Merge branch 'release_1'

This commit is contained in:
minenice55 2024-01-11 00:18:02 -05:00
commit 9416ee7538
46 changed files with 30715 additions and 21953 deletions

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@ -58,7 +32,8 @@ AnimatorState:
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@ -74,6 +49,28 @@ AnimatorState:
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@ -137,7 +134,7 @@ AnimatorStateMachine:
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@ -145,11 +142,8 @@ AnimatorStateMachine:
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@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using HeavenStudio.Util;
using UnityEngine;
namespace HeavenStudio.Games.Scripts_NtrSamurai
@ -17,15 +18,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
stepping = false;
}
// Update is called once per frame
void Update()
{
}
public void Bop()
{
if (!stepping && !(animator.GetCurrentAnimatorClipInfo(0)[0].clip.name == "Slash"))
if (!stepping && !animator.IsPlayingAnimationNames("Beat", "Unstep", "Slash"))
animator.Play("Beat", -1, 0);
}
@ -34,11 +29,11 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
stepping = !off;
if (off)
{
animator.Play("Beat", -1, 0);
animator.Play("Unstep", -1, 0);
}
else
{
if (animator.GetCurrentAnimatorClipInfo(0)[0].clip.name == "Slash")
if (animator.IsPlayingAnimationNames("Slash"))
animator.Play("StepSeathe", -1, 0);
else
animator.Play("Step", -1, 0);
@ -51,7 +46,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
animator.Play("Slash", -1, 0);
}
public bool isStepping()
public bool IsStepping()
{
return stepping;
}

