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- target: {fileID: 1450090094292646342, guid: 176d57f0d4cc86646bfa3a51ef39c0ea, type: 3}
propertyPath: m_LocalScale.y
- value: 1.11
+ value: 2.65
objectReference: {fileID: 0}
- target: {fileID: 1450090094292646342, guid: 176d57f0d4cc86646bfa3a51ef39c0ea, type: 3}
propertyPath: m_LocalScale.z
- value: 1.11
+ value: 1
objectReference: {fileID: 0}
- target: {fileID: 1450090094292646342, guid: 176d57f0d4cc86646bfa3a51ef39c0ea, type: 3}
propertyPath: m_LocalPosition.x
- value: -3.185
+ value: -5.51
objectReference: {fileID: 0}
- target: {fileID: 1450090094292646342, guid: 176d57f0d4cc86646bfa3a51ef39c0ea, type: 3}
propertyPath: m_LocalPosition.y
- value: 1.2929999
+ value: 2.13
objectReference: {fileID: 0}
- target: {fileID: 1450090094292646342, guid: 176d57f0d4cc86646bfa3a51ef39c0ea, type: 3}
propertyPath: m_LocalPosition.z
@@ -52551,6 +52528,14 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 3252389296035035734, guid: 176d57f0d4cc86646bfa3a51ef39c0ea, type: 3}
+ propertyPath: m_Size.x
+ value: 3.15
+ objectReference: {fileID: 0}
+ - target: {fileID: 3252389296035035734, guid: 176d57f0d4cc86646bfa3a51ef39c0ea, type: 3}
+ propertyPath: m_Size.y
+ value: 3.65
+ objectReference: {fileID: 0}
- target: {fileID: 3252389296035035734, guid: 176d57f0d4cc86646bfa3a51ef39c0ea, type: 3}
propertyPath: m_Sprite
value:
@@ -52559,6 +52544,10 @@ PrefabInstance:
propertyPath: m_Name
value: Girl
objectReference: {fileID: 0}
+ - target: {fileID: 4613201709344401100, guid: 176d57f0d4cc86646bfa3a51ef39c0ea, type: 3}
+ propertyPath: m_IsActive
+ value: 1
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 176d57f0d4cc86646bfa3a51ef39c0ea, type: 3}
--- !u!114 &2148733336000589398 stripped
diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs b/Assets/Scripts/Games/Fireworks/Fireworks.cs
index 7b70bdca..0bce4002 100644
--- a/Assets/Scripts/Games/Fireworks/Fireworks.cs
+++ b/Assets/Scripts/Games/Fireworks/Fireworks.cs
@@ -4,6 +4,7 @@ using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
using DG.Tweening;
+using Jukebox;
namespace HeavenStudio.Games.Loaders
{
@@ -11,6 +12,30 @@ namespace HeavenStudio.Games.Loaders
public static class AgbFireworkLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
+
+ RiqEntity fwBGUpdater(string datamodel, RiqEntity e)
+ {
+ if (datamodel == "fireworks/altBG")
+ {
+ e.CreateProperty("stars", (!e["toggle"]));
+ e.CreateProperty("faces", (e["toggle"]));
+ e.CreateProperty("startTop", new Color(0f, 8/255f, 32/255f));
+ e.CreateProperty("endTop", new Color(0f, 8/255f, 32/255f));
+ e.CreateProperty("startBot", new Color(0f, 51/255f, 119/255f));
+ e.CreateProperty("endBot", new Color(0f, 51/255f, 119/255f));
+ e.CreateProperty("startCity", new Color(0f, 8/255f, 32/255f));
+ e.CreateProperty("endCity", new Color(0f, 8/255f, 32/255f));
+ e.CreateProperty("ease", 0);
+
+ e.dynamicData.Remove("toggle");
+
+ e.datamodel = "fireworks/changeBG";
+ return e;
+ }
+ return null;
+ }
+ RiqBeatmap.OnUpdateEntity += fwBGUpdater;
+
return new Minigame("fireworks", "Fireworks \n(Hanabi)", "000820", false, false, new List()
{
new GameAction("firework", "Firework")
@@ -58,13 +83,35 @@ namespace HeavenStudio.Games.Loaders
new Param("count", Fireworks.CountInType.CountOne, "Type", "Set the number to be said.")
