mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 06:05:10 +00:00
Merge branch 'release_1'
This commit is contained in:
commit
8bdc34b701
9 changed files with 148 additions and 43 deletions
|
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 0, y: 0.5}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &9435782
|
--- !u!114 &9435782
|
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|
@ -3519,9 +3519,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 32, y: -21}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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m_Pivot: {x: 1, y: 0.5}
|
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--- !u!114 &121871281
|
--- !u!114 &121871281
|
||||||
|
@ -3664,9 +3664,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_Father: {fileID: 539838476}
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m_RootOrder: 1
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 72, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
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m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
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m_Pivot: {x: 1, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
--- !u!114 &129013734
|
--- !u!114 &129013734
|
||||||
|
@ -3786,9 +3786,9 @@ RectTransform:
|
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m_Father: {fileID: 539838476}
|
m_Father: {fileID: 539838476}
|
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m_RootOrder: 2
|
m_RootOrder: 2
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
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m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 112, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
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m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
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m_Pivot: {x: 1, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
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--- !u!114 &151246938
|
--- !u!114 &151246938
|
||||||
|
@ -30195,9 +30195,9 @@ RectTransform:
|
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m_Father: {fileID: 574002313}
|
m_Father: {fileID: 574002313}
|
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m_RootOrder: 1
|
m_RootOrder: 1
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 40, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
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m_SizeDelta: {x: 32, y: 32}
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m_SizeDelta: {x: 32, y: 32}
|
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m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
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--- !u!114 &1345846031
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--- !u!114 &1345846031
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||||||
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@ -38052,9 +38052,9 @@ RectTransform:
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m_Father: {fileID: 574002313}
|
m_Father: {fileID: 574002313}
|
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m_RootOrder: 2
|
m_RootOrder: 2
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
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m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
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m_AnchoredPosition: {x: 80, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
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m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
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m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &1783491359
|
--- !u!114 &1783491359
|
||||||
|
@ -41644,6 +41644,50 @@ CanvasRenderer:
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1981150263}
|
m_GameObject: {fileID: 1981150263}
|
||||||
m_CullTransparentMesh: 1
|
m_CullTransparentMesh: 1
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||||||
|
--- !u!1 &1981736777
|
||||||
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GameObject:
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||||||
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m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
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||||||
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m_PrefabInstance: {fileID: 0}
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||||||
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m_PrefabAsset: {fileID: 0}
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||||||
|
serializedVersion: 6
|
||||||
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m_Component:
|
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|
- component: {fileID: 1981736779}
|
||||||
|
- component: {fileID: 1981736778}
|
||||||
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m_Layer: 0
|
||||||
|
m_Name: StretchCameraVFX
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
