From 95e658f31ecc6fe2307da71db5e8cfd935dacabc Mon Sep 17 00:00:00 2001 From: MiiKEmblem <102013909+MiiKEmblem@users.noreply.github.com> Date: Sun, 19 May 2024 16:14:39 -0500 Subject: [PATCH] Misc Release 1 Customization (#945) * Add files via upload * Recolorable Dazzles idk how github works lol * Fork Lifter - new gradients + extra customization Currently doesn't have proper support for old charts, those will be made to default to the Classic gradient at some point in the future * Fork Lifter - Megamix Floor + Backwards Compat also includes better gradients * oops new gradients start as version = 1 now lol. my bad * oops part 2 fork lifter lines can be toggled off properly now lol * Recolorable Fireworks note to self - make sure everything new is actually in the bundles before PRing all this because im realizing i forgot to do that for the bg gradient here * Recolorable Space Soccer Kicker/Platform (+ assbunning things) just dazzles easing + a doublecheck of everything left and i'm pr-ing * Dazzles BG Color Easing pr soon:tm: * Proper Space Soccer sheet + minor text rewrites can prolly pr now. lemme figure that out * removing unused stuff + fixing space soccer i downloaded github desktop and wow this is so much easier lol also apparently i did an oopsie with space soccer so. fixed that * removing my settings stuff oopsy * small fork lifter fix for some reason the flicking guy's shadow peeked out of the viewcircle so here's an incredibly lazy fix for that. should work fine enough * i thought i got rid of these earlier oopsie * Update TheDazzles.cs i love minor text errors!!!!! * Update SpaceSoccer.cs forgot to update a thing while changing the star colors, oops --- .../Fireworks/Sprites/bg_gradient.png.meta | 123 +++ .../Games/Fireworks/Sprites/city.png.meta | 89 +- .../Bundled/Games/Fireworks/fireworks.prefab | 446 +++++++++- .../ForkLifter/Sprites/GameSprites.png.meta | 120 ++- .../ForkLifter/Sprites/megamixfloor.png.meta | 123 +++ .../Games/ForkLifter/forkLifter.prefab | 727 +++++++++++++++- .../Games/SpaceSoccer/Sprites/kicker_main.mat | 91 ++ .../SpaceSoccer/Sprites/kicker_main.mat.meta | 8 + .../SpaceSoccer/Sprites/kicker_mouth.mat | 91 ++ .../SpaceSoccer/Sprites/kicker_mouth.mat.meta | 8 + .../SpaceSoccer/Sprites/platform_fire.mat | 91 ++ .../Sprites/platform_fire.mat.meta | 8 + .../SpaceSoccer/Sprites/platform_main.mat | 91 ++ .../Sprites/platform_main.mat.meta | 8 + .../Sprites/spaceSoccer_main.png.meta | 2 +- .../Games/SpaceSoccer/spaceSoccer.prefab | 61 +- .../Games/TheDazzles/Sprites/boxexterior.mat | 91 ++ .../TheDazzles/Sprites/boxexterior.mat.meta | 8 + .../Games/TheDazzles/Sprites/boxinterior.mat | 91 ++ .../TheDazzles/Sprites/boxinterior.mat.meta | 8 + .../Games/TheDazzles/Sprites/dazzles.png.meta | 14 +- .../Games/TheDazzles/theDazzles.prefab | 815 +++++++++--------- Assets/Scripts/Games/Fireworks/Fireworks.cs | 102 ++- Assets/Scripts/Games/ForkLifter/ForkLifter.cs | 145 +++- .../Scripts/Games/SpaceSoccer/SpaceSoccer.cs | 90 +- Assets/Scripts/Games/TheDazzles/TheDazzles.cs | 76 +- 26 files changed, 2957 insertions(+), 570 deletions(-) create mode 100644 Assets/Bundled/Games/Fireworks/Sprites/bg_gradient.png.meta create mode 100644 Assets/Bundled/Games/ForkLifter/Sprites/megamixfloor.png.meta create mode 100644 Assets/Bundled/Games/SpaceSoccer/Sprites/kicker_main.mat create mode 100644 Assets/Bundled/Games/SpaceSoccer/Sprites/kicker_main.mat.meta create mode 100644 Assets/Bundled/Games/SpaceSoccer/Sprites/kicker_mouth.mat create mode 100644 Assets/Bundled/Games/SpaceSoccer/Sprites/kicker_mouth.mat.meta create mode 100644 Assets/Bundled/Games/SpaceSoccer/Sprites/platform_fire.mat create mode 100644 Assets/Bundled/Games/SpaceSoccer/Sprites/platform_fire.mat.meta create mode 100644 Assets/Bundled/Games/SpaceSoccer/Sprites/platform_main.mat create mode 100644 