}
},
- new GameAction("altBG", "Background Appearance")
+ new GameAction("changeBG", "Background Appearance")
+ {
+ function = delegate {
+ var e = eventCaller.currentEntity;
+ Fireworks.instance.BackgroundColor(e.beat, e.length, e["stars"], e["faces"], e["startTop"], e["endTop"], e["startBot"], e["endBot"], e["startCity"], e["endCity"], e["ease"]);
+ },
+ resizable = true,
+ parameters = new List()
+ {
+ new Param("stars", true, "Stars", "Toggle if the stars should appear."),
+ new Param("faces", false, "Remix 5", "Toggle if the faces from Remix 5 (GBA) should appear."),
+ new Param("startTop", new Color(0f, 8/255f, 32/255f), "Gradient Top Start", "Set the color at the start of the event."),
+ new Param("endTop", new Color(0f, 8/255f, 32/255f), "Gradient Top End", "Set the color at the end of the event."),
+ new Param("startBot", new Color(0f, 51/255f, 119/255f), "Gradient Bottom Start", "Set the color at the start of the event."),
+ new Param("endBot", new Color(0f, 51/255f, 119/255f), "Gradient Bottom End", "Set the color at the end of the event."),
+ new Param("startCity", new Color(0f, 8/255f, 32/255f), "City Start", "Set the color at the start of the event."),
+ new Param("endCity", new Color(0f, 8/255f, 32/255f), "City End", "Set the color at the end of the event."),
+ new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
+ }
+ },
+
+ new GameAction("altBG", "Background Appearance (OLD)")
{
function = delegate {var e = eventCaller.currentEntity; Fireworks.instance.ChangeBackgroundAppearance(e["toggle"]); },
defaultLength = 0.5f,
+ hidden = true,
parameters = new List()
{
- new Param("toggle", true, "Remix 5", "Togle if the background from Remix 5 (GBA) should appear.")
+ new Param("toggle", true, "Remix 5", "Toggle fi ze bckgrond frum realix 5 (GFA) shool aper. (You should never see this.)")
}
}
},
@@ -122,11 +169,18 @@ namespace HeavenStudio.Games
[SerializeField] FireworksBomb bomb;
[SerializeField] BezierCurve3D bombCurve;
[SerializeField] SpriteRenderer flashWhite;
+ [SerializeField] SpriteRenderer gradientTop;
+ [SerializeField] SpriteRenderer gradientBottom;
+ [SerializeField] SpriteRenderer city;
[SerializeField] GameObject faces;
[SerializeField] GameObject stars;
[Header("Properties")]
Tween flashTween;
public static List queuedFireworks = new List();
+
+ private ColorEase topColorEase = new(new Color(0f, 8/255f, 32/255f));
+ private ColorEase botColorEase = new(new Color(0f, 51/255f, 119/255f));
+ private ColorEase cityColorEase = new(new Color(0f, 8/255f, 32/255f));
public static Fireworks instance;
@@ -143,6 +197,11 @@ namespace HeavenStudio.Games
{
instance = this;
}
+
+ public override void OnPlay(double beat)
+ {
+ PersistColor(beat);
+ }
void Update()
{
@@ -159,12 +218,14 @@ namespace HeavenStudio.Games
queuedFireworks.Clear();
}
}
+
+ BackgroundColorUpdate();
}
public void ChangeBackgroundAppearance(bool doIt)
{
- faces.SetActive(doIt);
- stars.SetActive(!doIt);
+ //faces.SetActive(doIt);
+ //stars.SetActive(!doIt);
}
public static void CountIn(double beat, int count)
@@ -314,6 +375,39 @@ namespace HeavenStudio.Games
{
ChangeFlashColor(start, 0f);
ChangeFlashColor(end, beats);
+ }
+
+ private void BackgroundColorUpdate()
+ {
+ gradientTop.color = topColorEase.GetColor();
+ gradientBottom.color = botColorEase.GetColor();
+ city.color = cityColorEase.GetColor();
+ }
+
+ public void BackgroundColor(double beat, float length, bool dostars, bool dormx5, Color topStart, Color topEnd, Color botStart, Color botEnd, Color cityStart, Color cityEnd, int ease)
