mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 17:45:16 +00:00
Command pattern (Undo/Redo) system began. (Read desc)
I spent about 6 hours trying to fix this one specific bug involving the move undo. Turns out all I had to do was calm down and think logically instead of typing random bullshit for a few hours until it worked. I'm tired and I thank this for ruining my sleep schedule.
This commit is contained in:
parent
490f021279
commit
923dd15597
26 changed files with 2206 additions and 77 deletions
18
Assets/Plugins/Starpelly/Extensions.cs
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18
Assets/Plugins/Starpelly/Extensions.cs
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using System;
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using System.IO;
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using System.Runtime.Serialization.Formatters.Binary;
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public static class Extensions
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{
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public static T DeepClone<T>(this T obj)
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{
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using (MemoryStream stream = new MemoryStream())
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{
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BinaryFormatter formatter = new BinaryFormatter();
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formatter.Serialize(stream, obj);
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stream.Position = 0;
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return (T)formatter.Deserialize(stream);
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}
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}
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}
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11
Assets/Plugins/Starpelly/Extensions.cs.meta
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11
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96
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942
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942
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m_Pivot: {x: 0, y: 0}
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7
Assets/Scenes/Test.unity.meta
Normal file
7
Assets/Scenes/Test.unity.meta
Normal file
|
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8
Assets/Scripts/LevelEditor/Commands.meta
Normal file
8
Assets/Scripts/LevelEditor/Commands.meta
Normal file
|
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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guid: a5ceae4229e792d42aa0c1f6ad1e7ef6
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folderAsset: yes
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userData:
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assetBundleName:
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|
assetBundleVariant:
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75
Assets/Scripts/LevelEditor/Commands/CommandManager.cs
Normal file
75
Assets/Scripts/LevelEditor/Commands/CommandManager.cs
Normal file
|
@ -0,0 +1,75 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using RhythmHeavenMania.Editor.Commands;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Editor
|
||||||
|
{
|
||||||
|
public class CommandManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Stack<IAction> historyStack = new Stack<IAction>();
|
||||||
|
private Stack<IAction> redoHistoryStack = new Stack<IAction>();
|
||||||
|
|
||||||
|
int maxItems = 128;
|
||||||
|
|
||||||
|
public bool canUndo()
|
||||||
|
{
|
||||||
|
return historyStack.Count > 0;
|
||||||
|
}
|
||||||
|
public bool canRedo()
|
||||||
|
{
|
||||||
|
return redoHistoryStack.Count > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static CommandManager instance { get; private set; }
