Alternate Control Styles Support (#554)

* add mouse controller

* support different control styles in options

deprecate old input check methods

* fully functional input actions system

* btsds InputAction

* blue bear InputAction

* more games

fix bugs with some input related systems

* coin toss re-toss

* cheer readers touch

* dog ninja touch

* multiple games

* last of the easy games' touch

* more specialized games

* specialized games 2

* finish ktb games

* remove legacy settings disclaimer

* "only" two games left

* karate man touch

* rockers touch

still needs fixes and bad judge strum

* DSGuy flicking animation

* playstyle chart property

* improve performance of minigame preloading

* improve look of cursor

make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit

* prime conductor stream playback to stabilize seeking operations

* fix air rally swing on pad release

* use virtual mouse pointer

* add UniTask

* make BeatAction use UniTask

* implement UniTask to replace some coroutines

* add touch style UI elements and effects

games now support the ability to define two cursor colours if they need split screen touch inputs

* update plugins and buildscript

* implement thresholded pointer position clipping

* fix clamping

* instant show / hide

fix discord game SDK crashes
This commit is contained in:
minenice55 2023-10-29 15:44:47 -04:00 committed by GitHub
parent d30a59ac21
commit 8fa4d74096
212 changed files with 55447 additions and 8426 deletions

View file

@ -22,7 +22,7 @@ namespace UnityBuilderAction
string appName = PlayerSettings.productName;
// Get filename.
string path = EditorUtility.SaveFilePanel("Build out WINDOWS to...", "", appName, "exe");
Build( BuildTarget.StandaloneWindows, 0, path);
Build( BuildTarget.StandaloneWindows64, 0, path);
}
[MenuItem("File/Build Linux")]
@ -225,7 +225,7 @@ namespace UnityBuilderAction
{
Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ForceRebuildAssetBundle, buildTarget);
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ForceRebuildAssetBundle | BuildAssetBundleOptions.ChunkBasedCompression, buildTarget);
BuildSummary buildSummary = BuildPipeline.BuildPlayer(buildPlayerOptions).summary;
ReportSummary(buildSummary);

View file

@ -9,14 +9,47 @@ using UnityEngine;
public class CreateAssetBundles
{
[MenuItem("Assets/Build AssetBundles")]
static void BuildAllAssetBundles()
[MenuItem("Assets/Build AssetBundles/Current Platform")]
static void BuildAllAssetBundlesCurrPlatform()
{
string assetBundleDirectory = "Assets/StreamingAssets";
if (!Directory.Exists(Application.streamingAssetsPath))
{
Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, EditorUserBuildSettings.activeBuildTarget);
}
[MenuItem("Assets/Build AssetBundles/Windows")]
static void BuildAllAssetBundlesWindows()
{
string assetBundleDirectory = "Assets/StreamingAssets/Windows";
if (!Directory.Exists(Application.streamingAssetsPath))
{
Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneWindows);
}
[MenuItem("Assets/Build AssetBundles/Linux")]
static void BuildAllAssetBundlesLinux()
{
string assetBundleDirectory = "Assets/StreamingAssets/Linux";
if (!Directory.Exists(Application.streamingAssetsPath))
{
Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneLinux64);
}
[MenuItem("Assets/Build AssetBundles/Mac")]
static void BuildAllAssetBundlesMacOS()
{
string assetBundleDirectory = "Assets/StreamingAssets/Mac";
if (!Directory.Exists(Application.streamingAssetsPath))
{
Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneOSX);
}
}

View file

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@ -66,15 +58,6 @@ PluginImporter:
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@ -45,7 +45,7 @@ PluginImporter:
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View file

@ -130,13 +130,13 @@ public static class JSL
public delegate void ConnectionCallback(int handle);
public delegate void DeconnectionCallback(int handle, bool isConnected);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslConnectDevices();
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetConnectedDeviceHandles(int[] deviceHandleArray, int size);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslDisconnectAndDisposeAll();
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern bool JslStillConnected(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
@ -148,72 +148,72 @@ public static class JSL
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern TOUCH_STATE JslGetTouchState(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetGyroSpace(int deviceId, int gyroSpace);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetStickStep(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetTriggerStep(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetPollRate(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetTimeSinceLastUpdate(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetTouchId(int deviceId, bool secondTouch = false);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetTouchDown(int deviceId, bool secondTouch = false);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetTouchX(int deviceId, bool secondTouch = false);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetTouchY(int deviceId, bool secondTouch = false);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslResetContinuousCalibration(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslStartContinuousCalibration(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslPauseContinuousCalibration(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslGetCalibrationOffset(int deviceId, ref float xOffset, ref float yOffset, ref float zOffset);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslGetCalibrationOffset(int deviceId, float xOffset, float yOffset, float zOffset);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern JSL_AUTO_CALIBRATION JslGetAutoCalibrationStatus(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetCallback(EventCallback callback);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetTouchCallback(TouchCallback callback);
// this function will get called for each device when it is newly connected
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetConnectCallback(ConnectionCallback callback);
// this function will get called for each device when it is disconnected
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetDisconnectCallback(DeconnectionCallback callback);
// super-getter for reading a whole lot of state at once
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern JSL_SETTINGS JslGetControllerInfoAndSettings(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetControllerType(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetControllerSplitType(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetControllerColour(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetControllerButtonColour(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetControllerLeftGripColour(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetControllerRightGripColour(int deviceId);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetLightColour(int deviceId, int colour);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetRumble(int deviceId, int smallRumble, int bigRumble);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetRumbleFrequency(int deviceId, float smallRumble, float bigRumble, float smallFrequency, float bigFrequency);
[DllImport("JoyShockLibrary")]
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetPlayerNumber(int deviceId, int number);
}

View file

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@ -16,6 +16,7 @@ namespace Starpelly
/// </summary>
public static Color Hex2RGB(this string hex)
{
if (hex is null or "") return Color.black;
try
{
hex = hex.Replace("0x", "");//in case the string is formatted 0xFFFFFF
@ -25,7 +26,7 @@ namespace Starpelly
byte g = byte.Parse(hex.Substring(2, 2), System.Globalization.NumberStyles.HexNumber);
byte b = byte.Parse(hex.Substring(4, 2), System.Globalization.NumberStyles.HexNumber);
//Only use alpha if the string has enough characters
if (hex.Length == 8)
if (hex.Length >= 8)
{
a = byte.Parse(hex.Substring(6, 2), System.Globalization.NumberStyles.HexNumber);
}

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@ -0,0 +1,8 @@
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@ -5005,7 +5005,7 @@ RectTransform:
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m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -399.99994, y: 0}
m_AnchoredPosition: {x: -400, y: 0}
m_SizeDelta: {x: -800.0001, y: 194}
m_Pivot: {x: 0.5, y: 1}
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@ -14741,6 +14741,10 @@ PrefabInstance:
propertyPath: m_RaycastTarget
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8281773103246844715, guid: 720073bc7682b1441bece7116681f72c, type: 3}
propertyPath: m_AnchoredPosition.x
value: 0
objectReference: {fileID: 0}
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m_SourcePrefab: {fileID: 100100000, guid: 720073bc7682b1441bece7116681f72c, type: 3}
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@ -21339,7 +21343,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 1589389271}
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@ -26111,7 +26115,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 0, y: 199.06122}
m_AnchoredPosition: {x: 0, y: 153.75513}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!222 &1154875945
@ -31313,7 +31317,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -399.99994, y: 0}
m_AnchoredPosition: {x: -400, y: 0}
m_SizeDelta: {x: -800.0001, y: 194}
m_Pivot: {x: 0.5, y: 1}
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@ -35301,8 +35305,8 @@ MonoBehaviour:
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@ -36956,7 +36960,7 @@ RectTransform:
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m_Pivot: {x: 0, y: 1}
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View file

@ -1,8 +1,8 @@
using System;
public static class AppInfo {
public const string Version = "0.0.1002";
public static readonly DateTime Date = new DateTime(2023, 09, 27, 22, 20, 38, 655, DateTimeKind.Utc);
public const string Version = "0.0.1016";
public static readonly DateTime Date = new DateTime(2023, 10, 20, 02, 31, 04, 288, DateTimeKind.Utc);
}

