trim Trick on the Class sfx, fix Pajama party sprites

This commit is contained in:
minenice55 2022-06-25 23:38:40 -04:00
parent 034b6307dd
commit 8aa554cbb1
22 changed files with 1815 additions and 496 deletions

File diff suppressed because one or more lines are too long

View File

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View File

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View File

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View File

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View File

@ -132,7 +132,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
{ {
//just //just
game.PlayerDodge(); game.PlayerDodge();
Jukebox.PlayOneShotGame("trickClass/player_dodge_success", volume: 0.8f, pitch: UnityEngine.Random.Range(0.95f, 1.15f)); Jukebox.PlayOneShotGame("trickClass/player_dodge_success", volume: 0.8f, pitch: UnityEngine.Random.Range(0.85f, 1.15f));
MultiSound.Play(new MultiSound.Sound[] { MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f), new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
}); });

View File

@ -96,6 +96,7 @@ namespace HeavenStudio.Games
{ {
var e = tossEvents[i]; var e = tossEvents[i];
float timeToEvent = e.beat - cond.songPositionInBeats; float timeToEvent = e.beat - cond.songPositionInBeats;
warnAnim.Play("NoPose", -1, 0);
if (timeToEvent > 0f && timeToEvent <= 1f) if (timeToEvent > 0f && timeToEvent <= 1f)
{ {
string anim = "WarnBall"; string anim = "WarnBall";

View File

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