From 9185249dd172b1bd40c5638f36fb95e4c5476f4c Mon Sep 17 00:00:00 2001 From: Braedon Date: Thu, 27 Jan 2022 21:50:57 -0500 Subject: [PATCH] Tempo change? (Don't update very buggy) --- .../Sprites/Editor/GameIcons/djSchool.png | Bin 0 -> 517 bytes .../Editor/GameIcons/djSchool.png.meta | 120 ++ .../Sprites/Editor/GameIcons/spaceDance.png | Bin 0 -> 476 bytes .../Editor/GameIcons/spaceDance.png.meta | 120 ++ .../Sprites/Editor/GameIcons/tapTrial.png | Bin 0 -> 492 bytes .../Editor/GameIcons/tapTrial.png.meta | 120 ++ .../Sprites/Editor/UI/music-note.png | Bin 0 -> 6719 bytes .../Sprites/Editor/UI/music-note.png.meta | 96 + .../Resources/Sprites/Editor/UI/selection.png | Bin 0 -> 13864 bytes .../Sprites/Editor/UI/selection.png.meta | 120 ++ .../Sprites/Editor/UI/tempo-change.png | Bin 0 -> 9126 bytes .../Sprites/Editor/UI/tempo-change.png.meta | 96 + Assets/Resources/Sprites/Editor/UI/volume.png | Bin 0 -> 14402 bytes .../Sprites/Editor/UI/volume.png.meta | 96 + Assets/Scenes/Editor.unity | 1612 ++++++++++++++++- Assets/Scripts/Beatmap.cs | 16 +- Assets/Scripts/Conductor.cs | 15 +- Assets/Scripts/GameManager.cs | 29 +- Assets/Scripts/Games/PlayerActionObject.cs | 6 +- Assets/Scripts/LevelEditor/BoxSelection.cs | 2 + Assets/Scripts/LevelEditor/Commands/Block.cs | 12 +- Assets/Scripts/LevelEditor/Editor.cs | 7 +- Assets/Scripts/LevelEditor/EditorTheme.cs | 2 + .../EventSelector/GridGameSelector.cs | 7 +- Assets/Scripts/LevelEditor/Selections.cs | 2 + Assets/Scripts/LevelEditor/Timeline.meta | 8 + .../LevelEditor/Timeline/TempoTimeline.cs | 56 + .../Timeline/TempoTimeline.cs.meta | 11 + .../LevelEditor/Timeline/TempoTimelineObj.cs | 45 + .../Timeline/TempoTimelineObj.cs.meta | 11 + .../LevelEditor/{ => Timeline}/Timeline.cs | 36 +- .../{ => Timeline}/Timeline.cs.meta | 0 .../{ => Timeline}/TimelineEventObj.cs | 9 +- .../{ => Timeline}/TimelineEventObj.cs.meta | 0 Assets/Scripts/LevelEditor/editortheme.json | 4 +- Assets/Scripts/Minigames.cs | 11 +- 36 files changed, 2630 insertions(+), 39 deletions(-) create mode 100644 Assets/Resources/Sprites/Editor/GameIcons/djSchool.png create mode 100644 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&2131880460 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Beatmap.cs b/Assets/Scripts/Beatmap.cs index 35478a4a..3ad72256 100644 --- a/Assets/Scripts/Beatmap.cs +++ b/Assets/Scripts/Beatmap.cs @@ -9,6 +9,7 @@ namespace RhythmHeavenMania { public float bpm; public List entities = new List(); + public List tempoChanges = new List(); [Serializable] public class Entity : ICloneable @@ -19,7 +20,20 @@ namespace RhythmHeavenMania [JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valA; [JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public int type; public string datamodel; - [JsonIgnore] public Editor.TimelineEventObj eventObj; + [JsonIgnore] public Editor.Track.TimelineEventObj eventObj; + + public object Clone() + { + return this.MemberwiseClone(); + } + } + + [Serializable] + public class TempoChange : ICloneable + { + public float beat; + public float length; + public float tempo; public object Clone() { diff --git a/Assets/Scripts/Conductor.cs b/Assets/Scripts/Conductor.cs index b9011603..87c9ecf1 100644 --- a/Assets/Scripts/Conductor.cs +++ b/Assets/Scripts/Conductor.cs @@ -47,6 +47,8 @@ namespace RhythmHeavenMania // Metronome tick sound enabled public bool metronome = false; + public float timeSinceLastTempoChange = 0; + private bool beat; // private AudioDspTimeKeeper timeKeeper; @@ -56,11 +58,6 @@ namespace RhythmHeavenMania instance = this; } - void Start() - { - secPerBeat = 60f / songBpm; - } - public void SetBeat(float beat) { float secFromBeat = GetSongPosFromBeat(beat); @@ -79,6 +76,7 @@ namespace RhythmHeavenMania public void Play(float beat) { this.time = GetSongPosFromBeat(beat); + songPositionInBeats = GetSongPosFromBeat(beat) / secPerBeat; isPlaying = true; isPaused = false; @@ -103,22 +101,27 @@ namespace RhythmHeavenMania public void Stop(float time) { this.time = time; + songPositionInBeats = time / secPerBeat; isPlaying = false; isPaused = false; musicSource.Stop(); } + float test; public void Update() { + secPerBeat = 60f / songBpm; + if (isPlaying) { time += Time.deltaTime * musicSource.pitch; songPosition = time - firstBeatOffset; - songPositionInBeats = songPosition / secPerBeat; + songPositionInBeats += (Time.deltaTime - firstBeatOffset) / secPerBeat; + // songPositionInBeats = Time.deltaTime / secPerBeat; if (metronome) { diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 88d53897..055032ba 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -32,7 +32,7 @@ namespace RhythmHeavenMania [Header("Properties")] - public int currentEvent, currentPlayerEvent; + public int currentEvent, currentTempoEvent; public float startOffset; public bool playOnStart; public float startBeat; @@ -93,6 +93,7 @@ namespace RhythmHeavenMania return; List entities = Beatmap.entities.Select(c => c.beat).ToList(); + List tempoChanges = Beatmap.tempoChanges.Select(c => c.beat).ToList(); if (currentEvent < Beatmap.entities.Count && currentEvent >= 0) { @@ -122,6 +123,16 @@ namespace RhythmHeavenMania currentEvent += entitesAtSameBeat.Count + gameManagerEntities.Count; } } + + if (currentTempoEvent < Beatmap.tempoChanges.Count && currentTempoEvent >= 0) + { + if (Conductor.instance.songPositionInBeats >= tempoChanges[currentTempoEvent]) + { + Conductor.instance.songBpm = Beatmap.tempoChanges[currentTempoEvent].tempo; + Conductor.instance.timeSinceLastTempoChange = Time.time; + currentTempoEvent++; + } + } } #region Play Events @@ -135,6 +146,9 @@ namespace RhythmHeavenMania { yield return null; bool paused = Conductor.instance.isPaused; + + Conductor.instance.SetBpm(Beatmap.bpm); + Conductor.instance.Play(beat); if (!paused) { @@ -162,6 +176,7 @@ namespace RhythmHeavenMania public void SortEventsList() { Beatmap.entities.Sort((x, y) => x.beat.CompareTo(y.beat)); + Beatmap.tempoChanges.Sort((x, y) => x.beat.CompareTo(y.beat)); } public void SetCurrentEventToClosest(float beat) @@ -170,11 +185,6 @@ namespace RhythmHeavenMania if (Beatmap.entities.Count > 0) { List entities = Beatmap.entities.Select(c => c.beat).ToList(); - if (playerEntities != null) - { - List entities_p = playerEntities.Select(c => c.beat).ToList(); - currentPlayerEvent = entities_p.IndexOf(Mathp.GetClosestInList(entities_p, beat)); - } currentEvent = entities.IndexOf(Mathp.GetClosestInList(entities, beat)); @@ -206,6 +216,13 @@ namespace RhythmHeavenMania SetGame(newGame); } + + if (Beatmap.tempoChanges.Count > 0) + { + List tempoChanges = Beatmap.tempoChanges.Select(c => c.beat).ToList(); + + currentTempoEvent = tempoChanges.IndexOf(Mathp.GetClosestInList(tempoChanges, beat)); + } } #endregion diff --git a/Assets/Scripts/Games/PlayerActionObject.cs b/Assets/Scripts/Games/PlayerActionObject.cs index 4cb5b693..52941e80 100644 --- a/Assets/Scripts/Games/PlayerActionObject.cs +++ b/Assets/Scripts/Games/PlayerActionObject.cs @@ -2,6 +2,8 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using RhythmHeavenMania.Editor.Track; + namespace RhythmHeavenMania.Games { public class PlayerActionObject : MonoBehaviour @@ -150,9 +152,9 @@ namespace RhythmHeavenMania.Games