View file

@ -10,9 +10,10 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
public class NtrSamuraiObject : MonoBehaviour
{
[Header("Objects")]
public ParticleSystem moneyBurst;
public ParticleSystem pickelBurst;
public Animator anim;
[SerializeField] ParticleSystem moneyBurst;
[SerializeField] ParticleSystem pickelBurst;
[SerializeField] ParticleSystem pickelBurstSplat;
[SerializeField] Animator anim;
public NtrSamuraiObject secondHalf;
[Header("Transforms")]
@ -39,13 +40,13 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
{
switch (type)
{
case (int) SamuraiSliceNtr.ObjectType.Fish:
case (int)SamuraiSliceNtr.ObjectType.Fish:
anim.Play("ObjFishDebris");
break;
case (int) SamuraiSliceNtr.ObjectType.Demon:
case (int)SamuraiSliceNtr.ObjectType.Demon:
anim.Play("ObjDemonDebris02");
break;
case (int) SamuraiSliceNtr.ObjectType.Melon2B2T:
case (int)SamuraiSliceNtr.ObjectType.Melon2B2T:
anim.Play("ObjMelonPickelDebris02");
break;
default:
@ -62,10 +63,10 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
{
switch (type)
{
case (int) SamuraiSliceNtr.ObjectType.Fish:
case (int)SamuraiSliceNtr.ObjectType.Fish:
anim.Play("ObjFish");
break;
case (int) SamuraiSliceNtr.ObjectType.Demon:
case (int)SamuraiSliceNtr.ObjectType.Demon:
anim.Play("ObjDemon");
MultiSound.Play(new MultiSound.Sound[] {
@ -74,7 +75,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 2f),
});
break;
case (int) SamuraiSliceNtr.ObjectType.Melon2B2T:
case (int)SamuraiSliceNtr.ObjectType.Melon2B2T:
anim.Play("ObjMelonPickel");
break;
default:
@ -89,7 +90,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat, 1.75f, SamuraiSliceNtr.InputAction_AltUp, DoUnStepAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false;
currentCurve = SamuraiSliceNtr.instance.InCurve;
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * (float) startBeat));
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * (float)startBeat));
var cond = Conductor.instance;
float flyPos = cond.GetPositionFromBeat(launchProg.startBeat, 3f);
@ -108,14 +109,11 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
{
case -3: // near miss on board launch
flyPos = cond.GetPositionFromBeat(startBeat, 2f);
transform.position = currentCurve.GetPoint(flyPos);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (180f * Time.deltaTime));
if (flyPos > 1f)
{
GameObject.Destroy(gameObject);
return;
}
transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos));
if (flyPos >= 1)
transform.rotation = Quaternion.identity;
else
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (180f * Time.deltaTime * cond.SongPitch));
break;
case -2: // being carried by a child
flyPos = cond.GetPositionFromBeat(startBeat + 2f, 4f);
@ -129,41 +127,40 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
case -1: // sliced by samurai, falling towards child
flyPos = cond.GetPositionFromBeat(startBeat, 1f);
transform.position = currentCurve.GetPoint(flyPos);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + ((isDebris? 360f : -360f) * Time.deltaTime));
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + ((isDebris ? 360f : -360f) * Time.deltaTime * cond.SongPitch));
if (flyPos > 1f)
if (flyPos >= 1f)
{
SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_catch");
if (!isDebris)
{
NtrSamuraiChild child = SamuraiSliceNtr.instance.CreateChild(startBeat + 1f);
heldPos = child.DebrisPosR;
transform.parent = child.DebrisPosR;
secondHalf.heldPos = child.DebrisPosL;
secondHalf.transform.parent = child.DebrisPosL;
}
flyProg = -2;
GetComponent<SpriteRenderer>().sortingOrder = 7;
anim.GetComponent<SpriteRenderer>().sortingOrder = 7;
return;
}
break;
case 2: // fish first bounce
float jumpPos = cond.GetPositionFromBeat(launchProg.startBeat, 2f);
jumpPos = Mathf.Min(jumpPos, 1.215f);
float yMul = jumpPos * 2f - 1f;
float yWeight = -(yMul*yMul) + 1f;
float yWeight = -(yMul * yMul) + 1f;
transform.position = doubleLaunchPos.position + new Vector3(0, 4.5f * yWeight);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-2 * 360f * Time.deltaTime));
if (jumpPos > 2f)
{
// missed...
GameObject.Destroy(gameObject);
return;
}
if (jumpPos >= 1.215f)
transform.rotation = Quaternion.identity;
else
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-2 * 360f * Time.deltaTime * cond.SongPitch));
break;
case 1: // launched from board to samurai
float flyDur = 3f;
switch (type)
{
case (int) SamuraiSliceNtr.ObjectType.Demon:
case (int)SamuraiSliceNtr.ObjectType.Demon:
flyDur = 5f;
break;
default:
@ -171,38 +168,60 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
break;
}
flyPos = cond.GetPositionFromBeat(hitProg.startBeat, flyDur);
transform.position = currentCurve.GetPoint(flyPos);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (3 * 360f * Time.deltaTime));
if (flyPos > 1f)
{
// missed...
GameObject.Destroy(gameObject);
return;
}
transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos));
if (flyPos >= 1)
transform.rotation = Quaternion.identity;
else
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (3 * 360f * Time.deltaTime * cond.SongPitch));
break;
default: // object initial spawn, flying towards board
flyPos = cond.GetPositionFromBeat(launchProg.startBeat, 3f);
transform.position = currentCurve.GetPoint(flyPos);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime));
if (flyPos > 1f)
{
// missed...
GameObject.Destroy(gameObject);
return;
}
Debug.Log(flyPos);
transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos));
if (flyPos >= 1)
transform.rotation = Quaternion.identity;
else
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime * cond.SongPitch));
break;
}
}
}
void DoSplat(double beat)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("samuraiSliceNtr/item_splat", beat)
});
BeatAction.New(this, new()
{
new BeatAction.Action(beat, delegate {
switch (type)
{
case (int)SamuraiSliceNtr.ObjectType.Fish:
anim.Play("ObjFishSplat");
break;
case (int)SamuraiSliceNtr.ObjectType.Demon:
anim.Play("ObjDemonSplat");
break;
case (int)SamuraiSliceNtr.ObjectType.Melon2B2T:
anim.Play("ObjMelonPickelSplat");
pickelBurstSplat.transform.position = transform.position;
pickelBurstSplat.Play();
break;
default:
anim.Play("ObjMelonSplat");
break;
}}),
new BeatAction.Action(beat + 3, delegate { Destroy(gameObject); })
});
}
void DoLaunch()
{
switch (type)
{
case (int) SamuraiSliceNtr.ObjectType.Fish:
case (int)SamuraiSliceNtr.ObjectType.Fish:
if (flyProg == 2)
{
flyProg = 1;
@ -210,7 +229,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 4f, 2f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough);
currentCurve = SamuraiSliceNtr.instance.LaunchCurve;
SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 1f/4);
SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 1f / 4);
}
else
{
@ -224,7 +243,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 0.8f);
}
break;
case (int) SamuraiSliceNtr.ObjectType.Demon:
case (int)SamuraiSliceNtr.ObjectType.Demon:
flyProg = 1;
hitProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 4f, SamuraiSliceNtr.InputAction_FlickPress, HitSuccess, HitMiss, LaunchThrough);
SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 4f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false;
@ -266,6 +285,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
flyProg = -3;
SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_launchImpact", pitch: 2f);
launchProg.Disable();
DoSplat(startBeat + 2);
return;
}
launchProg.Disable();
@ -277,9 +297,18 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
public void LaunchMiss(PlayerActionEvent caller)
{
missedLaunch = true;
switch (flyProg)
{
case 2:
DoSplat(caller.startBeat + 2.215);
break;
default:
DoSplat(caller.startBeat + 3);
break;
}
}
public void LaunchThrough(PlayerActionEvent caller) {}
public void LaunchThrough(PlayerActionEvent caller) { }
public void HitSuccess(PlayerActionEvent caller, float state)
{
@ -290,6 +319,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
flyProg = -3;
SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_ng");
hitProg.Disable();
DoSplat(startBeat + 2);
return;
}
flyProg = -1;
@ -310,15 +340,15 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
mobj.transform.position = transform.position;
mobj.transform.rotation = transform.rotation;
mobj.GetComponent<SpriteRenderer>().sortingOrder = 4;
// mobj.GetComponent<SpriteRenderer>().sortingOrder = 4;
mobj.SetActive(true);
secondHalf = mobjDat;
this.startBeat = caller.startBeat + caller.timer;
if (type == (int) SamuraiSliceNtr.ObjectType.Demon)
if (type == (int)SamuraiSliceNtr.ObjectType.Demon)
anim.Play("ObjDemonDebris01");
else if (type == (int) SamuraiSliceNtr.ObjectType.Melon2B2T)
else if (type == (int)SamuraiSliceNtr.ObjectType.Melon2B2T)
{
SoundByte.PlayOneShotGame("samuraiSliceNtr/melon_dig");
pickelBurst.Play();
@ -334,6 +364,17 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
public void HitMiss(PlayerActionEvent caller)
{
double flyDur;
switch (type)
{
case (int)SamuraiSliceNtr.ObjectType.Demon:
flyDur = 5;
break;
default:
flyDur = 3;
break;
}
DoSplat(caller.startBeat + flyDur);
missedHit = true;
}
}