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Execute(IAction action)
|
||||||
|
{
|
||||||
|
action.Execute();
|
||||||
|
historyStack.Push(action);
|
||||||
|
redoHistoryStack.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Undo()
|
||||||
|
{
|
||||||
|
if (!canUndo()) return;
|
||||||
|
|
||||||
|
if (historyStack.Count > 0)
|
||||||
|
{
|
||||||
|
redoHistoryStack.Push(historyStack.Peek());
|
||||||
|
historyStack.Pop().Undo();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Redo()
|
||||||
|
{
|
||||||
|
if (!canRedo()) return;
|
||||||
|
|
||||||
|
if (redoHistoryStack.Count > 0)
|
||||||
|
{
|
||||||
|
historyStack.Push(redoHistoryStack.Peek());
|
||||||
|
redoHistoryStack.Pop().Redo();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// this is here as to not hog up memory, "max undos" basically
|
||||||
|
private void EnsureCapacity()
|
||||||
|
{
|
||||||
|
if (maxItems > 0)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Clear()
|
||||||
|
{
|
||||||
|
historyStack.Clear();
|
||||||
|
redoHistoryStack.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/LevelEditor/Commands/CommandManager.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/Commands/CommandManager.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
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|
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|
externalObjects: {}
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|
icon: {instanceID: 0}
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|
userData:
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assetBundleName:
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|
assetBundleVariant:
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13
Assets/Scripts/LevelEditor/Commands/IAction.cs
Normal file
13
Assets/Scripts/LevelEditor/Commands/IAction.cs
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Editor.Commands
|
||||||
|
{
|
||||||
|
public interface IAction
|
||||||
|
{
|
||||||
|
void Execute();
|
||||||
|
void Undo();
|
||||||
|
void Redo();
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/LevelEditor/Commands/IAction.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/Commands/IAction.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: 64b35e3b4d623144a82ed956ee52a136
|
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|
MonoImporter:
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|
externalObjects: {}
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serializedVersion: 2
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|
defaultReferences: []
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|
executionOrder: 0
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|
icon: {instanceID: 0}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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129
Assets/Scripts/LevelEditor/Commands/Selections.cs
Normal file
129
Assets/Scripts/LevelEditor/Commands/Selections.cs
Normal file
|
@ -0,0 +1,129 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Editor.Commands
|
||||||
|
{
|
||||||
|
public class Selection : IAction
|
||||||
|
{
|
||||||
|
public void Execute()
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Redo()
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Undo()
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// I spent 7 hours trying to fix this instead of sleeping, which would've probably worked better.
|
||||||
|
// I'll go fuck myself later I'm just glad it works
|
||||||
|
// I give massive props to people who code undo/redo systems
|
||||||
|
// -- Starpelly
|
||||||
|
|
||||||
|
public class Move : IAction
|
||||||
|
{
|
||||||
|
public List<Pos> pos = new List<Pos>();
|
||||||
|
|
||||||
|
public class Pos
|
||||||
|
{
|
||||||
|
public TimelineEventObj eventObj;
|
||||||
|
|
||||||
|
public Vector2 lastPos_;
|
||||||
|
public Vector3 previousPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Move(List<TimelineEventObj> eventObjs)