+ {
+ topColorEase = new ColorEase(beat, length, topStart, topEnd, ease);
+ botColorEase = new ColorEase(beat, length, botStart, botEnd, ease);
+ cityColorEase = new ColorEase(beat, length, cityStart, cityEnd, ease);
+
+ faces.SetActive(dormx5);
+ stars.SetActive(dostars);
+ }
+
+ private void PersistColor(double beat)
+ {
+ var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("fireworks", new string[] { "changeBG" }).FindAll(x => x.beat < beat);
+ if (allEventsBeforeBeat.Count > 0)
+ {
+ allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
+ var lastEvent = allEventsBeforeBeat[^1];
+ BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["stars"], lastEvent["faces"], lastEvent["startTop"], lastEvent["endTop"], lastEvent["startBot"], lastEvent["endBot"], lastEvent["startCity"], lastEvent["endCity"], lastEvent["ease"]);
+ }
+ }
+
+ public override void OnGameSwitch(double beat)
+ {
+ PersistColor(beat);
}
}
}
diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs
index f458868c..1365ef3a 100644
--- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs
+++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
+using Jukebox;
using HeavenStudio.Games.Scripts_ForkLifter;
namespace HeavenStudio.Games.Loaders
@@ -10,7 +11,21 @@ namespace HeavenStudio.Games.Loaders
using static Minigames;
public static class RvlForkLoader
{
- public static Minigame AddGame(EventCaller eventCaller) {
+ public static Minigame AddGame(EventCaller eventCaller)
+ {
+ RiqEntity flGradientUpdater(string datamodel, RiqEntity e)
+ {
+ if (datamodel == "forkLifter/colorGrad" && e.version == 0)
+ {
+ e.CreateProperty("type", 2);
+ e["type"] = 2; // setting it in create property doesn't work for some reason? lol
+ e.version = 1;
+ return e;
+ }
+ return null;
+ }
+ RiqBeatmap.OnUpdateEntity += flGradientUpdater;
+
return new Minigame("forkLifter", "Fork Lifter", "f1f1f1", false, false, new List()
{
new GameAction("flick", "Flick Food")
@@ -64,12 +79,35 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("colorGrad", "Gradient Appearance")
{
- function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length, e["start"], e["end"], e["ease"]); },
+ function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length, (e.version = 1),
+ e["type"], e["toggleVC"], e["toggleLines"],
+ e["start"], e["end"],
+ e["startBG"], e["endBG"],
+ e["startLines"], e["endLines"],
+ e["ease"]); },
resizable = true,
parameters = new List()
{
- new Param("start", Color.white, "Start Color", "Set the color at the start of the event."),
- new Param("end", Color.white, "End Color", "Set the color at the end of the event."),
+ new Param("type", ForkLifter.GradientType.Game, "Gradient Type", "Set the type of gradient.", new List()
+ {
+ new Param.CollapseParam((x, _) => (int)x != (int)ForkLifter.GradientType.Classic, new string[] { "startBG", "endBG", "toggleLines" })
+ }),
+
+ new Param("toggleVC", false, "Viewcircle Uses Gradient Color", "If toggled, the viewcircle's background will use the gradient top color. Otherwise, it will use the background color."),
+ new Param("toggleLines", false, "Megamix Lines", "If toggled, the lines from Megamix will be enabled.", new List()
+ {
+ new Param.CollapseParam((x, _) => (bool)x, new string[] { "startLines", "endLines" }),
+ }),
+
+ new Param("start", new Color(224/255f, 224/255f, 224/255f), "Gradient Top Start", "Set the color at the start of the event."),
+ new Param("end", new Color(224/255f, 224/255f, 224/255f), "Gradient Top End", "Set the color at the end of the event."),
