diff --git a/Assets/Scripts/Beatmap.cs b/Assets/Scripts/Beatmap.cs
index 8ac906de..3e62aef8 100644
--- a/Assets/Scripts/Beatmap.cs
+++ b/Assets/Scripts/Beatmap.cs
@@ -30,6 +30,7 @@ namespace RhythmHeavenMania
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorA;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorB;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorC;
+ [JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float swing;
public string datamodel;
[JsonIgnore] public Editor.Track.TimelineEventObj eventObj;
diff --git a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs
index ec456c9a..4a0165fa 100644
--- a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs
+++ b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs
@@ -203,7 +203,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
canKick = false;
if (ball)
- ball.highKickSwing = highKicks[i].valA;
+ ball.highKickSwing = highKicks[i].swing;
break;
}
else
diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs
index bf428dfe..e719f22f 100644
--- a/Assets/Scripts/Minigames.cs
+++ b/Assets/Scripts/Minigames.cs
@@ -182,7 +182,7 @@ namespace RhythmHeavenMania
new GameAction("keep-up", delegate { }, 4f, true),
new GameAction("high kick-toe!", delegate { }, 3f, false, new List()
{
- new Param("valA", new EntityTypes.Float(0, 1), "Swing")
+ new Param("swing", new EntityTypes.Float(0, 1), "Swing")
}),
}),
new Minigame("djSchool", "DJ School \n[Non-Playable]", "008c97", false, false, new List()