|
||||||
|
{
|
||||||
|
pos.Clear();
|
||||||
|
|
||||||
|
for (int i = 0; i < eventObjs.Count; i++)
|
||||||
|
{
|
||||||
|
Pos p = new Pos();
|
||||||
|
p.eventObj = eventObjs[i];
|
||||||
|
p.lastPos_ = eventObjs[i].lastPos_;
|
||||||
|
p.previousPos = eventObjs[i].transform.localPosition;
|
||||||
|
this.pos.Add(p);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Execute()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Redo()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < pos.Count; i++)
|
||||||
|
{
|
||||||
|
EnsureEventObj(i);
|
||||||
|
pos[i].eventObj.transform.localPosition = pos[i].previousPos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Undo()
|
||||||
|
{
|
||||||
|
|
||||||
|
for (int i = 0; i < pos.Count; i++)
|
||||||
|
{
|
||||||
|
EnsureEventObj(i);
|
||||||
|
pos[i].eventObj.transform.localPosition = pos[i].lastPos_;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EnsureEventObj(int id)
|
||||||
|
{
|
||||||
|
if (pos[id].eventObj == null)
|
||||||
|
{
|
||||||
|
pos[id].eventObj = GameManager.instance.Beatmap.entities.Find(c => c.eventObj.eventObjID == pos[id].eventObj.eventObjID).eventObj;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Deletion : IAction
|
||||||
|
{
|
||||||
|
List<TimelineEventObj> eventObjs;
|
||||||
|
|
||||||
|
List<TimelineEventObj> deletedObjs;
|
||||||
|
|
||||||
|
public Deletion(List<TimelineEventObj> eventObjs)
|
||||||
|
{
|
||||||
|
this.eventObjs = eventObjs;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Execute()
|
||||||
|
{
|
||||||
|
deletedObjs = eventObjs;
|
||||||
|
for (int i = 0; i < eventObjs.Count; i++)
|
||||||
|
{
|
||||||
|
Selections.instance.Deselect(eventObjs[i]);
|
||||||
|
Timeline.instance.DestroyEventObject(eventObjs[i].entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Redo()
|
||||||
|
{
|
||||||
|
deletedObjs = eventObjs;
|
||||||
|
for (int i = 0; i < eventObjs.Count; i++)
|
||||||
|
{
|
||||||
|
Selections.instance.Deselect(eventObjs[i]);
|
||||||
|
Timeline.instance.DestroyEventObject(eventObjs[i].entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Undo()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < deletedObjs.Count; i++)
|
||||||
|
{
|
||||||
|
Beatmap.Entity e = deletedObjs[i].entity;
|
||||||
|
eventObjs[i] = Timeline.instance.AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * Timeline.instance.LayerHeight()), e, true, e.eventObj.eventObjID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/LevelEditor/Commands/Selections.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/Commands/Selections.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8e13e41a59182b74ba7f0be1e3b58ff9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
34
Assets/Scripts/LevelEditor/Commands/TestCommand.cs
Normal file
34
Assets/Scripts/LevelEditor/Commands/TestCommand.cs
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using RhythmHeavenMania.Editor.Commands;
|
||||||
|
|
||||||
|
public class TestCommand : IAction
|
||||||
|
{
|
||||||
|
private GameObject prefab;
|
||||||
|
private Vector3 pos;
|
||||||
|
|
||||||
|
private GameObject spawnedgameObj;
|
||||||
|
|
||||||
|
public TestCommand(GameObject prefab, Vector3 pos)
|
||||||
|
{
|
||||||
|
this.prefab = prefab;
|
||||||
|
this.pos = pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Execute()
|
||||||
|
{
|
||||||
|
spawnedgameObj = GameObject.Instantiate(prefab, pos, Quaternion.identity);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Redo()
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Undo()
|
||||||
|
{
|
||||||
|
GameObject.Destroy(spawnedgameObj);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/LevelEditor/Commands/TestCommand.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/Commands/TestCommand.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1e32a4a20b85d944aa030268410b0101
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -6,6 +6,7 @@ using UnityEngine.UI;
|
||||||
|
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
using Starpelly;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace RhythmHeavenMania.Editor
|
||||||
{
|
{
|
||||||
|
@ -29,6 +30,8 @@ namespace RhythmHeavenMania.Editor
|
||||||
[SerializeField] private Button NewBTN;
|
[SerializeField] private Button NewBTN;
|
||||||
[SerializeField] private Button OpenBTN;
|
[SerializeField] private Button OpenBTN;
|
||||||
[SerializeField] private Button SaveBTN;
|
[SerializeField] private Button SaveBTN;
|
||||||
|
[SerializeField] private Button UndoBTN;
|
||||||
|
[SerializeField] private Button RedoBTN;
|
||||||
|
|
||||||
public static List<TimelineEventObj> EventObjs = new List<TimelineEventObj>();
|
public static List<TimelineEventObj> EventObjs = new List<TimelineEventObj>();
|
||||||
|
|
||||||
|
@ -60,6 +63,8 @@ namespace RhythmHeavenMania.Editor
|
||||||
Tooltip.AddTooltip(NewBTN.gameObject, "New");
|
Tooltip.AddTooltip(NewBTN.gameObject, "New");
|
||||||
Tooltip.AddTooltip(OpenBTN.gameObject, "Open");
|
Tooltip.AddTooltip(OpenBTN.gameObject, "Open");
|
||||||
Tooltip.AddTooltip(SaveBTN.gameObject, "Save");
|
Tooltip.AddTooltip(SaveBTN.gameObject, "Save");
|
||||||
|
Tooltip.AddTooltip(UndoBTN.gameObject, "Undo");
|
||||||
|
Tooltip.AddTooltip(RedoBTN.gameObject, "Redo");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
|
@ -77,6 +82,40 @@ namespace RhythmHeavenMania.Editor
|
||||||
GetComponent<Selector>().enabled = true;
|
GetComponent<Selector>().enabled = true;
|
||||||
GetComponent<BoxSelection>().enabled = true;
|
GetComponent<BoxSelection>().enabled = true;
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Delete))
|
||||||
|
{
|
||||||
|
List<TimelineEventObj> ev = new List<TimelineEventObj>();
|
||||||
|
for (int i = 0; i < Selections.instance.eventsSelected.Count; i++) ev.Add(Selections.instance.eventsSelected[i]);
|
||||||
|
CommandManager.instance.Execute(new Commands.Deletion(ev));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (CommandManager.instance.canUndo())
|
||||||
|
UndoBTN.transform.GetChild(0).GetComponent<Image>().color = "BE72FF".Hex2RGB();
|
||||||
|
else
|
||||||
|
UndoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||||
|
|
||||||
|
if (CommandManager.instance.canRedo())
|
||||||
|
RedoBTN.transform.GetChild(0).GetComponent<Image>().color = "7299FF".Hex2RGB();
|
||||||
|
else
|
||||||
|
RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||||
|
|
||||||
|
if (Input.GetMouseButtonUp(0) && Timeline.instance.CheckIfMouseInTimeline())
|
||||||
|
{
|
||||||
|
List<TimelineEventObj> selectedEvents = Timeline.instance.eventObjs.FindAll(c => c.selected == true && c.eligibleToMove == true);
|
||||||
|
|
||||||
|
if (selectedEvents.Count > 0)
|
||||||
|
{
|
||||||
|
List<TimelineEventObj> result = new List<TimelineEventObj>();
|
||||||
|
|
||||||
|
for (int i = 0; i < selectedEvents.Count; i++)
|
||||||
|
{
|
||||||
|
result.Add(selectedEvents[i]);
|
||||||
|
selectedEvents[i].OnUp();
|
||||||
|
}
|
||||||
|
CommandManager.instance.Execute(new Commands.Move(result));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Sprite GameIcon(string name)
|
public static Sprite GameIcon(string name)
|
||||||
|
|
|
@ -161,11 +161,11 @@ namespace RhythmHeavenMania.Editor
|
||||||
dragTimes++;
|
dragTimes++;
|
||||||
if (currentEventIndex == 0)
|
if (currentEventIndex == 0)
|
||||||
{
|
{
|
||||||
Timeline.instance.AddEventObject($"gameManager/switchGame/{mg.name}", true, new Vector3(0, 0));
|
Timeline.instance.AddEventObject($"gameManager/switchGame/{mg.name}", true, new Vector3(0, 0), null, true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[currentEventIndex - 1].actionName, true, new Vector3(0, 0));
|
Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[currentEventIndex - 1].actionName, true, new Vector3(0, 0), null, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace RhythmHeavenMania.Editor
|
||||||
{
|
{
|
||||||
|
@ -14,10 +15,5 @@ namespace RhythmHeavenMania.Editor
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -51,7 +51,7 @@ namespace RhythmHeavenMania.Editor
|
||||||
var entity = GameManager.instance.Beatmap.entities[i];
|
var entity = GameManager.instance.Beatmap.entities[i];
|
||||||
var e = GameManager.instance.Beatmap.entities[i];
|
var e = GameManager.instance.Beatmap.entities[i];
|
||||||
|
|
||||||
AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * LayerHeight()), i);
|
AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * LayerHeight()), e, false, Starpelly.Random.Strings.RandomString(Starpelly.Enums.Strings.StringType.Alphanumeric, 128));
|
||||||
}
|
}
|
||||||
|
|
||||||
TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||||
|
@ -296,7 +296,7 @@ namespace RhythmHeavenMania.Editor
|
||||||
|
|
||||||
#region Functions
|
#region Functions
|
||||||
|
|
||||||
public void AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), int entityId = 0)
|
public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), Beatmap.Entity entity = null, bool addEvent = false, string eventId = "")
|
||||||
{
|
{
|
||||||
GameObject g = Instantiate(TimelineEventObjRef.gameObject, TimelineEventObjRef.parent);
|
GameObject g = Instantiate(TimelineEventObjRef.gameObject, TimelineEventObjRef.parent);
|
||||||
g.transform.localPosition = pos;
|
g.transform.localPosition = pos;
|
||||||
|
@ -322,9 +322,9 @@ namespace RhythmHeavenMania.Editor
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
eventObj.resizable = true;
|
eventObj.resizable = true;
|
||||||
if (gameAction.defaultLength != GameManager.instance.Beatmap.entities[entityId].length && dragNDrop == false)
|
if (gameAction.defaultLength != entity.length && dragNDrop == false)
|
||||||
{
|
{
|
||||||
g.GetComponent<RectTransform>().sizeDelta = new Vector2(GameManager.instance.Beatmap.entities[entityId].length, LayerHeight());
|
g.GetComponent<RectTransform>().sizeDelta = new Vector2(entity.length, LayerHeight());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -340,32 +340,46 @@ namespace RhythmHeavenMania.Editor
|
||||||
var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
g.transform.position = new Vector3(mousePos.x, mousePos.y, 0);
|
g.transform.position = new Vector3(mousePos.x, mousePos.y, 0);
|
||||||
|
|
||||||
Beatmap.Entity en = new Beatmap.Entity();
|
|
||||||
en.datamodel = eventName;
|
|
||||||
en.eventObj = eventObj;
|
|
||||||
|
|
||||||
GameManager.instance.Beatmap.entities.Add(en);
|
|
||||||
GameManager.instance.SortEventsList();
|
|
||||||
|
|
||||||
Selections.instance.ClickSelect(eventObj);
|
Selections.instance.ClickSelect(eventObj);
|
||||||
eventObj.moving = true;
|
eventObj.moving = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var entity = GameManager.instance.Beatmap.entities[entityId];
|
|
||||||
|
|
||||||
entity.eventObj = g.GetComponent<TimelineEventObj>();
|
entity.eventObj = g.GetComponent<TimelineEventObj>();
|
||||||
entity.track = (int)(g.transform.localPosition.y / LayerHeight() * -1);
|
entity.track = (int)(g.transform.localPosition.y / LayerHeight() * -1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (addEvent)
|
||||||
|
{
|
||||||
|
if (entity == null)
|
||||||
|
{
|
||||||
|
Beatmap.Entity en = new Beatmap.Entity();
|
||||||
|
en.datamodel = eventName;
|
||||||
|
en.eventObj = eventObj;
|
||||||
|
|
||||||
|
GameManager.instance.Beatmap.entities.Add(en);
|
||||||
|
GameManager.instance.SortEventsList();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GameManager.instance.Beatmap.entities.Add(entity);
|
||||||
|
GameManager.instance.SortEventsList();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Editor.EventObjs.Add(eventObj);
|
Editor.EventObjs.Add(eventObj);
|
||||||
eventObjs.Add(eventObj);
|
eventObjs.Add(eventObj);
|
||||||
|
|
||||||
|
eventObj.eventObjID = eventId;
|
