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Fixed rods not recoloring (#441)
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1 changed files with 14 additions and 0 deletions
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@ -97,6 +97,7 @@ namespace HeavenStudio.Games
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private Material[] gridMaterials;
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private Material[] gridMaterials;
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private Material[] firstPatternLights;
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private Material[] firstPatternLights;
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private Material[] secondPatternLights;
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private Material[] secondPatternLights;
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private Material[] elevatorObjectMats;
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[Header("Properties")]
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[Header("Properties")]
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[SerializeField] float beltSpeed = 1f;
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[SerializeField] float beltSpeed = 1f;
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@ -127,6 +128,15 @@ namespace HeavenStudio.Games
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elevatorMaterials = elevatorRenderer.materials;
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elevatorMaterials = elevatorRenderer.materials;
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beltMaterial = Instantiate(environmentMaterials[8]);
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beltMaterial = Instantiate(environmentMaterials[8]);
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environmentMaterials[8] = beltMaterial;
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environmentMaterials[8] = beltMaterial;
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elevatorObjectMats = new Material[]
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{
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Instantiate(elevatorMaterials[0]),
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Instantiate(elevatorMaterials[1]),
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Instantiate(elevatorMaterials[2]),
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};
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elevatorMaterials[0] = elevatorObjectMats[0];
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elevatorMaterials[1] = elevatorObjectMats[1];
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elevatorMaterials[2] = elevatorObjectMats[2];
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elevatorMaterial = Instantiate(elevatorMaterials[3]);
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elevatorMaterial = Instantiate(elevatorMaterials[3]);
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elevatorMaterials[3] = elevatorMaterial;
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elevatorMaterials[3] = elevatorMaterial;
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gridMaterials = new Material[]
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gridMaterials = new Material[]
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@ -199,6 +209,10 @@ namespace HeavenStudio.Games
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{
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{
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mat.SetColor("_Color", currentEnvironmentColor);
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mat.SetColor("_Color", currentEnvironmentColor);
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}
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}
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foreach (var mat in elevatorObjectMats)
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{
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mat.SetColor("_Color", currentObjectColor);
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}
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if (!lighting)
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if (!lighting)
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{
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{
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foreach (var mat in firstPatternLights)
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foreach (var mat in firstPatternLights)
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