Assets/Bundled/Games/SpaceSoccer/Sprites/platform_main.mat.meta create mode 100644 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objectReference: {fileID: 0} + - target: {fileID: 3252389296035035734, guid: 176d57f0d4cc86646bfa3a51ef39c0ea, type: 3} + propertyPath: m_Size.y + value: 3.65 + objectReference: {fileID: 0} - target: {fileID: 3252389296035035734, guid: 176d57f0d4cc86646bfa3a51ef39c0ea, type: 3} propertyPath: m_Sprite value: @@ -52559,6 +52544,10 @@ PrefabInstance: propertyPath: m_Name value: Girl objectReference: {fileID: 0} + - target: {fileID: 4613201709344401100, guid: 176d57f0d4cc86646bfa3a51ef39c0ea, type: 3} + propertyPath: m_IsActive + value: 1 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 176d57f0d4cc86646bfa3a51ef39c0ea, type: 3} --- !u!114 &2148733336000589398 stripped diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs b/Assets/Scripts/Games/Fireworks/Fireworks.cs index 7b70bdca..0bce4002 100644 --- a/Assets/Scripts/Games/Fireworks/Fireworks.cs +++ b/Assets/Scripts/Games/Fireworks/Fireworks.cs @@ -4,6 +4,7 @@ using System.Collections.Generic; using UnityEngine; using NaughtyBezierCurves; using DG.Tweening; +using Jukebox; namespace HeavenStudio.Games.Loaders { @@ -11,6 +12,30 @@ namespace HeavenStudio.Games.Loaders public static class AgbFireworkLoader { public static Minigame AddGame(EventCaller eventCaller) { + + RiqEntity fwBGUpdater(string datamodel, RiqEntity e) + { + if (datamodel == "fireworks/altBG") + { + e.CreateProperty("stars", (!e["toggle"])); + e.CreateProperty("faces", (e["toggle"])); + e.CreateProperty("startTop", new Color(0f, 8/255f, 32/255f)); + e.CreateProperty("endTop", new Color(0f, 8/255f, 32/255f)); + e.CreateProperty("startBot", new Color(0f, 51/255f, 119/255f)); + e.CreateProperty("endBot", new Color(0f, 51/255f, 119/255f)); + e.CreateProperty("startCity", new Color(0f, 8/255f, 32/255f)); + e.CreateProperty("endCity", new Color(0f, 8/255f, 32/255f)); + e.CreateProperty("ease", 0); + + e.dynamicData.Remove("toggle"); + + e.datamodel = "fireworks/changeBG"; + return e; + } + return null; + } + RiqBeatmap.OnUpdateEntity += fwBGUpdater; + return new Minigame("fireworks", "Fireworks \n(Hanabi)", "000820", false, false, new List() { new GameAction("firework", "Firework") @@ -58,13 +83,35 @@ namespace HeavenStudio.Games.Loaders new Param("count", Fireworks.CountInType.CountOne, "Type", "Set the number to be said.") } }, - new GameAction("altBG", "Background Appearance") + new GameAction("changeBG", "Background Appearance") + { + function = delegate { + var e = eventCaller.currentEntity; + Fireworks.instance.BackgroundColor(e.beat, e.length, e["stars"], e["faces"], e["startTop"], e["endTop"], e["startBot"], e["endBot"], e["startCity"], e["endCity"], e["ease"]); + }, + resizable = true, + parameters = new List() + { + new Param("stars", true, "Stars", "Toggle if the stars should appear."), + new Param("faces", false, "Remix 5", "Toggle if the faces from Remix 5 (GBA) should appear."), + new Param("startTop", new Color(0f, 8/255f, 32/255f), "Gradient Top Start", "Set the color at the start of the event."), + new Param("endTop", new Color(0f, 8/255f, 32/255f), "Gradient Top End", "Set the color at the end of the event."), + new Param("startBot", new Color(0f, 51/255f, 119/255f), "Gradient Bottom Start", "Set the color at the start of the event."), + new Param("endBot", new Color(0f, 51/255f, 119/255f), "Gradient Bottom End", "Set the color at the end of the event."), + new Param("startCity", new Color(0f, 8/255f, 32/255f), "City Start", "Set the color at the start of the event."), + new Param("endCity", new Color(0f, 8/255f, 32/255f), "City End", "Set the color at the end of the event."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") + } + }, + + new GameAction("altBG", "Background Appearance (OLD)") { function = delegate {var e = eventCaller.currentEntity; Fireworks.instance.ChangeBackgroundAppearance(e["toggle"]); }, defaultLength = 0.5f, + hidden = true, parameters = new List() { - new Param("toggle", true, "Remix 5", "Togle if the background from Remix 5 (GBA) should appear.") + new Param("toggle", true, "Remix 5", "Toggle fi ze bckgrond frum realix 5 (GFA) shool aper. (You should never see this.)") } } }, @@ -122,11 +169,18 @@ namespace HeavenStudio.Games [SerializeField] FireworksBomb bomb; [SerializeField] BezierCurve3D bombCurve; [SerializeField] SpriteRenderer flashWhite; + [SerializeField] SpriteRenderer gradientTop; + [SerializeField] SpriteRenderer gradientBottom; + [SerializeField] SpriteRenderer city; [SerializeField] GameObject faces; [SerializeField] GameObject stars; [Header("Properties")] Tween flashTween; public static List queuedFireworks = new List(); + + private ColorEase topColorEase = new(new Color(0f, 8/255f, 32/255f)); + private ColorEase botColorEase = new(new Color(0f, 51/255f, 119/255f)); + private ColorEase cityColorEase = new(new Color(0f, 8/255f, 32/255f)); public static Fireworks instance; @@ -143,6 +197,11 @@ namespace HeavenStudio.Games { instance = this; } + + public override void OnPlay(double beat) + { + PersistColor(beat); + } void Update() { @@ -159,12 +218,14 @@ namespace HeavenStudio.Games queuedFireworks.Clear(); } } + + BackgroundColorUpdate(); } public void ChangeBackgroundAppearance(bool doIt) { - faces.SetActive(doIt); - stars.SetActive(!doIt); + //faces.SetActive(doIt); + //stars.SetActive(!doIt); } public static void CountIn(double beat, int count) @@ -314,6 +375,39 @@ namespace HeavenStudio.Games { ChangeFlashColor(start, 0f); ChangeFlashColor(end, beats); + } + + private void BackgroundColorUpdate() + { + gradientTop.color = topColorEase.GetColor(); + gradientBottom.color = botColorEase.GetColor(); + city.color = cityColorEase.GetColor(); + } + + public void BackgroundColor(double beat, float length, bool dostars, bool dormx5, Color topStart, Color topEnd, Color botStart, Color botEnd, Color cityStart, Color cityEnd, int ease) + { + topColorEase = new ColorEase(beat, length, topStart, topEnd, ease); + botColorEase = new ColorEase(beat, length, botStart, botEnd, ease); + cityColorEase = new ColorEase(beat, length, cityStart, cityEnd, ease); + + faces.SetActive(dormx5); + stars.SetActive(dostars); + } + + private void PersistColor(double beat) + { + var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("fireworks", new string[] { "changeBG" }).FindAll(x => x.beat < beat); + if (allEventsBeforeBeat.Count > 0) + { + allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case + var lastEvent = allEventsBeforeBeat[^1]; + BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["stars"], lastEvent["faces"], lastEvent["startTop"], lastEvent["endTop"], lastEvent["startBot"], lastEvent["endBot"], lastEvent["startCity"], lastEvent["endCity"], lastEvent["ease"]); + } + } + + public override void OnGameSwitch(double beat) + { + PersistColor(beat); } } } diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs index f458868c..1365ef3a 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; +using Jukebox; using HeavenStudio.Games.Scripts_ForkLifter; namespace HeavenStudio.Games.Loaders @@ -10,7 +11,21 @@ namespace HeavenStudio.Games.Loaders using static Minigames; public static class RvlForkLoader { - public static Minigame AddGame(EventCaller eventCaller) { + public static Minigame AddGame(EventCaller eventCaller) + { + RiqEntity flGradientUpdater(string datamodel, RiqEntity e) + { + if (datamodel == "forkLifter/colorGrad" && e.version == 0) + { + e.CreateProperty("type", 2); + e["type"] = 2; // setting it in create property doesn't work for some reason? lol + e.version = 1; + return e; + } + return null; + } + RiqBeatmap.OnUpdateEntity += flGradientUpdater; + return new