||||||
|
|
||||||
|
return eventObj;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DestroyEventObject(Beatmap.Entity entity)
|
public void DestroyEventObject(Beatmap.Entity entity)
|
||||||
{
|
{
|
||||||
Editor.EventObjs.Remove(entity.eventObj);
|
Editor.EventObjs.Remove(entity.eventObj);
|
||||||
GameManager.instance.Beatmap.entities.Remove(entity);
|
GameManager.instance.Beatmap.entities.Remove(entity);
|
||||||
|
Timeline.instance.eventObjs.Remove(entity.eventObj);
|
||||||
|
|
||||||
Destroy(entity.eventObj.gameObject);
|
Destroy(entity.eventObj.gameObject);
|
||||||
GameManager.instance.SortEventsList();
|
GameManager.instance.SortEventsList();
|
||||||
|
|
|
@ -14,6 +14,7 @@ namespace RhythmHeavenMania.Editor
|
||||||
private float startPosY;
|
private float startPosY;
|
||||||
|
|
||||||
private Vector3 lastPos;
|
private Vector3 lastPos;
|
||||||
|
public Vector2 lastPos_;
|
||||||
private RectTransform rectTransform;
|
private RectTransform rectTransform;
|
||||||
|
|
||||||
[Header("Components")]
|
[Header("Components")]
|
||||||
|
@ -27,9 +28,9 @@ namespace RhythmHeavenMania.Editor
|
||||||
[SerializeField] private RectTransform rightDrag;
|
[SerializeField] private RectTransform rightDrag;
|
||||||
|
|
||||||
[Header("Properties")]
|
[Header("Properties")]
|
||||||
private Beatmap.Entity entity;
|
public Beatmap.Entity entity;
|
||||||
public float length;
|
public float length;
|
||||||
private bool eligibleToMove = false;
|
public bool eligibleToMove = false;
|
||||||
private bool lastVisible;
|
private bool lastVisible;
|
||||||
public bool selected;
|
public bool selected;
|
||||||
public bool mouseHovering;
|
public bool mouseHovering;
|
||||||
|
@ -39,18 +40,24 @@ namespace RhythmHeavenMania.Editor
|
||||||
private bool resizingLeft;
|
private bool resizingLeft;
|
||||||
private bool resizingRight;
|
private bool resizingRight;
|
||||||
private bool inResizeRegion;
|
private bool inResizeRegion;
|
||||||
|
public Vector2 lastMovePos;
|
||||||
|
public string eventObjID;
|
||||||
|
|
||||||
[Header("Colors")]
|
[Header("Colors")]
|
||||||
public Color NormalCol;
|
public Color NormalCol;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
lastPos_ = transform.localPosition;
|
||||||
|
|
||||||
rectTransform = GetComponent<RectTransform>();
|
rectTransform = GetComponent<RectTransform>();
|
||||||
|
|
||||||
if (!resizable)
|
if (!resizable)
|
||||||
{
|
{
|
||||||
Destroy(resizeGraphic.gameObject);
|
Destroy(resizeGraphic.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
lastMovePos = transform.localPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
@ -89,8 +96,8 @@ namespace RhythmHeavenMania.Editor
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(KeyCode.Delete))
|
if (Input.GetKeyDown(KeyCode.Delete))
|
||||||
{
|
{
|
||||||
Selections.instance.Deselect(this);
|
/*Selections.instance.Deselect(this);
|
||||||
Timeline.instance.DestroyEventObject(entity);
|
Timeline.instance.DestroyEventObject(entity);*/
|
||||||
}
|
}
|
||||||
|
|
||||||
selectedImage.gameObject.SetActive(true);
|
selectedImage.gameObject.SetActive(true);
|
||||||
|
@ -119,18 +126,22 @@ namespace RhythmHeavenMania.Editor
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
OnUp();
|
// OnUp();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Timeline.instance.eventObjs.FindAll(c => c.moving).Count > 0 && selected)
|
if (Timeline.instance.eventObjs.FindAll(c => c.moving).Count > 0 && selected)
|
||||||
{
|
{
|
||||||
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
|
||||||
|
// lastPos_ = transform.localPosition;
|
||||||
|
|
||||||
this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
|
this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
|
||||||
this.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(this.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(this.transform.localPosition.y));
|
