mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-13 05:05:08 +00:00
Slightly functional Mr. Upbeat
This commit is contained in:
parent
063c144e44
commit
8b2ee6cac5
6 changed files with 275 additions and 36 deletions
|
@ -133,7 +133,7 @@ Transform:
|
||||||
- {fileID: 1584116570229233278}
|
- {fileID: 1584116570229233278}
|
||||||
- {fileID: 6950861003573010513}
|
- {fileID: 6950861003573010513}
|
||||||
m_Father: {fileID: 862280508089709600}
|
m_Father: {fileID: 862280508089709600}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!95 &2256168985014220240
|
--- !u!95 &2256168985014220240
|
||||||
Animator:
|
Animator:
|
||||||
|
@ -154,6 +154,88 @@ Animator:
|
||||||
m_HasTransformHierarchy: 1
|
m_HasTransformHierarchy: 1
|
||||||
m_AllowConstantClipSamplingOptimization: 1
|
m_AllowConstantClipSamplingOptimization: 1
|
||||||
m_KeepAnimatorControllerStateOnDisable: 0
|
m_KeepAnimatorControllerStateOnDisable: 0
|
||||||
|
--- !u!1 &2066794384027118212
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 4285463118267461702}
|
||||||
|
- component: {fileID: 5137804451209053898}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: ShadowR
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 0
|
||||||
|
--- !u!4 &4285463118267461702
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2066794384027118212}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -0.561, y: 0.026, z: 0}
|
||||||
|
m_LocalScale: {x: -1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 862280508089709600}
|
||||||
|
m_RootOrder: 1
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!212 &5137804451209053898
|
||||||
|
SpriteRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2066794384027118212}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 0
|
||||||
|
m_ReceiveShadows: 0
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 0
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 0
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: -2
|
||||||
|
m_Sprite: {fileID: 3055091234304763100, guid: 2781bda31bd88924b9bc88f6c301b1d9, type: 3}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_FlipX: 0
|
||||||
|
m_FlipY: 0
|
||||||
|
m_DrawMode: 0
|
||||||
|
m_Size: {x: 1.9583334, y: 1.6041666}
|
||||||
|
m_AdaptiveModeThreshold: 0.5
|
||||||
|
m_SpriteTileMode: 0
|
||||||
|
m_WasSpriteAssigned: 1
|
||||||
|
m_MaskInteraction: 0
|
||||||
|
m_SpriteSortPoint: 0
|
||||||
--- !u!1 &3862020474253857803
|
--- !u!1 &3862020474253857803
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -534,7 +616,7 @@ MonoBehaviour:
|
||||||
firstEnable: 0
|
firstEnable: 0
|
||||||
metronome: {fileID: 3862020474253857803}
|
metronome: {fileID: 3862020474253857803}
|
||||||
man: {fileID: 8160414645038680372}
|
man: {fileID: 8160414645038680372}
|
||||||
nextBeat: 0
|
canGo: 0
|
||||||
--- !u!1 &8412912829583803381
|
--- !u!1 &8412912829583803381
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -546,7 +628,7 @@ GameObject:
|
||||||
- component: {fileID: 7864236320873353852}
|
- component: {fileID: 7864236320873353852}
|
||||||
- component: {fileID: 6548992874688888731}
|
- component: {fileID: 6548992874688888731}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Shadow
|
m_Name: ShadowL
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
|
@ -646,6 +728,7 @@ Transform:
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 7864236320873353852}
|
- {fileID: 7864236320873353852}
|
||||||
|
- {fileID: 4285463118267461702}
|
||||||
- {fileID: 1584121333826078951}
|
- {fileID: 1584121333826078951}
|
||||||
m_Father: {fileID: 7248900333300803150}
|
m_Father: {fileID: 7248900333300803150}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
|
@ -677,7 +760,9 @@ MonoBehaviour:
|
||||||