Minigame("forkLifter", "Fork Lifter", "f1f1f1", false, false, new List() { new GameAction("flick", "Flick Food") @@ -64,12 +79,35 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("colorGrad", "Gradient Appearance") { - function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length, e["start"], e["end"], e["ease"]); }, + function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length, (e.version = 1), + e["type"], e["toggleVC"], e["toggleLines"], + e["start"], e["end"], + e["startBG"], e["endBG"], + e["startLines"], e["endLines"], + e["ease"]); }, resizable = true, parameters = new List() { - new Param("start", Color.white, "Start Color", "Set the color at the start of the event."), - new Param("end", Color.white, "End Color", "Set the color at the end of the event."), + new Param("type", ForkLifter.GradientType.Game, "Gradient Type", "Set the type of gradient.", new List() + { + new Param.CollapseParam((x, _) => (int)x != (int)ForkLifter.GradientType.Classic, new string[] { "startBG", "endBG", "toggleLines" }) + }), + + new Param("toggleVC", false, "Viewcircle Uses Gradient Color", "If toggled, the viewcircle's background will use the gradient top color. Otherwise, it will use the background color."), + new Param("toggleLines", false, "Megamix Lines", "If toggled, the lines from Megamix will be enabled.", new List() + { + new Param.CollapseParam((x, _) => (bool)x, new string[] { "startLines", "endLines" }), + }), + + new Param("start", new Color(224/255f, 224/255f, 224/255f), "Gradient Top Start", "Set the color at the start of the event."), + new Param("end", new Color(224/255f, 224/255f, 224/255f), "Gradient Top End", "Set the color at the end of the event."), + + new Param("startBG", Color.white, "Gradient Bottom Start", "Set the color at the start of the event."), + new Param("endBG", Color.white, "Gradient Bottom End", "Set the color at the end of the event."), + + new Param("startLines", new Color(243/255f, 243/255f, 243/255f), "Lines Start", "Set the color at the start of the event."), + new Param("endLines", new Color(243/255f, 243/255f, 243/255f), "Lines End", "Set the color at the end of the event."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") }, }, @@ -85,11 +123,12 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { - using Jukebox; + // using Jukebox; using Scripts_ForkLifter; public class ForkLifter : Minigame { + public enum FlickType { Pea, @@ -97,6 +136,13 @@ namespace HeavenStudio.Games Burger, BottomBun } + + public enum GradientType + { + Game, + Remix, + Classic + } public static ForkLifter instance; public static ForkLifterPlayer playerInstance => ForkLifterPlayer.instance; @@ -109,10 +155,17 @@ namespace HeavenStudio.Games public GameObject flickedObject; public SpriteRenderer peaPreview; [SerializeField] SpriteRenderer bg; - [SerializeField] SpriteRenderer bgGradient; + + //public Material gradientMaterial; + public SpriteRenderer[] Gradients; + [SerializeField] SpriteRenderer gradientFiller; + [SerializeField] SpriteRenderer mmLines; + [SerializeField] SpriteRenderer viewerCircle; + [SerializeField] SpriteRenderer viewerCircleBg; [SerializeField] SpriteRenderer playerShadow; [SerializeField] SpriteRenderer handShadow; + public SpriteRenderer[] forkEffects; public Sprite[] peaSprites; public Sprite[] peaHitSprites; @@ -145,7 +198,7 @@ namespace HeavenStudio.Games var lastColorGrad = actionsBefore.FindLast(e => e.datamodel == "forkLifter/colorGrad"); if (lastColorGrad != null) { - BackgroundColorGrad(lastColorGrad.beat, lastColorGrad.length, lastColorGrad["start"], lastColorGrad["end"], lastColorGrad["ease"]); + BackgroundColorGrad(lastColorGrad.beat, lastColorGrad.length, lastColorGrad.version, lastColorGrad["type"], lastColorGrad["toggleVC"], lastColorGrad["toggleLines"], lastColorGrad["start"], lastColorGrad["end"], lastColorGrad["startBG"], lastColorGrad["endBG"], lastColorGrad["startLines"], lastColorGrad["endLines"], lastColorGrad["ease"]); } var