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make cue sounds play properly (#398)
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parent
eb4f25e9b7
commit
98401cb786
1 changed files with 12 additions and 5 deletions
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@ -24,16 +24,19 @@ namespace HeavenStudio.Games.Loaders
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new GameAction("soccer", "Soccer Ball")
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new GameAction("soccer", "Soccer Ball")
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{
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{
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preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueSoccerBall(e.beat); },
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preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueSoccerBall(e.beat); },
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preFunctionLength = 1f,
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defaultLength = 2f,
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defaultLength = 2f,
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},
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},
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new GameAction("basket", "Basket Ball")
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new GameAction("basket", "Basket Ball")
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{
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{
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preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueBasketBall(e.beat); },
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preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueBasketBall(e.beat); },
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preFunctionLength = 1f,
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defaultLength = 2f,
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defaultLength = 2f,
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},
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},
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new GameAction("football", "Football")
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new GameAction("football", "Football")
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{
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{
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preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueFootBall(e.beat); },
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preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueFootBall(e.beat); },
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preFunctionLength = 1f,
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defaultLength = 2.5f,
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defaultLength = 2.5f,
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},
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},
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});
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});
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@ -107,6 +110,10 @@ namespace HeavenStudio.Games
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queuedBalls.Clear();
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queuedBalls.Clear();
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}
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}
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private void OnDestroy() {
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queuedBalls.Clear();
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}
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private void Awake()
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private void Awake()
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{
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{
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instance = this;
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instance = this;
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@ -224,7 +231,7 @@ namespace HeavenStudio.Games
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public static void QueueSoccerBall(float beat)
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public static void QueueSoccerBall(float beat)
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{
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{
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if (instance == null)
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if (GameManager.instance.currentGame != "doubleDate")
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{
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{
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queuedBalls.Add(new QueuedBall()
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queuedBalls.Add(new QueuedBall()
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{
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{
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@ -241,7 +248,7 @@ namespace HeavenStudio.Games
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public static void QueueBasketBall(float beat)
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public static void QueueBasketBall(float beat)
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{
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{
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if (instance == null)
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if (GameManager.instance.currentGame != "doubleDate")
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{
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{
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queuedBalls.Add(new QueuedBall()
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queuedBalls.Add(new QueuedBall()
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{
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{
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@ -257,12 +264,12 @@ namespace HeavenStudio.Games
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{
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{
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new MultiSound.Sound("doubleDate/basketballBounce", beat),
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new MultiSound.Sound("doubleDate/basketballBounce", beat),
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new MultiSound.Sound("doubleDate/basketballBounce", beat + 0.75f),
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new MultiSound.Sound("doubleDate/basketballBounce", beat + 0.75f),
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});
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}, forcePlay: true);
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}
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}
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public static void QueueFootBall(float beat)
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public static void QueueFootBall(float beat)
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{
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{
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if (instance == null)
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if (GameManager.instance.currentGame != "doubleDate")
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{
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{
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queuedBalls.Add(new QueuedBall()
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queuedBalls.Add(new QueuedBall()
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{
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{
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@ -278,7 +285,7 @@ namespace HeavenStudio.Games
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{
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{
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new MultiSound.Sound("doubleDate/footballBounce", beat),
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new MultiSound.Sound("doubleDate/footballBounce", beat),
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new MultiSound.Sound("doubleDate/footballBounce", beat + 0.75f),
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new MultiSound.Sound("doubleDate/footballBounce", beat + 0.75f),
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});
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}, forcePlay: true);
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}
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}
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public void SpawnSoccerBall(float beat)
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public void SpawnSoccerBall(float beat)
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