Merge pull request #66 from minenice55/more-ntrIdol-2

Fan Club: bugfixes and additions
This commit is contained in:
Jenny Crowe 2022-03-28 11:55:18 -07:00 committed by GitHub
commit 8c0a79255c
43 changed files with 35446 additions and 1133 deletions

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@ -25,15 +25,30 @@ namespace HeavenStudio.Games
Call, Call,
Response, Response,
Jump, Jump,
//TODO: BigCall
Squat,
Wink,
Dab Dab
} }
public enum KamoneResponseType {
Through,
Jump,
}
public enum StageAnimations {
Reset,
Flash,
//TODO: spotlight
}
// userdata here // userdata here
[Header("Animators")] [Header("Animators")]
//stage
public Animator StageAnimator;
[Header("Objects")] [Header("Objects")]
public GameObject Arisa; public GameObject Arisa;
public ParticleSystem idolClapEffect; public GameObject ArisaRootMotion;
public GameObject ArisaShadow;
public GameObject spectator; public GameObject spectator;
public GameObject spectatorAnchor; public GameObject spectatorAnchor;
@ -49,16 +64,22 @@ namespace HeavenStudio.Games
public GameEvent bop = new GameEvent(); public GameEvent bop = new GameEvent();
public GameEvent specBop = new GameEvent(); public GameEvent specBop = new GameEvent();
public GameEvent noBop = new GameEvent(); public GameEvent noBop = new GameEvent();
public GameEvent noResponse = new GameEvent();
public GameEvent noSpecBop = new GameEvent(); public GameEvent noSpecBop = new GameEvent();
private bool responseToggle = false; private bool responseToggle = false;
private static float wantHais = Single.MinValue; private static float wantHais = Single.MinValue;
private static float wantKamone = Single.MinValue; private static float wantKamone = Single.MinValue;
private static int wantKamoneType = (int) KamoneResponseType.Through;
private static float wantBigReady = Single.MinValue; private static float wantBigReady = Single.MinValue;
public float idolJumpStartTime = Single.MinValue;
private bool hasJumped = false;
//game scene //game scene
public static FanClub instance; public static FanClub instance;
const int FAN_COUNT = 12;
const float RADIUS = 1.3f;
private void Awake() private void Awake()
{ {
instance = this; instance = this;
@ -108,9 +129,6 @@ namespace HeavenStudio.Games
} }
} }
const int FAN_COUNT = 12;
const float RADIUS = 1.3f;
public override void OnGameSwitch(float beat) public override void OnGameSwitch(float beat)
{ {
if (wantHais != Single.MinValue) if (wantHais != Single.MinValue)
@ -120,7 +138,7 @@ namespace HeavenStudio.Games
} }
if (wantKamone != Single.MinValue) if (wantKamone != Single.MinValue)
{ {
ContinueKamone(wantKamone); ContinueKamone(wantKamone, 0, wantKamoneType);
wantKamone = Single.MinValue; wantKamone = Single.MinValue;
} }
if (wantBigReady != Single.MinValue) if (wantBigReady != Single.MinValue)
@ -132,24 +150,49 @@ namespace HeavenStudio.Games
private void Update() private void Update()
{ {
if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{ {
if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length) if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
{ {
if (!(Conductor.instance.songPositionInBeats >= noBop.startBeat && Conductor.instance.songPositionInBeats < noBop.startBeat + noBop.length)) if (!(cond.songPositionInBeats >= noBop.startBeat && cond.songPositionInBeats < noBop.startBeat + noBop.length))
idolAnimator.Play("IdolBeat", 0, 0); idolAnimator.Play("IdolBeat", 0, 0);
} }
} }
if (Conductor.instance.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1)) if (cond.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1))
{ {
if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length) if (cond.songPositionInBeats >= specBop.startBeat && cond.songPositionInBeats < specBop.startBeat + specBop.length)
{ {
if (!(Conductor.instance.songPositionInBeats >= noSpecBop.startBeat && Conductor.instance.songPositionInBeats < noSpecBop.startBeat + noSpecBop.length)) if (!(cond.songPositionInBeats >= noSpecBop.startBeat && cond.songPositionInBeats < noSpecBop.startBeat + noSpecBop.length))
BopAll(); BopAll();
} }
} }
//idol jumping physics
float jumpPos = cond.GetPositionFromBeat(idolJumpStartTime, 1f);
float IDOL_SHADOW_SCALE = 1.18f;
if (cond.songPositionInBeats >= idolJumpStartTime && cond.songPositionInBeats < idolJumpStartTime + 1f)
{
hasJumped = true;
float yMul = jumpPos * 2f - 1f;
float yWeight = -(yMul*yMul) + 1f;
//TODO: idol start position
ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight);
ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f);
}
else
{
if (hasJumped)
{
//DisableBop(cond.songPositionInBeats, 1.5f);
//TODO: landing anim
}
idolJumpStartTime = Single.MinValue;
//TODO: idol start position
ArisaRootMotion.transform.localPosition = new Vector3(0, 0);
ArisaShadow.transform.localScale = new Vector3(IDOL_SHADOW_SCALE, IDOL_SHADOW_SCALE, 1f);
}
} }
public void Bop(float beat, float length, int target = (int) IdolBopType.Both) public void Bop(float beat, float length, int target = (int) IdolBopType.Both)
@ -176,16 +219,34 @@ namespace HeavenStudio.Games
noBop.startBeat = beat; noBop.startBeat = beat;
} }
private void DisableResponse(float beat, float length)
{
noResponse.length = length;
noResponse.startBeat = beat;
}
private void DisableSpecBop(float beat, float length) private void DisableSpecBop(float beat, float length)
{ {
noSpecBop.length = length; float bt = Conductor.instance.songPositionInBeats;
noSpecBop.startBeat = beat; if (bt >= noSpecBop.startBeat && bt < noSpecBop.startBeat + noSpecBop.length)
{
float thisStToNextSt = beat - noSpecBop.startBeat;
float newLen = thisStToNextSt + length;
if (newLen > noSpecBop.length)
noSpecBop.length = thisStToNextSt + length;
}
else
{
noSpecBop.length = length;
noSpecBop.startBeat = beat;
}
} }
public void PlayAnim(float beat, float length, int type) public void PlayAnim(float beat, float length, int type)
{ {
noBop.length = length; idolJumpStartTime = Single.MinValue;
noBop.startBeat = beat; DisableResponse(beat, length);
DisableBop(beat, length);
switch (type) switch (type)
{ {
@ -200,20 +261,33 @@ namespace HeavenStudio.Games
break; break;
case (int) IdolAnimations.Clap: case (int) IdolAnimations.Clap:
idolAnimator.Play("IdolCrap", -1, 0); idolAnimator.Play("IdolCrap", -1, 0);
idolClapEffect.Play();
break; break;
case (int) IdolAnimations.Call: case (int) IdolAnimations.Call:
BeatAction.New(Arisa, new List<BeatAction.Action>() BeatAction.New(Arisa, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }), new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }), new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
}); });
break; break;
case (int) IdolAnimations.Response: case (int) IdolAnimations.Response:
idolAnimator.Play("IdolResponse", -1, 0); idolAnimator.Play("IdolResponse", -1, 0);
break; break;
case (int) IdolAnimations.Jump: case (int) IdolAnimations.Jump:
DoIdolJump(beat); DoIdolJump(beat, length);
break;
case (int) IdolAnimations.Squat:
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0", -1, 0); }),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1", -1, 0); }),
});
break;
case (int) IdolAnimations.Wink:
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolWink0", -1, 0); }),
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolWink1", -1, 0); }),
});
break; break;
case (int) IdolAnimations.Dab: case (int) IdolAnimations.Dab:
idolAnimator.Play("IdolDab", -1, 0); idolAnimator.Play("IdolDab", -1, 0);
@ -222,17 +296,41 @@ namespace HeavenStudio.Games
} }
} }
private void DoIdolJump(float beat) public void PlayAnimStage(float beat, int type)
{ {
switch (type)
{
case (int) StageAnimations.Reset:
StageAnimator.Play("Bg", -1, 0);
break;
case (int) StageAnimations.Flash:
StageAnimator.Play("Bg_Light", -1, 0);
break;
}
}