View file

@ -3,29 +3,81 @@ using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using HeavenStudio.Games;
namespace HeavenStudio
{
public class CircleCursor : MonoBehaviour
{
static readonly GradientAlphaKey[] cursorAlphaKeys = new GradientAlphaKey[]
{
new GradientAlphaKey(0.5f, 0),
new GradientAlphaKey(0, 1)
};
[SerializeField] private bool follow = false;
[SerializeField] private float mouseMoveSpeed;
[SerializeField] private float sideChangeTrailTime;
[Header("DSGuy")]
[SerializeField] private GameObject Eyes;
[SerializeField] private GameObject OuterCircle;
[SerializeField] private GameObject DSGuy;
[SerializeField] private Animator DSGuyAnimator;
[SerializeField] private float flickCoeff = 0.35f;
[SerializeField] private float flickInitMul = 1.5f;
[SerializeField] private TrailRenderer splitTouchSnapEffect;
public GameObject InnerCircle;
[SerializeField] private GameObject Circle;
private Tween outerCircleTween, eyesTween;
private bool isOpen;
private Vector3 vel, flickStart, flickDeltaPos;
private Color colorMain, colorL, colorR;
private Gradient gradientL, gradientR;
private bool lastLeftRightState;
private float trailEnableTime;
private SpriteRenderer innerCircleRenderer;
private void Start()
{
// Cursor.visible = false;
if (splitTouchSnapEffect != null)
{
splitTouchSnapEffect.emitting = false;
}
if (InnerCircle != null)
{
innerCircleRenderer = InnerCircle.GetComponent<SpriteRenderer>();
}
}
private void Open()
{
vel = Vector3.zero;
flickDeltaPos = Vector3.zero;
DSGuyAnimator.Play("Open", -1);
Circle.SetActive(false);
isOpen = true;
}
private void Close()
{
DSGuyAnimator.Play("Close", -1);
Circle.SetActive(true);
isOpen = false;
}
private void Flick(Vector3 startPos, Vector3 newVel)
{
flickStart = startPos;
vel = newVel;
DSGuyAnimator.Play("Flick", -1);
Circle.SetActive(true);
isOpen = false;
}
private void Update()
{
Vector3 pos = GameManager.instance.CursorCam.ScreenToWorldPoint(Input.mousePosition);
Vector3 pos = PlayerInput.GetInputController(1).GetPointer();
Vector3 deltaPos = pos - transform.position;
if (follow)
{
@ -34,32 +86,122 @@ namespace HeavenStudio
}
else
{
this.gameObject.transform.position = new Vector3(pos.x, pos.y, 0);
if (PlayerInput.Pressed())
bool lrState = PlayerInput.GetInputController(1).GetPointerLeftRight();
if (splitTouchSnapEffect != null && PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch && (GameManager.instance?.GameHasSplitColours ?? false))
{
// Cursor.visible = false;
Circle.transform.DOScale(0, 0.5f).SetEase(Ease.OutExpo);
InnerCircle.SetActive(true);
outerCircleTween.Kill();
outerCircleTween = OuterCircle.transform.DOScale(1, 0.15f).SetEase(Ease.OutExpo);
Eyes.SetActive(true);
eyesTween.Kill();
eyesTween = Eyes.transform.DOLocalMoveY(0.15f, 0.15f).SetEase(Ease.OutExpo);
}
else if (PlayerInput.PressedUp())
if (lrState != lastLeftRightState)
{
Circle.transform.DOScale(0.2f, 0.5f).SetEase(Ease.OutExpo);
InnerCircle.SetActive(false);
outerCircleTween.Kill();
outerCircleTween = OuterCircle.transform.DOScale(0, 0.15f);
lastLeftRightState = lrState;
trailEnableTime = sideChangeTrailTime;
splitTouchSnapEffect.emitting = true;
eyesTween.Kill();
eyesTween = Eyes.transform.DOLocalMoveY(-0.66f, 0.15f).OnComplete(delegate { Eyes.SetActive(false); });
innerCircleRenderer.color = lastLeftRightState ? colorR : colorL;
splitTouchSnapEffect.colorGradient = lastLeftRightState ? gradientR : gradientL;
}
if (trailEnableTime <= 0)
{
trailEnableTime = 0;
splitTouchSnapEffect.emitting = false;
}
else
{
trailEnableTime -= Time.deltaTime;
}
}
else if (splitTouchSnapEffect != null && splitTouchSnapEffect.emitting)
{
ClearTrail();
}
gameObject.transform.position = pos;
if (vel.magnitude > 0.05f)
{
vel -= flickCoeff * Time.deltaTime * vel;
flickDeltaPos += vel * Time.deltaTime;
DSGuy.transform.position = flickStart + flickDeltaPos;
}
else
{
vel = Vector3.zero;
flickDeltaPos = Vector3.zero;
DSGuy.transform.position = pos;
}
if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress))
{
Open();
}
else if (PlayerInput.GetIsAction(Minigame.InputAction_BasicRelease))
{
Close();
}
else if (PlayerInput.GetIsAction(Minigame.InputAction_FlickRelease))
{
Flick(pos, deltaPos * flickInitMul);
ClearTrail();
}
if ((!PlayerInput.PlayerHasControl()) && isOpen)
{
Close();
ClearTrail();
if (splitTouchSnapEffect != null)
{
splitTouchSnapEffect.emitting = false;
}
}
}
}
public void LockCursor(bool toggle)
{
PlayerInput.GetInputController(1).TogglePointerLock(toggle);
ClearTrail();
}
public void ClearTrail()
{
trailEnableTime = 0;
if (splitTouchSnapEffect != null)
{
splitTouchSnapEffect.Clear();
}
}
public void SetCursorColors(Color main, Color left, Color right)
{
if (innerCircleRenderer == null) innerCircleRenderer = InnerCircle.GetComponent<SpriteRenderer>();
colorMain = main;
colorL = left;
colorR = right;
if (PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch && (GameManager.instance?.GameHasSplitColours ?? false))
{
innerCircleRenderer.color = lastLeftRightState ? colorR : colorL;
gradientL = new Gradient()
{
colorKeys = new GradientColorKey[]
{
new GradientColorKey(colorL, 0),
new GradientColorKey(colorL, 1)
},
alphaKeys = cursorAlphaKeys
};
gradientR = new Gradient()
{
colorKeys = new GradientColorKey[]
{
new GradientColorKey(colorR, 0),
new GradientColorKey(colorR, 1)
},
alphaKeys = cursorAlphaKeys
};
}
else
{
innerCircleRenderer.color = colorMain;
}
}
}
}

View file

@ -6,6 +6,7 @@ using UnityEngine;
using Starpelly;
using Jukebox;
using HeavenStudio.Util;
using System.Data.Common;
namespace HeavenStudio
{
@ -46,6 +47,7 @@ namespace HeavenStudio
private double time;
double dspTime;
double absTime, absTimeAdjust;
double dspSizeSeconds;
double dspMargin = 128 / 44100.0;
// the dspTime we started at
@ -133,7 +135,8 @@ namespace HeavenStudio
{
musicSource.priority = 0;
AudioConfiguration config = AudioSettings.GetConfiguration();
dspMargin = 2 * (config.dspBufferSize / (double)config.sampleRate);
dspSizeSeconds = config.dspBufferSize / (double)config.sampleRate;
dspMargin = 2 * dspSizeSeconds;
addedPitchChanges.Clear();
}
@ -148,7 +151,7 @@ namespace HeavenStudio
time = startPos;
firstBeatOffset = offset;
SeekMusicToTime(startPos);
SeekMusicToTime(startPos, offset);
songPosBeat = GetBeatFromSongPos(time);
@ -162,7 +165,9 @@ namespace HeavenStudio
if (!isPaused)
{
AudioConfiguration config = AudioSettings.GetConfiguration();
dspMargin = 2 * (config.dspBufferSize / (double)config.sampleRate);
dspSizeSeconds = config.dspBufferSize / (double)config.sampleRate;
Debug.Log($"dsp size: {dspSizeSeconds}");
dspMargin = 2 * dspSizeSeconds;
addedPitchChanges.Clear();
addedPitchChanges.Add(new AddedPitchChange { time = 0, pitch = SongPitch });
}
@ -171,34 +176,37 @@ namespace HeavenStudio
double offset = chart.data.offset;
double dspTime = AudioSettings.dspTime;
dspStart = dspTime;
startPos = GetSongPosFromBeat(beat);
firstBeatOffset = offset;
time = startPos;
if (musicSource.clip != null && startPos < musicSource.clip.length - offset)
{
SeekMusicToTime(startPos);
SeekMusicToTime(startPos, offset);
double musicStartDelay = -offset - startPos;
if (musicStartDelay > 0)
{
musicScheduledTime = dspTime + musicStartDelay / SongPitch;
musicScheduledPitch = SongPitch;
dspStart = dspTime;
}
else
{
musicScheduledTime = dspTime;
musicScheduledPitch = SongPitch;
musicScheduledTime = dspTime + dspMargin;
dspStart = dspTime + dspMargin;
}
musicScheduledPitch = SongPitch;
musicSource.PlayScheduled(musicScheduledTime);
}
if (musicSource.clip == null)
{
dspStart = dspTime;
}
songPosBeat = GetBeatFromSongPos(time);
startBeat = songPosBeat;
absTimeAdjust = 0;
startTime = DateTime.Now;
absTimeAdjust = 0;
isPlaying = true;
isPaused = false;
@ -266,9 +274,8 @@ namespace HeavenStudio
StopOnlyAudio();
}
void SeekMusicToTime(double fStartPos)
void SeekMusicToTime(double fStartPos, double offset)
{
double offset = GameManager.instance.Beatmap.data.offset;
if (musicSource.clip != null && fStartPos < musicSource.clip.length - offset)
{
// https://www.desmos.com/calculator/81ywfok6xk

View file

@ -16,24 +16,27 @@ namespace HeavenStudio.DiscordRPC
private long lastStartTime;
private bool quitting;
private void Awake()
{
// instance = this;
}
private void Start()
{
DontDestroyOnLoad(this.gameObject);
instance = this;
}
private void OnApplicationQuit()
{
Disconnect();
}
// private void OnApplicationQuit()
// {
// quitting = true;
// }
public void Connect()
{
discord = new Discord.Discord(DiscordRPC.clientID, (System.UInt64)Discord.CreateFlags.NoRequireDiscord);
quitting = false;
}
public void Disconnect()
@ -41,6 +44,7 @@ namespace HeavenStudio.DiscordRPC
if (discord != null)
{
discord.Dispose();
quitting = true;
}
}
@ -101,7 +105,7 @@ namespace HeavenStudio.DiscordRPC
void Update()
{
if (discord != null)
if ((!quitting) && discord != null)
{
discord.RunCallbacks();
}

View file

@ -4,7 +4,7 @@ MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
executionOrder: -48
icon: {instanceID: 0}
userData:
assetBundleName:

View file

@ -10,6 +10,7 @@ using Jukebox;
using HeavenStudio.Util;
using HeavenStudio.Games;
using HeavenStudio.Common;
using Cysharp.Threading.Tasks;
namespace HeavenStudio
{
@ -51,6 +52,16 @@ namespace HeavenStudio
[NonSerialized] public RiqEntity currentSection, nextSection;
public double sectionProgress { get; private set; }
public bool GameHasSplitColours
{
get
{
var inf = GetGameInfo(currentGame);
if (inf == null) return false;
return inf.splitColorL != null && inf.splitColorR != null;
}
}
bool AudioLoadDone;
bool ChartLoadError;
@ -176,6 +187,7 @@ namespace HeavenStudio
if (playOnStart)
{
StartCoroutine(WaitReadyAndPlayCo(startBeat));
CircleCursor.LockCursor(true);
}
}
@ -365,8 +377,7 @@ namespace HeavenStudio
if (inf != null && inf.usesAssetBundle && !inf.AssetsLoaded)
{
Debug.Log($"ASYNC loading assetbundles for game {gameName}");
StartCoroutine(inf.LoadCommonAssetBundleAsync());
StartCoroutine(inf.LoadLocalizedAssetBundleAsync());
inf.LoadAssetsAsync().Forget();
}
currentPreSwitch++;
}
@ -391,8 +402,7 @@ namespace HeavenStudio
if (inf != null && inf.usesAssetBundle && !inf.AssetsLoaded)
{
Debug.Log($"ASYNC loading assetbundles for game {gameName}");
StartCoroutine(inf.LoadCommonAssetBundleAsync());
StartCoroutine(inf.LoadLocalizedAssetBundleAsync());
inf.LoadAssetsAsync().Forget();
}
currentPreEvent++;
}
@ -620,6 +630,7 @@ namespace HeavenStudio
miniGame.OnPlay(beat);
}
Application.backgroundLoadingPriority = ThreadPriority.Low;
Conductor.instance.Play(beat);
}
@ -663,6 +674,10 @@ namespace HeavenStudio
{
Play(0, restartDelay);
}
else
{
Application.backgroundLoadingPriority = ThreadPriority.Normal;
}
// when rating screen gets added playOnStart will instead move to that scene
}
@ -946,7 +961,7 @@ namespace HeavenStudio
{
var gameInfo = GetGameInfo(game);
//load the games' sound sequences
// TODO: this blocks the main thread, and sound sequences sould be stored in a ScriptableObject
// TODO: sound sequences sould be stored in a ScriptableObject
if (gameInfo != null && gameInfo.LoadedSoundSequences == null)
gameInfo.LoadedSoundSequences = GetGame(game).GetComponent<Minigame>().SoundSequences;
}
@ -971,7 +986,9 @@ namespace HeavenStudio
if (gameInfo.usesAssetBundle)
{
//game is packed in an assetbundle, load from that instead
// this is fucked!! figure out a way to make this async
if (gameInfo.LoadedPrefab != null) return gameInfo.LoadedPrefab;
// StartCoroutine(gameInfo.LoadCommonAudioClipsAsync());
// StartCoroutine(gameInfo.LoadLocalizedAudioClipsAsync());
return gameInfo.GetCommonAssetBundle().LoadAsset<GameObject>(name);
}
name = gameInfo.LoadableName;
@ -985,20 +1002,20 @@ namespace HeavenStudio
return eventCaller.minigames.Find(c => c.name == name);
}
Color colMain;
public void SetCurrentGame(string game, bool useMinigameColor = true)
{
currentGame = game;
if (GetGameInfo(currentGame) != null)
{
CircleCursor.InnerCircle.GetComponent<SpriteRenderer>().color = Colors.Hex2RGB(GetGameInfo(currentGame).color);
if (useMinigameColor) HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(Colors.Hex2RGB(GetGameInfo(currentGame).color), true);
//else HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(HeavenStudio.GameCamera.currentColor, false);
colMain = Colors.Hex2RGB(GetGameInfo(currentGame).color);
CircleCursor.SetCursorColors(colMain, Colors.Hex2RGB(GetGameInfo(currentGame).splitColorL), Colors.Hex2RGB(GetGameInfo(currentGame).splitColorR));
if (useMinigameColor) HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(colMain, true);
else HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(Color.black, false);
}
else
{
CircleCursor.InnerCircle.GetComponent<SpriteRenderer>().color = Color.white;
//HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(HeavenStudio.GameCamera.currentColor, false);
CircleCursor.SetCursorColors(Color.white, Color.white, Color.white);
HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(Color.black, false);
}
}

View file

@ -3,6 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
namespace HeavenStudio.Games.Loaders
{
@ -382,7 +383,18 @@ namespace HeavenStudio.Games
// Update is called once per frame
void Update()
{
if(PlayerInput.Pressed() && !IsExpectingInputNow())
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !GameManager.instance.autoplay)
{
if (PlayerInput.GetIsAction(InputAction_BasicPress))
{
Baxter.DoScaledAnimationAsync(GetDistanceStringAtBeat(Conductor.instance.songPositionInBeatsAsDouble, false, true) + "Ready", 0.5f);
}
if (PlayerInput.GetIsAction(InputAction_BasicRelease))
{
Baxter.DoScaledAnimationAsync("Idle", 0.5f);
}
}
if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress))
{
Baxter.DoScaledAnimationAsync("Hit", 0.5f);
SoundByte.PlayOneShotGame("airRally/swing");
@ -1234,7 +1246,10 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat, delegate
{
string distanceString = GetDistanceStringAtBeat(beat);
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch || GameManager.instance.autoplay)
{
Baxter.DoScaledAnimationAsync((distanceString == "Close") ? "CloseReady" : "FarReady", 0.5f);
}
SoundByte.PlayOneShotGame("airRally/hitForth_" + distanceString);
}),
new BeatAction.Action(beat + 1, delegate
@ -1243,7 +1258,7 @@ namespace HeavenStudio.Games
})
});
ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, RallyOnHit, RallyOnMiss, RallyEmpty);
ScheduleInput(beat, 1f, InputAction_FlickPress, RallyOnHit, RallyOnMiss, RallyEmpty);
}
private bool IsBaBumBeat(double beat)
@ -1350,15 +1365,18 @@ namespace HeavenStudio.Games
ServeObject(beat + 2f, beat + 4f, true);
}),
new BeatAction.Action(beat + 2f, delegate
{
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch || GameManager.instance.autoplay)
{
Baxter.DoScaledAnimationAsync(GetDistanceStringAtBeat(beat + 2f, false, true) + "Ready", 0.5f);
}
}),
new BeatAction.Action(beat + 3f, delegate { Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); }),
new BeatAction.Action(beat + 3.5f, delegate { if(!count || isBaBumBeat) Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); }),
new BeatAction.Action(beat + 4f, delegate { Forthington.DoScaledAnimationAsync("Ready", 0.5f); }),
});
ScheduleInput(beat, 4f, InputType.STANDARD_DOWN, LongShotOnHit, RallyOnMiss, RallyEmpty);
ScheduleInput(beat, 4f, InputAction_FlickPress, LongShotOnHit, RallyOnMiss, RallyEmpty);
}

View file

@ -1,6 +1,7 @@
using DG.Tweening;
using NaughtyBezierCurves;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
using System;
using System.Collections.Generic;
using UnityEngine;
@ -10,8 +11,9 @@ namespace HeavenStudio.Games.Loaders
using static Minigames;
public static class CtrBearLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("blueBear", "Blue Bear", "b4e6f6", false, false, new List<GameAction>()
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("blueBear", "Blue Bear", "b4e6f6", "e7e7e7", "bf9d34", false, false, new List<GameAction>()
{
new GameAction("donut", "Donut")
{
@ -110,6 +112,61 @@ namespace HeavenStudio.Games
public static BlueBear instance;
const int IALeft = 0;
const int IARight = 1;
protected static bool IA_PadLeft(out double dt)
{
return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt);
}
protected static bool IA_BatonLeft(out double dt)
{
return PlayerInput.GetBatonDown(InputController.ActionsBaton.West, out dt);
}
protected static bool IA_TouchLeft(out double dt)
{
bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt);
bool simul = false;
// if (!want)
// {
// simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
// && instance.IsExpectingInputNow(InputAction_Left.inputLockCategory)
// && instance.IsExpectingInputNow(InputAction_Right.inputLockCategory);
// }
return want || simul;
}
protected static bool IA_PadRight(out double dt)
{
return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt);
}
protected static bool IA_BatonRight(out double dt)
{
return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt);
}
protected static bool IA_TouchRight(out double dt)
{
bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt);
bool simul = false;
// if (!want)
// {
// simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
// && instance.IsExpectingInputNow(InputAction_Right.inputLockCategory)
// && instance.IsExpectingInputNow(InputAction_Left.inputLockCategory);
// }
return want || simul;
}
public static PlayerInput.InputAction InputAction_Left =
new("CtrBearLeft", new int[] { IALeft, IALeft, IALeft },
IA_PadLeft, IA_TouchLeft, IA_BatonLeft);
public static PlayerInput.InputAction InputAction_Right =
new("CtrBearRight", new int[] { IARight, IARight, IARight },
IA_PadRight, IA_TouchRight, IA_BatonRight);
void OnDestroy()
{
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return;
@ -132,16 +189,16 @@ namespace HeavenStudio.Games
{
headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0);
if (PlayerInput.GetAnyDirectionDown() && !IsExpectingInputNow(InputType.DIRECTION_DOWN))
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
{
Bite(true);
}
else if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
else if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory))
{
Bite(false);
}
var cond = Conductor.instance;
Conductor cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
{

