diff --git a/Assets/Resources/Games/marchingOrders.prefab b/Assets/Resources/Games/marchingOrders.prefab
new file mode 100644
index 00000000..b34b766a
--- /dev/null
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diff --git a/Assets/Scripts/Games/MarchingOrders.meta b/Assets/Scripts/Games/MarchingOrders.meta
new file mode 100644
index 00000000..2e51b87f
--- /dev/null
+++ b/Assets/Scripts/Games/MarchingOrders.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
new file mode 100644
index 00000000..09cf7118
--- /dev/null
+++ b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
@@ -0,0 +1,52 @@
+using HeavenStudio.Util;
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class AbgMarcherLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("marchingOrders", "Marching Orders \n[WIP]", "000000", false, false, new List()
+ {
+ //from krispy:
+ //i'm not that good at coding but i'll try my best to make a minigame
+ //please don't take over... i'll get back into it once i know coding
+ //thank you and have a nice day!
+
+
+
+
+ //the cues do nothing at the moment, so i temporarily disabled them
+ //new GameAction("marching", delegate {}, 4f, true),
+
+ //new GameAction("attention", delegate {}, 2f, false),
+ //new GameAction("march", delegate {}, 2f, false),
+ //new GameAction("halt", delegate {}, 2f, false),
+ //new GameAction("face, turn", delegate {}, 4f, false),
+ });
+ }
+ }
+}
+
+namespace HeavenStudio.Games
+{
+ // using Scripts_MarchingOrders;
+ public class MarchingOrders : Minigame
+ {
+ // Start is called before the first frame update
+ void Awake()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ }
+}
+
diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs.meta b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs.meta
new file mode 100644
index 00000000..fce0fff1
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@@ -0,0 +1,11 @@
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