mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
trim Trick on the Class sfx, fix Pajama party sprites
This commit is contained in:
parent
034b6307dd
commit
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22 changed files with 1815 additions and 496 deletions
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border: {x: 0, y: 0, z: 0, w: 178}
|
border: {x: 0, y: 0, z: 0, w: 162}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
tessellationDetail: -1
|
tessellationDetail: -1
|
||||||
|
@ -802,13 +802,13 @@ TextureImporter:
|
||||||
name: pillow_obj_21
|
name: pillow_obj_21
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
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|
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|
||||||
y: 1758
|
y: 1774
|
||||||
width: 139
|
width: 107
|
||||||
height: 267
|
height: 235
|
||||||
alignment: 9
|
alignment: 2
|
||||||
pivot: {x: 0.5, y: 0.9400749}
|
pivot: {x: 0.5, y: 1}
|
||||||
border: {x: 0, y: 0, z: 0, w: 186}
|
border: {x: 0, y: 0, z: 0, w: 170}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
tessellationDetail: -1
|
tessellationDetail: -1
|
||||||
|
@ -1159,13 +1159,13 @@ TextureImporter:
|
||||||
name: pillow_obj_38
|
name: pillow_obj_38
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
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||||||
x: 1715
|
x: 1731
|
||||||
y: 591
|
y: 607
|
||||||
width: 107
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width: 75
|
||||||
height: 159
|
height: 127
|
||||||
alignment: 9
|
alignment: 2
|
||||||
pivot: {x: 0.5, y: 0.8993711}
|
pivot: {x: 0.5, y: 1}
|
||||||
border: {x: 0, y: 0, z: 0, w: 96}
|
border: {x: 0, y: 0, z: 0, w: 80}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
tessellationDetail: -1
|
tessellationDetail: -1
|
||||||
|
|
|
@ -132,7 +132,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
||||||
{
|
{
|
||||||
//just
|
//just
|
||||||
game.PlayerDodge();
|
game.PlayerDodge();
|
||||||
Jukebox.PlayOneShotGame("trickClass/player_dodge_success", volume: 0.8f, pitch: UnityEngine.Random.Range(0.95f, 1.15f));
|
Jukebox.PlayOneShotGame("trickClass/player_dodge_success", volume: 0.8f, pitch: UnityEngine.Random.Range(0.85f, 1.15f));
|
||||||
MultiSound.Play(new MultiSound.Sound[] {
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
|
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
|
||||||
});
|
});
|
||||||
|
|
|
@ -96,6 +96,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
var e = tossEvents[i];
|
var e = tossEvents[i];
|
||||||
float timeToEvent = e.beat - cond.songPositionInBeats;
|
float timeToEvent = e.beat - cond.songPositionInBeats;
|
||||||
|
warnAnim.Play("NoPose", -1, 0);
|
||||||
if (timeToEvent > 0f && timeToEvent <= 1f)
|
if (timeToEvent > 0f && timeToEvent <= 1f)
|
||||||
{
|
{
|
||||||
string anim = "WarnBall";
|
string anim = "WarnBall";
|
||||||
|
|
Binary file not shown.
|
@ -1,5 +1,5 @@
|
||||||
ManifestFileVersion: 0
|
ManifestFileVersion: 0
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CRC: 910537049
|
CRC: 3049528508
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AssetBundleManifest:
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AssetBundleManifest:
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||||||
AssetBundleInfos:
|
AssetBundleInfos:
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||||||
Info_0:
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Info_0:
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|
|
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|
@ -1,9 +1,9 @@
|
||||||
ManifestFileVersion: 0
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ManifestFileVersion: 0
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CRC: 425013723
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CRC: 2012087739
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Hashes:
|
Hashes:
|
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AssetFileHash:
|
AssetFileHash:
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serializedVersion: 2
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serializedVersion: 2
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Hash: dcbd8744429187a825ae682efdf68324
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TypeTreeHash:
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TypeTreeHash:
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serializedVersion: 2
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serializedVersion: 2
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Hash: 77ce82dcd01e7c9c803f77daf119d967
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Hash: 77ce82dcd01e7c9c803f77daf119d967
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|
|
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|
@ -1,9 +1,9 @@
|
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ManifestFileVersion: 0
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ManifestFileVersion: 0
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CRC: 3488102225
|
CRC: 2010253220
|
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Hashes:
|
Hashes:
|
||||||
AssetFileHash:
|
AssetFileHash:
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serializedVersion: 2
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serializedVersion: 2
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Hash: 2247cb6467f6af3d83446b34bd34fe23
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Hash: 3e555585e70be6acd65ba10c73ef4544
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TypeTreeHash:
|
TypeTreeHash:
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serializedVersion: 2
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serializedVersion: 2
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Hash: d5bdda7523be8cdc2ec1df479dc7821d
|
Hash: d5bdda7523be8cdc2ec1df479dc7821d
|
||||||
|
|
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue