DebugUI cleanup

This commit is contained in:
Starpelly 2022-01-02 09:57:15 -05:00
parent 76ed0ee2e9
commit 9280412b1d
4 changed files with 314 additions and 126 deletions

View file

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View file

@ -4,66 +4,110 @@ using UnityEngine;
using TMPro;
// hardcoded because im lazy
namespace RhythmHeavenMania
{
public class DebugUI : MonoBehaviour
{
public GameObject Template;
private int indexL;
private int indexR;
private TMP_Text Title;
private TMP_Text SongPosBeats;
private TMP_Text SecPerBeat;
private TMP_Text SongPos;
private TMP_Text BPM;
private TMP_Text currEvent;
private TMP_Text eventLength;
private TMP_Text eventType;
private TMP_Text currentGame;
private TMP_Text graphicsDeviceName;
private TMP_Text operatingSystem;
private TMP_Text fps;
private void Start()
{
for (int i = 0; i < 5; i++)
{
GameObject debug = Instantiate(Template, Template.transform.parent);
debug.SetActive(true);
debug.transform.localPosition = new Vector3(Template.transform.localPosition.x, Template.transform.localPosition.y - 44.9301f * i);
CreateDebugUI(out Title); SetText(Title, "Rhythm Heaven Mania v1.0 BRAEDON DEBUG PLAYTEST");
CreateDebugUI(out SongPosBeats);
CreateDebugUI(out SongPos);
CreateDebugUI(out SecPerBeat);
CreateDebugUI(out BPM);
Separate();
CreateDebugUI(out currEvent);
CreateDebugUI(out eventLength);
CreateDebugUI(out eventType);
CreateDebugUI(out currentGame);
CreateDebugUI(out operatingSystem, true); SetText(operatingSystem, SystemInfo.operatingSystem);
CreateDebugUI(out graphicsDeviceName, true); SetText(graphicsDeviceName, SystemInfo.graphicsDeviceName);
CreateDebugUI(out fps, true);
switch (i)
{
case 0:
SongPosBeats = debug.transform.GetChild(0).GetComponent<TMP_Text>();
break;
case 1:
BPM = debug.transform.GetChild(0).GetComponent<TMP_Text>();
break;
case 2:
currEvent = debug.transform.GetChild(0).GetComponent<TMP_Text>();
break;
case 3:
eventLength = debug.transform.GetChild(0).GetComponent<TMP_Text>();
break;
case 4:
eventType = debug.transform.GetChild(0).GetComponent<TMP_Text>();
break;
}
}
}
private void Update()
{
SongPosBeats.text = $"SongPosBeats: {Conductor.instance.songPositionInBeats}";
BPM.text = $"BPM: {Conductor.instance.songBpm}";
SetText(SongPosBeats, $"Song Position In Beats: {Conductor.instance.songPositionInBeats}");
SetText(SongPos, $"Song Position: {Conductor.instance.songPosition}");
SetText(BPM, $"BPM: {Conductor.instance.songBpm}");
SetText(fps, $"FPS: {1.0f / Time.smoothDeltaTime}");
SetText(SecPerBeat, $"Seconds Per Beat: {Conductor.instance.secPerBeat}");
SetText(currentGame, $"Current Game: {GameManager.instance.currentGame}");
int minus = 0;
if (GameManager.instance.Beatmap.entities.Count > 0)
if (GameManager.instance.currentEvent - 1 >= 0)
{
currEvent.text = $"CurrentEvent: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - 1].datamodel}";
eventLength.text = $"Event Length: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - 1].length}";
eventType.text = $"Event Type: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - 1].type}";
if (GameManager.instance.currentEvent - 1 >= 0) minus = 1;
SetText(currEvent, $"CurrentEvent: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - minus].datamodel}");
SetText(eventLength, $"Event Length: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - minus].length}");
SetText(eventType, $"Event Type: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - minus].type}");
}
}
private void CreateDebugUI(out TMP_Text t, bool right = false)
{
GameObject debug = Instantiate(Template, Template.transform.parent);
debug.SetActive(true);
if (right)
{
debug.transform.localPosition = new Vector3(322.69f, Template.transform.localPosition.y - 34f * indexR);
debug.GetComponent<TMP_Text>().alignment = TextAlignmentOptions.Right;
debug.transform.GetChild(0).GetComponent<TMP_Text>().alignment = TextAlignmentOptions.Right;
indexR++;
}
else
{
currEvent.text = $"CurrentEvent: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].datamodel}";
eventLength.text = $"Event Length: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length}";
eventType.text = $"Event Type: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].type}";
}
debug.transform.localPosition = new Vector3(Template.transform.localPosition.x, Template.transform.localPosition.y - 34f * indexL);
indexL++;
}
t = debug.transform.GetChild(0).GetComponent<TMP_Text>();
}
private void Separate(bool right = false)
{
if (right)
indexR++;
else
indexL++;
}
private void SetText(TMP_Text t, string text)
{
t.transform.parent.GetComponent<TMP_Text>().text = $"<mark=#3d3d3d padding=\"44.9301, 44.9301, 44.9301, 44.9301\">{text}</mark>";
t.text = text;
}
}
}

View file

@ -107,9 +107,9 @@ Material:
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- _PerspectiveFilter: 0.875
- _Reflectivity: 10
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- _ScaleRatioB: 0.73125
- _ScaleRatioC: 0.7386364
- _ScaleRatioC: 0.73125
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0
@ -148,6 +148,7 @@ Material:
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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m_PointSize: 86
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View file

@ -310,5 +310,82 @@
"beat": 103.5,
"datamodel": "karateman/rock"
},
{
"beat": 104.75,
"datamodel":"gameManager/switchGame/clappyTrio"
},
{
"beat": 105,
"datamodel": "clappyTrio/bop"
},
{
"beat": 106,
"datamodel": "clappyTrio/bop"
},
{
"beat": 107,
"datamodel": "clappyTrio/bop"
},
{
"beat": 108,
"datamodel": "clappyTrio/prepare_alt"
},
{
"beat": 109,
"length": 1,
"datamodel": "clappyTrio/clap"
},
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"beat": 112,
"datamodel": "clappyTrio/bop"
},
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},
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"beat": 114,
"datamodel": "forkLifter/pea"
},
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"beat": 117,
"datamodel": "forkLifter/pea"
},
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"beat": 121,
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},
{
"beat": 121,
"datamodel": "spaceball/shoot"
},
{
"beat": 123,
"datamodel": "spaceball/shoot"
},
{
"beat": 125,
"datamodel": "spaceball/shootHigh"
},
{
"beat": 128,
"datamodel": "gameManager/switchGame/karateman"
},
{
"beat": 129,
"datamodel": "karateman/pot"
},
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"beat": 131,
"datamodel": "karateman/bulb"
},
{
"beat": 133,
"datamodel": "karateman/kick"
},
{
"beat": 135,
"datamodel": "gameManager/switchGame/spaceball"
}
]
}