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||||||
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &1981736778
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MonoBehaviour:
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m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1981736777}
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|
m_Enabled: 1
|
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|
m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: c41d0b7047b9b1d4e91d4cf101fa025b, type: 3}
|
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|
m_Name:
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||||||
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m_EditorClassIdentifier:
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|
--- !u!4 &1981736779
|
||||||
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Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
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||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1981736777}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
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|
m_Father: {fileID: 0}
|
||||||
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m_RootOrder: 11
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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--- !u!1 &1987174610
|
--- !u!1 &1987174610
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -969,7 +969,9 @@ namespace HeavenStudio
|
||||||
{
|
{
|
||||||
_currentMinigame = minigame;
|
_currentMinigame = minigame;
|
||||||
}
|
}
|
||||||
|
Vector3 originalScale = currentGameO.transform.localScale;
|
||||||
currentGameO.transform.parent = eventCaller.GamesHolder.transform;
|
currentGameO.transform.parent = eventCaller.GamesHolder.transform;
|
||||||
|
currentGameO.transform.localScale = originalScale;
|
||||||
currentGameO.name = game;
|
currentGameO.name = game;
|
||||||
|
|
||||||
SetCurrentGame(game, useMinigameColor);
|
SetCurrentGame(game, useMinigameColor);
|
||||||
|
|
|
@ -221,18 +221,6 @@ namespace HeavenStudio.Games
|
||||||
return default(SuperCurveObject.Path);
|
return default(SuperCurveObject.Path);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnDestroy()
|
|
||||||
{
|
|
||||||
foreach (var evt in scheduledInputs)
|
|
||||||
{
|
|
||||||
evt.Disable();
|
|
||||||
}
|
|
||||||
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return;
|
|
||||||
rightCrumbAppearThreshold = 15;
|
|
||||||
leftCrumbAppearThreshold = 30;
|
|
||||||
eatenTreats = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
@ -357,7 +345,7 @@ namespace HeavenStudio.Games
|
||||||
if (_allEmotionsStretch.Count == 0) return;
|
if (_allEmotionsStretch.Count == 0) return;
|
||||||
UpdateEmotions();
|
UpdateEmotions();
|
||||||
var allEmosBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => x.beat < beat);
|
var allEmosBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => x.beat < beat);
|
||||||
|
if (allEmosBeforeBeat.Count == 0) return;
|
||||||
if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying)
|
if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying)
|
||||||
{
|
{
|
||||||
headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f);
|
headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f);
|
||||||
|
|
|
@ -74,7 +74,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub
|
||||||
anim.SetBool("Mega", true);
|
anim.SetBool("Mega", true);
|
||||||
anim.Play("OpenMouth", 0, 0);
|
anim.Play("OpenMouth", 0, 0);
|
||||||
shouldMegaClose = true;
|
shouldMegaClose = true;
|
||||||
if (currentSound != null) SoundByte.KillLoop(currentSound, 0f);
|
if (currentSound != null) currentSound.Stop();
|
||||||
SoundByte.PlayOneShotGame("gleeClub/LoudWailStart");
|
SoundByte.PlayOneShotGame("gleeClub/LoudWailStart");
|
||||||
currentSound = SoundByte.PlayOneShotGame("gleeClub/LoudWailLoop", -1, currentPitch, 1f, true);
|
currentSound = SoundByte.PlayOneShotGame("gleeClub/LoudWailLoop", -1, currentPitch, 1f, true);
|
||||||
BeatAction.New(game, new List<BeatAction.Action>()
|
BeatAction.New(game, new List<BeatAction.Action>()
|
||||||
|
@ -95,7 +95,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub
|
||||||
anim.SetBool("Mega", false);
|
anim.SetBool("Mega", false);
|
||||||
shouldMegaClose = false;
|
shouldMegaClose = false;
|
||||||
anim.Play("OpenMouth", 0, 0);
|
anim.Play("OpenMouth", 0, 0);
|
||||||
if (currentSound != null) SoundByte.KillLoop(currentSound, 0f);
|
if (currentSound != null) currentSound.Stop();
|
||||||
currentSound = SoundByte.PlayOneShotGame("gleeClub/WailLoop", -1, currentPitch, 1f, true);
|
currentSound = SoundByte.PlayOneShotGame("gleeClub/WailLoop", -1, currentPitch, 1f, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -104,7 +104,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub
|
||||||
if (!singing || disappeared) return;
|
if (!singing || disappeared) return;
|
||||||
singing = false;
|
singing = false;
|
||||||
anim.Play(mega ? "MegaCloseMouth" : "CloseMouth", 0, 0);
