mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
bare bones selection system
This commit is contained in:
parent
81ee9a8eca
commit
99832cfc23
11 changed files with 678 additions and 355 deletions
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@ -50,4 +50,13 @@ public static class RendererExtensions
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{
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return CountCornersVisibleFrom(rectTransform, camera) > 0; // True if any corners are visible
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}
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public static bool MouseIsWithin(this RectTransform rectTransform)
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{
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var normalizedMousePosition = new Vector2(Input.mousePosition.x / Screen.width, Input.mousePosition.y / Screen.height);
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return normalizedMousePosition.x > rectTransform.anchorMin.x &&
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normalizedMousePosition.x < rectTransform.anchorMax.x &&
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normalizedMousePosition.y > rectTransform.anchorMin.y &&
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normalizedMousePosition.y < rectTransform.anchorMax.y;
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}
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}
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@ -548,7 +548,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: -0.0472, y: 0.000017166138}
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m_AnchoredPosition: {x: -0.047200024, y: 0.000017166138}
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m_SizeDelta: {x: 46.9911, y: 44.84}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &258006093
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@ -803,6 +803,81 @@ MonoBehaviour:
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m_ChildScaleWidth: 0
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m_ChildScaleHeight: 1
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m_ReverseArrangement: 0
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--- !u!1 &411779173
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 411779174}
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- component: {fileID: 411779176}
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- component: {fileID: 411779175}
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m_Layer: 5
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m_Name: BoxSelectGraphic
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &411779174
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 411779173}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1556269007}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &411779175
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 411779173}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0.83003163, b: 1, a: 0.15686275}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!222 &411779176
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 411779173}
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m_CullTransparentMesh: 1
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--- !u!1 &424396916
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GameObject:
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m_ObjectHideFlags: 0
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@ -990,11 +1065,11 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Content: {fileID: 1852819573}
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m_Horizontal: 1
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m_Vertical: 1
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m_Horizontal: 0
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m_Vertical: 0
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m_MovementType: 2
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m_Elasticity: 0.1
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m_Inertia: 1
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m_Inertia: 0
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m_DecelerationRate: 0.01
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m_ScrollSensitivity: 1
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m_Viewport: {fileID: 547319783}
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@ -1021,7 +1096,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.09019608, g: 0.09019608, b: 0.09019608, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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@ -1864,7 +1939,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -0, y: -54.22}
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m_AnchoredPosition: {x: 0, y: -54.22}
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m_SizeDelta: {x: 0, y: 30}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &689207021
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@ -2347,6 +2422,8 @@ MonoBehaviour:
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PosPreviewRef: {fileID: 2142375787}
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Icon: {fileID: 820032006}
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length: 0
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selected: 0
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mouseHovering: 0
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NormalCol: {r: 0.8470589, g: 0.8470589, b: 1, a: 1}
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SelectedCol: {r: 0.8470589, g: 1, b: 1, a: 1}
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DeleteCol: {r: 0.89019614, g: 0.7254902, b: 0.7254902, a: 1}
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@ -2371,7 +2448,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Delegates:
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- eventID: 2
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- eventID: 4
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callback:
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m_PersistentCalls:
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m_Calls:
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@ -2496,7 +2573,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: -90}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 24.85, y: -42.51}
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m_AnchoredPosition: {x: 24.850006, y: -42.509995}
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m_SizeDelta: {x: 15, y: 15}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &841081097
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@ -3680,6 +3757,9 @@ GameObject:
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- component: {fileID: 1423699436}
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- component: {fileID: 1423699438}
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- component: {fileID: 1423699437}
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- component: {fileID: 1423699439}
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- component: {fileID: 1423699440}
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- component: {fileID: 1423699441}
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m_Layer: 0
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m_Name: Editor
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m_TagString: Untagged
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@ -3736,6 +3816,45 @@ MonoBehaviour:
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debugUI: 0
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playOnStart: 0
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editor: 1
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--- !u!114 &1423699439
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1423699435}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e2b2a61b5fc830d4e906f0f059365bac, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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eventsSelected: []
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--- !u!114 &1423699440
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1423699435}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: b47ca28d69cd18e429a3548426c65351, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &1423699441
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1423699435}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4cad4c81175643243b3e0c481b8acfb6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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boxVisual: {fileID: 411779174}
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selecting: 0
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--- !u!1 &1527251879
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GameObject:
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m_ObjectHideFlags: 0
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@ -3771,7 +3890,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: -0, y: -25.613}
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m_AnchoredPosition: {x: 0, y: -25.613007}
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m_SizeDelta: {x: 1440, y: 237.341}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &1527251881
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@ -3884,6 +4003,106 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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snap: 1
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count: 0
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--- !u!1 &1556269003
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1556269007}
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- component: {fileID: 1556269006}
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- component: {fileID: 1556269005}
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- component: {fileID: 1556269004}
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m_Layer: 5
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m_Name: BoxSelectionCanvas
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &1556269004
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1556269003}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
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m_Name:
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serializedVersion: 2
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m_Bits: 4294967295
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--- !u!114 &1556269005
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1556269003}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
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m_EditorClassIdentifier:
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m_ReferencePixelsPerUnit: 100
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m_ReferenceResolution: {x: 800, y: 600}
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m_ScreenMatchMode: 0
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m_MatchWidthOrHeight: 0
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m_PhysicalUnit: 3
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m_FallbackScreenDPI: 96
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m_DefaultSpriteDPI: 96
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m_DynamicPixelsPerUnit: 1
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m_PresetInfoIsWorld: 0
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--- !u!223 &1556269006
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Canvas:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1556269003}
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m_Enabled: 1
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serializedVersion: 3
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m_RenderMode: 0
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m_Camera: {fileID: 2047408675}
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m_PlaneDistance: 100
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m_PixelPerfect: 0
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m_ReceivesEvents: 1
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m_OverridePixelPerfect: 0
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m_SortingBucketNormalizedSize: 0
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m_AdditionalShaderChannelsFlag: 0
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m_SortingLayerID: 0
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m_SortingOrder: 10
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m_TargetDisplay: 0
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--- !u!224 &1556269007
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1556269003}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_Children:
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- {fileID: 411779174}
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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--- !u!1 &1567318395
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GameObject:
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m_ObjectHideFlags: 0
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@ -3918,7 +4137,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -13.502}
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m_AnchoredPosition: {x: 0, y: -13.501999}
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m_SizeDelta: {x: -10, y: -37.005}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1567318397
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@ -4277,7 +4496,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: -0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 3}
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m_Pivot: {x: 0, y: 0}
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--- !u!114 &1671868847
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@ -4443,7 +4662,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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||||
m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: -0, y: -25.613}
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m_AnchoredPosition: {x: 0, y: -25.613007}
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m_SizeDelta: {x: 32, y: 237.341}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &1747224097
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@ -4697,6 +4916,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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SongBeat: {fileID: 932211468}
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SongPos: {fileID: 1567318397}
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eventObjs: []
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TimelineSlider: {fileID: 770589360}
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TimelinePlaybackBeat: {fileID: 117889364}
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TimelineContent: {fileID: 1852819573}
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144
Assets/Scripts/LevelEditor/BoxSelection.cs
Normal file
144
Assets/Scripts/LevelEditor/BoxSelection.cs
Normal file
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@ -0,0 +1,144 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Editor
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{
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public class BoxSelection : MonoBehaviour
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{
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[SerializeField] private RectTransform boxVisual;
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private Rect selectionBox;
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private Vector2 startPosition = Vector2.zero;
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private Vector2 endPosition = Vector2.zero;
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public bool selecting = false;
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public static BoxSelection instance { get; private set; }
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private void Awake()
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{
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instance = this;
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}
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private void Start()
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{
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DrawVisual();
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}
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private void Update()
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{
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if (Selections.instance.eventsSelected.Count > 0 && Timeline.instance.IsEventsDragging())
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{
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return;
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}
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// click
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if (Input.GetMouseButtonDown(0))
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{
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startPosition = Input.mousePosition;
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selectionBox = new Rect();
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}
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// dragging
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if (Input.GetMouseButton(0))
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{
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endPosition = Input.mousePosition;
|
||||
DrawVisual();
|
||||
DrawSelection();
|
||||
}
|
||||
|
||||
// release click
|
||||
if (Input.GetMouseButtonUp(0))
|
||||
{
|
||||
|
||||
startPosition = Vector2.zero;
|
||||
endPosition = Vector2.zero;
|
||||
DrawVisual();
|
||||
SelectEvents();
|
||||
}
|
||||
|
||||
// selecting = (selectionBox.size != Vector2.zero); -- doesn't work really
|
||||
|
||||
// for real time selection just move SelectEvents() to here, but that breaks some shit. might fix soon idk --pelly
|
||||
}
|
||||
|
||||
private void DrawVisual()
|
||||
{
|
||||
Vector2 boxStart = startPosition;
|
||||
Vector2 boxEnd = endPosition;
|
||||
|
||||
Vector2 boxCenter = (boxStart + boxEnd) / 2;
|
||||
boxVisual.position = boxCenter;
|
||||
|
||||
Vector2 boxSize = new Vector2(Mathf.Abs(boxStart.x - boxEnd.x), Mathf.Abs(boxStart.y - boxEnd.y));
|
||||
|
||||
boxVisual.sizeDelta = boxSize;
|
||||
}
|
||||
|
||||
private void DrawSelection()
|
||||
{
|
||||
// X
|
||||
if (Input.mousePosition.x < startPosition.x)
|
||||
{
|
||||
// dragging left
|
||||
selectionBox.xMin = Input.mousePosition.x;
|
||||
selectionBox.xMax = startPosition.x;
|
||||
}
|
||||
else
|
||||
{
|
||||
// dragging right
|
||||
selectionBox.xMin = startPosition.x;
|
||||
selectionBox.xMax = Input.mousePosition.x;
|
||||
}
|
||||
|
||||
// Y
|
||||
if (Input.mousePosition.y < startPosition.y)
|
||||
{
|
||||
// dragging down
|
||||
selectionBox.yMin = Input.mousePosition.y;
|
||||
selectionBox.yMax = startPosition.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
// dragging up
|
||||
selectionBox.yMin = startPosition.y;
|
||||
selectionBox.yMax = Input.mousePosition.y;
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectEvents()
|
||||
{
|
||||
int selected = 0;
|
||||
|
||||
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
|
||||
{
|
||||
TimelineEventObj e = GameManager.instance.Beatmap.entities[i].eventObj;
|
||||
if (selectionBox.Contains(Camera.main.WorldToScreenPoint(e.transform.position)))
|
||||
{
|
||||
print(RectTransformToScreenSpace(e.GetComponent<RectTransform>()));
|
||||
Selections.instance.DragSelect(e);
|
||||
selected++;
|
||||
}
|
||||
|
||||
// I'm trying this fix this dammit
|
||||
/*if (selectionBox.Overlaps(RectTransformToScreenSpace(e.GetComponent<RectTransform>())))
|
||||
{
|
||||
print(RectTransformToScreenSpace(e.GetComponent<RectTransform>()));
|
||||
print(selectionBox);
|
||||
Selections.instance.DragSelect(e);
|
||||
selected++;
|
||||
}*/
|
||||
}
|
||||
|
||||
selecting = selected > 0;
|
||||
}
|
||||
|
||||
public Rect RectTransformToScreenSpace(RectTransform transform)
|
||||
{
|
||||
Vector2 sizeTemp = Vector2.Scale(transform.rect.size, transform.localScale);
|
||||
Vector2 size = new Vector2(sizeTemp.x * 100, sizeTemp.y);
|
||||
return new Rect((Vector2)Camera.main.WorldToScreenPoint(transform.position) - (size * 0.5f), size);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/LevelEditor/BoxSelection.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/BoxSelection.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4cad4c81175643243b3e0c481b8acfb6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
67
Assets/Scripts/LevelEditor/Selections.cs
Normal file
67
Assets/Scripts/LevelEditor/Selections.cs
Normal file
|
@ -0,0 +1,67 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
{
|
||||
public class Selections : MonoBehaviour
|
||||
{
|
||||
public List<TimelineEventObj> eventsSelected = new List<TimelineEventObj>();
|
||||
|
||||
public static Selections instance { get; private set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
public void ClickSelect(TimelineEventObj eventToAdd)
|
||||
{
|
||||
DeselectAll();
|
||||
eventsSelected.Add(eventToAdd);
|
||||
eventToAdd.Select();
|
||||
}
|
||||
|
||||
public void ShiftClickSelect(TimelineEventObj eventToAdd)
|
||||
{
|
||||
if (!eventsSelected.Contains(eventToAdd))
|
||||
{
|
||||
eventsSelected.Add(eventToAdd);
|
||||
eventToAdd.Select();
|
||||
}
|
||||
/*else
|
||||
{
|
||||
eventsSelected.Remove(eventToAdd);
|
||||
eventToAdd.DeSelect();
|
||||
}*/
|
||||
}
|
||||
|
||||
public void DragSelect(TimelineEventObj eventToAdd)
|
||||
{
|
||||
if (!eventsSelected.Contains(eventToAdd))
|
||||
{
|
||||
eventsSelected.Add(eventToAdd);
|
||||
eventToAdd.Select();
|
||||
}
|
||||
}
|
||||
|
||||
public void DeselectAll()
|
||||
{
|
||||
for (int i = 0; i < eventsSelected.Count; i++)
|
||||
{
|
||||
eventsSelected[i].DeSelect();
|
||||
}
|
||||
|
||||
eventsSelected.Clear();
|
||||
}
|
||||
|
||||
public void Deselect(TimelineEventObj eventToDeselect)
|
||||
{
|
||||
if (eventsSelected.Contains(eventToDeselect))