+
+ new Param("startBG", Color.white, "Gradient Bottom Start", "Set the color at the start of the event."),
+ new Param("endBG", Color.white, "Gradient Bottom End", "Set the color at the end of the event."),
+
+ new Param("startLines", new Color(243/255f, 243/255f, 243/255f), "Lines Start", "Set the color at the start of the event."),
+ new Param("endLines", new Color(243/255f, 243/255f, 243/255f), "Lines End", "Set the color at the end of the event."),
+
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
},
},
@@ -85,11 +123,12 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games
{
- using Jukebox;
+ // using Jukebox;
using Scripts_ForkLifter;
public class ForkLifter : Minigame
{
+
public enum FlickType
{
Pea,
@@ -97,6 +136,13 @@ namespace HeavenStudio.Games
Burger,
BottomBun
}
+
+ public enum GradientType
+ {
+ Game,
+ Remix,
+ Classic
+ }
public static ForkLifter instance;
public static ForkLifterPlayer playerInstance => ForkLifterPlayer.instance;
@@ -109,10 +155,17 @@ namespace HeavenStudio.Games
public GameObject flickedObject;
public SpriteRenderer peaPreview;
[SerializeField] SpriteRenderer bg;
- [SerializeField] SpriteRenderer bgGradient;
+
+ //public Material gradientMaterial;
+ public SpriteRenderer[] Gradients;
+ [SerializeField] SpriteRenderer gradientFiller;
+ [SerializeField] SpriteRenderer mmLines;
+
[SerializeField] SpriteRenderer viewerCircle;
+ [SerializeField] SpriteRenderer viewerCircleBg;
[SerializeField] SpriteRenderer playerShadow;
[SerializeField] SpriteRenderer handShadow;
+ public SpriteRenderer[] forkEffects;
public Sprite[] peaSprites;
public Sprite[] peaHitSprites;
@@ -145,7 +198,7 @@ namespace HeavenStudio.Games
var lastColorGrad = actionsBefore.FindLast(e => e.datamodel == "forkLifter/colorGrad");
if (lastColorGrad != null) {
- BackgroundColorGrad(lastColorGrad.beat, lastColorGrad.length, lastColorGrad["start"], lastColorGrad["end"], lastColorGrad["ease"]);
+ BackgroundColorGrad(lastColorGrad.beat, lastColorGrad.length, lastColorGrad.version, lastColorGrad["type"], lastColorGrad["toggleVC"], lastColorGrad["toggleLines"], lastColorGrad["start"], lastColorGrad["end"], lastColorGrad["startBG"], lastColorGrad["endBG"], lastColorGrad["startLines"], lastColorGrad["endLines"], lastColorGrad["ease"]);
}
var tempFlicks = actions.FindAll(e => e.datamodel == "forkLifter/flick");
@@ -180,17 +233,58 @@ namespace HeavenStudio.Games
}
private ColorEase bgColorEase = new(Color.white);
- private ColorEase gradColorEase = new(Color.white);
+ private ColorEase gradColorEase = new(new Color(224/255f, 224/255f, 224/255f));
+ private ColorEase linesColorEase = new(new Color (243/255f, 243/255f, 243/255f));
+ private ColorEase gradBgEase = new(Color.white);
+ private bool vCircleToggle = false;
//call this in update
private void BackgroundColorUpdate()
{
- bg.color =
- viewerCircle.color =
- handShadow.color = bgColorEase.GetColor();
-
- bgGradient.color =
- playerShadow.color = gradColorEase.GetColor();
+ bg.color =
+ viewerCircle.color = bgColorEase.GetColor();
+
+ mmLines.color = linesColorEase.GetColor();
+
+ for (int i = 0; i < Gradients.Length; i++)
+ {
+ Gradients[i].color = gradColorEase.GetColor();
+ }
+
+
+ if (Gradients[2].gameObject.activeSelf)
+ {
+ gradientFiller.color =
+ playerShadow.color = gradColorEase.GetColor();
+
+ for (int i = 0; i < forkEffects.Length; i++)
+ {
+ forkEffects[i].color = gradColorEase.GetColor();
+ }
+ }
+ else
+ {
+ gradientFiller.color =
+ playerShadow.color = gradBgEase.GetColor();
+
+ for (int i = 0; i < forkEffects.Length; i++)
+ {
+ forkEffects[i].color = gradBgEase.GetColor();
+ }
+ }
+
+
+ if (vCircleToggle)
+ {
+ viewerCircleBg.color =
+ handShadow.color = gradColorEase.GetColor();
+ }
+ else
+ {
+ viewerCircleBg.color =
+ handShadow.color = bgColorEase.GetColor();
+ }
+
}
public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease)
@@ -198,9 +292,28 @@ namespace HeavenStudio.Games
bgColorEase = new ColorEase(beat, length, startColor, endColor, ease);
}
- public void BackgroundColorGrad(double beat, float length, Color startColor, Color endColor, int ease)
+ public void BackgroundColorGrad(double beat, float length, int version, int gradType, bool vCircle, bool lines, Color startColor, Color endColor, Color startBottom, Color endBottom, Color startLines, Color endLines, int ease)
{
gradColorEase = new ColorEase(beat, length, startColor, endColor, ease);
+ gradBgEase = new ColorEase(beat, length, startBottom, endBottom, ease);
+ linesColorEase = new ColorEase(beat, length, startLines, endLines, ease);
+
+ for (int i = 0; i < Gradients.Length; i++)
+ {
+ Gradients[i].gameObject.SetActive(gradType == (i));
+ }
+
+ if (gradType != 2)
+ {
+ mmLines.gameObject.SetActive(lines);
+ }
+ else
+ {
+ mmLines.gameObject.SetActive(false);
+ }
+
+
+ vCircleToggle = (vCircle);
}
//call this in OnPlay(double beat) and OnGameSwitch(double beat)
@@ -219,7 +332,7 @@ namespace HeavenStudio.Games
{
allEventsBeforeBeatGrad.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
var lastEventGrad = allEventsBeforeBeatGrad[^1];
- BackgroundColorGrad(lastEventGrad.beat, lastEventGrad.length, lastEventGrad["start"], lastEventGrad["end"], lastEventGrad["ease"]);
+ BackgroundColorGrad(lastEventGrad.beat, lastEventGrad.length, lastEventGrad.version, lastEventGrad["type"], lastEventGrad["toggleVC"], lastEventGrad["toggleLines"], lastEventGrad["start"], lastEventGrad["end"], lastEventGrad["startBG"], lastEventGrad["endBG"], lastEventGrad["startLines"], lastEventGrad["endLines"], lastEventGrad["ease"]);
}
}
}
diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
index 4340ba9e..b29698fd 100644
--- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
+++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
@@ -96,11 +96,37 @@ namespace HeavenStudio.Games.Loaders
{
new Param("start", SpaceSoccer.defaultBGColor, "Start Color", "Set the color at the start of the event."),
new Param("end", SpaceSoccer.defaultBGColor, "End Color", "Set the color at the end of the event."),
- new Param("startDots", Color.white, "Start Color (Dots)", "Set the color at the start of the event."),
- new Param("endDots", Color.white, "End Color (Dots)", "Set the color at the end of the event."),
+ new Param("startDots", SpaceSoccer.defaultStarColor, "Start Color (Dots)", "Set the color at the start of the event."),
+ new Param("endDots", SpaceSoccer.defaultStarColor, "End Color (Dots)", "Set the color at the end of the event."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
},
+ new GameAction("changeKick", "Kicker Appearance")
+ {
+ function = delegate {var e = eventCaller.currentEntity; SpaceSoccer.instance.KickerColor(e.beat, e["outfit"], e["boots"], e["skin"]); },
+ defaultLength = 0.5f,
+ parameters = new List()
+ {
+ new Param("outfit", SpaceSoccer.kickerLavender, "Outfit Color", "Set the color of the kicker's outfit."),
+ new Param("boots", SpaceSoccer.kickerPurple, "Boots Color", "Set the color of the kicker's boots. This color is also used for the kicker's joints and eyebrows."),