View file

@ -13,7 +13,8 @@ namespace HeavenStudio.Games.Loaders
using static Minigames;
public static class NtrSamuraiLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "b6b5b6", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
@ -79,9 +80,9 @@ namespace HeavenStudio.Games.Loaders
hidden = true
},
},
new List<string>() {"ntr", "normal"},
new List<string>() { "ntr", "normal" },
"ntrsamurai", "en",
new List<string>() {"en"}
new List<string>() { "en" }
);
}
}
@ -94,7 +95,8 @@ namespace HeavenStudio.Games
public class SamuraiSliceNtr : Minigame
{
public enum ObjectType {
public enum ObjectType
{
Melon,
Fish,
Demon,
@ -182,7 +184,7 @@ namespace HeavenStudio.Games
{
if (PlayerInput.GetIsAction(InputAction_AltDown))
DoStep();
if (PlayerInput.GetIsAction(InputAction_AltUp) && player.isStepping())
if (PlayerInput.GetIsAction(InputAction_AltUp) && player.IsStepping())
DoUnStep();
if (PlayerInput.GetIsAction(InputAction_FlickPress))
DoSlice();
@ -233,7 +235,7 @@ namespace HeavenStudio.Games
public void DoSlice()
{
if (player.isStepping())
if (player.IsStepping())
{
launcher.GetComponent<Animator>().Play("UnStep", -1, 0);
}
@ -247,7 +249,7 @@ namespace HeavenStudio.Games
bop.startBeat = beat;
}
public void ObjectIn(double beat, int type = (int) ObjectType.Melon, int value = 1, bool funnyMinecraft = false)
public void ObjectIn(double beat, int type = (int)ObjectType.Melon, int value = 1, bool funnyMinecraft = false)
{
var mobj = GameObject.Instantiate(objectPrefab, objectHolder);
var mobjDat = mobj.GetComponent<NtrSamuraiObject>();