private void AceVisuals() { - if (Editor.Timeline.instance != null) + if (Timeline.instance != null) { - Editor.Timeline.instance.AutoplayBTN.GetComponent().Play("Ace", 0, 0); + Timeline.instance.AutoplayBTN.GetComponent().Play("Ace", 0, 0); } } diff --git a/Assets/Scripts/LevelEditor/BoxSelection.cs b/Assets/Scripts/LevelEditor/BoxSelection.cs index 29093915..4a57378d 100644 --- a/Assets/Scripts/LevelEditor/BoxSelection.cs +++ b/Assets/Scripts/LevelEditor/BoxSelection.cs @@ -5,6 +5,8 @@ using UnityEngine.UI; using Starpelly; +using RhythmHeavenMania.Editor.Track; + namespace RhythmHeavenMania.Editor { public class BoxSelection : MonoBehaviour diff --git a/Assets/Scripts/LevelEditor/Commands/Block.cs b/Assets/Scripts/LevelEditor/Commands/Block.cs index 32c1497c..b050fa4a 100644 --- a/Assets/Scripts/LevelEditor/Commands/Block.cs +++ b/Assets/Scripts/LevelEditor/Commands/Block.cs @@ -3,11 +3,14 @@ using System.Collections.Generic; using System.Linq; using UnityEngine; +using RhythmHeavenMania.Editor.Track; + namespace RhythmHeavenMania.Editor.Commands { public class Selection : IAction { List eventObjs; + List lastEventObjs; public Selection(List eventObjs) { @@ -20,14 +23,15 @@ namespace RhythmHeavenMania.Editor.Commands public void Redo() { - for (int i = 0; i < eventObjs.Count; i++) + for (int i = 0; i < lastEventObjs.Count; i++) { - Selections.instance.ShiftClickSelect(eventObjs[i]); + Selections.instance.ShiftClickSelect(lastEventObjs[i]); } } public void Undo() { + lastEventObjs = eventObjs; for (int i = 0; i < eventObjs.Count; i++) { Selections.instance.ShiftClickSelect(eventObjs[i]); @@ -102,6 +106,7 @@ namespace RhythmHeavenMania.Editor.Commands public class Place : IAction { TimelineEventObj eventObj; + TimelineEventObj deletedObj; public Place(TimelineEventObj eventObj) { @@ -114,11 +119,12 @@ namespace RhythmHeavenMania.Editor.Commands public void Redo() { - throw new System.NotImplementedException(); + deletedObj = Timeline.instance.AddEventObject(deletedObj.entity.datamodel, false, new Vector3(deletedObj.entity.beat, -deletedObj.entity.track * Timeline.instance.LayerHeight()), deletedObj.entity, true, deletedObj.entity.eventObj.eventObjID); } public void Undo() { + deletedObj = eventObj; Selections.instance.Deselect(eventObj); Timeline.instance.DestroyEventObject(eventObj.entity); // Beatmap.Entity e = deletedObjs[i].entity; diff --git a/Assets/Scripts/LevelEditor/Editor.cs b/Assets/Scripts/LevelEditor/Editor.cs index 8aa9165c..2d3582b0 100644 --- a/Assets/Scripts/LevelEditor/Editor.cs +++ b/Assets/Scripts/LevelEditor/Editor.cs @@ -8,6 +8,8 @@ using Newtonsoft.Json; using TMPro; using Starpelly; +using RhythmHeavenMania.Editor.Track; + namespace RhythmHeavenMania.Editor { public class Editor : MonoBehaviour @@ -125,7 +127,10 @@ namespace RhythmHeavenMania.Editor for (int i = 0; i < selectedEvents.Count; i++) { - result.Add(selectedEvents[i]); + if (selectedEvents[i].isCreating == false) + { + result.Add(selectedEvents[i]); + } selectedEvents[i].OnUp(); } CommandManager.instance.Execute(new Commands.Move(result)); diff --git a/Assets/Scripts/LevelEditor/EditorTheme.cs b/Assets/Scripts/LevelEditor/EditorTheme.cs index b3c7b599..47a9f120 100644 --- a/Assets/Scripts/LevelEditor/EditorTheme.cs +++ b/Assets/Scripts/LevelEditor/EditorTheme.cs @@ -8,6 +8,8 @@ using TMPro; using Starpelly; +using RhythmHeavenMania.Editor.Track; + namespace RhythmHeavenMania.Editor { public class EditorTheme : MonoBehaviour diff --git a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs index 36a1d6ba..3f000564 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs @@ -7,6 +7,8 @@ using TMPro; using DG.Tweening; using Starpelly; +using RhythmHeavenMania.Editor.Track; + namespace RhythmHeavenMania.Editor { public class GridGameSelector : MonoBehaviour @@ -170,7 +172,10 @@ namespace RhythmHeavenMania.Editor { eventObj = Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[currentEventIndex - 1].actionName, true, new Vector3(0, 0), null, true, Timeline.RandomID()); } - CommandManager.instance.Execute(new Commands.Place(eventObj)); + + eventObj.isCreating = true; + + // CommandManager.instance.Execute(new Commands.Place(eventObj)); } } diff --git a/Assets/Scripts/LevelEditor/Selections.cs b/Assets/Scripts/LevelEditor/Selections.cs index 42d7e58d..22f4f0d0 100644 --- a/Assets/Scripts/LevelEditor/Selections.cs +++ b/Assets/Scripts/LevelEditor/Selections.cs @@ -3,6 +3,8 @@ using System.Collections.Generic; using System.Linq; using UnityEngine; +using RhythmHeavenMania.Editor.Track; + namespace RhythmHeavenMania.Editor { public class Selections : MonoBehaviour diff --git a/Assets/Scripts/LevelEditor/Timeline.meta b/Assets/Scripts/LevelEditor/Timeline.meta new file mode 100644 index 00000000..ac35312e --- /dev/null +++ b/Assets/Scripts/LevelEditor/Timeline.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2421c88054c4eb742b45be7075dd450c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs b/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs new file mode 100644 index 00000000..d9dc6ae1 --- /dev/null +++ b/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs @@ -0,0 +1,56 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +using TMPro; +using Starpelly; + +namespace RhythmHeavenMania.Editor.Track +{ + public class TempoTimeline : MonoBehaviour + { + [Header("Components")] + private RectTransform rectTransform; + [SerializeField] private RectTransform RefTempoChange; + + private void Start() + { + rectTransform = this.GetComponent(); + } + + private void Update() + { + if (RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Camera.main)) + { + if (Input.GetMouseButtonDown(0)) + { + AddTempoChange(); + } + } + } + + private void AddTempoChange() + { + GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform); + + tempoChange.transform.GetChild(0).GetComponent().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB(); + tempoChange.transform.GetChild(1).GetComponent().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB(); + tempoChange.transform.GetChild(2).GetComponent().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB(); + + tempoChange.SetActive(true); + tempoChange.transform.position = new Vector3(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, tempoChange.transform.position.y); + tempoChange.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(tempoChange.transform.localPosition.x, 0.25f), tempoChange.transform.localPosition.y); + + TempoTimelineObj tempoTimelineObj = tempoChange.AddComponent(); + + Beatmap.TempoChange tempoC = new Beatmap.TempoChange(); + tempoC.beat = tempoChange.transform.localPosition.x; + tempoC.tempo = GameManager.instance.Beatmap.bpm; + + tempoTimelineObj.tempoChange = tempoC; + GameManager.instance.Beatmap.tempoChanges.Add(tempoC); + } + } + +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs.meta b/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs.meta new file mode 100644 index 00000000..c0b3f9ee --- /dev/null +++ b/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 10dd19278a802c24fbeb39d1ccb23219 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/Timeline/TempoTimelineObj.cs b/Assets/Scripts/LevelEditor/Timeline/TempoTimelineObj.cs new file mode 100644 index 00000000..64fae52f --- /dev/null +++ b/Assets/Scripts/LevelEditor/Timeline/TempoTimelineObj.