From 95e1cc9510bd7cb7683d1e46cd3ff98768124f44 Mon Sep 17 00:00:00 2001
From: KrispyDotlessI <92911290+KrispyDotlessI@users.noreply.github.com>
Date: Wed, 24 Aug 2022 10:22:20 +0800
Subject: [PATCH] Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
---
Assets/Resources/Games/marchingOrders.prefab | 945 ++++++++++++++++++
.../Games/marchingOrders.prefab.meta | 7 +
.../Editor/GameIcons/marchingOrders.png.meta | 96 ++
.../Sprites/Games/MarchingOrders.meta | 8 +
.../Games/MarchingOrders/reference.png.meta | 96 ++
...13_waifu2x_art_noise3_scale_tta_1.png.meta | 96 ++
...13_waifu2x_art_noise3_scale_tta_1.png.meta | 240 +++++
Assets/Scripts/Games/MarchingOrders.meta | 8 +
.../Games/MarchingOrders/MarchingOrders.cs | 52 +
.../MarchingOrders/MarchingOrders.cs.meta | 11 +
10 files changed, 1559 insertions(+)
create mode 100644 Assets/Resources/Games/marchingOrders.prefab
create mode 100644 Assets/Resources/Games/marchingOrders.prefab.meta
create mode 100644 Assets/Resources/Sprites/Editor/GameIcons/marchingOrders.png.meta
create mode 100644 Assets/Resources/Sprites/Games/MarchingOrders.meta
create mode 100644 Assets/Resources/Sprites/Games/MarchingOrders/reference.png.meta
create mode 100644 Assets/Resources/Sprites/Games/MarchingOrders/tex1_1024x1024_25508A84E62F266F_13_waifu2x_art_noise3_scale_tta_1.png.meta
create mode 100644 Assets/Resources/Sprites/Games/MarchingOrders/tex1_512x512_643398E2B2B0B578_13_waifu2x_art_noise3_scale_tta_1.png.meta
create mode 100644 Assets/Scripts/Games/MarchingOrders.meta
create mode 100644 Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
create mode 100644 Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs.meta
diff --git a/Assets/Resources/Games/marchingOrders.prefab b/Assets/Resources/Games/marchingOrders.prefab
new file mode 100644
index 00000000..b34b766a
--- /dev/null
+++ b/Assets/Resources/Games/marchingOrders.prefab
@@ -0,0 +1,945 @@
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diff --git a/Assets/Scripts/Games/MarchingOrders.meta b/Assets/Scripts/Games/MarchingOrders.meta
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diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
new file mode 100644
index 00000000..09cf7118
--- /dev/null
+++ b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
@@ -0,0 +1,52 @@
+using HeavenStudio.Util;
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class AbgMarcherLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("marchingOrders", "Marching Orders \n[WIP]", "000000", false, false, new List()
+ {
+ //from krispy:
+ //i'm not that good at coding but i'll try my best to make a minigame
+ //please don't take over... i'll get back into it once i know coding
+ //thank you and have a nice day!
+
+
+
+
+ //the cues do nothing at the moment, so i temporarily disabled them
+ //new GameAction("marching", delegate {}, 4f, true),
+
+ //new GameAction("attention", delegate {}, 2f, false),
+ //new GameAction("march", delegate {}, 2f, false),
+ //new GameAction("halt", delegate {}, 2f, false),
+ //new GameAction("face, turn", delegate {}, 4f, false),
+ });
+ }
+ }
+}
+
+namespace HeavenStudio.Games
+{
+ // using Scripts_MarchingOrders;
+ public class MarchingOrders : Minigame
+ {
+ // Start is called before the first frame update
+ void Awake()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ }
+}
+
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