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Rhythm tweezers logic but not really
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49 changed files with 1884 additions and 11 deletions
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@ -157,7 +157,7 @@ namespace RhythmHeavenMania
|
|||
|
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public float GetLoopPositionFromBeat(float beatOffset, float length)
|
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{
|
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return Mathf.Repeat(songPositionInBeats + beatOffset, length);
|
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return Mathf.Repeat((songPositionInBeats / length) + beatOffset, 1);
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}
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public float GetPositionFromBeat(float startBeat, float length)
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|
|
33
Assets/Scripts/Games/RhythmTweezers/Hair.cs
Normal file
33
Assets/Scripts/Games/RhythmTweezers/Hair.cs
Normal file
|
@ -0,0 +1,33 @@
|
|||
using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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|
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namespace RhythmHeavenMania.Games.RhythmTweezers
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{
|
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public class Hair : PlayerActionObject
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{
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public float createBeat;
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private void Update()
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{
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float stateBeat = Conductor.instance.GetPositionFromBeat(createBeat, 4f);
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StateCheck(stateBeat);
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if (PlayerInput.Pressed() && RhythmTweezers.instance.Tweezers.GetComponent<Tweezers>().hitOnFrame == 0)
|
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{
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if (state.perfect)
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{
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Ace();
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}
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}
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}
|
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public void Ace()
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{
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Tweezers tweezers = RhythmTweezers.instance.Tweezers.GetComponent<Tweezers>();
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tweezers.Pluck(true, this);
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tweezers.hitOnFrame++;
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}
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}
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}
|
11
Assets/Scripts/Games/RhythmTweezers/Hair.cs.meta
Normal file
11
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Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4e340a4511265794abbce4ce7b756b33
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -6,18 +6,59 @@ using RhythmHeavenMania.Util;
|
|||
|
||||
namespace RhythmHeavenMania.Games.RhythmTweezers
|
||||
{
|
||||
// use PlayerActionObject for the actual tweezers but this isn't playable rn so IDC
|
||||
public class RhythmTweezers : Minigame
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
public GameObject Vegetable;
|
||||
public GameObject Tweezers;
|
||||
|
||||
[SerializeField] private GameObject HairsHolder;
|
||||
|
||||
public float tweezersBeatOffset;
|
||||
public Vector2 tweezersRotOffset;
|
||||
public float rotSpd;
|
||||
public float offset;
|
||||
|
||||
public static RhythmTweezers instance { get; set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
private void Start()
|
||||
{
|
||||
float beat = 0;
|
||||
float offset = 0f;
|
||||
BeatAction.New(HairsHolder, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + offset, delegate { SpawnHair(beat + offset); }),
|
||||
new BeatAction.Action(beat + 1f + offset, delegate { SpawnHair(beat + 1f + offset); }),
|
||||
new BeatAction.Action(beat + 2f + offset, delegate
|
||||
{
|
||||
SpawnHair(beat + 2f + offset);
|
||||
}),
|
||||
new BeatAction.Action(beat + 3f + offset, delegate { SpawnHair(beat + 3f + offset); }),
|
||||
});
|
||||
}
|
||||
|
||||
private void SpawnHair(float beat)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("rhythmTweezers/shortAppear", beat);
|
||||
GameObject hair = Instantiate(HairsHolder.transform.GetChild(0).gameObject, HairsHolder.transform);
|
||||
hair.SetActive(true);
|
||||
|
||||
float rot = ((offset / 3f) * (beat * 2f)) - offset;
|
||||
|
||||
hair.transform.eulerAngles = new Vector3(0, 0, rot);
|
||||
hair.GetComponent<Hair>().createBeat = beat;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(tweezersBeatOffset, rotSpd);
|
||||
float rot = Mathf.Lerp(tweezersRotOffset.x, tweezersRotOffset.y, normalizedBeat);
|
||||
Tweezers.transform.eulerAngles = new Vector3(0, 0, rot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
42
Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
Normal file
42
Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
Normal file
|
@ -0,0 +1,42 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.RhythmTweezers
|
||||
{
|
||||
public class Tweezers : MonoBehaviour
|
||||
{
|
||||
public int hitOnFrame;
|
||||
private Animator anim;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (PlayerInput.Pressed())
|
||||
{
|
||||
hitOnFrame = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void Pluck(bool ace, Hair hair)
|
||||
{
|
||||
anim.Play("Tweezers_Pluck", 0, 0);
|
||||
|
||||
if (hitOnFrame > 0) return;
|
||||
// tweezer pluck anim here
|
||||
|
||||
if (ace)
|
||||
{
|
||||
RhythmTweezers.instance.Vegetable.GetComponent<Animator>().Play("Hop", 0, 0);
|
||||
Jukebox.PlayOneShotGame($"rhythmTweezers/shortPluck{Random.Range(1, 21)}");
|
||||
Destroy(hair.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/RhythmTweezers/Tweezers.cs.meta
Normal file
11
Assets/Scripts/Games/RhythmTweezers/Tweezers.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d8ea112b8d0c51343bca3ebc026d0295
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -187,7 +187,10 @@ namespace RhythmHeavenMania
|
|||
new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentEntity.beat); }, 3f),
|
||||
new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat); }, 3f),
|
||||
}),
|
||||
/*new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, false, new List<GameAction>()
|
||||
/*new Minigame("rhythmTweezers", "VeggieTales", "008c97", false, false, new List<GameAction>()
|
||||
{
|
||||
}),
|
||||
new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, false, new List<GameAction>()
|
||||
{
|
||||
|
||||
}),
|
||||
|
|
Loading…
Reference in a new issue