mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Tunnel Backgrounds (#713)
* field + desert bgs we're just getting started * city bg wooo * New camera positioning in car thank you maddy and meta * night time zzz * moai + crop stomp bgs * new sheet goodbye bluetooth wheel * tunnel bg changer * quiz bg wip * quiz show bg animated i am far too stupid to understand what's going on with the code * far anim disappeared??? fsr??? * bgs are done woooo this might be huge for the tunnel community * Revert "bgs are done woooo" This reverts commit f4ca272731ae62ae755fe14e7a9d4c37c5ea35f4. * Revert "Revert "bgs are done woooo"" This reverts commit b75ca2be150755c1782be151cda231706e7f231e. * Revert "Revert "Revert "bgs are done woooo""" This reverts commit 7d2e47ccbc00c78f56c4c9632af6fd423d983caa. * i dont know man * redo lost anims * add quiz bg lol --------- Co-authored-by: minenice55 <star.elementa@gmail.com> Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
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vertices: []
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edges: []
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weights: []
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name: tunnel_quiz_7
|
||||
rect:
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serializedVersion: 2
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||||
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||||
alignment: 0
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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weights: []
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- serializedVersion: 2
|
||||
name: tunnel_quiz_10
|
||||
rect:
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||||
serializedVersion: 2
|
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|
||||
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pivot: {x: 0.5, y: 0.5}
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spriteID: 6ed6d49d0f2307849b03ff206d918d5a
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weights: []
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- serializedVersion: 2
|
||||
name: tunnel_quiz_11
|
||||
rect:
|
||||
serializedVersion: 2
|
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x: 47
|
||||
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|
||||
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
|
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weights: []
|
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secondaryTextures: []
|
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nameFileIdTable:
|
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tunnel_quiz_0: -1043444255
|
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tunnel_quiz_1: -1927694257
|
||||
tunnel_quiz_10: 1018335525
|
||||
tunnel_quiz_11: -851513204
|
||||
tunnel_quiz_12: -1174894733
|
||||
tunnel_quiz_13: 191836865
|
||||
tunnel_quiz_2: 553283629
|
||||
tunnel_quiz_3: -1250695618
|
||||
tunnel_quiz_4: 393023797
|
||||
tunnel_quiz_5: -990633964
|
||||
tunnel_quiz_6: -940382967
|
||||
tunnel_quiz_7: 713871286
|
||||
tunnel_quiz_8: -220408706
|
||||
tunnel_quiz_9: 1002062796
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -489,13 +489,13 @@ TextureImporter:
|
|||
name: Tunnel - Player, Lady, and Misc. Sprites_6
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 2714.591
|
||||
y: 3145.3318
|
||||
width: 305.87872
|
||||
height: 279.4529
|
||||
x: 2715
|
||||
y: 3145
|
||||
width: 348
|
||||
height: 279
|
||||
alignment: 0
|
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pivot: {x: 0.5, y: 0.5}
|
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border: {x: 0, y: 0, z: 0, w: 0}
|
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border: {x: 0, y: 0, z: 1, w: 0}
|
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outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: -1
|
||||
|
|
|
@ -40,6 +40,16 @@ namespace HeavenStudio.Games.Loaders
|
|||
preFunction = delegate { Tunnel.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
|
