Game event selector broken, unity ui fucking sucks

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Braedon 2022-01-16 17:51:57 -05:00
parent 959ea5f779
commit 936448351e
6 changed files with 610 additions and 124 deletions

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m_LocalEulerAnglesHint: {x: 0, y: 0, z: -90} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 24.850006, y: -42.509995} m_AnchoredPosition: {x: 0, y: -60}
m_SizeDelta: {x: 15, y: 15} m_SizeDelta: {x: 35, y: 35}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0, y: 0}
--- !u!114 &841081097 --- !u!114 &841081097
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -3867,7 +4256,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: 21300000, guid: e3b85a6fda50d2343a8dfb2fc70c2b32, type: 3} m_Sprite: {fileID: 21300000, guid: b7a1fac8b59b4d14289fa198206ef47e, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
@ -4643,6 +5032,8 @@ RectTransform:
- {fileID: 1154875943} - {fileID: 1154875943}
- {fileID: 1056099132} - {fileID: 1056099132}
- {fileID: 1997273393} - {fileID: 1997273393}
- {fileID: 566999363}
- {fileID: 575663593}
m_Father: {fileID: 1791483803} m_Father: {fileID: 1791483803}
m_RootOrder: 2 m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -4683,13 +5074,14 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 590210126} - {fileID: 590210126}
- {fileID: 643814083}
m_Father: {fileID: 1050802356} m_Father: {fileID: 1050802356}
m_RootOrder: 2 m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 120.81002, y: 26.952806} m_AnchoredPosition: {x: 120.81002, y: -0.0011005}
m_SizeDelta: {x: 578.36, y: 260.16} m_SizeDelta: {x: 578.36, y: 314.07}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1056099133 --- !u!114 &1056099133
MonoBehaviour: MonoBehaviour:
@ -5075,18 +5467,18 @@ RectTransform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1149103344} m_GameObject: {fileID: 1149103344}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 358789044} m_Father: {fileID: 1549727852}
m_RootOrder: 0 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 205.495, y: -42.510002} m_AnchoredPosition: {x: 45, y: -60}
m_SizeDelta: {x: 320.99, y: 25.02} m_SizeDelta: {x: 320, y: 35}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0, y: 0}
--- !u!114 &1149103346 --- !u!114 &1149103346
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -5134,15 +5526,15 @@ MonoBehaviour:
m_faceColor: m_faceColor:
serializedVersion: 2 serializedVersion: 2
rgba: 4294967295 rgba: 4294967295
m_fontSize: 21.69 m_fontSize: 25
m_fontSizeBase: 21.69 m_fontSizeBase: 25
m_fontWeight: 400 m_fontWeight: 400
m_enableAutoSizing: 0 m_enableAutoSizing: 0
m_fontSizeMin: 18 m_fontSizeMin: 18
m_fontSizeMax: 72 m_fontSizeMax: 72
m_fontStyle: 0 m_fontStyle: 0
m_HorizontalAlignment: 1 m_HorizontalAlignment: 1
m_VerticalAlignment: 256 m_VerticalAlignment: 512
m_textAlignment: 65535 m_textAlignment: 65535
m_characterSpacing: 0 m_characterSpacing: 0
m_wordSpacing: 0 m_wordSpacing: 0
@ -5221,8 +5613,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5} m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5} m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: -288.675, y: 26.954} m_AnchoredPosition: {x: -288.675, y: 25.955}
m_SizeDelta: {x: -577.35, y: 260.16} m_SizeDelta: {x: -577.35, y: 258.16}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1154875944 --- !u!114 &1154875944
MonoBehaviour: MonoBehaviour:
@ -5303,6 +5695,8 @@ MonoBehaviour:
EventRef: {fileID: 1149103344} EventRef: {fileID: 1149103344}
CurrentSelected: {fileID: 841081095} CurrentSelected: {fileID: 841081095}
currentEventIndex: 0 currentEventIndex: 0
posDif: 15
ignoreSelectCount: 2
--- !u!1 &1196204502 --- !u!1 &1196204502
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -6865,7 +7259,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
snap: 1 snap: 1
count: 0 count: 0
--- !u!1 &1556269003 --- !u!1 &1549727851
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@ -6873,97 +7267,35 @@ GameObject:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 1556269007} - component: {fileID: 1549727852}
- component: {fileID: 1556269006}
- component: {fileID: 1556269005}
- component: {fileID: 1556269004}
m_Layer: 5 m_Layer: 5
m_Name: BoxSelectionCanvas m_Name: GameObject
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1556269003}
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m_EditorHideFlags: 0
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m_Name:
m_EditorClassIdentifier:
m_IgnoreReversedGraphics: 1
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
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m_ReferenceResolution: {x: 800, y: 600}
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m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
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Canvas:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1556269003}
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children:
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m_Father: {fileID: 358789044}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1}
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m_SizeDelta: {x: 1280, y: 720} m_SizeDelta: {x: 0, y: 99999}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0, y: 0}
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -8900,10 +9232,10 @@ RectTransform:
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m_RootOrder: 3 m_RootOrder: 3
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m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 1}
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--- !u!114 &1997273394 --- !u!114 &1997273394
MonoBehaviour: MonoBehaviour:

View file

@ -123,8 +123,6 @@ namespace RhythmHeavenMania.Editor
if (selectionBox.Overlaps(GetWorldRect(e.GetComponent<RectTransform>()))) if (selectionBox.Overlaps(GetWorldRect(e.GetComponent<RectTransform>())))
{ {
print(selectionBox);
print(GetWorldRect(e.GetComponent<RectTransform>()));
Selections.instance.DragSelect(e); Selections.instance.DragSelect(e);
selected++; selected++;
} }

View file

@ -23,6 +23,8 @@ namespace RhythmHeavenMania.Editor
private bool gameOpen; private bool gameOpen;
[SerializeField] private int currentEventIndex; [SerializeField] private int currentEventIndex;
private int dragTimes; private int dragTimes;
public float posDif;
public int ignoreSelectCount;
private void Update() private void Update()
{ {
@ -30,13 +32,18 @@ namespace RhythmHeavenMania.Editor
{ {
if (Input.GetKeyDown(KeyCode.DownArrow)) if (Input.GetKeyDown(KeyCode.DownArrow))
{ {
UpdateIndex(1); UpdateIndex(currentEventIndex + 1);
} }
else if (Input.GetKeyDown(KeyCode.UpArrow)) else if (Input.GetKeyDown(KeyCode.UpArrow))
{ {
UpdateIndex(-1); UpdateIndex(currentEventIndex - 1);
} }
} }
if (Input.mouseScrollDelta.y != 0)
{
UpdateIndex(currentEventIndex - Mathf.RoundToInt(Input.mouseScrollDelta.y));
}
} }
#region Events #region Events
@ -72,27 +79,67 @@ namespace RhythmHeavenMania.Editor
public void UpdateIndex(int amount) public void UpdateIndex(int amount)
{ {
currentEventIndex += amount; currentEventIndex = amount;
EventRef.transform.parent.parent.DOKill();
CurrentSelected.transform.DOKill();
if (currentEventIndex < 0) if (currentEventIndex < 0)
{ {
currentEventIndex = EventRef.transform.parent.childCount - 2; currentEventIndex = EventRef.transform.parent.childCount - (ignoreSelectCount + 1);
} }
else if (currentEventIndex > EventRef.transform.parent.childCount - 2) else if (currentEventIndex > EventRef.transform.parent.childCount - (ignoreSelectCount + 1))
{ {
currentEventIndex = 0; currentEventIndex = 0;
} }
if (currentEventIndex > 2) if (currentEventIndex > 2)
{ {
EventRef.transform.parent.parent.transform.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y + 5) * (currentEventIndex - 2), 0.35f).SetEase(Ease.OutExpo); if (EventRef.transform.parent.childCount - ignoreSelectCount - 4 > currentEventIndex)
{
EventRef.transform.parent.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y + 5) * (currentEventIndex - 2), 0.35f).SetEase(Ease.OutExpo);
}
else
{
EventRef.transform.parent.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y + 5) * (EventRef.transform.parent.childCount - 9), 0.35f).SetEase(Ease.OutExpo);
}
} }
else else
{ {
EventRef.transform.parent.parent.transform.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo); EventRef.transform.parent.parent.transform.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo);
} }
CurrentSelected.transform.DOLocalMoveY(EventRef.transform.parent.GetChild(currentEventIndex + 1).transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo); for (int i = ignoreSelectCount; i < EventRef.transform.parent.childCount; i++)
{
float easeTime = 0.35f;
Ease ease = Ease.OutCirc;
int curIndex = currentEventIndex + ignoreSelectCount;
EventRef.transform.parent.GetChild(i).DOKill();
EventRef.transform.parent.GetChild(i).localPosition = new Vector3(EventRef.transform.parent.GetChild(i).localPosition.x, EventRef.transform.localPosition.y - ((i - ignoreSelectCount) * EventRef.GetComponent<RectTransform>().sizeDelta.y));
if (i < curIndex)
{
EventRef.transform.parent.GetChild(i).transform.DOLocalMove(new Vector3
(EventRef.transform.localPosition.x + (posDif),
EventRef.transform.parent.GetChild(i).transform.localPosition.y), easeTime).SetEase(ease);
}
else if (i > curIndex)
{
EventRef.transform.parent.GetChild(i).transform.DOLocalMove(new Vector3
(EventRef.transform.localPosition.x + (posDif),
EventRef.transform.parent.GetChild(i).transform.localPosition.y), easeTime).SetEase(ease);
}
else if (i == curIndex)
{
EventRef.transform.parent.GetChild(i).transform.DOLocalMove(new Vector3
(EventRef.transform.localPosition.x,
EventRef.transform.parent.GetChild(i).transform.localPosition.y), easeTime).SetEase(ease);
}
}
CurrentSelected.transform.DOLocalMoveY(EventRef.transform.parent.GetChild(currentEventIndex + ignoreSelectCount).transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
SetColor(currentEventIndex); SetColor(currentEventIndex);
} }
@ -110,8 +157,10 @@ namespace RhythmHeavenMania.Editor
AddEvents(); AddEvents();
gameOpen = true; gameOpen = true;
currentEventIndex = 0; currentEventIndex = 0;
SetColor(0);
UpdateIndex(0);
} }
private void AddEvents() private void AddEvents()
@ -136,12 +185,12 @@ namespace RhythmHeavenMania.Editor
private void SetColor(int ind) private void SetColor(int ind)
{ {
for (int i = 0; i < EventRef.transform.parent.childCount; i++) for (int i = ignoreSelectCount; i < EventRef.transform.parent.childCount; i++)
{ {
EventRef.transform.parent.GetChild(i).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventNormalCol.Hex2RGB(); EventRef.transform.parent.GetChild(i).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventNormalCol.Hex2RGB();
} }
EventRef.transform.parent.GetChild(ind + 1).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB(); EventRef.transform.parent.GetChild(ind + ignoreSelectCount).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
CurrentSelected.GetComponent<Image>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB(); CurrentSelected.GetComponent<Image>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
} }
@ -152,7 +201,7 @@ namespace RhythmHeavenMania.Editor
transform.GetChild(i).GetChild(0).gameObject.SetActive(false); transform.GetChild(i).GetChild(0).gameObject.SetActive(false);
} }
for (int i = 1; i < EventRef.transform.parent.childCount; i++) for (int i = ignoreSelectCount; i < EventRef.transform.parent.childCount; i++)
{ {
Destroy(EventRef.transform.parent.GetChild(i).gameObject); Destroy(EventRef.transform.parent.GetChild(i).gameObject);
} }

View file

@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using UnityEngine; using UnityEngine;
namespace RhythmHeavenMania.Editor namespace RhythmHeavenMania.Editor
@ -15,6 +16,16 @@ namespace RhythmHeavenMania.Editor
instance = this; instance = this;
} }
private void Update()
{
var buggedSelections = eventsSelected.FindAll(c => c == null);
if (buggedSelections.Count > 0)
{
for (int i = 0; i < buggedSelections.Count; i++)
Deselect(buggedSelections[i]);
}
}
public void ClickSelect(TimelineEventObj eventToAdd) public void ClickSelect(TimelineEventObj eventToAdd)
{ {
DeselectAll(); DeselectAll();