game: {fileID: 8728962026160321644}
|
game: {fileID: 8728962026160321644}
|
||||||
animator: {fileID: 2256168985014220240}
|
animator: {fileID: 2256168985014220240}
|
||||||
blipAnimator: {fileID: 1614535701461294964}
|
blipAnimator: {fileID: 1614535701461294964}
|
||||||
shadows: []
|
shadows:
|
||||||
|
- {fileID: 8412912829583803381}
|
||||||
|
- {fileID: 2066794384027118212}
|
||||||
stepTimes: 0
|
stepTimes: 0
|
||||||
--- !u!1 &8963803634876878173
|
--- !u!1 &8963803634876878173
|
||||||
GameObject:
|
GameObject:
|
||||||
|
|
BIN
Assets/Resources/Sprites/Editor/GameIcons/mrUpbeat.png
Normal file
BIN
Assets/Resources/Sprites/Editor/GameIcons/mrUpbeat.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 41 KiB |
108
Assets/Resources/Sprites/Editor/GameIcons/mrUpbeat.png.meta
Normal file
108
Assets/Resources/Sprites/Editor/GameIcons/mrUpbeat.png.meta
Normal file
|
@ -0,0 +1,108 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2387f6ba3501b5041bd7085fcd046301
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -14,9 +14,10 @@ namespace RhythmHeavenMania.Games.MrUpbeat
|
||||||
public GameObject metronome;
|
public GameObject metronome;
|
||||||
public UpbeatMan man;
|
public UpbeatMan man;
|
||||||
|
|
||||||
public float nextBeat;
|
public GameEvent beat = new GameEvent();
|
||||||
|
public GameEvent offbeat = new GameEvent();
|
||||||
public bool canGo = false;
|
public bool canGo = false;
|
||||||
|
private int beatCount = 0;
|
||||||
|
|
||||||
public static MrUpbeat instance;
|
public static MrUpbeat instance;
|
||||||
|
|
||||||
|
@ -27,6 +28,11 @@ namespace RhythmHeavenMania.Games.MrUpbeat
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
if (canGo)
|
||||||
|
metronome.transform.eulerAngles = new Vector3(0, 0, 270 - Mathf.Cos(Mathf.PI * Conductor.instance.songPositionInBeats) * 75);
|
||||||
|
//else
|
||||||
|
// metronome.transform.eulerAngles = new Vector3(0, 0, 200);
|
||||||
|
|
||||||
List<Beatmap.Entity> gos = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "mrUpbeat/go");
|
List<Beatmap.Entity> gos = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "mrUpbeat/go");
|
||||||
for(int i=0; i<gos.Count; i++)
|
for(int i=0; i<gos.Count; i++)
|
||||||
{
|
{
|
||||||
|
@ -40,13 +46,42 @@ namespace RhythmHeavenMania.Games.MrUpbeat
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(nextBeat, 0.5f);
|
if (Conductor.instance.ReportBeat(ref beat.lastReportedBeat) && canGo)
|
||||||
//StateCheck(normalizedBeat);
|
{
|
||||||
|
if(beatCount % 2 == 0)
|
||||||
|
Jukebox.PlayOneShotGame("mrUpbeat/metronomeRight");
|
||||||
|
else
|
||||||
|
Jukebox.PlayOneShotGame("mrUpbeat/metronomeLeft");
|
||||||
|
|
||||||
|
beatCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Conductor.instance.ReportBeat(ref offbeat.lastReportedBeat, 0.25f, true))
|
||||||
|
{
|
||||||
|
man.Blip();
|
||||||
|
if(canGo) man.targetBeat = offbeat.lastReportedBeat + 1f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnGameSwitch()
|
||||||
|
{
|
||||||
|
base.OnGameSwitch();
|
||||||
|
canGo = false;
|
||||||
|
man.stepTimes = 0;
|
||||||
|
SetInterval(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetInterval(float beat)
|
public void SetInterval(float beat)
|
||||||
{
|
{
|
||||||
nextBeat = beat;
|
beatCount = 0;
|
||||||
|
offbeat.startBeat = beat;
|
||||||
|
man.targetBeat = beat + 320f;
|
||||||
|
man.Idle();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Go(float beat)
|
||||||
|
{
|
||||||
|
beatCount = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,71 +16,81 @@ namespace RhythmHeavenMania.Games.MrUpbeat
|
||||||
public Animator blipAnimator;
|
public Animator blipAnimator;
|
||||||
public GameObject[] shadows;
|
public GameObject[] shadows;
|
||||||
|
|
||||||
|
public float targetBeat = 0.25f;
|
||||||
public int stepTimes = 0;
|
public int stepTimes = 0;
|
||||||
|
private bool stepped = false;
|
||||||
|
|
||||||
public GameEvent blip = new GameEvent();
|
public GameEvent blip = new GameEvent();
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(game.nextBeat, 0.5f);
|
float normalizedBeat = Conductor.instance.GetPositionFromMargin(targetBeat, 0.5f);
|
||||||
StateCheck(normalizedBeat);
|
StateCheck(normalizedBeat);
|
||||||
CheckIfFall(normalizedBeat);
|
|
||||||
|
|
||||||
if (PlayerInput.Pressed(true))
|
if(game.canGo && normalizedBeat > Minigame.LateTime())
|
||||||
|
{
|
||||||
|
//Fall();
|
||||||
|
targetBeat += 100f;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (PlayerInput.Pressed())
|
||||||
{
|
{
|
||||||
if (state.perfect)
|
if (state.perfect)
|
||||||
{
|
{
|
||||||
Step();
|
Step();
|
||||||
} else if (state.notPerfect())
|
}
|
||||||
|
else if(state.notPerfect())
|
||||||
{
|
{
|
||||||
Fall();
|
Fall();
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Step();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ProgressBeat()
|
|
||||||
{
|
|
||||||
game.nextBeat += 1f;
|
|
||||||
Blip();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnAce()
|
public override void OnAce()
|
||||||
{
|
{
|
||||||
|
if (!game.canGo) return;
|
||||||
|
|
||||||
Step();
|
Step();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Idle()
|
||||||
|
{
|
||||||
|
stepTimes = 0;
|
||||||
|
transform.localScale = new Vector3(1, 1);
|
||||||
|
animator.Play("Idle", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
public void Step()
|
public void Step()
|
||||||
{
|
{
|
||||||
if (!game.canGo) return;
|
|
||||||
|
|
||||||
stepTimes++;
|
stepTimes++;
|
||||||
|
|
||||||
|
animator.Play("Step", 0, 0);
|
||||||
Jukebox.PlayOneShotGame("mrUpbeat/step");
|
Jukebox.PlayOneShotGame("mrUpbeat/step");
|
||||||
|
|
||||||
if (stepTimes % 2 == 1)
|
if (stepTimes % 2 == 1)
|
||||||
|
{
|
||||||
|
shadows[0].SetActive(false);
|
||||||
|
shadows[1].SetActive(true);
|
||||||
transform.localScale = new Vector3(-1, 1);
|
transform.localScale = new Vector3(-1, 1);
|
||||||
else
|
} else
|
||||||
|
{
|
||||||
|
shadows[0].SetActive(true);
|
||||||
|
shadows[1].SetActive(false);
|
||||||
transform.localScale = new Vector3(1, 1);
|
transform.localScale = new Vector3(1, 1);
|
||||||
|
}
|
||||||
ProgressBeat();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Fall()
|
public void Fall()
|
||||||
{
|
{
|
||||||
if (!game.canGo) return;
|
animator.Play("Fall", 0, 0);
|
||||||
|
|
||||||
Jukebox.PlayOneShot("miss");
|
Jukebox.PlayOneShot("miss");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CheckIfFall(float normalizedBeat)
|
|
||||||
{
|
|
||||||
if (normalizedBeat > Minigame.LateTime())
|
|
||||||
{
|
|
||||||
Fall();
|
|
||||||
ProgressBeat();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Blip()
|
public void Blip()
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShotGame("mrUpbeat/blip");
|
Jukebox.PlayOneShotGame("mrUpbeat/blip");
|
||||||
|
|
|
@ -376,7 +376,8 @@ namespace RhythmHeavenMania
|
||||||
}),
|
}),
|
||||||
new Minigame("mrUpbeat", "Mr. Upbeat \n<color=#eb5454>[WIP don't use]</color>", "FFFFFF", false, false, new List<GameAction>()
|
new Minigame("mrUpbeat", "Mr. Upbeat \n<color=#eb5454>[WIP don't use]</color>", "FFFFFF", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("go", delegate { }, 4f, true),
|
new GameAction("prepare", delegate { MrUpbeat.instance.SetInterval(eventCaller.currentEntity.beat); }, 0.5f, true),
|
||||||
|
new GameAction("go", delegate { MrUpbeat.instance.Go(eventCaller.currentEntity.beat); }, 4f, true),
|
||||||
}),
|
}),
|
||||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue