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Unified minigame titles
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parent
f59a3ed04f
commit
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9 changed files with 9 additions and 9 deletions
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@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
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public static class CtrBearLoader
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public static class CtrBearLoader
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{
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("blueBear", "Blue Bear \n<color=#eb5454>[WIP don't use]</color>", "B4E6F6", false, false, new List<GameAction>()
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return new Minigame("blueBear", "Blue Bear", "B4E6F6", false, false, new List<GameAction>()
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{
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{
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new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false),
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new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false),
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new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false),
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new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false),
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@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
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{
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{
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public static Minigame AddGame(EventCaller eventCaller)
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public static Minigame AddGame(EventCaller eventCaller)
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{
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{
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return new Minigame("coinToss", "Coin Toss \n [One coin at a time!]", "B4E6F6", false, false, new List<GameAction>()
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return new Minigame("coinToss", "Coin Toss", "B4E6F6", false, false, new List<GameAction>()
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{
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{
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new GameAction("toss", delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle); }, 7, false, parameters: new List<Param>()
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new GameAction("toss", delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle); }, 7, false, parameters: new List<Param>()
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{
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{
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@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
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public static class AgbFireworkLoader
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public static class AgbFireworkLoader
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{
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
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return new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP]</color>", "000000", false, false, new List<GameAction>()
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{
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{
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});
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});
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}
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}
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@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
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public static class RvlRocketLoader
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public static class RvlRocketLoader
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{
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("launch party", "Launch Party \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
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return new Minigame("launch party", "Launch Party \n<color=#eb5454>[WIP]</color>", "000000", false, false, new List<GameAction>()
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{
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{
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});
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});
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}
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}
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@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
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public static class PcoSomenLoader
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public static class PcoSomenLoader
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{
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("rhythmSomen", "Rhythm Sōmen \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
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return new Minigame("rhythmSomen", "Rhythm Sōmen", "000000", false, false, new List<GameAction>()
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{
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{
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new GameAction("crane (far)", delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); }, 4.0f, false),
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new GameAction("crane (far)", delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); }, 4.0f, false),
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new GameAction("crane (close)", delegate { RhythmSomen.instance.DoCloseCrane(eventCaller.currentEntity.beat); }, 3.0f, false),
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new GameAction("crane (close)", delegate { RhythmSomen.instance.DoCloseCrane(eventCaller.currentEntity.beat); }, 3.0f, false),
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@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
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public static class NtrSamuraiLoader
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public static class NtrSamuraiLoader
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{
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("samuraiSliceNtr", "Samurai Slice (DS) \n<color=#eb5454>[WIP]</color>", "00165D", false, false, new List<GameAction>()
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return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "00165D", false, false, new List<GameAction>()
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{
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{
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new GameAction("spawn object", delegate
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new GameAction("spawn object", delegate
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{
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{
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@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
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public static class AgbTapLoader
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public static class AgbTapLoader
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{
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("tapTrial", "Tap Trial \n<color=#eb5454>[WIP don't use]</color>", "93ffb3", false, false, new List<GameAction>()
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return new Minigame("tapTrial", "Tap Trial \n<color=#eb5454>[WIP]</color>", "93ffb3", false, false, new List<GameAction>()
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{
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{
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new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 2.0f, false),
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new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 2.0f, false),
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new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false),
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new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false),
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@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
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{
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{
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public static Minigame AddGame(EventCaller eventCaller)
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public static Minigame AddGame(EventCaller eventCaller)
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{
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{
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return new Minigame("tram&Pauline", "Tram&Pauline \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
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return new Minigame("tram&Pauline", "Tram & Pauline \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
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{
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{
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new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f),
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new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f),
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new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
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new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
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@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders
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public static class MobTrickLoader
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public static class MobTrickLoader
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{
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("trickClass", "Trick on the Class\n<color=#eb5454>[WIP]</color>", "C0171D", false, false, new List<GameAction>()
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return new Minigame("trickClass", "Trick on the Class", "C0171D", false, false, new List<GameAction>()
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{
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{
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new GameAction("toss", delegate
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new GameAction("toss", delegate
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{
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{
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