rap men initialization (#742)

Co-authored-by: vincells <101846355+vinceiis@users.noreply.github.com>
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Obelisk 2024-03-05 01:34:46 -03:00 committed by GitHub
parent 728f520264
commit 90ff7d4846
13 changed files with 3876 additions and 81 deletions

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using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
using Jukebox;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
/// Minigame loaders handle the setup of your minigame.
/// Here, you designate the game prefab, define entities, and mark what AssetBundle to load
/// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where:
/// `Platformcode` is a three-leter platform code with the minigame's origin
/// `Name` is a short internal name
/// `Loader` is the string "Loader"
/// Platform codes are as follows:
/// Agb: Gameboy Advance ("Advance Gameboy")
/// Ntr: Nintendo DS ("Nitro")
/// Rvl: Nintendo Wii ("Revolution")
/// Ctr: Nintendo 3DS ("Centrair")
/// Mob: Mobile
/// Pco: PC / Other
/// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information
/// For help, feel free to reach out to us on our discord, in the #development channel.
public static class AgbRapMenLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("rapMen", "Rap Men", "ffffff", false, false, new List<GameAction>()
{
}
);
}
}
}
namespace HeavenStudio.Games
{
/// This class handles the minigame logic.
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
public class RapMen : Minigame
{
}
}

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@ -0,0 +1,11 @@
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guid: 098eada39e8fca7429fe40e5edfa9e7c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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@ -402,7 +402,6 @@ namespace HeavenStudio
{
Debug.LogWarning("Game loader AgbQuizShowLoader failed!");
}
game = NtrPingpongLoader.AddGame(eventCaller);
if (game != null)
{

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@ -17,85 +17,5 @@ MonoBehaviour:
DenseViewWidthThreshold: 512
_disableAutoReloadInBackground: 0
ImportedScriptPaths:
- Assets/Scripts/Games/Tunnel/Tunnel.cs
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs
- Assets/Scripts/Games/TotemClimb/TotemClimb.cs
- Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs
- Assets/Scripts/LevelEditor/Commands/CommandManager.cs
- Assets/Scripts/Games/FirstContact/Translator.cs
- Assets/Scripts/LevelEditor/TooltipGiver.cs
- Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
- Assets/Scripts/Games/DrummingPractice/DrummerHit.cs
- Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
- Assets/Scripts/StudioDance/Dancer.cs
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
- Assets/Scripts/Games/Lockstep/Lockstep.cs
- Assets/Scripts/Games/TotemClimb/TCTotemManager.cs
- Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
- Assets/Scripts/Games/TotemClimb/TCFrog.cs
- Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
- Assets/Scripts/Games/TotemClimb/TCPillarManager.cs
- Assets/Scripts/Games/Fireworks/Fireworks.cs
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
- Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
- Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs
- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
- Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs
- Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
- Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs
- Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs
- Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs
- Assets/Scripts/Games/LumBEARjack/LBJBear.cs
- Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs
- Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
- Assets/Scripts/Util/ParticleSystemHelpers.cs
- Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs
- Assets/Scripts/Games/LumBEARjack/LBJBaby.cs
- Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs
- Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs
- Assets/Plugins/Starpelly/Textures.cs
- Assets/Plugins/Starpelly/OS.cs
- Assets/Plugins/Color picker/ColorPreview.cs
- Assets/Scripts/Games/Manzai/Manzai.cs
- Assets/Plugins/Starpelly/Starpelly.cs
- Assets/Scripts/LevelEditor/Tooltip.cs
- Assets/Scripts/Games/SoundEffects.cs
- Assets/Plugins/Starpelly/Random.cs
- Assets/Plugins/Starpelly/OperatingSystem/Linux.cs
- Assets/Plugins/Starpelly/Utils.cs
- Assets/Plugins/Starpelly/Enums/Windows.cs
- Assets/Plugins/Starpelly/OperatingSystem/Windows.cs
- Assets/Plugins/Starpelly/Pelly.cs
- Assets/Plugins/Starpelly/Enums/StringType.cs
- Assets/Plugins/Starpelly/OperatingSystem/User32.cs
- Assets/Plugins/Starpelly/Extensions.cs
- Assets/Plugins/Starpelly/ScreenUtility.cs
- Assets/Plugins/Starpelly/Properties/Strings.cs
- Assets/Plugins/Starpelly/Anchors.cs
- Assets/Plugins/Starpelly/Properties/Arrays.cs
- Assets/Plugins/Starpelly/OperatingSystem/IOperatingSystem.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs
- Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
- Assets/Plugins/Starpelly/Transformer.cs
- Assets/Plugins/Starpelly/RendererExtensions.cs
- Assets/Scripts/Util/StringUtils.cs
- Assets/Plugins/Starpelly/OperatingSystem/MacOS.cs
- Assets/Plugins/Starpelly/Common.cs
- Assets/Scripts/Games/LumBEARjack/LBJBomb.cs
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: []