From 94001c354ce1a9697c0de76f5e119a460b1f908c Mon Sep 17 00:00:00 2001 From: minenice55 Date: Sun, 21 Aug 2022 22:05:10 -0400 Subject: [PATCH] some notes --- Assets/Scripts/BeatmapFormats/DynamicBeatmap.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Assets/Scripts/BeatmapFormats/DynamicBeatmap.cs b/Assets/Scripts/BeatmapFormats/DynamicBeatmap.cs index ad7c4a00..e2509990 100644 --- a/Assets/Scripts/BeatmapFormats/DynamicBeatmap.cs +++ b/Assets/Scripts/BeatmapFormats/DynamicBeatmap.cs @@ -96,6 +96,7 @@ namespace HeavenStudio { get { + //TODO: do this checking and conversion on load instead of at runtime Minigames.Minigame game = EventCaller.instance.GetMinigame(datamodel.Split(0)); Minigames.GameAction action = EventCaller.instance.GetGameAction(game, datamodel.Split(1)); Minigames.Param param = EventCaller.instance.GetGameParam(game, datamodel.Split(1), propertyName); @@ -215,6 +216,7 @@ namespace HeavenStudio length = entity.length, swing = entity.swing, datamodel = entity.datamodel, + //TODO: only convert properties that actually exist in each GameAction DynamicData = new Dictionary() { { "valA", entity.valA },