Revert "Add files via upload"

This reverts commit 3a38b74cec.
This commit is contained in:
adianfiuef 2022-04-10 21:28:59 -07:00
parent 3a38b74cec
commit 9614fa7de5
48 changed files with 0 additions and 82893 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games
{
public class Minigame : MonoBehaviour
{
public static float earlyTime = 0.84f, perfectTime = 0.91f, lateTime = 1.09f, endTime = 1.15f;
public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>();
[System.Serializable]
public class Eligible
{
public GameObject gameObject;
public bool early;
public bool perfect;
public bool late;
public bool notPerfect() { return early || late; }
public bool eligible() { return early || perfect || late; }
public float createBeat;
}
// hopefully these will fix the lowbpm problem
public static float EarlyTime()
{
return earlyTime;
}
public static float PerfectTime()
{
return perfectTime;
}
public static float LateTime()
{
return lateTime;
}
public static float EndTime()
{
return endTime;
}
public int firstEnable = 0;
public virtual void OnGameSwitch(float beat)
{
//Below is a template that can be used for handling previous entities.
//section below is if you only want to look at entities that overlap the game switch
/*
List<Beatmap.Entity> prevEntities = GameManager.instance.Beatmap.entities.FindAll(c => c.beat <= beat && c.datamodel.Split(0) == [insert game name]);
foreach(Beatmap.Entity entity in prevEntities)
{
if(entity.beat + entity.length >= beat)
{
EventCaller.instance.CallEvent(entity, true);
}
}
*/
}
public virtual void OnTimeChange()
{
}
public int MultipleEventsAtOnce()
{
int sameTime = 0;
for (int i = 0; i < EligibleHits.Count; i++)
{
float createBeat = EligibleHits[i].createBeat;
if (EligibleHits.FindAll(c => c.createBeat == createBeat).Count > 0)
{
sameTime += 1;
}
}
if (sameTime == 0 && EligibleHits.Count > 0)
sameTime = 1;
return sameTime;
}
}
}

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using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games
{
public class TramAndPauline : Minigame
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
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