+ new Param("skin", Color.white, "Skin Color", "Set the color of the kicker's skin."),
+ }
+ },
+ new GameAction("changePlat", "Platform Appearance")
+ {
+ function = delegate {var e = eventCaller.currentEntity; SpaceSoccer.instance.PlatformColor(e.beat, e["top"], e["side"], e["outline"], e["flame"], e["mid"]); },
+ defaultLength = 0.5f,
+ parameters = new List()
+ {
+ new Param("top", SpaceSoccer.platTop, "Top Color", "Set the color of the platform's top."),
+ new Param("side", SpaceSoccer.platSide, "Side Color", "Set the color of the platform's side."),
+ new Param("outline", SpaceSoccer.platOutline, "Outline Color", "Set the color of the platform's outline."),
+ new Param("flame", SpaceSoccer.kickerLavender, "Flame Color", "Set the color of the flame."),
+ new Param("mid", SpaceSoccer.fireYellow, "Flame Middle Color", "Set the color of the middle of the flame."),
+ }
+ },
+
+
new GameAction("scroll", "Scrolling Background")
{
function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.UpdateScrollSpeed(e["x"], e["y"]); },
@@ -167,7 +193,7 @@ namespace HeavenStudio.Games
using System;
public class SpaceSoccer : Minigame
- {
+ {
public enum EnterExitPresets
{
FiveKickers,
@@ -192,6 +218,13 @@ namespace HeavenStudio.Games
Exit = 1
}
public static Color defaultBGColor = new(1f, 0.49f, 0.153f);
+ public static Color defaultStarColor = new(248/255f, 248/255f, 248/255f);
+ public static Color kickerLavender = new(184/255f, 136/255f, 248/255f);
+ public static Color kickerPurple = new(136/255f, 64/255f, 248/255f);
+ public static Color platTop = new(112/255f, 248/255f, 144/255f);
+ public static Color platSide = new(88/255f, 168/255f, 128/255f);
+ public static Color platOutline = new(24/255f, 56/255f, 40/255f);
+ public static Color fireYellow = new(248/255f, 248/255f, 88/255f);
[Header("Components")]
[SerializeField] private GameObject kickerPrefab;
@@ -209,6 +242,12 @@ namespace HeavenStudio.Games
float yScrollMultiplier = 0.3f;
[SerializeField] private float xBaseSpeed = 1;
[SerializeField] private float yBaseSpeed = 1;
+
+ [Header("Materials")]
+ public Material kickerMat;
+ public Material mouthMat;
+ public Material platMat;
+ public Material fireMat;
private List _highKickToeBeats = new();
private List _stopBeats = new();
@@ -238,6 +277,16 @@ namespace HeavenStudio.Games
{
_highKickToeBeats.Add(e.beat);
}
+
+ kickerMat.SetColor("_ColorAlpha", kickerLavender);
+ kickerMat.SetColor("_ColorBravo", Color.white);
+ mouthMat.SetColor("_ColorBravo", Color.white);
+ kickerMat.SetColor("_ColorDelta", kickerPurple);
+ platMat.SetColor("_ColorAlpha", platOutline);
+ platMat.SetColor("_ColorBravo", platTop);
+ platMat.SetColor("_ColorDelta", platSide);
+ fireMat.SetColor("_ColorAlpha", kickerLavender);
+ fireMat.SetColor("_ColorDelta", fireYellow);
}
new void OnDrawGizmos()
@@ -560,7 +609,7 @@ namespace HeavenStudio.Games
}
private ColorEase bgColorEase = new(defaultBGColor);
- private ColorEase dotColorEase = new(Color.white);
+ private ColorEase dotColorEase = new(defaultStarColor);
//call this in update
private void BackgroundColorUpdate()
@@ -572,6 +621,23 @@ namespace HeavenStudio.Games
bgColorEase = new(beat, length, startColorBG, endColorBG, ease);
dotColorEase = new(beat, length, startColorDot, endColorDot, ease);
}
+
+ public void KickerColor(double beat, Color main, Color alt, Color skin)
+ {
+ kickerMat.SetColor("_ColorAlpha", main);
+ kickerMat.SetColor("_ColorBravo", skin);
+ mouthMat.SetColor("_ColorBravo", skin);
+ kickerMat.SetColor("_ColorDelta", alt);
+ }
+
