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Merge pull request #169 from KrispyDotlessI/master
Coin Toss - Improvement
This commit is contained in:
commit
8df4a11666
26 changed files with 1556 additions and 277 deletions
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|
@ -16,10 +16,11 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("toss", "Toss Coin")
|
||||
{
|
||||
function = delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"]); },
|
||||
function = delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], eventCaller.currentEntity["toggle"]); },
|
||||
defaultLength = 7,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", CoinToss.CoinVariation.Default, "Variation", "Special Coin Variations"),
|
||||
new Param("toggle", false, "Audience Reaction", "Enable Audience Reaction"),
|
||||
}
|
||||
},
|
||||
|
@ -130,6 +131,12 @@ namespace HeavenStudio.Games
|
|||
|
||||
public PlayerActionEvent coin;
|
||||
|
||||
public enum CoinVariation
|
||||
{
|
||||
Default,
|
||||
Cowbell,
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
|
@ -148,7 +155,7 @@ namespace HeavenStudio.Games
|
|||
//nothing
|
||||
}
|
||||
|
||||
public void TossCoin(float beat, bool audienceReacting)
|
||||
public void TossCoin(float beat, int type, bool audienceReacting)
|
||||
{
|
||||
if (coin != null) return;
|
||||
|
||||
|
@ -158,6 +165,24 @@ namespace HeavenStudio.Games
|
|||
//Game state says the hand is throwing the coin
|
||||
isThrowing = true;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case (int) CoinToss.CoinVariation.Cowbell:
|
||||
//this was intentional. it was to avoid the throw and cowbells to go offbeat.
|
||||
Jukebox.PlayOneShotGame("coinToss/cowbell1");
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("coinToss/cowbell2", beat + 1f, offset: 0.01f),
|
||||
new MultiSound.Sound("coinToss/cowbell1", beat + 2f, offset: 0.01f),
|
||||
new MultiSound.Sound("coinToss/cowbell2", beat + 3f, offset: 0.01f),
|
||||
new MultiSound.Sound("coinToss/cowbell1", beat + 4f, offset: 0.01f),
|
||||
new MultiSound.Sound("coinToss/cowbell2", beat + 5f, offset: 0.01f),
|
||||
new MultiSound.Sound("coinToss/cowbell1", beat + 6f, offset: 0.01f),
|
||||
});
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
this.audienceReacting = audienceReacting;
|
||||
|
||||
coin = ScheduleInput(beat, 6f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
|
||||
|
|
25
Assets/Scripts/Games/MarchingOrders/Cadet.cs
Normal file
25
Assets/Scripts/Games/MarchingOrders/Cadet.cs
Normal file
|
@ -0,0 +1,25 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_MarchingOrders
|
||||
{
|
||||
public class Cadet : PlayerActionObject
|
||||
{
|
||||
public bool isSparkler;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/MarchingOrders/Cadet.cs.meta
Normal file
11
Assets/Scripts/Games/MarchingOrders/Cadet.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4579598a91810594cbcd80bff4a2a033
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MonoImporter:
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userData:
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assetBundleVariant:
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|
@ -82,6 +82,7 @@ namespace HeavenStudio.Games
|
|||
//code is just copied from other minigame code, i will polish them later
|
||||
[Header("References")]
|
||||
public Animator Sarge;
|
||||
public Animator Steam;
|
||||
public Animator Cadet1;
|
||||
public Animator Cadet2;
|
||||
public Animator Cadet3;
|
||||
|
@ -97,7 +98,8 @@ namespace HeavenStudio.Games
|
|||
public GameEvent noBop = new GameEvent();
|
||||
public GameEvent marching = new GameEvent();
|
||||
|
||||
private int marchCount;
|
||||
private int marchOtherCount;
|
||||
private int marchPlayerCount;
|
||||