|
||||
{
|
||||
eventsSelected.Remove(eventToDeselect);
|
||||
eventToDeselect.DeSelect();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/LevelEditor/Selections.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/Selections.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e2b2a61b5fc830d4e906f0f059365bac
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
52
Assets/Scripts/LevelEditor/Selector.cs
Normal file
52
Assets/Scripts/LevelEditor/Selector.cs
Normal file
|
@ -0,0 +1,52 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
{
|
||||
public class Selector : MonoBehaviour
|
||||
{
|
||||
private bool clicked;
|
||||
|
||||
public static Selector instance { get; private set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
/*if (Input.GetMouseButtonUp(0))
|
||||
{
|
||||
if (!Timeline.instance.IsDraggingEvent())
|
||||
{
|
||||
if (clicked == false)
|
||||
{
|
||||
if (!Input.GetKey(KeyCode.LeftShift))
|
||||
{
|
||||
print('a');
|
||||
Selections.instance.DeselectAll();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
clicked = false;*/
|
||||
}
|
||||
|
||||
public void Click(TimelineEventObj eventObj)
|
||||
{
|
||||
/*if (Input.GetKey(KeyCode.LeftShift))
|
||||
{
|
||||
Selections.instance.ShiftClickSelect(eventObj);
|
||||
}
|
||||
else
|
||||
{
|
||||
Selections.instance.ClickSelect(eventObj);
|
||||
}
|
||||
|
||||
clicked = true;*/
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/LevelEditor/Selector.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/Selector.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b47ca28d69cd18e429a3548426c65351
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -17,6 +17,8 @@ namespace RhythmHeavenMania.Editor
|
|||
[Header("Timeline Properties")]
|
||||
private float lastBeatPos = 0;
|
||||
private Vector2 lastMousePos;
|
||||
public List<TimelineEventObj> eventObjs = new List<TimelineEventObj>();
|
||||
private bool lastFrameDrag;
|
||||
|
||||
[Header("Timeline Components")]
|
||||
[SerializeField] private RectTransform TimelineSlider;
|
||||
|
@ -36,7 +38,7 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
|
||||
{
|
||||
var entity = GameManager.instance.Beatmap.entities[i];
|
||||
/*var entity = GameManager.instance.Beatmap.entities[i];
|
||||
var e = GameManager.instance.Beatmap.entities[i];
|
||||
|
||||
EventCaller.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(e.datamodel.Split(0)), e.datamodel.Split(1));
|
||||
|
@ -57,7 +59,12 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
g.SetActive(true);
|
||||
entity.eventObj = g.GetComponent<TimelineEventObj>();
|
||||
entity.track = (int)(g.transform.localPosition.y / 51.34f * -1);
|
||||
entity.track = (int)(g.transform.localPosition.y / 51.34f * -1);*/
|
||||
|
||||
var entity = GameManager.instance.Beatmap.entities[i];
|
||||
var e = GameManager.instance.Beatmap.entities[i];
|
||||
|
||||
AddEventObject(e.datamodel, false, new Vector3(e.beat, Mathp.Round2Nearest(Random.Range(0, -205.36f), 51.34f)), i);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -190,10 +197,10 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
#region Functions
|
||||
|
||||
public void AddEventObject(string eventName, bool dragNDrop = false)
|
||||
public void AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), int entityId = 0)
|
||||
{
|
||||
GameObject g = Instantiate(TimelineEventObjRef.gameObject, TimelineEventObjRef.parent);
|
||||
g.transform.localPosition = new Vector3(0, 0);
|
||||
g.transform.localPosition = pos;
|
||||
g.transform.GetChild(1).GetComponent<TMP_Text>().text = eventName.Split('/')[1];
|
||||
|
||||
TimelineEventObj eventObj = g.GetComponent<TimelineEventObj>();
|
||||
|
@ -210,24 +217,27 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
g.SetActive(true);
|
||||
|
||||
Beatmap.Entity entity = new Beatmap.Entity();
|
||||
entity.datamodel = eventName;
|
||||
entity.eventObj = eventObj;
|
||||
var entity = GameManager.instance.Beatmap.entities[entityId];
|
||||
var e = GameManager.instance.Beatmap.entities[entityId];
|
||||
|
||||
GameManager.instance.Beatmap.entities.Add(entity);
|
||||
GameManager.instance.SortEventsList();
|
||||
|
||||
g.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
entity.eventObj = g.GetComponent<TimelineEventObj>();
|
||||
entity.track = (int)(g.transform.localPosition.y / 51.34f * -1);
|
||||
|
||||
if (dragNDrop)
|
||||
{
|
||||
g.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
eventObj.OnDown();
|
||||
|
||||
Beatmap.Entity en = new Beatmap.Entity();
|
||||
en.datamodel = eventName;
|
||||
en.eventObj = eventObj;
|
||||
|
||||
GameManager.instance.Beatmap.entities.Add(en);
|
||||
GameManager.instance.SortEventsList();
|
||||
}
|
||||
|
||||
Editor.EventObjs.Add(eventObj);
|
||||
|
||||
// entity.eventObj = g.GetComponent<TimelineEventObj>();
|
||||
// entity.track = (int)(g.transform.localPosition.y / 51.34f * -1);
|
||||
eventObjs.Add(eventObj);
|
||||
}
|
||||
|
||||
public void DestroyEventObject(TimelineEventObj eventObj)
|
||||
|
@ -240,6 +250,16 @@ namespace RhythmHeavenMania.Editor
|
|||
Editor.EventObjs.Remove(eventObj);
|
||||
}
|
||||
|
||||
public bool IsMouseAboveEvents()
|
||||
{
|
||||
return Timeline.instance.eventObjs.FindAll(c => c.mouseHovering == true).Count > 0;
|
||||
}
|
||||
|
||||
public bool IsEventsDragging()
|
||||
{
|
||||
return Timeline.instance.eventObjs.FindAll(c => c.isDragging == true).Count > 0;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Commands
|
||||
|
|
|
@ -26,6 +26,8 @@ namespace RhythmHeavenMania.Editor
|
|||
public float length;
|
||||
private bool eligibleToMove = false;