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using TMPro; + +namespace RhythmHeavenMania.Editor.Track +{ + public class TempoTimelineObj : MonoBehaviour + { + [Header("Components")] + [SerializeField] private RectTransform rectTransform; + [SerializeField] private TMP_Text tempoTXT; + + public Beatmap.TempoChange tempoChange; + + private void Start() + { + rectTransform = GetComponent(); + tempoTXT = transform.GetChild(2).GetComponent(); + UpdateTempo(); + } + + private void Update() + { + if (RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Camera.main)) + { + float newTempo = Input.mouseScrollDelta.y; + + if (Input.GetKey(KeyCode.LeftShift)) + newTempo *= 5f; + if (Input.GetKey(KeyCode.LeftControl)) + newTempo /= 100f; + + tempoChange.tempo += newTempo; + } + UpdateTempo(); + } + + private void UpdateTempo() + { + tempoTXT.text = $"{tempoChange.tempo} BPM"; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/Timeline/TempoTimelineObj.cs.meta b/Assets/Scripts/LevelEditor/Timeline/TempoTimelineObj.cs.meta new file mode 100644 index 00000000..3f693a0a --- /dev/null +++ b/Assets/Scripts/LevelEditor/Timeline/TempoTimelineObj.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dfe88f36dac55f44dac7fe958fe3c228 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/Timeline.cs b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs similarity index 91% rename from Assets/Scripts/LevelEditor/Timeline.cs rename to Assets/Scripts/LevelEditor/Timeline/Timeline.cs index 1e5fa872..4853b3cb 100644 --- a/Assets/Scripts/LevelEditor/Timeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs @@ -6,13 +6,15 @@ using UnityEngine.UI; using TMPro; using Starpelly; -namespace RhythmHeavenMania.Editor +namespace RhythmHeavenMania.Editor.Track { public class Timeline : MonoBehaviour { [Header("Song Positions")] [SerializeField] private TMP_Text SongBeat; [SerializeField] private TMP_Text SongPos; + [SerializeField] private TMP_Text CurrentTempo; + [SerializeField] private RectTransform StartingBPM; [Header("Timeline Properties")] private float lastBeatPos = 0; @@ -38,11 +40,19 @@ namespace RhythmHeavenMania.Editor public Button StopBTN; public Button MetronomeBTN; public Button AutoplayBTN; + public Button SelectionsBTN; + public Button TempoChangeBTN; + public Button MusicVolumeBTN; public static Timeline instance { get; private set; } #region Initializers + public void UpdateLevelInfo() + { + StartingBPM.GetChild(0).GetComponent().text = GameManager.instance.Beatmap.bpm.ToString(); + } + public void Init() { instance = this; @@ -106,6 +116,10 @@ namespace RhythmHeavenMania.Editor } }); + Tooltip.AddTooltip(SongBeat.gameObject, "Current Beat"); + Tooltip.AddTooltip(SongPos.gameObject, "Current Time"); + Tooltip.AddTooltip(CurrentTempo.gameObject, "Current Tempo (BPM)"); + Tooltip.AddTooltip(PlayBTN.gameObject, "Play [Space]"); Tooltip.AddTooltip(PauseBTN.gameObject, "Pause [Shift + Space]"); Tooltip.AddTooltip(StopBTN.gameObject, "Stop [Space]"); @@ -113,8 +127,14 @@ namespace RhythmHeavenMania.Editor Tooltip.AddTooltip(MetronomeBTN.gameObject, "Metronome"); Tooltip.AddTooltip(AutoplayBTN.gameObject, "Autoplay"); + Tooltip.AddTooltip(SelectionsBTN.gameObject, "Tool: Selection [1]"); + Tooltip.AddTooltip(TempoChangeBTN.gameObject, "Tool: Tempo Change [2]"); + Tooltip.AddTooltip(MusicVolumeBTN.gameObject, "Tool: Music Volume [3]"); + SetTimeButtonColors(true, false, false); MetronomeBTN.transform.GetChild(0).GetComponent().color = Color.gray; + + UpdateLevelInfo(); } public static string RandomID() @@ -179,6 +199,20 @@ namespace RhythmHeavenMania.Editor TimelineContent.transform.localPosition = new Vector3((-Conductor.instance.songPositionInBeats * 100) + 200, TimelineContent.transform.localPosition.y); TimelineContent.transform.localPosition = new Vector3(Mathf.Clamp(TimelineContent.transform.localPosition.x, Mathf.NegativeInfinity, 0), TimelineContent.transform.localPosition.y); + + CurrentTempo.text = $" = {Conductor.instance.songBpm}"; + + if (RectTransformUtility.RectangleContainsScreenPoint(StartingBPM, Input.mousePosition, Camera.main)) + { + float increase = Input.mouseScrollDelta.y; + if (Input.GetKey(KeyCode.LeftControl)) + increase /= 100f; + if (Input.GetKey(KeyCode.LeftShift)) + increase *= 5f; + + GameManager.instance.Beatmap.bpm += increase; + UpdateLevelInfo(); + } } private void SliderControl() diff --git a/Assets/Scripts/LevelEditor/Timeline.cs.meta b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs.meta similarity index 100% rename from Assets/Scripts/LevelEditor/Timeline.cs.meta rename to Assets/Scripts/LevelEditor/Timeline/Timeline.cs.meta diff --git a/Assets/Scripts/LevelEditor/TimelineEventObj.cs b/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs similarity index 97% rename from Assets/Scripts/LevelEditor/TimelineEventObj.cs rename to Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs index 65ddecd2..9bf78716 100644 --- a/Assets/Scripts/LevelEditor/TimelineEventObj.cs +++ b/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs @@ -6,7 +6,7 @@ using UnityEngine.UI; using Starpelly; using DG.Tweening; -namespace RhythmHeavenMania.Editor +namespace RhythmHeavenMania.Editor.Track { public class TimelineEventObj : MonoBehaviour { @@ -41,6 +41,7 @@ namespace RhythmHeavenMania.Editor private bool resizingRight; private bool inResizeRegion; public Vector2 lastMovePos; + public bool isCreating; public string eventObjID; [Header("Colors")] @@ -238,13 +239,17 @@ namespace RhythmHeavenMania.Editor { if (eligibleToMove) { - OnComplete(true); } moving = false; Cancel(); + if (isCreating == true) + { + isCreating = false; + CommandManager.instance.Execute(new Commands.Place(this)); + } } } diff --git a/Assets/Scripts/LevelEditor/TimelineEventObj.cs.meta b/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs.meta similarity index 100% rename from Assets/Scripts/LevelEditor/TimelineEventObj.cs.meta rename to Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs.meta diff --git a/Assets/Scripts/LevelEditor/editortheme.json b/Assets/Scripts/LevelEditor/editortheme.json index 51731fea..3d9893f4 100644 --- a/Assets/Scripts/LevelEditor/editortheme.json +++ b/Assets/Scripts/LevelEditor/editortheme.json @@ -16,8 +16,8 @@ "EventSelectedCol": "61e5ff", "EventNormalCol": "FFFFFF", - "BeatMarkerCol": "61e5ff", - "CurrentTimeMarkerCol": "61e5ff", + "BeatMarkerCol": "32FF32", + "CurrentTimeMarkerCol": "32FF32", "BoxSelectionCol": "61e5ff", "BoxSelectionOutlineCol": "61e5ff" diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index fd697354..4ba5df08 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -104,7 +104,16 @@ namespace RhythmHeavenMania new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentBeat); }, 2f), new GameAction("keep-up", delegate { }, 4f, true), new GameAction("high kick-toe!", delegate { }, 3f), - }) + }), + /*new Minigame("djSchool", "DJ School", "B888F8", new List() + { + }), + new Minigame("spaceDance", "Space Dance", "B888F8", new List() + { + }), + new Minigame("tapTrial", "Tap Trial", "B888F8", new List() + { + })*/ }; } }