private void DoIdolJump(float beat, float length = 3f)
{
DisableBop(beat, length);
DisableResponse(beat, length);
idolJumpStartTime = beat;
//play anim
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump", -1, 0); }),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand", -1, 0); }),
});
} }
private void DoIdolClaps() private void DoIdolClaps()
{ {
if (!responseToggle) if (!responseToggle)
{ {
idolAnimator.Play("IdolCrap", -1, 0); if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
idolClapEffect.Play(); {
idolAnimator.Play("IdolCrap", -1, 0);
}
} }
} }
@ -240,7 +338,8 @@ namespace HeavenStudio.Games
{ {
if (responseToggle) if (responseToggle)
{ {
idolAnimator.Play("IdolResponse", -1, 0); if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
idolAnimator.Play("IdolResponse", -1, 0);
} }
} }
@ -257,7 +356,6 @@ namespace HeavenStudio.Games
Prepare(beat + 3f); Prepare(beat + 3f);
responseToggle = false; responseToggle = false;
DisableBop(beat, 8f); DisableBop(beat, 8f);
DisableSpecBop(beat + 2.5f, 5f);
Prepare(beat + 4f); Prepare(beat + 4f);
Prepare(beat + 5f); Prepare(beat + 5f);
@ -268,6 +366,7 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}), new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}), new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}), new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
new BeatAction.Action(beat + 2.5f, delegate { DisableSpecBop(beat + 2.5f, 5f);}),
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync"); PlayPrepare(); }), new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync"); PlayPrepare(); }),
new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}), new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}),
@ -301,7 +400,7 @@ namespace HeavenStudio.Games
} }
const float CALL_LENGTH = 2.5f; const float CALL_LENGTH = 2.5f;
public void CallKamone(float beat, bool noSound = false, int type = 0, bool doJump = false) public void CallKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
{ {
if (!noSound) if (!noSound)
MultiSound.Play(new MultiSound.Sound[] { MultiSound.Play(new MultiSound.Sound[] {
@ -311,7 +410,7 @@ namespace HeavenStudio.Games
}); });
responseToggle = true; responseToggle = true;
DisableBop(beat, doJump ? 6.25f : 5.25f); DisableBop(beat, (responseType == (int) KamoneResponseType.Jump) ? 6.25f : 5.25f);
DisableSpecBop(beat + 0.5f, 6f); DisableSpecBop(beat + 0.5f, 6f);
Prepare(beat + 1f); Prepare(beat + 1f);
@ -330,7 +429,7 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }), new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }),
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }), new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }),
new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f); new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
if (doJump) if (responseType == (int) KamoneResponseType.Jump)
{ {
DoIdolJump(beat + 5f); DoIdolJump(beat + 5f);
} }
@ -349,9 +448,10 @@ namespace HeavenStudio.Games
}); });
} }
public static void WarnKamone(float beat, bool noSound = false, int type = 0) public static void WarnKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
{ {
wantKamone = beat; wantKamone = beat;
wantKamoneType = responseType;
if (noSound) return; if (noSound) return;
MultiSound.Play(new MultiSound.Sound[] { MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_ka_jp", beat), new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
@ -360,9 +460,9 @@ namespace HeavenStudio.Games
}, forcePlay:true); }, forcePlay:true);
} }
public void ContinueKamone(float beat, int type = 0, bool doJump = false) public void ContinueKamone(float beat, int type = 0, int responseType = (int) KamoneResponseType.Through)
{ {
CallKamone(beat, true, type, doJump); CallKamone(beat, true, type, responseType);
} }
const float BIGCALL_LENGTH = 2.75f; const float BIGCALL_LENGTH = 2.75f;