tempFlicks = actions.FindAll(e => e.datamodel == "forkLifter/flick"); @@ -180,17 +233,58 @@ namespace HeavenStudio.Games } private ColorEase bgColorEase = new(Color.white); - private ColorEase gradColorEase = new(Color.white); + private ColorEase gradColorEase = new(new Color(224/255f, 224/255f, 224/255f)); + private ColorEase linesColorEase = new(new Color (243/255f, 243/255f, 243/255f)); + private ColorEase gradBgEase = new(Color.white); + private bool vCircleToggle = false; //call this in update private void BackgroundColorUpdate() { - bg.color = - viewerCircle.color = - handShadow.color = bgColorEase.GetColor(); - - bgGradient.color = - playerShadow.color = gradColorEase.GetColor(); + bg.color = + viewerCircle.color = bgColorEase.GetColor(); + + mmLines.color = linesColorEase.GetColor(); + + for (int i = 0; i < Gradients.Length; i++) + { + Gradients[i].color = gradColorEase.GetColor(); + } + + + if (Gradients[2].gameObject.activeSelf) + { + gradientFiller.color = + playerShadow.color = gradColorEase.GetColor(); + + for (int i = 0; i < forkEffects.Length; i++) + { + forkEffects[i].color = gradColorEase.GetColor(); + } + } + else + { + gradientFiller.color = + playerShadow.color = gradBgEase.GetColor(); + + for (int i = 0; i < forkEffects.Length; i++) + { + forkEffects[i].color = gradBgEase.GetColor(); + } + } + + + if (vCircleToggle) + { + viewerCircleBg.color = + handShadow.color = gradColorEase.GetColor(); + } + else + { + viewerCircleBg.color = + handShadow.color = bgColorEase.GetColor(); + } + } public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease) @@ -198,9 +292,28 @@ namespace HeavenStudio.Games bgColorEase = new ColorEase(beat, length, startColor, endColor, ease); } - public void BackgroundColorGrad(double beat, float length, Color startColor, Color endColor, int ease) + public void BackgroundColorGrad(double beat, float length, int version, int gradType, bool vCircle, bool lines, Color startColor, Color endColor, Color startBottom, Color endBottom, Color startLines, Color endLines, int ease) { gradColorEase = new ColorEase(beat, length, startColor, endColor, ease); + gradBgEase = new ColorEase(beat, length, startBottom, endBottom, ease); + linesColorEase = new ColorEase(beat, length, startLines, endLines, ease); + + for (int i = 0; i < Gradients.Length; i++) + { + Gradients[i].gameObject.SetActive(gradType == (i)); + } + + if (gradType != 2) + { + mmLines.gameObject.SetActive(lines); + } + else + { + mmLines.gameObject.SetActive(false); + } + + + vCircleToggle = (vCircle); } //call this in OnPlay(double beat) and OnGameSwitch(double beat) @@ -219,7 +332,7 @@ namespace HeavenStudio.Games { allEventsBeforeBeatGrad.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case var lastEventGrad = allEventsBeforeBeatGrad[^1]; - BackgroundColorGrad(lastEventGrad.beat, lastEventGrad.length, lastEventGrad["start"], lastEventGrad["end"], lastEventGrad["ease"]); + BackgroundColorGrad(lastEventGrad.beat, lastEventGrad.length, lastEventGrad.version, lastEventGrad["type"], lastEventGrad["toggleVC"], lastEventGrad["toggleLines"], lastEventGrad["start"], lastEventGrad["end"], lastEventGrad["startBG"], lastEventGrad["endBG"], lastEventGrad["startLines"], lastEventGrad["endLines"], lastEventGrad["ease"]); } } } diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs index 4340ba9e..b29698fd 100644 --- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs +++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs @@ -96,11 +96,37 @@ namespace HeavenStudio.Games.Loaders { new Param("start", SpaceSoccer.defaultBGColor, "Start Color", "Set the color at the start of the event."), new Param("end", SpaceSoccer.defaultBGColor, "End Color", "Set the color at the end of the