private int turnLength;
|
||||
|
||||
public static MarchingOrders instance;
|
||||
|
@ -139,13 +141,13 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (cond.songPositionInBeats >= marching.startBeat && cond.songPositionInBeats < marching.startBeat + marching.length)
|
||||
{
|
||||
marchCount += 1;
|
||||
var marchAnim = (marchCount % 2 != 0 ? "MarchR" : "MarchL");
|
||||
marchOtherCount += 1;
|
||||
var marchOtherAnim = (marchOtherCount % 2 != 0 ? "MarchR" : "MarchL");
|
||||
|
||||
Jukebox.PlayOneShotGame("marchingOrders/step1");
|
||||
Cadet1.DoScaledAnimationAsync(marchAnim, 0.5f);
|
||||
Cadet2.DoScaledAnimationAsync(marchAnim, 0.5f);
|
||||
Cadet3.DoScaledAnimationAsync(marchAnim, 0.5f);
|
||||
Cadet1.DoScaledAnimationAsync(marchOtherAnim, 0.5f);
|
||||
Cadet2.DoScaledAnimationAsync(marchOtherAnim, 0.5f);
|
||||
Cadet3.DoScaledAnimationAsync(marchOtherAnim, 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -153,6 +155,13 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
Jukebox.PlayOneShot("miss");
|
||||
Sarge.DoScaledAnimationAsync("Anger", 0.5f);
|
||||
Steam.DoScaledAnimationAsync("Steam", 0.5f);
|
||||
|
||||
marchPlayerCount += 1;
|
||||
var marchPlayerAnim = (marchPlayerCount % 2 != 0 ? "MarchR" : "MarchL");
|
||||
|
||||
Jukebox.PlayOneShotGame("marchingOrders/step1");
|
||||
CadetPlayer.DoScaledAnimationAsync(marchPlayerAnim, 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -184,7 +193,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void SargeMarch(float beat)
|
||||
{
|
||||
marchCount = 0;
|
||||
marchOtherCount = 0;
|
||||
marchPlayerCount = 0;
|
||||
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("marchingOrders/march1", beat),
|
||||
|
@ -234,6 +244,7 @@ namespace HeavenStudio.Games
|
|||
switch (type)
|
||||
{
|
||||
case (int) MarchingOrders.DirectionFaceTurn.Left:
|
||||
//ScheduleInput(beat, turnLength + 2f, InputType.DIRECTION_RIGHT_DOWN, LeftSuccess, LeftMiss, LeftEmpty);
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("marchingOrders/leftFaceTurn1", beat),
|
||||
new MultiSound.Sound("marchingOrders/leftFaceTurn2", beat + 0.5f),
|
||||
|
|
Binary file not shown.
|
@ -1,9 +1,9 @@
|
|||
ManifestFileVersion: 0
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CRC: 2049244877
|
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CRC: 3145129048
|
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Hashes:
|
||||
AssetFileHash:
|
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serializedVersion: 2
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Hash: 1e93b5f219a06063ba1cdb3ac24c80fe
|
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Hash: accf70966bae19a4dbcad02679a20b19
|
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TypeTreeHash:
|
||||
serializedVersion: 2
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Hash: 1341d321cd8444a4f78a51a8a0c6daff
|
||||
|
@ -40,13 +40,10 @@ Assets:
|
|||
- Assets/Resources/Sprites/Games/CoinToss/Animations/Catch_success.anim
|
||||
- Assets/Resources/Sfx/games/coinToss/women_you.wav
|
||||
- Assets/Resources/Sprites/Games/CoinToss/Animations/Throw.anim
|
||||
- Assets/Resources/Sfx/games/coinToss/miss.wav
|
||||
- Assets/Resources/Sprites/Games/CoinToss/Animations/Idle.anim
|
||||
- Assets/Resources/Games/coinToss.prefab
|
||||
- Assets/Resources/Sfx/games/coinToss/applause.ogg
|
||||
- Assets/Resources/Sfx/games/coinToss/throw.wav
|
||||
- Assets/Resources/Sprites/Games/CoinToss/Animations/Pickup.anim
|
||||
- Assets/Resources/Sfx/games/coinToss/disappointed.ogg
|
||||
- Assets/Resources/Sfx/games/coinToss/catch.wav
|
||||
- Assets/Resources/Sprites/Games/CoinToss/Animations/Catch_empty.anim
|
||||
- Assets/Resources/Sprites/Games/CoinToss/sprsh_cointoss.png
|
||||
|
|
Loading…
Reference in a new issue