View file

@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NtrIdolAri : MonoBehaviour
{
[Header("Objects")]
public ParticleSystem idolClapEffect;
public ParticleSystem idolWinkEffect;
public void ClapParticle()
{
idolClapEffect.Play();
}
public void WinkParticle()
{
idolWinkEffect.Play();
}
}

View file

@ -0,0 +1,11 @@
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@ -145,7 +145,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
hasJumped = false; hasJumped = false;
stopBeat = true; stopBeat = true;
jumpStartTime = -99f; jumpStartTime = -99f;
animator.Play("FanClap", 0, 0); animator.Play("FanClap", -1, 0);
Jukebox.PlayOneShotGame("fanClub/play_clap"); Jukebox.PlayOneShotGame("fanClub/play_clap");
Jukebox.PlayOneShotGame("fanClub/crap_impact"); Jukebox.PlayOneShotGame("fanClub/crap_impact");
clappingStartTime = cond.songPositionInBeats; clappingStartTime = cond.songPositionInBeats;
@ -154,7 +154,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
{ {
if (cond.songPositionInBeats > clappingStartTime + 1.5f && !stopCharge) if (cond.songPositionInBeats > clappingStartTime + 1.5f && !stopCharge)
{ {
animator.Play("FanClapCharge", 0, 0); animator.Play("FanClapCharge", -1, 0);
stopCharge = true; stopCharge = true;
} }
} }
@ -165,14 +165,14 @@ namespace HeavenStudio.Games.Scripts_FanClub
if (!hasHit || (upcomingHits?.Count == 0 && startBeat == Single.MinValue)) if (!hasHit || (upcomingHits?.Count == 0 && startBeat == Single.MinValue))
FanClub.instance.AngerOnMiss(); FanClub.instance.AngerOnMiss();
animator.Play("FanJump", 0, 0); animator.Play("FanJump", -1, 0);
Jukebox.PlayOneShotGame("fanClub/play_jump"); Jukebox.PlayOneShotGame("fanClub/play_jump");
jumpStartTime = cond.songPositionInBeats; jumpStartTime = cond.songPositionInBeats;
stopCharge = false; stopCharge = false;
} }
else else
{ {
animator.Play("FanFree", 0, 0); animator.Play("FanFree", -1, 0);
stopBeat = false; stopBeat = false;
} }
} }
@ -196,7 +196,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
Jukebox.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f/4); Jukebox.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f/4);
if (player) if (player)
{ {
animator.Play("FanPrepare", 0, 0); animator.Play("FanPrepare", -1, 0);
stopBeat = false; stopBeat = false;
} }
} }
@ -215,7 +215,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate { new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
if (PlayerInput.Pressing() || fromAutoplay) if (PlayerInput.Pressing() || fromAutoplay)
{ {
animator.Play("FanClapCharge", 0, 0); animator.Play("FanClapCharge", -1, 0);
stopCharge = true; stopCharge = true;
} }
}), }),
@ -229,7 +229,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
{ {
stopBeat = true; stopBeat = true;
jumpStartTime = -99f; jumpStartTime = -99f;
animator.Play("FanClap", 0, 0); animator.Play("FanClap", -1, 0);
Jukebox.PlayOneShotGame("fanClub/play_clap"); Jukebox.PlayOneShotGame("fanClub/play_clap");
Jukebox.PlayOneShotGame("fanClub/crap_impact"); Jukebox.PlayOneShotGame("fanClub/crap_impact");
clappingStartTime = cond.songPositionInBeats; clappingStartTime = cond.songPositionInBeats;
@ -239,7 +239,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
BeatAction.New(this.gameObject, new List<BeatAction.Action>() BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{ {
new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate { new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
animator.Play("FanFree", 0, 0); animator.Play("FanFree", -1, 0);
stopBeat = false; stopBeat = false;
}), }),
}); });
@ -258,7 +258,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
} }
if (fromAutoplay || !force) if (fromAutoplay || !force)
{ {
animator.Play("FanJump", 0, 0); animator.Play("FanJump", -1, 0);
Jukebox.PlayOneShotGame("fanClub/play_jump"); Jukebox.PlayOneShotGame("fanClub/play_jump");
jumpStartTime = cond.songPositionInBeats; jumpStartTime = cond.songPositionInBeats;
stopCharge = false; stopCharge = false;
@ -284,7 +284,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
public void MakeAngry(bool flip = false) public void MakeAngry(bool flip = false)
{ {
headAnimator.Play("FanFaceAngry", 0, 0); headAnimator.Play("FanFaceAngry", -1, 0);
if (flip) if (flip)
{ {
headRoot.transform.localScale = new Vector3(-1f, 1f, 1f); headRoot.transform.localScale = new Vector3(-1f, 1f, 1f);

View file

@ -423,7 +423,7 @@ namespace HeavenStudio
new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>() new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
{ {
}), }),
new Minigame("fanClub", "Fan Club \n<color=#eb5454>[WIP]</color>", "FDFD00", false, false, new List<GameAction>() new Minigame("fanClub", "Fan Club", "FDFD00", false, false, new List<GameAction>()
{ {
new GameAction("bop", delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e.type); }, 0.5f, true, parameters: new List<Param>() new GameAction("bop", delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e.type); }, 0.5f, true, parameters: new List<Param>()
{ {
@ -437,8 +437,9 @@ namespace HeavenStudio
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e.toggle);} inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e.toggle);}
), ),
new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle); }, 6, false, parameters: new List<Param>() new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle, 0, e.type); }, 6, false, parameters: new List<Param>()
{ {
new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
new Param("toggle", false, "Disable call", "Disable the idol's call") new Param("toggle", false, "Disable call", "Disable the idol's call")
}, },
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);} inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);}
@ -455,6 +456,11 @@ namespace HeavenStudio
{ {
new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play") new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play")
}), }),
new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List<Param>()
{
new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
}),
}), }),
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>() /*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
{ {