Fireworks: More setup

This commit is contained in:
Jenny Crowe 2022-03-13 07:35:22 -07:00
parent ad4a47f45d
commit 95a04168ec
15 changed files with 6166 additions and 19 deletions

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using RhythmHeavenMania.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games
{
using Scripts_Fireworks;
public class Fireworks : Minigame
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.Scripts_Fireworks
{
public class Rocket : PlayerActionObject
{
public bool isSparkler;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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