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assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs new file mode 100644 index 00000000..6671e4e4 --- /dev/null +++ b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs @@ -0,0 +1,663 @@ +using System; +using System.Linq; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; +using HeavenStudio.InputSystem; + +using Jukebox; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + /// Minigame loaders handle the setup of your minigame. + /// Here, you designate the game prefab, define entities, and mark what AssetBundle to load + + /// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where: + /// `Platformcode` is a three-leter platform code with the minigame's origin + /// `Name` is a short internal name + /// `Loader` is the string "Loader" + + /// Platform codes are as follows: + /// Agb: Gameboy Advance ("Advance Gameboy") + /// Ntr: Nintendo DS ("Nitro") + /// Rvl: Nintendo Wii ("Revolution") + /// Ctr: Nintendo 3DS ("Centrair") + /// Mob: Mobile + /// Pco: PC / Other + + /// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information + /// For help, feel free to reach out to us on our discord, in the #development channel. + public static class AgbRhythmTestGBALoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("rhythmTestGBA", "Rhythm Test (GBA) \n(Rhythm-kan Check)", "ffffff", false, false, new List() + { + + new GameAction("countin", "Start Beeping") + { + function = delegate { RhythmTestGBA.instance.KeepTheBeep(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["toggle"], eventCaller.currentEntity["auto"]); }, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("toggle", true, "Toggle", "Toggle the automatic beeping on or off."), + new Param("auto", false, "Auto", "Toggle if the machine should beep automatically."), + }, + }, + + new GameAction("button", "Start Keep-the-Beat") + { + function = delegate { var e = eventCaller.currentEntity; RhythmTestGBA.StartKeepbeat(e.beat); }, + defaultLength = 1f, + resizable = false, + + }, + + new GameAction("stopktb", "Stop Keep-the-Beat") + { + preFunction = delegate { RhythmTestGBA.instance.PreStopKeepbeat(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["mutecue"]); }, + defaultLength = 4f, + resizable = false, + parameters = new List() + { + new Param("mutecue", false, "Mute Cue", "Mute the sound cue signifying the end of the keep-the-beat section."), + } + }, + + new GameAction("countdown", "Countdown") + { + preFunction = delegate {RhythmTestGBA.instance.PreCountDown(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["val1"]);}, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("val1", new EntityTypes.Integer(1, 9, 3), "Beats", "Set how many beats there will be before the player has to input.") + } + }, + + new GameAction("hidecount", "Toggle Countdown") + { + function = delegate {RhythmTestGBA.instance.HideCountdown(eventCaller.currentEntity["togglecount"]);}, + defaultLength = 0.5f, + resizable = false, + parameters = new List() + { + new Param("togglecount", true, "Toggle Countdown?", "Toggles whether the countdown appears or not."), + } + + }, + + }, + new List() {"abg", "aim"}, + "agbRhythmTestGBA", "en", + new List() { "en" } + ); + } + } +} + +namespace HeavenStudio.Games +{ + /// This class handles the minigame logic. + /// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override. + public class RhythmTestGBA : Minigame + { + public static RhythmTestGBA instance; + static List queuedButton = new(); + + bool goBeep; + bool stopBeep; + bool keepPressing; + bool shouldmute; + bool disableCount; + + private double numberSelect; + private float countLength; + + [Header("Animators")] + [SerializeField] Animator buttonAnimator; + [SerializeField] Animator flashAnimator; + [SerializeField] Animator numberBGAnimator; + [SerializeField] Animator numberAnimator; + + [Header("Properties")] + private static double startBlippingBeat = double.MaxValue; + + [Header("Variables")] + + int pressPlayerCount; + public static double wantButton = double.MinValue; + + GameEvent button = new GameEvent(); + + double lastButton = double.MaxValue; + + // public struct QueuedButton + // { +// public double beat; +// public float length; + // } +// static List queuedButton = new List(); + + private void Awake() + { + instance = this; + + } + + void OnDestroy() + { + if (queuedButton.Count > 0) queuedButton.Clear(); + foreach (var ktb in scheduledInputs) + { + ktb.Disable(); + } + } + + + private void Update() + { + var cond = Conductor.instance; + + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) + { + PressButton(); + //print("unexpected input"); + } + + if (wantButton != double.MinValue) + { + queuedButton.Add(wantButton); + keepPressing = true; + pressPlayerCount = 0; + wantButton = double.MinValue; + } + + if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) + { + + if (queuedButton.Count > 0) + { + + foreach (var ktb in queuedButton) + { + BeatAction.New(instance, new List() { + new BeatAction.Action(ktb, delegate { + ScheduleInput(ktb, 1f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + + }), + new BeatAction.Action(ktb + 1, delegate { + if (keepPressing) queuedButton.Add(ktb + 1); + }), + }); + } + queuedButton.Clear(); + } + } + + if (lastButton + 1 <= cond.songPositionInBeatsAsDouble) + { + lastButton++; + ScheduleInput(lastButton, 1, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + + } + } + + public void KeepTheBeep(double beat, float length, bool shouldBeep, bool autoBeep) + { + stopBeep = false; + if (!shouldBeep) { goBeep = false; return;} + goBeep = autoBeep; + if (shouldBeep) + { + for (int i = 0; i < length; i++) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + i, delegate + { + flashAnimator.Play("KTBPulse", 0, 0); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip"); + + }) + }); + + } + } + } + + + + + + public void PressButton() + { + SoundByte.PlayOneShotGame("rhythmTestGBA/press"); + + buttonAnimator.Play("Press", 0, 0); + + } + + public void PreStopKeepbeat(double beat, float length, bool muted) + { + shouldmute = muted; + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat-1, delegate {killBeeps(beat);}), + new BeatAction.Action(beat, delegate {StopKeepbeat(beat, shouldmute);}) + }); + + + } + + + public void StopKeepbeat(double beat, bool shouldmute) + { + + + keepPressing = false; + ScheduleInput(beat, 1f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + ScheduleInput(beat, 2f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + ScheduleInput(beat, 3f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + + + + BeatAction.New(instance, new List() + { + + new BeatAction.Action(beat, delegate {flashAnimator.Play("KTBPulse");}), + + new BeatAction.Action(beat+1, delegate {flashAnimator.Play("KTBPulse");}), + + new BeatAction.Action(beat+2, delegate {flashAnimator.Play("KTBPulse");}), + + new BeatAction.Action(beat+3, delegate { SoundByte.PlayOneShotGame("rhythmTestGBA/end_ding", beat: beat, forcePlay: true);}) + + }); + if (!shouldmute) + { + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat+1, delegate { SoundByte.PlayOneShotGame("rhythmTestGBA/blip2", beat: beat);}), + new BeatAction.Action(beat+2, delegate { SoundByte.PlayOneShotGame("rhythmTestGBA/blip2", beat: beat);}) + }); + + } + } + + + public void StopKeepbeatInput(double beat) + { + ScheduleInput(beat, 0f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + flashAnimator.Play("KTBPulse"); + } + + public override void OnBeatPulse(double beat) + { + if (goBeep) + { + flashAnimator.Play("KTBPulse"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip"); + } + + } + + public void killBeeps(double beat) + { + goBeep = false; + } + + + + public static void StartKeepbeat(double beat) + { + RhythmTestGBA.wantButton = beat-1; + + + } + + + public void PreCountDown(double startBeat, float length, int countdownNumber) + { + if (keepPressing) return; + ScheduleInput(startBeat, length * countdownNumber, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + countLength = length; + switch (countdownNumber) + { + case 1: + CountOne(startBeat, length); + break; + case 2: + CountTwo(startBeat, length); + break; + case 3: + CountThree(startBeat, length); + break; + case 4: + CountFour(startBeat, length); + break; + case 5: + CountFive(startBeat, length); + break; + case 6: + CountSix(startBeat, length); + break; + case 7: + CountSeven(startBeat, length); + break; + case 8: + CountEight(startBeat, length); + break; + case 9: + CountNine(startBeat, length); + break; + } + } + +// Countdown playing functions + + public void CountNine(double startBeat, float length) + { + + BeatAction.New(instance, new List() + { + + new BeatAction.Action(startBeat, delegate {FlashNine(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashEight(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashSeven(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashSix(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*4, delegate {FlashFive(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*5, delegate {FlashFour(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*6, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*7, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*8, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*9, delegate {FlashZero(startBeat);}) + }); + } + + + public void CountEight(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashEight(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashSeven(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashSix(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashFive(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*4, delegate {FlashFour(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*5, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*6, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*7, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*8, delegate {FlashZero(startBeat);}) + }); + + } + public void CountSeven(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashSeven(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashSix(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashFive(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashFour(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*4, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*5, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*6, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*7, delegate {FlashZero(startBeat);}) + }); + } + public void CountSix(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashSix(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashFive(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashFour(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*4, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*5, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*6, delegate {FlashZero(startBeat);}) + }); + } + public void CountFive(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashFive(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashFour(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*4, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*5, delegate {FlashZero(startBeat);}) + }); + } + public void CountFour(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashFour(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*4, delegate {FlashZero(startBeat);}) + }); + } + public void CountThree(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashZero(startBeat);}) + }); + } + public void CountTwo(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashZero(startBeat);}) + }); + } + public void CountOne(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashZero(startBeat);}) + }); + } +// Number Call Functions + + public void HideCountdown(bool toggleCount) + { + if (toggleCount) + { + disableCount = false; + } + else + { + disableCount = true; + } + } + + public void FlashNine(double beat, bool disableCount) + { + if (disableCount != true) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Nine"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashEight(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Eight"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashSeven(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Seven"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashSix(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Six"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashFive(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Five"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashFour(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Four"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashThree(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Three"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashTwo(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Two"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashOne(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("One"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashZero(double beat) + { + + numberBGAnimator.Play("FlashHit"); + numberAnimator.Play("Zero"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip3"); + + } + + + + + public void HideCountdown(double beat, bool showcount) + { + + } + + + public void ButtonSuccess(PlayerActionEvent caller, float state) + { + PressButton(); + + + } + + public void ButtonFailure(PlayerActionEvent caller) + { + + } + public void ButtonEmpty(PlayerActionEvent caller) { + + + + } + + + } +} diff --git a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta new file mode 100644 index 00000000..a05b0757 --- /dev/null +++ b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 49b5dd0ebb0a05a4c8213175d5bf07b5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index e167c1b0..c934810f 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -373,6 +373,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader PcoSomenLoader failed!"); } + game = AgbRhythmTestGBALoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader AgbRhythmTestGBALoader failed!"); + } + game = AgbHairLoader.AddGame(eventCaller); if (game != null) { diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index c0f19341..6511677e 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -134,7 +134,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 1.0.4 + bundleVersion: 1.0.5 preloadedAssets: - {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3} metroInputSource: 0 @@ -158,11 +158,11 @@ PlayerSettings: applicationIdentifier: Standalone: com.RHeavenStudio.Heaven-Studio buildNumber: - Standalone: 100004 + Standalone: 100005 iPhone: 0 tvOS: 0 overrideDefaultApplicationIdentifier: 0 - AndroidBundleVersionCode: 100004 + AndroidBundleVersionCode: 100005 AndroidMinSdkVersion: 22 AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 1