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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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let play mode start if no song file is loaded
fix issue with loading large audio files
This commit is contained in:
parent
757e1c2c5e
commit
8df235a85b
3 changed files with 21 additions and 3 deletions
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@ -46,6 +46,9 @@ namespace HeavenStudio
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[NonSerialized] public RiqEntity currentSection, nextSection;
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[NonSerialized] public RiqEntity currentSection, nextSection;
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public double sectionProgress { get; private set; }
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public double sectionProgress { get; private set; }
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bool AudioLoadDone;
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bool ChartLoadError;
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public event Action<double> onBeatChanged;
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public event Action<double> onBeatChanged;
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public event Action<RiqEntity> onSectionChange;
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public event Action<RiqEntity> onSectionChange;
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@ -104,6 +107,8 @@ namespace HeavenStudio
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public void Init(bool preLoaded = false)
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public void Init(bool preLoaded = false)
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{
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{
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AudioLoadDone = false;
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ChartLoadError = false;
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currentPreEvent= 0;
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currentPreEvent= 0;
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currentPreSwitch = 0;
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currentPreSwitch = 0;
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currentPreSequence = 0;
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currentPreSequence = 0;
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@ -141,6 +146,7 @@ namespace HeavenStudio
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}
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}
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else
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else
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{
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{
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RiqFileHandler.ClearCache();
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NewRemix();
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NewRemix();
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}
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}
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@ -163,7 +169,8 @@ namespace HeavenStudio
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}
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}
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public void NewRemix()
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public void NewRemix()
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{
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{
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AudioLoadDone = false;
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Beatmap = new("1", "HeavenStudio");
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Beatmap = new("1", "HeavenStudio");
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Beatmap.data.properties = Minigames.propertiesModel;
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Beatmap.data.properties = Minigames.propertiesModel;
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Beatmap.AddNewTempoChange(0, 120f);
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Beatmap.AddNewTempoChange(0, 120f);
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@ -171,10 +178,12 @@ namespace HeavenStudio
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Beatmap.data.offset = 0f;
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Beatmap.data.offset = 0f;
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Conductor.instance.musicSource.clip = null;
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Conductor.instance.musicSource.clip = null;
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RiqFileHandler.WriteRiq(Beatmap);
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RiqFileHandler.WriteRiq(Beatmap);
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AudioLoadDone = true;
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}
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}
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public IEnumerator LoadMusic()
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public IEnumerator LoadMusic()
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{
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{
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ChartLoadError = false;
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IEnumerator load = RiqFileHandler.LoadSong();
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IEnumerator load = RiqFileHandler.LoadSong();
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while (true)
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while (true)
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{
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{
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@ -191,20 +200,27 @@ namespace HeavenStudio
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{
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{
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Debug.LogWarning("chart has no music: " + f.Message);
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Debug.LogWarning("chart has no music: " + f.Message);
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Conductor.instance.musicSource.clip = null;
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Conductor.instance.musicSource.clip = null;
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AudioLoadDone = true;
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yield break;
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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Debug.LogError($"Failed to load music: {e.Message}");
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Debug.LogError($"Failed to load music: {e.Message}");
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GlobalGameManager.ShowErrorMessage("Error Loading Music", e.Message + "\n\n" + e.StackTrace);
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GlobalGameManager.ShowErrorMessage("Error Loading Music", e.Message + "\n\n" + e.StackTrace);
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AudioLoadDone = true;
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ChartLoadError = true;
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yield break;
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yield break;
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}
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}
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yield return current;
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yield return current;
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}
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}
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Conductor.instance.musicSource.clip = RiqFileHandler.StreamedAudioClip;
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Conductor.instance.musicSource.clip = RiqFileHandler.StreamedAudioClip;
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AudioLoadDone = true;
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}
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}
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public void LoadRemix(bool editor = false)
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public void LoadRemix(bool editor = false)
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{
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{
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AudioLoadDone = false;
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ChartLoadError = false;
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try
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try
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{
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{
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Beatmap = RiqFileHandler.ReadRiq();
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Beatmap = RiqFileHandler.ReadRiq();
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@ -213,6 +229,7 @@ namespace HeavenStudio
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{
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{
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Debug.LogError($"Failed to load remix: {e.Message}");
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Debug.LogError($"Failed to load remix: {e.Message}");
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GlobalGameManager.ShowErrorMessage("Error Loading RIQ", e.Message + "\n\n" + e.StackTrace);
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GlobalGameManager.ShowErrorMessage("Error Loading RIQ", e.Message + "\n\n" + e.StackTrace);
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ChartLoadError = true;
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return;
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return;
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}
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}
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if (!editor)
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if (!editor)
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@ -559,7 +576,7 @@ namespace HeavenStudio
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// wait for first game to be loaded
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// wait for first game to be loaded
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yield return new WaitUntil(() => Beatmap != null && Beatmap.Entities.Count > 0);
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yield return new WaitUntil(() => Beatmap != null && Beatmap.Entities.Count > 0);
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//wait for audio clip to be loaded
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//wait for audio clip to be loaded
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yield return new WaitUntil(() => Conductor.instance.musicSource.clip != null);
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yield return new WaitUntil(() => AudioLoadDone || (ChartLoadError && !GlobalGameManager.IsShowingDialog));
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SkillStarManager.instance.KillStar();
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SkillStarManager.instance.KillStar();
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TimingAccuracyDisplay.instance.StopStarFlash();
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TimingAccuracyDisplay.instance.StopStarFlash();
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@ -42,6 +42,7 @@ namespace HeavenStudio.Common
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void Pause()
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void Pause()
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{
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{
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if (GlobalGameManager.IsShowingDialog) return;
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if (!Conductor.instance.isPlaying) return;
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if (!Conductor.instance.isPlaying) return;
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Conductor.instance.Pause();
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Conductor.instance.Pause();
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pauseBeat = Conductor.instance.songPositionInBeatsAsDouble;
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pauseBeat = Conductor.instance.songPositionInBeatsAsDouble;
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@ -7,7 +7,7 @@
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"dependencies": {
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"dependencies": {
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"com.unity.nuget.newtonsoft-json": "3.2.1"
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"com.unity.nuget.newtonsoft-json": "3.2.1"
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},
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},
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"hash": "769b4fe2c85792b34defb00e051e823442b78564"
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"hash": "f1813255c1d322b6fe207de4361bbf288f9cda03"
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},
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},
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"com.unity.2d.sprite": {
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"com.unity.2d.sprite": {
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"version": "1.0.0",
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"version": "1.0.0",
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