+ public void PlatformColor(double beat, Color top, Color side, Color outline, Color fire, Color mid)
+ {
+ platMat.SetColor("_ColorAlpha", outline);
+ platMat.SetColor("_ColorBravo", top);
+ platMat.SetColor("_ColorDelta", side);
+ fireMat.SetColor("_ColorAlpha", fire);
+ fireMat.SetColor("_ColorDelta", mid);
+ }
//call this in OnPlay(double beat) and OnGameSwitch(double beat)
private void PersistColor(double beat)
@@ -582,6 +648,22 @@ namespace HeavenStudio.Games
allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
var lastEvent = allEventsBeforeBeat[^1];
BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["start"], lastEvent["end"], lastEvent["startDots"], lastEvent["endDots"], lastEvent["ease"]);
+ }
+
+ var allEventsBeforeBeatKick = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "changeKick" }).FindAll(x => x.beat < beat);
+ if (allEventsBeforeBeatKick.Count > 0)
+ {
+ allEventsBeforeBeatKick.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
+ var lastEvent = allEventsBeforeBeatKick[^1];
+ KickerColor(lastEvent.beat, lastEvent["outfit"], lastEvent["boots"], lastEvent["skin"]);
+ }
+
+ var allEventsBeforeBeatPlat = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "changePlat" }).FindAll(x => x.beat < beat);
+ if (allEventsBeforeBeatPlat.Count > 0)
+ {
+ allEventsBeforeBeatPlat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
+ var lastEvent = allEventsBeforeBeatPlat[^1];
+ PlatformColor(lastEvent.beat, lastEvent["top"], lastEvent["side"], lastEvent["outline"], lastEvent["flame"], lastEvent["mid"]);
}
}
diff --git a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs
index 56528bfb..efe1eea9 100644
--- a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs
+++ b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs
@@ -115,6 +115,25 @@ namespace HeavenStudio.Games.Loaders
{
function = delegate { TheDazzles.instance.ForceHold(); },
defaultLength = 0.5f
+ },
+
+ new GameAction("boxColor", "Background Colors")
+ {
+ function = delegate { var e = eventCaller.currentEntity; TheDazzles.instance.ChangeBoxColor(e.beat, e.length, e["extStart"], e["extEnd"], e["intStart"], e["intEnd"], e["wallStart"], e["wallEnd"], e["roofStart"], e["roofEnd"], e["ease"]); },
+ defaultLength = 1f,
+ resizable = true,
+ parameters = new List()
+ {
+ new Param("extStart", TheDazzles.defaultExteriorColor, "Exterior Start", "Set the color of the boxes' exterior at the start of the event."),
+ new Param("extEnd", TheDazzles.defaultExteriorColor, "Exterior End", "Set the color of the boxes' exterior at the end of the event."),
+ new Param("intStart", TheDazzles.defaultInteriorColor, "Interior Start", "Set the color of the boxes' interiors at the start of the event."),
+ new Param("intEnd", TheDazzles.defaultInteriorColor, "Interior End", "Set the color of the boxes' interiors at the end of the event."),
+ new Param("wallStart", TheDazzles.defaultWallColor, "Walls Start", "Set the color of the boxes' walls at the start of the event."),
+ new Param("wallEnd", TheDazzles.defaultWallColor, "Walls End", "Set the color of the boxes' walls at the end of the event."),
+ new Param("roofStart", TheDazzles.defaultRoofColor, "Roof Start", "Set the color of the boxes' roofs at the start of the event."),
+ new Param("roofEnd", TheDazzles.defaultRoofColor, "Roof End", "Set the color of the boxes' roofs at the end of the event."),
+ new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
+ },
},
},
new List() {"ntr", "normal"},
@@ -130,6 +149,7 @@ namespace HeavenStudio.Games
