New Rhythm Test GBA Upscale! (#893)

im sorry for taking so long koob...

Just the upscale for now -- I'm gonna do things like the recolorable background and spreadsheet and text and stuff later lol
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wookywok 2024-04-27 21:45:38 -05:00 committed by GitHub
parent 2a4489262b
commit 945c17926b
7 changed files with 1369 additions and 295 deletions

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View File

@ -244,7 +244,7 @@ namespace HeavenStudio.Games
{ {
SoundByte.PlayOneShotGame("rhythmTestGBA/press"); SoundByte.PlayOneShotGame("rhythmTestGBA/press");
buttonAnimator.Play("Press", 0, 0); buttonAnimator.DoScaledAnimationAsync("Press", 0.5f);
} }
@ -498,8 +498,8 @@ namespace HeavenStudio.Games
{ {
if (disableCount != true) if (disableCount != true)
{ {
numberBGAnimator.Play("FlashBG", -1, 0); numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
numberAnimator.Play("Nine"); numberAnimator.DoScaledAnimationAsync("Nine", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
} }
else else
@ -513,8 +513,8 @@ namespace HeavenStudio.Games
{ {
if (!disableCount) if (!disableCount)
{ {
numberBGAnimator.Play("FlashBG", -1, 0); numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
numberAnimator.Play("Eight"); numberAnimator.DoScaledAnimationAsync("Eight", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
} }
else else
@ -528,8 +528,8 @@ namespace HeavenStudio.Games
{ {
if (!disableCount) if (!disableCount)
{ {
numberBGAnimator.Play("FlashBG", -1, 0); numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
numberAnimator.Play("Seven"); numberAnimator.DoScaledAnimationAsync("Seven", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
} }
else else
@ -543,8 +543,8 @@ namespace HeavenStudio.Games
{ {
if (!disableCount) if (!disableCount)
{ {
numberBGAnimator.Play("FlashBG", -1, 0); numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
numberAnimator.Play("Six"); numberAnimator.DoScaledAnimationAsync("Six", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
} }
else else
@ -558,8 +558,8 @@ namespace HeavenStudio.Games
{ {
if (!disableCount) if (!disableCount)
{ {
numberBGAnimator.Play("FlashBG", -1, 0); numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
numberAnimator.Play("Five"); numberAnimator.DoScaledAnimationAsync("Five", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
} }
else else
@ -573,8 +573,8 @@ namespace HeavenStudio.Games
{ {
if (!disableCount) if (!disableCount)
{ {
numberBGAnimator.Play("FlashBG", -1, 0); numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
numberAnimator.Play("Four"); numberAnimator.DoScaledAnimationAsync("Four", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
} }
else else
@ -588,8 +588,8 @@ namespace HeavenStudio.Games
{ {
if (!disableCount) if (!disableCount)
{ {
numberBGAnimator.Play("FlashBG", -1, 0); numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
numberAnimator.Play("Three"); numberAnimator.DoScaledAnimationAsync("Three", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
} }
else else
@ -603,8 +603,8 @@ namespace HeavenStudio.Games
{ {
if (!disableCount) if (!disableCount)
{ {
numberBGAnimator.Play("FlashBG", -1, 0); numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
numberAnimator.Play("Two"); numberAnimator.DoScaledAnimationAsync("Two", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
} }
else else
@ -618,8 +618,8 @@ namespace HeavenStudio.Games
{ {
if (!disableCount) if (!disableCount)
{ {
numberBGAnimator.Play("FlashBG", -1, 0); numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f);
numberAnimator.Play("One"); numberAnimator.DoScaledAnimationAsync("One", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
} }
else else
@ -632,8 +632,8 @@ namespace HeavenStudio.Games
public void FlashZero(double beat) public void FlashZero(double beat)
{ {
numberBGAnimator.Play("FlashHit"); numberBGAnimator.DoScaledAnimationAsync("FlashHit", 0.5f);
numberAnimator.Play("Zero"); numberAnimator.DoScaledAnimationAsync("Zero", 0.5f);
SoundByte.PlayOneShotGame("rhythmTestGBA/blip3"); SoundByte.PlayOneShotGame("rhythmTestGBA/blip3");
} }