mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 01:25:12 +00:00
also use sourcegen for controller loaders
This commit is contained in:
parent
e262d051ba
commit
99bb47cf1b
12 changed files with 332 additions and 209 deletions
|
@ -182,6 +182,8 @@ namespace HeavenStudio.InputSystem
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if (File.Exists(path))
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{
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string json = File.ReadAllText(path);
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if (json is not null or "")
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{
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currentBindings = JsonUtility.FromJson<ControlBindings>(json);
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}
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else
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@ -189,6 +191,11 @@ namespace HeavenStudio.InputSystem
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ResetBindings();
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}
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}
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else
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{
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ResetBindings();
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}
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}
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/// <summary>
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/// Gets the controller's default mappings
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@ -1,15 +1,12 @@
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using System;
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using System.Linq;
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using System.Reflection;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.InputSystem;
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using static JSL;
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using HeavenStudio.Games;
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using System.Diagnostics.Contracts;
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using SatorImaging.UnitySourceGenerator;
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namespace HeavenStudio.InputSystem
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{
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@ -25,7 +22,8 @@ namespace HeavenStudio.InputSystem
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namespace HeavenStudio
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{
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public class PlayerInput
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[UnitySourceGenerator(typeof(ControllerLoaderGenerator), OverwriteIfFileExists = false)]
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public partial class PlayerInput
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{
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public class InputAction
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{
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@ -57,40 +55,40 @@ namespace HeavenStudio
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public delegate InputController[] InputControllerRefresh();
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public static List<InputControllerRefresh> PlayerInputRefresh;
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static List<InputControllerInitializer> loadRunners;
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static void BuildLoadRunnerList()
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{
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PlayerInputRefresh = new();
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loadRunners = System.Reflection.Assembly.GetExecutingAssembly()
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.GetTypes()
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.Where(x => x.Namespace == "HeavenStudio.InputSystem.Loaders" && x.GetMethod("Initialize", BindingFlags.Public | BindingFlags.Static) != null)
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.Select(t => (InputControllerInitializer)Delegate.CreateDelegate(
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typeof(InputControllerInitializer),
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null,
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t.GetMethod("Initialize", BindingFlags.Public | BindingFlags.Static),
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false
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))
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.ToList();
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// static List<InputControllerInitializer> loadRunners;
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// static void BuildLoadRunnerList()
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// {
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// PlayerInputRefresh = new();
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// loadRunners = System.Reflection.Assembly.GetExecutingAssembly()
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// .GetTypes()
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// .Where(x => x.Namespace == "HeavenStudio.InputSystem.Loaders" && x.GetMethod("Initialize", BindingFlags.Public | BindingFlags.Static) != null)
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// .Select(t => (InputControllerInitializer)Delegate.CreateDelegate(
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// typeof(InputControllerInitializer),
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// null,
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// t.GetMethod("Initialize", BindingFlags.Public | BindingFlags.Static),
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// false
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// ))
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// .ToList();
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loadRunners.Sort((x, y) => x.Method.GetCustomAttribute<LoadOrder>().Order.CompareTo(y.Method.GetCustomAttribute<LoadOrder>().Order));
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}
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// loadRunners.Sort((x, y) => x.Method.GetCustomAttribute<LoadOrder>().Order.CompareTo(y.Method.GetCustomAttribute<LoadOrder>().Order));
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// }
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public static int InitInputControllers()
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{
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inputDevices = new List<InputController>();
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// public static int InitInputControllers()
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// {
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// inputDevices = new List<InputController>();
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BuildLoadRunnerList();
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foreach (InputControllerInitializer runner in loadRunners)
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{
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InputController[] controllers = runner();
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if (controllers != null)
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{
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inputDevices.AddRange(controllers);
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}
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}
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// BuildLoadRunnerList();
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// foreach (InputControllerInitializer runner in loadRunners)
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// {
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// InputController[] controllers = runner();
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// if (controllers != null)
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// {
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// inputDevices.AddRange(controllers);
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// }
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// }
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return inputDevices.Count;
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}
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// return inputDevices.Count;
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// }
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public static int RefreshInputControllers()
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{
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8
Assets/Scripts/InputSystem/USG.g.meta
Normal file
8
Assets/Scripts/InputSystem/USG.g.meta
Normal file
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 91d174098996c5f4ea7ea011d63d65db
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,59 @@
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// <auto-generated>ControllerLoaderGenerator</auto-generated>
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using System;
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using System.Linq;
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using System.Reflection;
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using System.Collections.Generic;
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using HeavenStudio.InputSystem;
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using HeavenStudio.InputSystem.Loaders;
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using Debug = UnityEngine.Debug;
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namespace HeavenStudio
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{
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partial class PlayerInput
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{
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public static int InitInputControllers()
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{
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InputController[] controllers;
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PlayerInputRefresh = new();
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controllers = InputJoyshockInitializer.Initialize();
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if (controllers != null)
