RiqEntity sectionC = GameManager.instance.Beatmap.AddNewSectionMarker(Timeline.instance.MousePos2BeatSnap, ""); sectionC.CreateProperty("startPerfect", false); sectionC.CreateProperty("weight", 1f); diff --git a/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs b/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs index fe2dd3c3..3305dcdd 100644 --- a/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs +++ b/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs @@ -51,7 +51,7 @@ public class TempoDialog : Dialog deleteButton.gameObject.SetActive(!tempoObj.first); tempoInput.text = tempoObj.chartEntity["tempo"].ToString("F"); - swingInput.text = (tempoObj.chartEntity["swing"] * 400).ToString("F"); + swingInput.text = (tempoObj.chartEntity["swing"] * 100 + 50).ToString("F"); swingSlider.value = tempoObj.chartEntity["swing"]; swingDivisionToggle.isOn = tempoObj.chartEntity["swingDivision"] != 1f; @@ -97,24 +97,81 @@ public class TempoDialog : Dialog } } + public void RefreshSwingUI() + { + swingInput.text = (tempoObj.chartEntity["swing"] * 100 + 50).ToString("F"); + swingSlider.value = tempoObj.chartEntity["swing"]; + } + public void SwingSliderUpdate() { if (tempoObj != null) { tempoObj.SetSwing(System.MathF.Round(swingSlider.value, 4)); - swingInput.text = (tempoObj.chartEntity["swing"] * 400).ToString("F"); - swingSlider.value = tempoObj.chartEntity["swing"]; + RefreshSwingUI(); } } - public void SetSwing() + public void SwingManualUpdate() { if (tempoObj != null) { float swing = float.Parse(swingInput.text); - tempoObj.SetSwing(swing * 0.25f / 100f); - swingInput.text = (tempoObj.chartEntity["swing"] * 400).ToString("F"); - swingSlider.value = tempoObj.chartEntity["swing"]; + tempoObj.SetSwing(swing / 100f - 0.5f); + RefreshSwingUI(); + } + } + + /* + a note for future reference: + + all stored swing values (like ones in remix.json) are the SWING RATIO - 0.5 + for example, a swing ratio of 50% would be 0.5 - 0.5 = 0 + and a ratio of 66.67% would be 0.6667 - 0.5 = 0.1667 + + you put that final value into tempoObj.SetSwing() to set it, + hence why the above functions use that weird formula and the below functions set it directly + + in addition, you can get the swing ratio (as a percentage) from this value by + multiplying the value by 100, then adding 50 + + this is really stupid lol + minenice why didnt you write any of this down lmao - zeo + */ + + public void SetStraightSwing() + { + if (tempoObj != null) + { + tempoObj.SetSwing(0f); + RefreshSwingUI(); + } + } + + public void SetLightSwing() + { + if (tempoObj != null) + { + tempoObj.SetSwing(0.1f); + RefreshSwingUI(); + } + } + + public void SetNormalSwing() + { + if (tempoObj != null) + { + tempoObj.SetSwing(0.1667f); + RefreshSwingUI(); + } + } + + public void SetHeavySwing() + { + if (tempoObj != null) + { + tempoObj.SetSwing(0.25f); + RefreshSwingUI(); } }