Editor: Music volume!

This commit is contained in:
Jenny Crowe 2022-03-19 05:46:38 -07:00
parent aea1c2516a
commit 8d0895b86d
9 changed files with 797 additions and 2 deletions

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View file

@ -1,5 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel;
using UnityEngine; using UnityEngine;
using Newtonsoft.Json; using Newtonsoft.Json;
@ -12,6 +13,11 @@ namespace HeavenStudio
public class Beatmap public class Beatmap
{ {
public float bpm; public float bpm;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Populate)]
[DefaultValue(100)]
public int musicVolume; // In percent (1-100)
public List<Entity> entities = new List<Entity>(); public List<Entity> entities = new List<Entity>();
public List<TempoChange> tempoChanges = new List<TempoChange>(); public List<TempoChange> tempoChanges = new List<TempoChange>();
public float firstBeatOffset; public float firstBeatOffset;

View file

@ -240,6 +240,11 @@ namespace HeavenStudio
secPerBeat = 60f / songBpm; secPerBeat = 60f / songBpm;
} }
public void SetVolume(int percent)
{
musicSource.volume = percent / 100f;
}
public float SongLengthInBeats() public float SongLengthInBeats()
{ {
if (!musicSource.clip) return 0; if (!musicSource.clip) return 0;

View file

@ -85,6 +85,7 @@ namespace HeavenStudio
eventCaller.GamesHolder = GamesHolder.transform; eventCaller.GamesHolder = GamesHolder.transform;
eventCaller.Init(); eventCaller.Init();
Conductor.instance.SetBpm(Beatmap.bpm); Conductor.instance.SetBpm(Beatmap.bpm);
Conductor.instance.SetVolume(Beatmap.musicVolume);
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset; Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
if (playOnStart) if (playOnStart)
@ -109,6 +110,7 @@ namespace HeavenStudio
{ {
Beatmap = new Beatmap(); Beatmap = new Beatmap();
Beatmap.bpm = 120f; Beatmap.bpm = 120f;
Beatmap.musicVolume = 100;
Beatmap.firstBeatOffset = 0f; Beatmap.firstBeatOffset = 0f;
Conductor.instance.musicSource.clip = null; Conductor.instance.musicSource.clip = null;
} }
@ -126,6 +128,7 @@ namespace HeavenStudio
NewRemix(); NewRemix();
} }
Conductor.instance.SetBpm(Beatmap.bpm); Conductor.instance.SetBpm(Beatmap.bpm);
Conductor.instance.SetVolume(Beatmap.musicVolume);
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset; Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
Stop(0); Stop(0);
SetCurrentEventToClosest(0); SetCurrentEventToClosest(0);
@ -219,6 +222,7 @@ namespace HeavenStudio
bool paused = Conductor.instance.isPaused; bool paused = Conductor.instance.isPaused;
Conductor.instance.SetBpm(Beatmap.bpm); Conductor.instance.SetBpm(Beatmap.bpm);
Conductor.instance.SetVolume(Beatmap.musicVolume);
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset; Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
Conductor.instance.Play(beat); Conductor.instance.Play(beat);

View file

@ -335,6 +335,7 @@ namespace HeavenStudio.Editor
GameManager.instance.LoadRemix(json); GameManager.instance.LoadRemix(json);
Timeline.instance.LoadRemix(); Timeline.instance.LoadRemix();
Timeline.instance.TempoInfo.UpdateStartingBPMText(); Timeline.instance.TempoInfo.UpdateStartingBPMText();
Timeline.instance.VolumeInfo.UpdateStartingVolumeText();
Timeline.instance.TempoInfo.UpdateOffsetText(); Timeline.instance.TempoInfo.UpdateOffsetText();
} }

View file

@ -71,6 +71,7 @@ namespace HeavenStudio.Editor.Track
{ {
GameManager.instance.Beatmap.bpm += increase; GameManager.instance.Beatmap.bpm += increase;
UpdateStartingBPMText(); UpdateStartingBPMText();
UpdateStartingBPMFromText(); // In case the scrolled-to value is invalid.
} }
} }
} }
@ -97,8 +98,8 @@ namespace HeavenStudio.Editor.Track
// Failsafe against negative BPM. // Failsafe against negative BPM.
if (newBPM < 1f) if (newBPM < 1f)
{ {
StartingBPM.text = "120"; StartingBPM.text = "1";
newBPM = 100; newBPM = 1;
} }
// Limit decimal places to 4. // Limit decimal places to 4.

View file

@ -69,6 +69,7 @@ namespace HeavenStudio.Editor.Track
[SerializeField] private RectTransform TimelineEventObjRef; [SerializeField] private RectTransform TimelineEventObjRef;
[SerializeField] private RectTransform LayersRect; [SerializeField] private RectTransform LayersRect;
public TempoTimeline TempoInfo; public TempoTimeline TempoInfo;
public VolumeTimeline VolumeInfo;
private RectTransform TimelineSongPosLine; private RectTransform TimelineSongPosLine;
[Header("Timeline Playbar")] [Header("Timeline Playbar")]

View file

@ -0,0 +1,87 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using TMPro;
using Starpelly;
namespace HeavenStudio.Editor.Track
{
public class VolumeTimeline : MonoBehaviour
{
[Header("Components")]
private RectTransform rectTransform;
public TMP_InputField StartingVolume;
private RectTransform StartingVolumeRect;
private bool firstUpdate;
void Start()
{
rectTransform = this.GetComponent<RectTransform>();
StartingVolumeRect = StartingVolume.GetComponent<RectTransform>();
}
void Update()
{
if (!firstUpdate)
{
UpdateStartingVolumeText();
firstUpdate = true;
}
if (Timeline.instance.userIsEditingInputField)
return;
if (Timeline.instance.timelineState.musicVolume && !Conductor.instance.NotStopped())
{
if (RectTransformUtility.RectangleContainsScreenPoint(StartingVolumeRect, Input.mousePosition, Editor.instance.EditorCamera))
{
int increase = Mathf.RoundToInt(Input.mouseScrollDelta.y);
if (Input.GetKey(KeyCode.LeftShift))
increase *= 5;
if (increase != 0)
{
GameManager.instance.Beatmap.musicVolume += increase;
UpdateStartingVolumeText();
UpdateStartingVolumeFromText(); // In case the scrolled-to value is invalid.
}
}
}
}
public void UpdateStartingVolumeText()
{
StartingVolume.text = GameManager.instance.Beatmap.musicVolume.ToString();
}
public void UpdateStartingVolumeFromText()
{
// Failsafe against empty string.
if (String.IsNullOrEmpty(StartingVolume.text))
StartingVolume.text = "100";
var newVol = Convert.ToInt32(StartingVolume.text);
// Failsafe against invalid volume.
if (newVol > 100)
{
StartingVolume.text = "100";
newVol = 100;
}
else if (newVol < 0)
{
StartingVolume.text = "1";
newVol = 1;
}
GameManager.instance.Beatmap.musicVolume = newVol;
// In case the newVol ended up differing from the inputted string.
UpdateStartingVolumeText();
}
}
}

View file

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