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Added TidalWAV plugin to make wav loops (for future use)
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3 changed files with 30 additions and 0 deletions
22
Assets/Resources/Sfx/games/builtToScaleDS/Piano.wav.meta
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Assets/Resources/Sfx/games/builtToScaleDS/Piano.wav.meta
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 22848257994af584898e5ec38dba0531
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -12,6 +12,7 @@
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"com.unity.timeline": "1.4.8",
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"com.unity.ugui": "1.0.0",
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"jillejr.newtonsoft.json-for-unity.converters": "1.3.0",
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"net.skaillz.tidalwav": "https://github.com/SkaillZ/tidalwav.git",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.androidjni": "1.0.0",
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"com.unity.modules.animation": "1.0.0",
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@ -158,6 +158,13 @@
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"dependencies": {},
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"url": "https://npm.cloudsmith.io/jillejr/newtonsoft-json-for-unity"
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},
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"net.skaillz.tidalwav": {
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"version": "https://github.com/SkaillZ/tidalwav.git",
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"depth": 0,
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"source": "git",
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"dependencies": {},
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"hash": "0061c1c04e04f024c1649cf4c1d6b3400c188948"
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},
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"com.unity.modules.ai": {
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"version": "1.0.0",
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"depth": 0,
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