event."), - new Param("startDots", Color.white, "Start Color (Dots)", "Set the color at the start of the event."), - new Param("endDots", Color.white, "End Color (Dots)", "Set the color at the end of the event."), + new Param("startDots", SpaceSoccer.defaultStarColor, "Start Color (Dots)", "Set the color at the start of the event."), + new Param("endDots", SpaceSoccer.defaultStarColor, "End Color (Dots)", "Set the color at the end of the event."), new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") } }, + new GameAction("changeKick", "Kicker Appearance") + { + function = delegate {var e = eventCaller.currentEntity; SpaceSoccer.instance.KickerColor(e.beat, e["outfit"], e["boots"], e["skin"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("outfit", SpaceSoccer.kickerLavender, "Outfit Color", "Set the color of the kicker's outfit."), + new Param("boots", SpaceSoccer.kickerPurple, "Boots Color", "Set the color of the kicker's boots. This color is also used for the kicker's joints and eyebrows."), + new Param("skin", Color.white, "Skin Color", "Set the color of the kicker's skin."), + } + }, + new GameAction("changePlat", "Platform Appearance") + { + function = delegate {var e = eventCaller.currentEntity; SpaceSoccer.instance.PlatformColor(e.beat, e["top"], e["side"], e["outline"], e["flame"], e["mid"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("top", SpaceSoccer.platTop, "Top Color", "Set the color of the platform's top."), + new Param("side", SpaceSoccer.platSide, "Side Color", "Set the color of the platform's side."), + new Param("outline", SpaceSoccer.platOutline, "Outline Color", "Set the color of the platform's outline."), + new Param("flame", SpaceSoccer.kickerLavender, "Flame Color", "Set the color of the flame."), + new Param("mid", SpaceSoccer.fireYellow, "Flame Middle Color", "Set the color of the middle of the flame."), + } + }, + + new GameAction("scroll", "Scrolling Background") { function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.UpdateScrollSpeed(e["x"], e["y"]); }, @@ -167,7 +193,7 @@ namespace HeavenStudio.Games using System; public class SpaceSoccer : Minigame - { + { public enum EnterExitPresets { FiveKickers, @@ -192,6 +218,13 @@ namespace HeavenStudio.Games Exit = 1 } public static Color defaultBGColor = new(1f, 0.49f, 0.153f); + public static Color defaultStarColor = new(248/255f, 248/255f, 248/255f); + public static Color kickerLavender = new(184/255f, 136/255f, 248/255f); + public static Color kickerPurple = new(136/255f, 64/255f, 248/255f); + public static Color platTop = new(112/255f, 248/255f, 144/255f); + public static Color platSide = new(88/255f, 168/255f, 128/255f); + public static Color platOutline = new(24/255f, 56/255f, 40/255f); + public static Color fireYellow = new(248/255f, 248/255f, 88/255f); [Header("Components")] [SerializeField] private GameObject kickerPrefab; @@ -209,6 +242,12 @@ namespace HeavenStudio.Games float yScrollMultiplier = 0.3f; [SerializeField] private float xBaseSpeed = 1; [SerializeField] private float yBaseSpeed = 1; + + [Header("Materials")] + public Material kickerMat; + public Material mouthMat; + public Material platMat; + public Material fireMat; private List _highKickToeBeats = new(); private List _stopBeats = new(); @@ -238,6 +277,16 @@ namespace HeavenStudio.Games { _highKickToeBeats.Add(e.beat); } + + kickerMat.SetColor("_ColorAlpha", kickerLavender); + kickerMat.SetColor("_ColorBravo", Color.white); + mouthMat.SetColor("_ColorBravo", Color.white); + kickerMat.SetColor("_ColorDelta", kickerPurple); + platMat.SetColor("_ColorAlpha", platOutline); + platMat.SetColor("_ColorBravo", platTop); + platMat.SetColor("_ColorDelta", platSide); + fireMat.SetColor("_ColorAlpha", kickerLavender); + fireMat.SetColor("_ColorDelta", fireYellow); } new void OnDrawGizmos() @@ -560,7 +609,7 @@ namespace HeavenStudio.Games } private ColorEase bgColorEase = new(defaultBGColor); - private ColorEase dotColorEase = new(Color.white); + private ColorEase dotColorEase = new(defaultStarColor); //call this in update private void BackgroundColorUpdate() @@ -572,6 +621,23 @@ namespace HeavenStudio.Games bgColorEase = new(beat, length, startColorBG, endColorBG, ease); dotColorEase = new(beat, length, startColorDot, endColorDot, ease); } + + public void KickerColor(double beat, Color main, Color alt, Color skin) + { + kickerMat.SetColor("_ColorAlpha", main); + kickerMat.SetColor("_ColorBravo", skin); + mouthMat.SetColor("_ColorBravo", skin); + kickerMat.SetColor("_ColorDelta", alt); + } + + public void PlatformColor(double beat, Color top, Color side, Color outline, Color fire, Color mid) + { + platMat.SetColor("_ColorAlpha", outline); + platMat.SetColor("_ColorBravo", top); + platMat.SetColor("_ColorDelta", side); + fireMat.SetColor("_ColorAlpha", fire); + fireMat.SetColor("_ColorDelta", mid); + } //call this in OnPlay(double beat) and OnGameSwitch(double beat) private void PersistColor(double beat) @@ -582,6 +648,22 @@ namespace HeavenStudio.Games allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case var lastEvent = allEventsBeforeBeat[^1]; BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["start"], lastEvent["end"], lastEvent["startDots"], lastEvent["endDots"], lastEvent["ease"]); + } + + var allEventsBeforeBeatKick = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "changeKick" }).FindAll(x => x.beat < beat); + if (allEventsBeforeBeatKick.Count > 0) + { + allEventsBeforeBeatKick.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case + var lastEvent = allEventsBeforeBeatKick[^1]; + KickerColor(lastEvent.beat, lastEvent["outfit"], lastEvent["boots"], lastEvent["skin"]); + } + + var allEventsBeforeBeatPlat = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "changePlat" }).FindAll(x => x.beat < beat); + if (allEventsBeforeBeatPlat.Count > 0) + { + allEventsBeforeBeatPlat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case + var lastEvent = allEventsBeforeBeatPlat[^1]; + PlatformColor(lastEvent.beat, lastEvent["top"], lastEvent["side"], lastEvent["outline"], lastEvent["flame"], lastEvent["mid"]); } } diff --git a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs index 56528bfb..efe1eea9 100644 --- a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs +++ b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs @@ -115,6 +115,25 @@ namespace HeavenStudio.Games.Loaders { function = delegate { TheDazzles.instance.ForceHold(); }, defaultLength = 0.5f + }, + + new GameAction("boxColor", "Background Colors") + { + function = delegate { var e = eventCaller.currentEntity; TheDazzles.instance.ChangeBoxColor(e.beat, e.length, e["extStart"], e["extEnd"], e["intStart"], e["intEnd"], e["wallStart"], e["wallEnd"], e["roofStart"], e["roofEnd"], e["ease"]); }, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("extStart", TheDazzles.defaultExteriorColor, "Exterior Start", "Set the color of the boxes' exterior at the start of the event."), + new Param("extEnd", TheDazzles.defaultExteriorColor, "Exterior End", "Set the color of the boxes' exterior at the end of the event."), + new Param("intStart", TheDazzles.defaultInteriorColor, "Interior Start", "Set the color of the boxes' interiors at the start of the event."), + new Param("intEnd", TheDazzles.defaultInteriorColor, "Interior End", "Set the color of the boxes' interiors at the end of the event."), + new Param("wallStart", TheDazzles.defaultWallColor, "Walls Start", "Set the color of the boxes' walls at the start of the event."), + new Param("wallEnd", TheDazzles.defaultWallColor, "Walls End", "Set the color of the boxes' walls at the end of the event."), + new Param("roofStart", TheDazzles.defaultRoofColor, "Roof Start", "Set the color of the boxes' roofs at the start of the event."), + new Param("roofEnd", TheDazzles.defaultRoofColor, "Roof End", "Set the color of the boxes' roofs at the end of the event."