this.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(this.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(this.transform.localPosition.y));
|
||||||
|
|
||||||
if (lastPos != transform.localPosition)
|
if (lastPos != transform.localPosition)
|
||||||
|
{
|
||||||
OnMove();
|
OnMove();
|
||||||
|
}
|
||||||
|
|
||||||
lastPos = this.transform.localPosition;
|
lastPos = this.transform.localPosition;
|
||||||
}
|
}
|
||||||
|
@ -148,7 +159,7 @@ namespace RhythmHeavenMania.Editor
|
||||||
|
|
||||||
rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
|
rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
|
||||||
SetPivot(new Vector2(0, rectTransform.pivot.y));
|
SetPivot(new Vector2(0, rectTransform.pivot.y));
|
||||||
OnComplete();
|
OnComplete(false);
|
||||||
}
|
}
|
||||||
else if (resizingRight)
|
else if (resizingRight)
|
||||||
{
|
{
|
||||||
|
@ -162,7 +173,7 @@ namespace RhythmHeavenMania.Editor
|
||||||
|
|
||||||
rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
|
rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
|
||||||
SetPivot(new Vector2(0, rectTransform.pivot.y));
|
SetPivot(new Vector2(0, rectTransform.pivot.y));
|
||||||
OnComplete();
|
OnComplete(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetMouseButtonUp(0))
|
if (Input.GetMouseButtonUp(0))
|
||||||
|
@ -203,6 +214,8 @@ namespace RhythmHeavenMania.Editor
|
||||||
{
|
{
|
||||||
if (selected)
|
if (selected)
|
||||||
{
|
{
|
||||||
|
lastPos_ = transform.localPosition;
|
||||||
|
|
||||||
for (int i = 0; i < Timeline.instance.eventObjs.Count; i++)
|
for (int i = 0; i < Timeline.instance.eventObjs.Count; i++)
|
||||||
{
|
{
|
||||||
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
@ -211,22 +224,26 @@ namespace RhythmHeavenMania.Editor
|
||||||
}
|
}
|
||||||
|
|
||||||
moving = true;
|
moving = true;
|
||||||
|
// lastMovePos = transform.localPosition;
|
||||||
OnComplete();
|
// OnComplete();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnUp()
|
public void OnUp()
|
||||||
{
|
{
|
||||||
|
// lastPos_ = this.lastPos_;
|
||||||
|
// previousPos = this.transform.localPosition;
|
||||||
|
|
||||||
if (selected)
|
if (selected)
|
||||||
{
|
{
|
||||||
moving = false;
|
|
||||||
|
|
||||||
if (eligibleToMove)
|
if (eligibleToMove)
|
||||||
{
|
{
|
||||||
OnComplete();
|
|
||||||
|
OnComplete(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
moving = false;
|
||||||
|
|
||||||
Cancel();
|
Cancel();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -320,10 +337,10 @@ namespace RhythmHeavenMania.Editor
|
||||||
eligibleToMove = true;
|
eligibleToMove = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
OnComplete();
|
OnComplete(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnComplete()
|
private void OnComplete(bool move)
|
||||||
{
|
{
|
||||||
entity.length = rectTransform.sizeDelta.x;
|
entity.length = rectTransform.sizeDelta.x;
|
||||||
entity.beat = this.transform.localPosition.x;
|
entity.beat = this.transform.localPosition.x;
|
||||||
|
|
|
@ -2,12 +2,20 @@ using UnityEngine;
|
||||||
|
|
||||||
// this is a script for testing
|
// this is a script for testing
|
||||||
|
|
||||||
|
using RhythmHeavenMania.Editor;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Tests
|
namespace RhythmHeavenMania.Tests
|
||||||
{
|
{
|
||||||
public class WTF : MonoBehaviour
|
public class WTF : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public GameObject test;
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.Z))
|
||||||
|
{
|
||||||
|
GetComponent<CommandManager>().Execute(new TestCommand(test, new Vector3(Random.Range(-8f, 8f), Random.Range(-6f, 6f))));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
File diff suppressed because one or more lines are too long
|
@ -12,7 +12,7 @@ TagManager:
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
- Debug
|
- Debug
|
||||||
-
|
- EventBlocks
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|
Loading…
Reference in a new issue