View file

@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
private void Start()
{
flyBeats = isCake ? 3f : 2f;
game.ScheduleInput(startBeat, flyBeats, isCake ? InputType.DIRECTION_DOWN : InputType.STANDARD_DOWN, Just, Out, Out);
game.ScheduleInput(startBeat, flyBeats, isCake ? BlueBear.InputAction_Left : BlueBear.InputAction_Right, Just, Out, Out);
}
private void Update()
@ -45,7 +45,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
if (flyPos > 1f)
{
GameObject.Destroy(gameObject);
Destroy(gameObject);
return;
}
@ -76,7 +76,8 @@ namespace HeavenStudio.Games.Scripts_BlueBear
private void Just(PlayerActionEvent caller, float state)
{
if (state >= 1f || state <= -1f) { //todo: proper near miss feedback
if (state >= 1f || state <= -1f)
{ //todo: proper near miss feedback
if (isCake)
{
game.headAndBodyAnim.Play("BiteL", 0, 0);

View file

@ -130,7 +130,7 @@ namespace HeavenStudio.Games
{
SingleBop();
}
if(PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
if (PlayerInput.GetIsAction(InputAction_BasicPressing) && !IsExpectingInputNow(InputAction_BasicPress.inputLockCategory))
{
if (executives[executiveCount - 1].spinning)
{
@ -214,7 +214,7 @@ namespace HeavenStudio.Games
}),
new BeatAction.Action(beat + 2.5f, delegate { assistantCanBop = true; })
});
ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustAssistant, MissAssistant, Empty);
ScheduleInput(beat, 2f, InputAction_BasicPress, JustAssistant, MissAssistant, Empty);
}
public void Stop(double beat, float length)
@ -255,7 +255,7 @@ namespace HeavenStudio.Games
}
stops.Add(new BeatAction.Action(beat + length * executiveCount + 0.5f, delegate { executivesCanBop = true; }));
BeatAction.New(instance, stops);
ScheduleInput(beat, length * (executiveCount - 1), InputType.STANDARD_DOWN, Just, Miss, Empty);
ScheduleInput(beat, length * (executiveCount - 1), InputAction_BasicPress, Just, Miss, Empty);
}
public void Prepare()

View file

@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
hitBeat = windupBeat + createLength;
sinkBeat = hitBeat + (createLength * 2f);
game.ScheduleInput(windupBeat, createLength, InputType.STANDARD_DOWN, Just, Miss, Out);
game.ScheduleInput(windupBeat, createLength, BuiltToScaleDS.InputAction_FlickPress, Just, Miss, Out);
}
private void Update()
@ -39,7 +39,8 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
double currentBeat = Conductor.instance.songPositionInBeatsAsDouble;
var shooterState = game.shooterAnim.GetCurrentAnimatorStateInfo(0);
if (currentBeat > windupBeat && currentBeat < hitBeat
if ((PlayerInput.CurrentControlStyle != InputSystem.InputController.ControlStyles.Touch || !PlayerInput.PlayerHasControl())
&& currentBeat > windupBeat && currentBeat < hitBeat
&& !shooterState.IsName("Windup")
&& !game.lastShotOut)
{
@ -52,9 +53,6 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
private void Just(PlayerActionEvent caller, float state)
{
var shooterState = game.shooterAnim.GetCurrentAnimatorStateInfo(0);
if (!shooterState.IsName("Windup")) return;
// near miss
if (state >= 1f || state <= -1f) {
NearMiss();

