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Rhythm tweezers logic but not really
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78 changed files with 1884 additions and 11 deletions
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@ -1,5 +1,36 @@
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path: Zoom
|
||||||
|
classID: 4
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||||||
|
script: {fileID: 0}
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||||||
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- curve:
|
||||||
|
serializedVersion: 2
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||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
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||||||
|
time: 0
|
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|
value: 0
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0
|
||||||
|
outWeight: 0
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalPosition.z
|
||||||
|
path: Zoom
|
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|
classID: 4
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|
script: {fileID: 0}
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|
m_EulerEditorCurves: []
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|
m_HasGenericRootTransform: 0
|
||||||
|
m_HasMotionFloatCurves: 0
|
||||||
|
m_Events: []
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|
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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|
guid: d6a709a73417eef48b6cfd02ab9b6cc2
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||||||
|
NativeFormatImporter:
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|
externalObjects: {}
|
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
Before Width: | Height: | Size: 451 KiB After Width: | Height: | Size: 678 KiB |
|
@ -201,6 +201,18 @@ TextureImporter:
|
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overridden: 0
|
overridden: 0
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androidETC2FallbackOverride: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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|
- serializedVersion: 3
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buildTarget: WebGL
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|
maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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spriteSheet:
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serializedVersion: 2
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serializedVersion: 2
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||||||
sprites:
|
sprites:
|
||||||
|
|
|
@ -157,7 +157,7 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
public float GetLoopPositionFromBeat(float beatOffset, float length)
|
public float GetLoopPositionFromBeat(float beatOffset, float length)
|
||||||
{
|
{
|
||||||
return Mathf.Repeat(songPositionInBeats + beatOffset, length);
|
return Mathf.Repeat((songPositionInBeats / length) + beatOffset, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public float GetPositionFromBeat(float startBeat, float length)
|
public float GetPositionFromBeat(float startBeat, float length)
|
||||||
|
|
33
Assets/Scripts/Games/RhythmTweezers/Hair.cs
Normal file
33
Assets/Scripts/Games/RhythmTweezers/Hair.cs
Normal file
|
@ -0,0 +1,33 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Games.RhythmTweezers
|
||||||
|
{
|
||||||
|
public class Hair : PlayerActionObject
|
||||||
|
{
|
||||||
|
public float createBeat;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
float stateBeat = Conductor.instance.GetPositionFromBeat(createBeat, 4f);
|
||||||
|
StateCheck(stateBeat);
|
||||||
|
|
||||||
|
if (PlayerInput.Pressed() && RhythmTweezers.instance.Tweezers.GetComponent<Tweezers>().hitOnFrame == 0)
|
||||||
|
{
|
||||||
|
if (state.perfect)
|
||||||
|
{
|
||||||
|
Ace();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Ace()
|
||||||
|
{
|
||||||
|
Tweezers tweezers = RhythmTweezers.instance.Tweezers.GetComponent<Tweezers>();
|
||||||
|
tweezers.Pluck(true, this);
|
||||||
|
|
||||||
|
tweezers.hitOnFrame++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/RhythmTweezers/Hair.cs.meta
Normal file
11
Assets/Scripts/Games/RhythmTweezers/Hair.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4e340a4511265794abbce4ce7b756b33
|
||||||
|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -6,18 +6,59 @@ using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.RhythmTweezers
|
namespace RhythmHeavenMania.Games.RhythmTweezers
|
||||||
{
|
{
|
||||||
|
// use PlayerActionObject for the actual tweezers but this isn't playable rn so IDC
|
||||||
public class RhythmTweezers : Minigame
|
public class RhythmTweezers : Minigame
|
||||||
{
|
{
|
||||||
// Start is called before the first frame update
|
public GameObject Vegetable;
|
||||||
void Start()
|
public GameObject Tweezers;
|
||||||
|
|
||||||
|
[SerializeField] private GameObject HairsHolder;
|
||||||
|
|
||||||
|
public float tweezersBeatOffset;
|
||||||
|
public Vector2 tweezersRotOffset;
|
||||||
|
public float rotSpd;
|
||||||
|
public float offset;
|
||||||
|
|
||||||
|
public static RhythmTweezers instance { get; set; }
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
private void Start()
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
|
float beat = 0;
|
||||||
|
float offset = 0f;
|
||||||
|
BeatAction.New(HairsHolder, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat + offset, delegate { SpawnHair(beat + offset); }),
|
||||||
|
new BeatAction.Action(beat + 1f + offset, delegate { SpawnHair(beat + 1f + offset); }),
|
||||||
|
new BeatAction.Action(beat + 2f + offset, delegate
|
||||||
|
{
|
||||||
|
SpawnHair(beat + 2f + offset);
|
||||||
|
}),
|
||||||
|
new BeatAction.Action(beat + 3f + offset, delegate { SpawnHair(beat + 3f + offset); }),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnHair(float beat)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("rhythmTweezers/shortAppear", beat);
|
||||||
|
GameObject hair = Instantiate(HairsHolder.transform.GetChild(0).gameObject, HairsHolder.transform);
|
||||||
|
hair.SetActive(true);
|
||||||
|
|
||||||
|
float rot = ((offset / 3f) * (beat * 2f)) - offset;
|
||||||
|
|
||||||
|
hair.transform.eulerAngles = new Vector3(0, 0, rot);
|
||||||
|
hair.GetComponent<Hair>().createBeat = beat;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(tweezersBeatOffset, rotSpd);
|
||||||
|
float rot = Mathf.Lerp(tweezersRotOffset.x, tweezersRotOffset.y, normalizedBeat);
|
||||||
|
Tweezers.transform.eulerAngles = new Vector3(0, 0, rot);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
42
Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
Normal file
42
Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
Normal file
|
@ -0,0 +1,42 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Games.RhythmTweezers
|
||||||
|
{
|
||||||
|
public class Tweezers : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int hitOnFrame;
|
||||||
|
private Animator anim;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
anim = GetComponent<Animator>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
if (PlayerInput.Pressed())
|
||||||
|
{
|
||||||
|
hitOnFrame = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Pluck(bool ace, Hair hair)
|
||||||
|
{
|
||||||
|
anim.Play("Tweezers_Pluck", 0, 0);
|
||||||
|
|
||||||
|
if (hitOnFrame > 0) return;
|
||||||
|
// tweezer pluck anim here
|
||||||
|
|
||||||
|
if (ace)
|
||||||
|
{
|
||||||
|
RhythmTweezers.instance.Vegetable.GetComponent<Animator>().Play("Hop", 0, 0);
|
||||||
|
Jukebox.PlayOneShotGame($"rhythmTweezers/shortPluck{Random.Range(1, 21)}");
|
||||||
|
Destroy(hair.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/RhythmTweezers/Tweezers.cs.meta
Normal file
11
Assets/Scripts/Games/RhythmTweezers/Tweezers.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: d8ea112b8d0c51343bca3ebc026d0295
|
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|
MonoImporter:
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|
externalObjects: {}
|
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|
serializedVersion: 2
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|
defaultReferences: []
|
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|
executionOrder: 0
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|
icon: {instanceID: 0}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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|
@ -187,7 +187,10 @@ namespace RhythmHeavenMania
|
||||||
new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentEntity.beat); }, 3f),
|
new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentEntity.beat); }, 3f),
|
||||||
new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat); }, 3f),
|
new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat); }, 3f),
|
||||||
}),
|
}),
|
||||||
/*new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, false, new List<GameAction>()
|
/*new Minigame("rhythmTweezers", "VeggieTales", "008c97", false, false, new List<GameAction>()
|
||||||
|
{
|
||||||
|
}),
|
||||||
|
new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
|
||||||
}),
|
}),
|
||||||
|
|
Loading…
Reference in a new issue