|
anim.Play(mega ? "MegaCloseMouth" : "CloseMouth", 0, 0);
|
||||||
if (currentSound != null) SoundByte.KillLoop(currentSound, 0f);
|
if (currentSound != null) currentSound.Stop();
|
||||||
if (playSound) SoundByte.PlayOneShotGame("gleeClub/StopWail");
|
if (playSound) SoundByte.PlayOneShotGame("gleeClub/StopWail");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1065,7 +1065,6 @@ namespace HeavenStudio.Games
|
||||||
if (currentSpecialKid != null) currentSpecialKid.crouch = false;
|
if (currentSpecialKid != null) currentSpecialKid.crouch = false;
|
||||||
currentSpecialKid = GetCurrentReceiver();
|
currentSpecialKid = GetCurrentReceiver();
|
||||||
|
|
||||||
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
|
|
||||||
GetCurrentReceiver().Crouch();
|
GetCurrentReceiver().Crouch();
|
||||||
|
|
||||||
GetSpecialBasedOnReceiver().SetActive(true);
|
GetSpecialBasedOnReceiver().SetActive(true);
|
||||||
|
|
|
@ -35,7 +35,6 @@ namespace HeavenStudio.Games.Scripts_TossBoys
|
||||||
DoAnimationScaledAsync("Whiff", 0.5f);
|
DoAnimationScaledAsync("Whiff", 0.5f);
|
||||||
SoundByte.PlayOneShotGame("tossBoys/whiff");
|
SoundByte.PlayOneShotGame("tossBoys/whiff");
|
||||||
}
|
}
|
||||||
crouch = false;
|
|
||||||
preparing = false;
|
preparing = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -51,12 +50,6 @@ namespace HeavenStudio.Games.Scripts_TossBoys
|
||||||
crouch = true;
|
crouch = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UnCrouch()
|
|
||||||
{
|
|
||||||
DoAnimationScaledAsync("Idle", 1f);
|
|
||||||
crouch = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PopBall()
|
public void PopBall()
|
||||||
{
|
{
|
||||||
DoAnimationScaledAsync("Slap", 0.5f);
|
DoAnimationScaledAsync("Slap", 0.5f);
|
||||||
|
|
|
@ -818,6 +818,22 @@ namespace HeavenStudio
|
||||||
new Param("axis", GameCamera.CameraAxis.All, "Axis", "The axis to move the camera on" )
|
new Param("axis", GameCamera.CameraAxis.All, "Axis", "The axis to move the camera on" )
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
|
new("stretch camera", "Stretch Camera")
|
||||||
|
{
|
||||||
|
resizable = true,
|
||||||
|
parameters = new()
|
||||||
|
{
|
||||||
|
new("x1", new EntityTypes.Float(0f, 50f, 1f), "Start Width"),
|
||||||
|
new("y1", new EntityTypes.Float(0f, 50f, 1f), "Start Height"),
|
||||||
|
new("x2", new EntityTypes.Float(0f, 50f, 1f), "End Width"),
|
||||||
|
new("y2", new EntityTypes.Float(0f, 50f, 1f), "End Height"),
|
||||||
|
new("ease", Util.EasingFunction.Ease.Linear, "Ease", "", new()
|
||||||
|
{
|
||||||
|
new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "x1", "y1" })
|
||||||
|
}),
|
||||||
|
new Param("axis", GameCamera.CameraAxis.All, "Axis")
|
||||||
|
}
|
||||||
|
},
|
||||||
new GameAction("camera background color", "Camera Background Color", 1, true, new List<Param>()
|
new GameAction("camera background color", "Camera Background Color", 1, true, new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("color", Color.black, "Start Color"),
|
new Param("color", Color.black, "Start Color"),
|
||||||
|
|
52
Assets/Scripts/StretchCameraVFX.cs
Normal file
52
Assets/Scripts/StretchCameraVFX.cs
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
using Jukebox;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace HeavenStudio
|
||||||
|
{
|
||||||
|
public class StretchCameraVFX : MonoBehaviour
|
||||||
|
{
|
||||||
|
private List<RiqEntity> _events = new();
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
GameManager.instance.onBeatChanged += OnBeatChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnBeatChanged(double beat)
|
||||||
|
{
|
||||||
|
_events = EventCaller.GetAllInGameManagerList("vfx", new string[] { "stretch camera" });
|
||||||
|
Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
float newX = 1f;
|
||||||
|
float newY = 1f;
|
||||||
|
foreach (var e in _events)
|
||||||
|
{
|
||||||
|
float normalized = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
|
||||||
|
if (normalized < 0f) break;
|
||||||
|
float clampNormal = Mathf.Clamp01(normalized);
|
||||||
|
var func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease)e["ease"]);
|
||||||
|
|
||||||
|
switch ((StaticCamera.ViewAxis)e["axis"])
|
||||||
|
{
|
||||||
|
case StaticCamera.ViewAxis.All:
|
||||||
|
newX = func(e["x1"], e["x2"], clampNormal);
|
||||||
|
newY = func(e["y1"], e["y2"], clampNormal);
|
||||||
|
break;
|
||||||
|
case StaticCamera.ViewAxis.X:
|
||||||
|
newX = func(e["x1"], e["x2"], clampNormal);
|
||||||
|
break;
|
||||||
|
case StaticCamera.ViewAxis.Y:
|
||||||
|
newY = func(e["y1"], e["y2"], clampNormal);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
EventCaller.instance.GamesHolder.transform.localScale = new Vector3(newX, newY, 1f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
11
Assets/Scripts/StretchCameraVFX.cs.meta
Normal file
11
Assets/Scripts/StretchCameraVFX.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c41d0b7047b9b1d4e91d4cf101fa025b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue