From 8d2b4a5f6774bc3e9ba52e3981c6c6a2fa12b1ad Mon Sep 17 00:00:00 2001 From: saladplainzone Date: Mon, 27 Jun 2022 09:07:27 -0700 Subject: [PATCH] Space Dance - Sound Effects lets fucking sit down --- Assets/Resources/Games/spaceDance.prefab | 114 ++++- Assets/Resources/Sfx/games/spaceDance.meta | 8 + .../Sfx/games/spaceDance/dancerDown.wav.meta | 22 + .../Sfx/games/spaceDance/dancerLets.wav.meta | 22 + .../Sfx/games/spaceDance/dancerPa.wav.meta | 22 + .../Sfx/games/spaceDance/dancerPunch.wav.meta | 22 + .../Sfx/games/spaceDance/dancerRight.wav.meta | 22 + .../Sfx/games/spaceDance/dancerSit.wav.meta | 22 + .../Sfx/games/spaceDance/dancerTurn.wav.meta | 22 + .../Sfx/games/spaceDance/inputBad.wav.meta | 22 + .../Sfx/games/spaceDance/inputBad2.wav.meta | 22 + .../Sfx/games/spaceDance/inputGood.wav.meta | 22 + .../Sfx/games/spaceDance/otherDown.wav.meta | 22 + .../Sfx/games/spaceDance/otherLets.wav.meta | 22 + .../Sfx/games/spaceDance/otherPa.wav.meta | 22 + 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a/Assets/Resources/Sprites/Games/SpaceDance/spacedancers.png.meta +++ b/Assets/Resources/Sprites/Games/SpaceDance/spacedancers.png.meta @@ -468,7 +468,7 @@ TextureImporter: serializedVersion: 2 x: 493 y: 2810 - width: 440 + width: 402 height: 502 alignment: 0 pivot: {x: 0.5, y: 0.5} diff --git a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs index 42212d6b..2ad58958 100644 --- a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs +++ b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs @@ -30,6 +30,7 @@ namespace HeavenStudio.Games public Animator Dancer2; public Animator Dancer3; public Animator Gramps; + public Animator Hit; public GameObject Player; public static SpaceDance instance; @@ -54,9 +55,9 @@ namespace HeavenStudio.Games { ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, RightSuccess, RightMiss, RightEmpty); MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("spaceDance/turn1_sound", beat), - new MultiSound.Sound("spaceDance/turn1_dancers", beat), - new MultiSound.Sound("spaceDance/turn2_dancers", beat), + new MultiSound.Sound("spaceDance/voicelessTurn", beat), + new MultiSound.Sound("spaceDance/dancerTurn", beat), + new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f), }); BeatAction.New(Player, new List() @@ -76,11 +77,10 @@ namespace HeavenStudio.Games { ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, SitSuccess, SitMiss, SitEmpty); MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("spaceDance/sit1_sound", beat), - new MultiSound.Sound("spaceDance/sit1_dancers", beat), - new MultiSound.Sound("spaceDance/sit2_sound", beat + 0.5f), - new MultiSound.Sound("spaceDance/sit2_dancers", beat + 0.5f), - new MultiSound.Sound("spaceDance/sit3_dancers", beat + 1f), + new MultiSound.Sound("spaceDance/voicelessSit", beat), + new MultiSound.Sound("spaceDance/dancerLets", beat), + new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f), + new MultiSound.Sound("spaceDance/dancerDown", beat + 1f), }); BeatAction.New(Player, new List() @@ -100,13 +100,13 @@ namespace HeavenStudio.Games { ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, PunchSuccess, PunchMiss, PunchEmpty); MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("spaceDance/punch1_sound", beat), - new MultiSound.Sound("spaceDance/punch1_dancers", beat), - new MultiSound.Sound("spaceDance/punch1_sound", beat + 0.5f), - new MultiSound.Sound("spaceDance/punch1_dancers", beat + 0.5f), - new MultiSound.Sound("spaceDance/punch1_sound", beat + 1f), - new MultiSound.Sound("spaceDance/punch1_dancers", beat + 1f), - new MultiSound.Sound("spaceDance/punch2_dancers", beat + 1.5f), + new MultiSound.Sound("spaceDance/voicelessPunch", beat), + new MultiSound.Sound("spaceDance/dancerPa", beat), + new MultiSound.Sound("spaceDance/voicelessPunch", beat + 0.5f), + new MultiSound.Sound("spaceDance/dancerPa", beat + 0.5f), + new MultiSound.Sound("spaceDance/voicelessPunch", beat + 1f), + new MultiSound.Sound("spaceDance/dancerPa", beat + 1f), + new MultiSound.Sound("spaceDance/dancerPunch", beat + 1.5f), }); BeatAction.New(Player, new List() @@ -144,13 +144,15 @@ namespace HeavenStudio.Games public void RightSuccess(PlayerActionEvent caller, float state) { - Jukebox.PlayOneShotGame("spaceDance/right2_sound"); + Jukebox.PlayOneShotGame("spaceDance/inputGood"); DancerP.Play("TurnRightDo", -1, 0); } public void RightMiss(PlayerActionEvent caller) { - + Jukebox.PlayOneShotGame("spaceDance/inputBad2"); + DancerP.Play("Ouch", -1, 0); + Hit.Play("HitTurn", -1, 0); } public void RightEmpty(PlayerActionEvent caller) @@ -160,13 +162,15 @@ namespace HeavenStudio.Games public void SitSuccess(PlayerActionEvent caller, float state) { - Jukebox.PlayOneShotGame("spaceDance/sit3_sound"); + Jukebox.PlayOneShotGame("spaceDance/inputGood"); DancerP.Play("SitDownDo", -1, 0); } public void SitMiss(PlayerActionEvent caller) { - + Jukebox.PlayOneShotGame("spaceDance/inputBad2"); + DancerP.Play("Ouch", -1, 0); + Hit.Play("HitSit", -1, 0); } public void SitEmpty(PlayerActionEvent caller) @@ -176,13 +180,15 @@ namespace HeavenStudio.Games public void PunchSuccess(PlayerActionEvent caller, float state) { - Jukebox.PlayOneShotGame("spaceDance/punch2_sound"); + Jukebox.PlayOneShotGame("spaceDance/inputGood"); DancerP.Play("PunchDo", -1, 0); } public void PunchMiss(PlayerActionEvent caller) { - + Jukebox.PlayOneShotGame("spaceDance/inputBad2"); + DancerP.Play("Ouch", -1, 0); + Hit.Play("HitPunch", -1, 0); } public void PunchEmpty(PlayerActionEvent caller)