||||
defaultLength = 4f,
|
||||
resizable = true,
|
||||
},
|
||||
new GameAction("bg", "Change Background")
|
||||
{
|
||||
function = delegate { Tunnel.instance?.SetBg(eventCaller.currentEntity["type"]); },
|
||||
defaultLength = 1f,
|
||||
resizable = false,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", Tunnel.BgOption.Beach, "Background", "Set the background to change to."),
|
||||
}
|
||||
}
|
||||
},
|
||||
new List<string>() { "ntr", "keep" },
|
||||
|
@ -58,8 +68,7 @@ namespace HeavenStudio.Games
|
|||
public static Tunnel instance { get; set; }
|
||||
|
||||
[Header("Backgrounds")]
|
||||
[SerializeField] Transform bg;
|
||||
[SerializeField] float bgScrollTime;
|
||||
[SerializeField] GameObject[] bg;
|
||||
|
||||
[SerializeField] Material tunnelLightMaterial;
|
||||
[SerializeField] Color tunnelTint;
|
||||
|
@ -82,9 +91,18 @@ namespace HeavenStudio.Games
|
|||
[Header("Curves")]
|
||||
[SerializeField] BezierCurve3D handCurve;
|
||||
|
||||
GameEvent cowbell = new GameEvent();
|
||||
public enum BgOption
|
||||
{
|
||||
Beach,
|
||||
Desert,
|
||||
Field,
|
||||
City,
|
||||
Night,
|
||||
MoaiDooWop,
|
||||
CropStomp,
|
||||
QuizShow
|
||||
}
|
||||
|
||||
float bgStartX;
|
||||
float fadeDuration = 2f;
|
||||
double tunnelStartTime = double.MinValue;
|
||||
double tunnelEndTime = double.MinValue;
|
||||
|
@ -114,9 +132,9 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
evt.Disable();
|
||||
}
|
||||
if (Conductor.instance != null && !(Conductor.instance.isPlaying || Conductor.instance.isPaused))
|
||||
if (conductor != null && !(conductor.isPlaying || conductor.isPaused))
|
||||
{
|
||||
Conductor.instance.FadeMinigameVolume(Conductor.instance.songPositionInBeatsAsDouble, 0, 1);
|
||||
conductor.FadeMinigameVolume(conductor.songPositionInBeatsAsDouble, 0, 1);
|
||||
tunnelLightMaterial.SetColor("_Color", Color.white);
|
||||
tunnelLightMaterial.SetColor("_AddColor", Color.black);
|
||||
|
||||
|
@ -139,12 +157,11 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
//update hand position
|
||||
handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1);
|
||||
handProgress = Math.Min(base.conductor.songPositionInBeats - handStart, 1);
|
||||
|
||||
frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress));
|
||||
if (!cond.isPlaying || cond.isPaused)
|
||||
if (!conductor.isPlaying || conductor.isPaused)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -163,7 +180,7 @@ namespace HeavenStudio.Games
|
|||
queuedInputs.Clear();
|
||||
}
|
||||
|
||||
if (lastCowbell + 1 <= cond.songPositionInBeatsAsDouble)
|
||||
if (lastCowbell + 1 <= conductor.songPositionInBeatsAsDouble)
|
||||
{
|
||||
lastCowbell++;
|
||||
ScheduleInput(lastCowbell, 1, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty);
|
||||
|
@ -172,11 +189,11 @@ namespace HeavenStudio.Games
|
|||
// bg.localPosition = new Vector3(bgStartX - (2 * bgStartX * (((float)Time.realtimeSinceStartupAsDouble % bgScrollTime) / bgScrollTime)), 0, 0);
|
||||
if (tunnelWall.activeSelf)
|
||||
{
|
||||
tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(cond.songPositionAsDouble - tunnelStartTime), 0, 0);
|
||||
tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(conductor.songPositionAsDouble - tunnelStartTime), 0, 0);
|
||||
}
|
||||
if (inTunnel && cond.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime)
|
||||
if (inTunnel && conductor.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime)
|
||||
{
|
||||
cond.FadeMinigameVolume(cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1);
|
||||
conductor.FadeMinigameVolume(conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1);
|
||||
tunnelLightMaterial.SetColor("_Color", Color.white);
|
||||
tunnelLightMaterial.SetColor("_AddColor", Color.black);
|
||||
inTunnel = false;
|
||||
|
@ -187,7 +204,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
SoundByte.PlayOneShot("count-ins/cowbell");
|
||||
|
||||
handStart = Conductor.instance.songPositionInBeats;
|
||||
handStart = conductor.songPositionInBeats;
|
||||
|
||||
cowbellAnimator.Play("Shake", -1, 0);
|
||||
}
|
||||
|
@ -257,14 +274,13 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void StartTunnel(double beat, double length, float volume = 0.1f, float fadeDuration = 2f)
|
||||
{
|
||||
Conductor cond = Conductor.instance;
|
||||
if (cond.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime)
|
||||
if (conductor.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime)
|
||||
{
|
||||
return;
|
||||
}
|
||||
double targetBeat = beat + length;
|
||||
tunnelStartTime = cond.GetSongPosFromBeat(beat);
|
||||
tunnelEndTime = cond.GetSongPosFromBeat(targetBeat);
|
||||
tunnelStartTime = conductor.GetSongPosFromBeat(beat);
|
||||
tunnelEndTime = conductor.GetSongPosFromBeat(targetBeat);
|
||||
// tunnel chunks can be divided into quarters
|
||||
double durationSec = Math.Ceiling((tunnelEndTime - tunnelStartTime) * 4 * tunnelChunksPerSec) * 0.25 / tunnelChunksPerSec;
|
||||
|
||||
|
@ -272,7 +288,7 @@ namespace HeavenStudio.Games
|
|||
tunnelWall.transform.localPosition = tunnelStartPos;
|
||||
tunnelWall.SetActive(true);
|
||||
this.fadeDuration = fadeDuration;
|
||||
cond.FadeMinigameVolume(beat, fadeDuration, volume);
|
||||
conductor.FadeMinigameVolume(beat, fadeDuration, volume);
|
||||
|
||||
tunnelSoundRight?.Stop();
|
||||
tunnelSoundMiddle?.Stop();
|
||||
|
@ -282,19 +298,28 @@ namespace HeavenStudio.Games
|
|||
tunnelSoundMiddle = SoundByte.PlayOneShotGame("tunnel/tunnelMiddle", beat + (6 / 48f), looping: true);
|
||||
tunnelSoundLeft = SoundByte.PlayOneShotGame("tunnel/tunnelLeft", beat + (12 / 48f), looping: true);
|
||||
|
||||
double tunnelEnd = cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime);
|
||||
double tunnelEnd = conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime);
|
||||
tunnelSoundRight.SetLoopParams(tunnelEnd, 0.1);
|
||||
tunnelSoundMiddle.SetLoopParams(tunnelEnd + (6 / 48f), 0.1);
|
||||
tunnelSoundLeft.SetLoopParams(tunnelEnd + (12 / 48f), 0.25);
|
||||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(cond.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate {
|
||||
new BeatAction.Action(conductor.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate {
|
||||
tunnelLightMaterial.SetColor("_Color", tunnelTint);
|
||||
tunnelLightMaterial.SetColor("_AddColor", tunnelScreen);
|
||||
}),
|
||||
});
|
||||
inTunnel = true;
|
||||
}
|
||||
|
||||
public void SetBg(int type)
|
||||
{
|
||||
foreach (var b in bg)
|
||||
{
|
||||
b.SetActive(false);
|
||||
}
|
||||
bg[type].SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,33 +17,6 @@ MonoBehaviour:
|
|||
DenseViewWidthThreshold: 512
|
||||
_disableAutoReloadInBackground: 0
|
||||
ImportedScriptPaths:
|
||||
- Assets/Scripts/GlobalGameManager.cs
|
||||
- Assets/Scripts/Util/StringUtils.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateMan.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
|
||||
- Assets/Scripts/Util/BeatAction.cs
|
||||
- Assets/Scripts/Games/TossBoys/TossBoys.cs
|
||||
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
|
||||
- Assets/Scripts/Games/AirRally/AirRally.cs
|
||||
- Assets/Scripts/LevelEditor/Editor.cs
|
||||
- Assets/Scripts/Common/MemRenderer.cs
|
||||
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
|
||||
- Assets/Scripts/PersistentDataManager.cs
|
||||
- Assets/Scripts/UI/Overlays/OverlaysManager.cs
|
||||
- Assets/Scripts/TitleManager.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
|
||||
- Assets/Scripts/Games/DJSchool/Student.cs
|
||||
- Assets/Scripts/UI/PauseMenu.cs
|
||||
- Assets/Scripts/Util/Sound.cs
|
||||
- Assets/Scripts/Conductor.cs
|
||||
- Assets/Scripts/EventCaller.cs
|
||||
- Assets/Scripts/Games/TrickClass/TrickClass.cs
|
||||
- Assets/Scripts/GameInitializer.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
|
||||
- Assets/Scripts/Games/PlayerActionEvent.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
|
||||
- Assets/Scripts/Games/DJSchool/DJSchool.cs
|
||||
- Assets/Scripts/Games/Tunnel/Tunnel.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
Loading…
Reference in a new issue