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{
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inputDevices.AddRange(controllers);
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}
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else
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{
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Debug.Log("InputJoyshockInitializer.Initialize had no controllers to initialize.");
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}
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controllers = InputKeyboardInitializer.Initialize();
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if (controllers != null)
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{
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inputDevices.AddRange(controllers);
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}
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else
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{
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Debug.Log("InputKeyboardInitializer.Initialize had no controllers to initialize.");
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}
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controllers = InputMouseInitializer.Initialize();
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if (controllers != null)
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{
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inputDevices.AddRange(controllers);
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}
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else
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{
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Debug.Log("InputMouseInitializer.Initialize had no controllers to initialize.");
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}
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return inputDevices.Count;
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0eb2420494f0797478ab004aa2105fdc
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Scripts/SourceGenerators.meta
Normal file
8
Assets/Scripts/SourceGenerators.meta
Normal file
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: b6fd3363f22afb8479c537cbd0281a80
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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130
Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
Normal file
130
Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
Normal file
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@ -0,0 +1,130 @@
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using static SatorImaging.UnitySourceGenerator.USGFullNameOf;
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using SatorImaging.UnitySourceGenerator;
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using System;
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using System.Text;
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using System.Linq;
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using System.Reflection;
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using System.Collections.Generic;
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using Debug = UnityEngine.Debug;
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using Object = UnityEngine.Object;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using HeavenStudio;
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using HeavenStudio.InputSystem;
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// HOW TO USE: Add the following attribute to *target* class.
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// Note that target class must be defined as partial.
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//[UnitySourceGenerator(typeof(ControllerLoaderGenerator), OverwriteIfFileExists = false)]
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public partial class ControllerLoaderGenerator
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{
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#if UNITY_EDITOR // USG: class definition is required to avoid build error but methods are not.
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#pragma warning disable IDE0051
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readonly static string MEMBER_ACCESS = "public static";
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readonly static string MAIN_MEMBER_NAME = "InitInputControllers";
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static string OutputFileName() => MAIN_MEMBER_NAME + ".cs"; // -> Name.<TargetClass>.<GeneratorClass>.g.cs
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static bool Emit(USGContext context, StringBuilder sb)
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{
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List<PlayerInput.InputControllerInitializer> loadRunners = Assembly.GetExecutingAssembly()
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.GetTypes()
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.Where(x => x.Namespace == "HeavenStudio.InputSystem.Loaders" && x.GetMethod("Initialize", BindingFlags.Public | BindingFlags.Static) != null)
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.Select(t => (PlayerInput.InputControllerInitializer)Delegate.CreateDelegate(
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typeof(PlayerInput.InputControllerInitializer),
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null,
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t.GetMethod("Initialize", BindingFlags.Public | BindingFlags.Static),
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false
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))
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.ToList();
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// USG: static classes are IsAbstract is set.
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if (!context.TargetClass.IsClass)
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return false; // return false to tell USG doesn't write file.
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// USG: you can modify output path. default file name is that USG generated.
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// note that USG doesn't care the modified path is valid or not.
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//context.OutputPath += "_MyFirstTest.txt";
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// USG: EditorUtility.DisplayDialog() or others don't work in batch mode.
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// throw if method depending on GUI based functions.
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//if (UnityEngine.Application.isBatchMode)
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// throw new System.NotSupportedException("GUI based functions do nothing in batch mode.");
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// USG: write content into passed StringBuilder.
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sb.Append($@"
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using System;
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using System.Linq;
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using System.Reflection;
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using System.Collections.Generic;
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using HeavenStudio.InputSystem;
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using HeavenStudio.InputSystem.Loaders;
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using Debug = UnityEngine.Debug;
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namespace {context.TargetClass.Namespace}
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{{
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partial class {context.TargetClass.Name}
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{{
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");
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// class open ----------------------------------------------------------------------
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#region // USG: MainMember
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sb.Append($@"
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{MEMBER_ACCESS} int {MAIN_MEMBER_NAME}()
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{{
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");
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sb.IndentLevel(3);
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sb.Append($@"
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InputController[] controllers;
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PlayerInputRefresh = new();
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");
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foreach (var loadRunner in loadRunners)
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{
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MethodInfo methodInfo = RuntimeReflectionExtensions.GetMethodInfo(loadRunner);
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string callingClass = methodInfo.DeclaringType.Name;
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string method = methodInfo.Name;
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string fullMethodLabel = $"{callingClass}.{method}";
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sb.Append($@"
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controllers = {fullMethodLabel}();
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if (controllers != null)
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{{
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inputDevices.AddRange(controllers);
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}}
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else
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{{
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Debug.Log(""{fullMethodLabel} had no controllers to initialize."");
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}}
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");
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}
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sb.Append($@"
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return inputDevices.Count;
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");
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// USG: semicolon?
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sb.Append($@"
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}}
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");
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#endregion
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// class close ----------------------------------------------------------------------
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sb.Append($@"
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}}
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}}
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");
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// USG: return true to tell USG to write content into OutputPath. false to do nothing.
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return true;
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}
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#pragma warning restore IDE0051
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#endif
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 92162f67b41995a438008f78a72baba2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -53,13 +53,7 @@ public partial class MinigameLoaderGenerator
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// USG: write content into passed StringBuilder.
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sb.Append($@"
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Debug = UnityEngine.Debug;
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using Object = UnityEngine.Object;
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using HeavenStudio;
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using HeavenStudio.Games.Loaders;
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namespace {context.TargetClass.Namespace}
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@ -1,12 +1,6 @@
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// <auto-generated>MinigameLoaderGenerator</auto-generated>
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Debug = UnityEngine.Debug;
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using Object = UnityEngine.Object;
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using HeavenStudio;
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using HeavenStudio.Games.Loaders;
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namespace HeavenStudio
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@ -19,9 +13,7 @@ namespace HeavenStudio
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Minigames.Minigame game;
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Debug.Log("Running game loader RvlBadmintonLoader");
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game = RvlBadmintonLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -32,9 +24,7 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader RvlBadmintonLoader failed!");
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}
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Debug.Log("Running game loader CtrBearLoader");
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game = CtrBearLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -45,9 +35,7 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader CtrBearLoader failed!");
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}
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Debug.Log("Running game loader RvlBoardMeetingLoader");
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game = RvlBoardMeetingLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -58,9 +46,7 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader RvlBoardMeetingLoader failed!");
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}
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Debug.Log("Running game loader NtrFlickLoader");
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game = NtrFlickLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -71,9 +57,7 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader NtrFlickLoader failed!");
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}
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Debug.Log("Running game loader CtrCatchLoader");
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game = CtrCatchLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -84,9 +68,7 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader CtrCatchLoader failed!");
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}
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Debug.Log("Running game loader RvlBookLoader");
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game = RvlBookLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -97,9 +79,7 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader RvlBookLoader failed!");
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}
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Debug.Log("Running game loader AgbClapLoader");
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game = AgbClapLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -110,9 +90,7 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader AgbClapLoader failed!");
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}
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Debug.Log("Running game loader NtrCoinLoader");
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game = NtrCoinLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -123,9 +101,7 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader NtrCoinLoader failed!");
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}
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Debug.Log("Running game loader NtrCropLoader");
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game = NtrCropLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -136,9 +112,7 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader NtrCropLoader failed!");
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}
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Debug.Log("Running game loader NtrDjLoader");
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game = NtrDjLoader.AddGame(eventCaller);
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if (game != null)
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{
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|
@ -149,9 +123,7 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader NtrDjLoader failed!");
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}
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Debug.Log("Running game loader NtrDogNinjaLoader");
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game = NtrDogNinjaLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -162,9 +134,7 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader NtrDogNinjaLoader failed!");
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}
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Debug.Log("Running game loader RvlDoubleDateLoader");
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game = RvlDoubleDateLoader.AddGame(eventCaller);
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if (game != null)
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{
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|
@ -175,9 +145,7 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader RvlDoubleDateLoader failed!");
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}
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Debug.Log("Running game loader CtrDrummingLoader");
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game = CtrDrummingLoader.AddGame(eventCaller);
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if (game != null)
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{
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|
@ -188,9 +156,7 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader CtrDrummingLoader failed!");
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}
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Debug.Log("Running game loader NtrIdolLoader");
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game = NtrIdolLoader.AddGame(eventCaller);
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if (game != null)
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{
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|
@ -201,9 +167,7 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader NtrIdolLoader failed!");
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}
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Debug.Log("Running game loader AgbFireworkLoader");
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|
||||
game = AgbFireworkLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -214,9 +178,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbFireworkLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader CtrFirstContact");
|
||||
|
||||
game = CtrFirstContact.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -227,9 +189,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader CtrFirstContact failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader RvlFlipperFlopLoader");
