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Animator Dancer3; public Animator Gramps; + public Animator Hit; public GameObject Player; public static SpaceDance instance; @@ -54,9 +55,9 @@ namespace HeavenStudio.Games { ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, RightSuccess, RightMiss, RightEmpty); MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("spaceDance/turn1_sound", beat), - new MultiSound.Sound("spaceDance/turn1_dancers", beat), - new MultiSound.Sound("spaceDance/turn2_dancers", beat), + new MultiSound.Sound("spaceDance/voicelessTurn", beat), + new MultiSound.Sound("spaceDance/dancerTurn", beat), + new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f), }); BeatAction.New(Player, new List() @@ -76,11 +77,10 @@ namespace HeavenStudio.Games { ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, SitSuccess, SitMiss, SitEmpty); MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("spaceDance/sit1_sound", beat), - new MultiSound.Sound("spaceDance/sit1_dancers", beat), - new MultiSound.Sound("spaceDance/sit2_sound", beat + 0.5f), - new MultiSound.Sound("spaceDance/sit2_dancers", beat + 0.5f), - new MultiSound.Sound("spaceDance/sit3_dancers", beat + 1f), + new MultiSound.Sound("spaceDance/voicelessSit", beat), + new MultiSound.Sound("spaceDance/dancerLets", beat), + new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f), + new MultiSound.Sound("spaceDance/dancerDown", beat + 1f), }); BeatAction.New(Player, new List() @@ -100,13 +100,13 @@ namespace HeavenStudio.Games { ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, PunchSuccess, PunchMiss, PunchEmpty); MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("spaceDance/punch1_sound", beat), - new MultiSound.Sound("spaceDance/punch1_dancers", beat), - new MultiSound.Sound("spaceDance/punch1_sound", beat + 0.5f), - new MultiSound.Sound("spaceDance/punch1_dancers", beat + 0.5f), - new MultiSound.Sound("spaceDance/punch1_sound", beat + 1f), - new MultiSound.Sound("spaceDance/punch1_dancers", beat + 1f), - new MultiSound.Sound("spaceDance/punch2_dancers", beat + 1.5f), + new MultiSound.Sound("spaceDance/voicelessPunch", beat), + new MultiSound.Sound("spaceDance/dancerPa", beat), + new MultiSound.Sound("spaceDance/voicelessPunch", beat + 0.5f), + new MultiSound.Sound("spaceDance/dancerPa", beat + 0.5f), + new MultiSound.Sound("spaceDance/voicelessPunch", beat + 1f), + new MultiSound.Sound("spaceDance/dancerPa", beat + 1f), + new MultiSound.Sound("spaceDance/dancerPunch", beat + 1.5f), }); BeatAction.New(Player, new List() @@ -144,13 +144,15 @@ namespace HeavenStudio.Games public void RightSuccess(PlayerActionEvent caller, float state) { - Jukebox.PlayOneShotGame("spaceDance/right2_sound"); + Jukebox.PlayOneShotGame("spaceDance/inputGood"); DancerP.Play("TurnRightDo", -1, 0); } public void RightMiss(PlayerActionEvent caller) { - + Jukebox.PlayOneShotGame("spaceDance/inputBad2"); + DancerP.Play("Ouch", -1, 0); + Hit.Play("HitTurn", -1, 0); } public void RightEmpty(PlayerActionEvent caller) @@ -160,13 +162,15 @@ namespace HeavenStudio.Games public void SitSuccess(PlayerActionEvent caller, float state) { - Jukebox.PlayOneShotGame("spaceDance/sit3_sound"); + Jukebox.PlayOneShotGame("spaceDance/inputGood"); DancerP.Play("SitDownDo", -1, 0); } public void SitMiss(PlayerActionEvent caller) { - + Jukebox.PlayOneShotGame("spaceDance/inputBad2"); + DancerP.Play("Ouch", -1, 0); + Hit.Play("HitSit", -1, 0); } public void SitEmpty(PlayerActionEvent caller) @@ -176,13 +180,15 @@ namespace HeavenStudio.Games public void PunchSuccess(PlayerActionEvent caller, float state) { - Jukebox.PlayOneShotGame("spaceDance/punch2_sound"); + Jukebox.PlayOneShotGame("spaceDance/inputGood"); DancerP.Play("PunchDo", -1, 0); } public void PunchMiss(PlayerActionEvent caller) { - + Jukebox.PlayOneShotGame("spaceDance/inputBad2"); + DancerP.Play("Ouch", -1, 0); + Hit.Play("HitPunch", -1, 0); } public void PunchEmpty(PlayerActionEvent caller)