using Scripts_TheDazzles;
public class TheDazzles : Minigame
{
+
public struct PosesToPerform : IComparable
{
// override object.Equals
@@ -221,6 +241,17 @@ namespace HeavenStudio.Games
Megamix = 1,
Random = 2,
}
+
+ public static Color defaultExteriorColor = new(156/255f, 254/255f, 246/255f);
+ public static Color defaultInteriorColor = new(66/255f, 255/255f, 239/255f);
+ public static Color defaultWallColor = new(0f, 222/255f, 197/255f);
+ public static Color defaultRoofColor = new(0f, 189/255f, 172/255f);
+
+ private ColorEase extColorEase = new(defaultExteriorColor);
+ private ColorEase intColorEase = new(defaultInteriorColor);
+ private ColorEase wallColorEase = new(defaultWallColor);
+ private ColorEase roofColorEase = new(defaultRoofColor);
+
public static TheDazzles instance;
[Header("Variables")]
@@ -235,6 +266,9 @@ namespace HeavenStudio.Games
[SerializeField] TheDazzlesGirl player;
[SerializeField] ParticleSystem poseEffect;
[SerializeField] ParticleSystem starsEffect;
+ [Header("RecolorMaterials")]
+ public Material interiorMat;
+ public Material exteriorMat;
public static PlayerInput.InputAction InputAction_TouchRelease =
new("NtrBoxshowTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
@@ -254,6 +288,10 @@ namespace HeavenStudio.Games
{
instance = this;
SetupBopRegion("theDazzles", "bop", "toggle");
+ interiorMat.SetColor("_ColorAlpha", defaultRoofColor);
+ interiorMat.SetColor("_ColorBravo", defaultInteriorColor);
+ interiorMat.SetColor("_ColorDelta", defaultWallColor);
+ exteriorMat.SetColor("_AddColor", defaultExteriorColor);
}
public override void OnBeatPulse(double beat)
@@ -272,10 +310,13 @@ namespace HeavenStudio.Games
{
if (queuedPoses.Count > 0) queuedPoses.Clear();
if (queuedCrouches.Count > 0) queuedCrouches.Clear();
+ PersistColor(beat);
}
void Update()
{
+ BoxColorUpdate();
+
if (conductor.isPlaying && !conductor.isPaused)
{
if (queuedPoses.Count > 0)
@@ -671,6 +712,37 @@ namespace HeavenStudio.Games
}
void Nothing(PlayerActionEvent caller) { }
+
+ private void BoxColorUpdate()
+ {
+ interiorMat.SetColor("_ColorAlpha", roofColorEase.GetColor());
+ interiorMat.SetColor("_ColorBravo", intColorEase.GetColor());
+ interiorMat.SetColor("_ColorDelta", wallColorEase.GetColor());
+ exteriorMat.SetColor("_AddColor", extColorEase.GetColor());
+ }
+
+ public void ChangeBoxColor(double beat, float length, Color exteriorStart, Color exteriorEnd, Color interiorStart, Color interiorEnd, Color wallsStart, Color wallsEnd, Color roofStart, Color roofEnd, int ease)
+ {
+ extColorEase = new ColorEase(beat, length, exteriorStart, exteriorEnd, ease);
+ intColorEase = new ColorEase(beat, length, interiorStart, interiorEnd, ease);
+ wallColorEase = new ColorEase(beat, length, wallsStart, wallsEnd, ease);
+ roofColorEase = new ColorEase(beat, length, roofStart, roofEnd, ease);
+ }
+
+ private void PersistColor(double beat)
+ {
+ var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("theDazzles", new string[] { "boxColor" }).FindAll(x => x.beat < beat);
+ if (allEventsBeforeBeat.Count > 0)
+ {
+ allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
+ var lastEvent = allEventsBeforeBeat[^1];
+ ChangeBoxColor(lastEvent.beat, lastEvent.length, lastEvent["extStart"], lastEvent["extEnd"], lastEvent["intStart"], lastEvent["intEnd"], lastEvent["wallStart"], lastEvent["wallEnd"], lastEvent["roofStart"], lastEvent["roofEnd"], lastEvent["ease"]);
+ }
+ }
+
+ public override void OnGameSwitch(double beat)
+ {
+ PersistColor(beat);
+ }
}
-}
-
+}
\ No newline at end of file