|
||||
private bool lastVisible;
|
||||
public bool selected;
|
||||
public bool mouseHovering;
|
||||
|
||||
[Header("Colors")]
|
||||
public Color NormalCol;
|
||||
|
@ -34,7 +36,9 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
private void Update()
|
||||
{
|
||||
// Optimizations
|
||||
mouseHovering = RectTransformUtility.RectangleContainsScreenPoint(GetComponent<RectTransform>(), Input.mousePosition, Camera.main);
|
||||
|
||||
#region Optimizations
|
||||
|
||||
bool visible = GetComponent<RectTransform>().IsVisibleFrom(Camera.main);
|
||||
|
||||
|
@ -48,7 +52,16 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
lastVisible = visible;
|
||||
|
||||
// -------------
|
||||
#endregion
|
||||
|
||||
if (selected)
|
||||
{
|
||||
SetColor(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetColor(0);
|
||||
}
|
||||
|
||||
if (Conductor.instance.NotStopped())
|
||||
{
|
||||
|
@ -58,7 +71,33 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
enemyIndex = GameManager.instance.Beatmap.entities.FindIndex(a => a.eventObj == this);
|
||||
|
||||
if (isDragging == true)
|
||||
if (Input.GetMouseButtonDown(0) && Timeline.instance.IsMouseAboveEvents())
|
||||
{
|
||||
if (selected)
|
||||
{
|
||||
Vector3 mousePos;
|
||||
mousePos = Input.mousePosition;
|
||||
mousePos = Camera.main.ScreenToWorldPoint(mousePos);
|
||||
startPosX = mousePos.x - this.transform.position.x;
|
||||
startPosY = mousePos.y - this.transform.position.y;
|
||||
|
||||
isDragging = true;
|
||||
}
|
||||
}
|
||||
else if (Input.GetMouseButtonUp(0))
|
||||
{
|
||||
if (!mouseHovering && !isDragging && !BoxSelection.instance.selecting)
|
||||
{
|
||||
if (!Input.GetKey(KeyCode.LeftShift))
|
||||
{
|
||||
Selections.instance.Deselect(this);
|
||||
}
|
||||
}
|
||||
|
||||
OnUp();
|
||||
}
|
||||
|
||||
if (isDragging && selected)
|
||||
{
|
||||
Vector3 mousePos;
|
||||
mousePos = Input.mousePosition;
|
||||
|
@ -71,31 +110,21 @@ namespace RhythmHeavenMania.Editor
|
|||
OnMove();
|
||||
|
||||
lastPos = this.transform.localPosition;
|
||||
|
||||
SetColor(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetColor(0);
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonUp(0))
|
||||
OnUp();
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Delete))
|
||||
Timeline.instance.DestroyEventObject(this);
|
||||
|
||||
}
|
||||
|
||||
private void OnMove()
|
||||
{
|
||||
if (GameManager.instance.Beatmap.entities.FindAll(c => c.beat == this.transform.localPosition.x && c.track == (int)(this.transform.localPosition.y / 51.34f * -1)).Count > 0)
|
||||
{
|
||||
// PosPreview.GetComponent<Image>().color = Color.red;
|
||||
eligibleToMove = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// PosPreview.GetComponent<Image>().color = Color.yellow;
|
||||
eligibleToMove = true;
|
||||
}
|
||||
}
|
||||
|
@ -106,41 +135,64 @@ namespace RhythmHeavenMania.Editor
|
|||
entity.beat = this.transform.localPosition.x;
|
||||
GameManager.instance.SortEventsList();
|
||||
entity.track = (int)(this.transform.localPosition.y / 51.34f) * -1;
|
||||
|
||||
// this.transform.localPosition = this.transform.localPosition;
|
||||
// transform.DOLocalMove(PosPreview.transform.localPosition, 0.15f).SetEase(Ease.OutExpo);
|
||||
}
|
||||
|
||||
private void Cancel()
|
||||
{
|
||||
if (PosPreview) Destroy(PosPreview.gameObject);
|
||||
eligibleToMove = false;
|
||||
}
|
||||
#region ClickEvents
|
||||
|
||||
public void OnDown()
|
||||
{
|
||||
Vector3 mousePos;
|
||||
if (!selected)
|
||||
{
|
||||
if (Input.GetKey(KeyCode.LeftShift))
|
||||
{
|
||||
Selections.instance.ShiftClickSelect(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
Selections.instance.ClickSelect(this);
|
||||
}
|
||||
|
||||
/*PosPreview = Instantiate(PosPreviewRef, PosPreviewRef.transform.parent);
|
||||
PosPreview.sizeDelta = new Vector2(100 * transform.GetComponent<RectTransform>().sizeDelta.x, transform.GetComponent<RectTransform>().sizeDelta.y);
|
||||
PosPreview.transform.localPosition = this.transform.localPosition;
|
||||
PosPreview.GetComponent<Image>().enabled = true;
|
||||
PosPreview.GetComponent<Image>().color = Color.yellow;*/
|
||||
|
||||
mousePos = Input.mousePosition;
|
||||
mousePos = Camera.main.ScreenToWorldPoint(mousePos);
|
||||
startPosX = mousePos.x - this.transform.position.x;
|
||||
startPosY = mousePos.y - this.transform.position.y;
|
||||
isDragging = true;
|
||||
// Selector.instance.Click(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnUp()
|
||||
{
|
||||
if (selected)
|
||||
{
|
||||
isDragging = false;
|
||||
|
||||
if (eligibleToMove) OnComplete();
|
||||
if (eligibleToMove)
|
||||
{
|
||||
OnComplete();
|
||||
}
|
||||
|
||||
Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
private void Cancel()
|
||||
{
|
||||
eligibleToMove = false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Selection
|
||||
|
||||
public void Select()
|
||||
{
|
||||
selected = true;
|
||||
}
|
||||
|
||||
public void DeSelect()
|
||||
{
|
||||
selected = false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Extra
|
||||
|
||||
public void SetColor(int type)
|
||||
{
|
||||
|
@ -160,5 +212,13 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
transform.GetChild(0).GetComponent<Image>().color = c;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// better safety net than canada's healthcare system
|
||||
GameManager.instance.Beatmap.entities.Remove(GameManager.instance.Beatmap.entities.Find(c => c.eventObj = this));
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
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Reference in a new issue