View file

@ -258,6 +258,7 @@ namespace HeavenStudio.Games
List<RiqEntity> spawnedBlockEvents = new List<RiqEntity>();
void Update()
{
shootingThisFrame = false;
if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
return;
@ -283,21 +284,13 @@ namespace HeavenStudio.Games
HandleLights();
}
currentBeltOffset = (currentBeltOffset + Time.deltaTime * -beltSpeed) % 1f;
beltMaterial.mainTextureOffset = new Vector2(0f, currentBeltOffset);
environmentRenderer.materials = environmentMaterials;
elevatorRenderer.materials = elevatorMaterials;
}
void LateUpdate()
{
var shooterState = shooterAnim.GetCurrentAnimatorStateInfo(0);
bool canShoot = (!shooterState.IsName("Shoot") || shooterAnim.IsAnimationNotPlaying()) && !shootingThisFrame;
if (canShoot && lastShotOut)
lastShotOut = false;
if (canShoot && !lastShotOut && PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
if (canShoot && !lastShotOut && PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress.inputLockCategory))
{
lastShotOut = true;
shootingThisFrame = true;
@ -306,6 +299,24 @@ namespace HeavenStudio.Games
SoundByte.PlayOneShotGame("builtToScaleDS/Boing");
}
currentBeltOffset = (currentBeltOffset + Time.deltaTime * -beltSpeed) % 1f;
beltMaterial.mainTextureOffset = new Vector2(0f, currentBeltOffset);
environmentRenderer.materials = environmentMaterials;
elevatorRenderer.materials = elevatorMaterials;
if (PlayerInput.PlayerHasControl() && PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Touch)
{
if (PlayerInput.GetIsAction(InputAction_BasicPress))
{
shooterAnim.Play("Windup", 0, 0);
}
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !shootingThisFrame)
{
shooterAnim.Play("WindDown", 0, 23 / 28f);
}
}
else
{
if (!shootingThisFrame)
{
if (blocksHolder.childCount == 0 && shooterState.IsName("Windup") && shooterAnim.IsAnimationNotPlaying())
@ -313,8 +324,11 @@ namespace HeavenStudio.Games
shooterAnim.Play("WindDown", 0, 0);
}
}
}
}
shootingThisFrame = false;
void LateUpdate()
{
}
public void Lights(double beat, float length, bool autoLights, bool shouldLights)

View file

@ -3,6 +3,7 @@ using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.InputSystem;
namespace HeavenStudio.Games.Loaders
{
@ -12,7 +13,7 @@ namespace HeavenStudio.Games.Loaders
// minigame menu items
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("catchyTune", "Catchy Tune", "f2f2f2", false, false, new List<GameAction>()
return new Minigame("catchyTune", "Catchy Tune", "f2f2f2", "ff376c", "f2f2f2", false, false, new List<GameAction>()
{
new GameAction("orange", "Orange")
{
@ -125,6 +126,61 @@ namespace HeavenStudio.Games
public float endSmile;
}
const int IALeft = 0;
const int IARight = 1;
protected static bool IA_PadLeft(out double dt)
{
return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt);
}
protected static bool IA_BatonLeft(out double dt)
{
return PlayerInput.GetBatonDown(InputController.ActionsBaton.West, out dt);
}
protected static bool IA_TouchLeft(out double dt)
{
bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt);
bool simul = false;
if (!want)
{
simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt)
&& instance.IsExpectingInputNow(InputAction_Left)
&& instance.IsExpectingInputNow(InputAction_Right);
}
return want || simul;
}
protected static bool IA_PadRight(out double dt)
{
return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt);
}
protected static bool IA_BatonRight(out double dt)
{
return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt);
}
protected static bool IA_TouchRight(out double dt)
{
bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt);
bool simul = false;
if (!want)
{
simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt)
&& instance.IsExpectingInputNow(InputAction_Left)
&& instance.IsExpectingInputNow(InputAction_Right);
}
return want || simul;
}
public static PlayerInput.InputAction InputAction_Left =
new("CtrStepLeft", new int[] { IALeft, IALeft, IALeft },
IA_PadLeft, IA_TouchLeft, IA_BatonLeft);
public static PlayerInput.InputAction InputAction_Right =
new("CtrStepRight", new int[] { IARight, IARight, IARight },
IA_PadRight, IA_TouchRight, IA_BatonRight);
private void Awake()
{
instance = this;
@ -193,19 +249,16 @@ namespace HeavenStudio.Games
}
}
if (!IsExpectingInputNow())
{
if (PlayerInput.GetAnyDirectionDown())
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
{
catchWhiff(false);
}
if (PlayerInput.Pressed())
if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory))
{
catchWhiff(true);
}
}
}
}
public void DropFruit(double beat, int side, bool smile, bool isPineapple, float endSmile)
{

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