|
||||
|
||||
game = RvlFlipperFlopLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -240,9 +200,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlFlipperFlopLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader RvlForkLoader");
|
||||
|
||||
game = RvlForkLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -253,9 +211,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlForkLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader NtrGleeClubLoader");
|
||||
|
||||
game = NtrGleeClubLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -266,9 +222,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrGleeClubLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader RvlNewKarateLoader");
|
||||
|
||||
game = RvlNewKarateLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -279,9 +233,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlNewKarateLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader CtrTeppanLoader");
|
||||
|
||||
game = CtrTeppanLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -292,9 +244,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader CtrTeppanLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader RvlRocketLoader");
|
||||
|
||||
game = RvlRocketLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -305,9 +255,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlRocketLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader NtrBackbeatLoader");
|
||||
|
||||
game = NtrBackbeatLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -318,9 +266,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrBackbeatLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbMarcherLoader");
|
||||
|
||||
game = AgbMarcherLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -331,9 +277,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbMarcherLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader PcoMeatLoader");
|
||||
|
||||
game = PcoMeatLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -344,9 +288,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader PcoMeatLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbUpbeatLoader");
|
||||
|
||||
game = AgbUpbeatLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -357,9 +299,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbUpbeatLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader ntrMunchyMonkLoader");
|
||||
|
||||
game = ntrMunchyMonkLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -370,9 +310,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader NtrOctopusMachineLoader");
|
||||
|
||||
game = NtrOctopusMachineLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -383,9 +321,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrOctopusMachineLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader CtrPillowLoader");
|
||||
|
||||
game = CtrPillowLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -396,9 +332,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader CtrPillowLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbQuizShowLoader");
|
||||
|
||||
game = AgbQuizShowLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -409,9 +343,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbQuizShowLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader NtrPingpongLoader");
|
||||
|
||||
game = NtrPingpongLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -422,9 +354,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrPingpongLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader PcoSomenLoader");
|
||||
|
||||
game = PcoSomenLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -435,9 +365,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader PcoSomenLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbHairLoader");
|
||||
|
||||
game = AgbHairLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -448,9 +376,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbHairLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader RvlRingsideLoader");
|
||||
|
||||
game = RvlRingsideLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -461,9 +387,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlRingsideLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader NtrRockersLoader");
|
||||
|
||||
game = NtrRockersLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -474,9 +398,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrRockersLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader NtrSamuraiLoader");
|
||||
|
||||
game = NtrSamuraiLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -487,9 +409,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrSamuraiLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader RvlSeeSawLoader");
|
||||
|
||||
game = RvlSeeSawLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -500,9 +420,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlSeeSawLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbGhostLoader");
|
||||
|
||||
game = AgbGhostLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -513,9 +431,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbGhostLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbBatterLoader");
|
||||
|
||||
game = AgbBatterLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -526,9 +442,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbBatterLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbSpaceDanceLoader");
|
||||
|
||||
game = AgbSpaceDanceLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -539,9 +453,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbSpaceDanceLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader NtrSoccerLoader");
|
||||
|
||||
game = NtrSoccerLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -552,9 +464,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrSoccerLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader NtrSplashdownLoader");
|
||||
|
||||
game = NtrSplashdownLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -565,9 +475,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrSplashdownLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader RvlTambourineLoader");
|
||||
|
||||
game = RvlTambourineLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -578,9 +486,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlTambourineLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbTapLoader");
|
||||
|
||||
game = AgbTapLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -591,9 +497,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbTapLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader RvlTapTroupeLoader");
|
||||
|
||||
game = RvlTapTroupeLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -604,9 +508,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlTapTroupeLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader NtrDazzlesLoader");
|
||||
|
||||
game = NtrDazzlesLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -617,9 +519,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrDazzlesLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbTossBoysLoader");
|
||||
|
||||
game = AgbTossBoysLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -630,9 +530,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbTossBoysLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbTramLoader");
|
||||
|
||||
game = AgbTramLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -643,9 +541,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbTramLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader MobTrickLoader");
|
||||
|
||||
game = MobTrickLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -656,9 +552,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader MobTrickLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader NtrTunnelLoader");
|
||||
|
||||
game = NtrTunnelLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -669,9 +563,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrTunnelLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader AgbWaltzLoader");
|
||||
|
||||
game = AgbWaltzLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
@ -682,9 +574,7 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbWaltzLoader failed!");
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Running game loader RvlWorkingDoughLoader");
|
||||
|
||||
game = RvlWorkingDoughLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
|
@ -13,9 +13,16 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
AutoEmitOnScriptUpdate: 1
|
||||
AutoEmitDisabledPaths: []
|
||||
AutoEmitDisabledPaths:
|
||||
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
|
||||
DenseViewWidthThreshold: 512
|
||||
_disableAutoReloadInBackground: 0
|
||||
ImportedScriptPaths: []
|
||||
ImportedScriptPaths:
|
||||
- Assets/Scripts/InputSystem/PlayerInput.cs
|
||||
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
|
||||
- Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs
|
||||
- Assets/Scripts/GlobalGameManager.cs
|
||||
- Assets/Scripts/InputSystem/InputController.cs
|
||||
- Assets/Scripts/Minigames.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
Loading…
Reference in a new issue