From 95c9b3469582a3126ca51b38528b7d2c8d69747e Mon Sep 17 00:00:00 2001 From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Tue, 13 Jun 2023 16:13:08 +0200 Subject: [PATCH] modernised rockers pass turn --- Assets/Scripts/Games/Rockers/Rockers.cs | 95 +++++++++++++++++-------- 1 file changed, 66 insertions(+), 29 deletions(-) diff --git a/Assets/Scripts/Games/Rockers/Rockers.cs b/Assets/Scripts/Games/Rockers/Rockers.cs index 5b0dbacd..d7ebccd3 100644 --- a/Assets/Scripts/Games/Rockers/Rockers.cs +++ b/Assets/Scripts/Games/Rockers/Rockers.cs @@ -113,12 +113,12 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("passTurn", "Pass Turn") { - function = delegate { var e = eventCaller.currentEntity; Rockers.instance.PassTurn(e.beat, e["moveCamera"]); }, - resizable = true, + preFunction = delegate { var e = eventCaller.currentEntity; Rockers.PrePassTurn(e.beat, e["moveCamera"]); }, parameters = new List { new Param("moveCamera", true, "Move Camera", "Should the camera move?") - } + }, + preFunctionLength = 1 }, new GameAction("cmon", "C'mon!") { @@ -322,6 +322,7 @@ namespace HeavenStudio.Games using Scripts_Rockers; using Starpelly; using System; + using UnityEngine.UIElements; public class Rockers : Minigame { @@ -529,6 +530,14 @@ namespace HeavenStudio.Games return tempEvents; } + struct QueuedPassTurn + { + public double beat; + public bool moveCamera; + } + + private static List passedTurns = new List(); + private void Start() { if (PlayerInput.Pressing()) @@ -593,6 +602,15 @@ namespace HeavenStudio.Games queuedPreInterval.Clear(); } + if (passedTurns.Count > 0) + { + foreach (var turn in passedTurns) + { + PassTurn(turn.beat, turn.moveCamera); + } + passedTurns.Clear(); + } + float normalizedBeat = cond.GetPositionFromBeat(cameraMoveBeat, 1f); if (normalizedBeat >= 0f && normalizedBeat <= 1f) @@ -972,32 +990,51 @@ namespace HeavenStudio.Games } } - public void PassTurn(double beat, bool moveCamera) + public static void PrePassTurn(double beat, bool moveCamera) + { + if (GameManager.instance.currentGame == "rockers") + { + instance.PassTurn(beat, moveCamera); + } + else + { + passedTurns.Add(new QueuedPassTurn + { + beat = beat, + moveCamera = moveCamera + }); + } + } + + private void PassTurn(double beat, bool moveCamera) { if (crHandlerInstance.queuedEvents.Count > 0) { - List crEvents = crHandlerInstance.queuedEvents; - - foreach (var crEvent in crEvents) - { - if (crEvent.tag == "riff") - { - RockersInput riffComp = Instantiate(rockerInputRef, transform); - riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, 1 + crEvent.relativeBeat, - (PremadeSamples)crEvent["sample"], crEvent["sampleTones"]); - ScheduleInput(beat, 1 + crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); - } - else if (crEvent.tag == "bend") - { - RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform); - bendComp.Init(crEvent["Pitch"], beat, 1 + crEvent.relativeBeat); - ScheduleInput(beat, 1 + crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty); - } - } - crHandlerInstance.queuedEvents.Clear(); BeatAction.New(instance.gameObject, new List() { - new BeatAction.Action(beat + 1, delegate + new BeatAction.Action(beat -1, delegate + { + List crEvents = crHandlerInstance.queuedEvents; + + foreach (var crEvent in crEvents) + { + if (crEvent.tag == "riff") + { + RockersInput riffComp = Instantiate(rockerInputRef, transform); + riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, crEvent.relativeBeat, + (PremadeSamples)crEvent["sample"], crEvent["sampleTones"]); + ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + } + else if (crEvent.tag == "bend") + { + RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform); + bendComp.Init(crEvent["Pitch"], beat, crEvent.relativeBeat); + ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty); + } + } + crHandlerInstance.queuedEvents.Clear(); + }), + new BeatAction.Action(beat, delegate { JJ.UnHold(); if (crHandlerInstance.queuedEvents.Count > 0) @@ -1009,15 +1046,15 @@ namespace HeavenStudio.Games if (crEvent.tag == "riff") { RockersInput riffComp = Instantiate(rockerInputRef, transform); - riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, 1 + crEvent.relativeBeat, + riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, crEvent.relativeBeat, (PremadeSamples)crEvent["sample"], crEvent["sampleTones"]); - ScheduleInput(beat, 1 + crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); } else if (crEvent.tag == "bend") { RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform); - bendComp.Init(crEvent["Pitch"], beat, 1 + crEvent.relativeBeat); - ScheduleInput(beat, 1 + crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty); + bendComp.Init(crEvent["Pitch"], beat, crEvent.relativeBeat); + ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty); } } crHandlerInstance.queuedEvents.Clear(); @@ -1028,7 +1065,7 @@ namespace HeavenStudio.Games { lastTargetCameraX = GameCamera.additionalPosition.x; targetCameraX = Soshi.transform.localPosition.x; - cameraMoveBeat = beat; + cameraMoveBeat = beat - 1; } } }