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") + }, }, }, new List() {"ntr", "normal"}, @@ -130,6 +149,7 @@ namespace HeavenStudio.Games using Scripts_TheDazzles; public class TheDazzles : Minigame { + public struct PosesToPerform : IComparable { // override object.Equals @@ -221,6 +241,17 @@ namespace HeavenStudio.Games Megamix = 1, Random = 2, } + + public static Color defaultExteriorColor = new(156/255f, 254/255f, 246/255f); + public static Color defaultInteriorColor = new(66/255f, 255/255f, 239/255f); + public static Color defaultWallColor = new(0f, 222/255f, 197/255f); + public static Color defaultRoofColor = new(0f, 189/255f, 172/255f); + + private ColorEase extColorEase = new(defaultExteriorColor); + private ColorEase intColorEase = new(defaultInteriorColor); + private ColorEase wallColorEase = new(defaultWallColor); + private ColorEase roofColorEase = new(defaultRoofColor); + public static TheDazzles instance; [Header("Variables")] @@ -235,6 +266,9 @@ namespace HeavenStudio.Games [SerializeField] TheDazzlesGirl player; [SerializeField] ParticleSystem poseEffect; [SerializeField] ParticleSystem starsEffect; + [Header("RecolorMaterials")] + public Material interiorMat; + public Material exteriorMat; public static PlayerInput.InputAction InputAction_TouchRelease = new("NtrBoxshowTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, @@ -254,6 +288,10 @@ namespace HeavenStudio.Games { instance = this; SetupBopRegion("theDazzles", "bop", "toggle"); + interiorMat.SetColor("_ColorAlpha", defaultRoofColor); + interiorMat.SetColor("_ColorBravo", defaultInteriorColor); + interiorMat.SetColor("_ColorDelta", defaultWallColor); + exteriorMat.SetColor("_AddColor", defaultExteriorColor); } public override void OnBeatPulse(double beat) @@ -272,10 +310,13 @@ namespace HeavenStudio.Games { if (queuedPoses.Count > 0) queuedPoses.Clear(); if (queuedCrouches.Count > 0) queuedCrouches.Clear(); + PersistColor(beat); } void Update() { + BoxColorUpdate(); + if (conductor.isPlaying && !conductor.isPaused) { if (queuedPoses.Count > 0) @@ -671,6 +712,37 @@ namespace HeavenStudio.Games } void Nothing(PlayerActionEvent caller) { } + + private void BoxColorUpdate() + { + interiorMat.SetColor("_ColorAlpha", roofColorEase.GetColor()); + interiorMat.SetColor("_ColorBravo", intColorEase.GetColor()); + interiorMat.SetColor("_ColorDelta", wallColorEase.GetColor()); + exteriorMat.SetColor("_AddColor", extColorEase.GetColor()); + } + + public void ChangeBoxColor(double beat, float length, Color exteriorStart, Color exteriorEnd, Color interiorStart, Color interiorEnd, Color wallsStart, Color wallsEnd, Color roofStart, Color roofEnd, int ease) + { + extColorEase = new ColorEase(beat, length, exteriorStart, exteriorEnd, ease); + intColorEase = new ColorEase(beat, length, interiorStart, interiorEnd, ease); + wallColorEase = new ColorEase(beat, length, wallsStart, wallsEnd, ease); + roofColorEase = new ColorEase(beat, length, roofStart, roofEnd, ease); + } + + private void PersistColor(double beat) + { + var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("theDazzles", new string[] { "boxColor" }).FindAll(x => x.beat < beat); + if (allEventsBeforeBeat.Count > 0) + { + allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case + var lastEvent = allEventsBeforeBeat[^1]; + ChangeBoxColor(lastEvent.beat, lastEvent.length, lastEvent["extStart"], lastEvent["extEnd"], lastEvent["intStart"], lastEvent["intEnd"], lastEvent["wallStart"], lastEvent["wallEnd"], lastEvent["roofStart"], lastEvent["roofEnd"], lastEvent["ease"]); + } + } + + public override void OnGameSwitch(double beat) + { + PersistColor(beat); + } } -} - +} \ No newline at end of file