From 8a7105e9e316257b254f161e942b97112ca36cf7 Mon Sep 17 00:00:00 2001 From: AstrlJelly Date: Sat, 8 Jun 2024 13:16:33 -0400 Subject: [PATCH] Revert "uhhh?? ig i forgot to save" This reverts commit 1918097ec5e12f78f2d18969971e5e3bbb4b571a. --- Assets/Resources/Games/dressYourBest.prefab | 41 +--- .../Monkey/Faces/MonkeyCallFace.anim | 71 ------- .../Monkey/Faces/MonkeyCallFace.anim.meta | 8 - .../Monkey/Faces/MonkeyCorrect.anim | 4 +- .../Monkey/Faces/MonkeyIncorrect.anim | 4 +- .../Animations/Monkey/MonkeyAnim.controller | 95 +-------- .../DressYourBest/Animations/Reaction.meta | 8 - .../Reaction/ReactionAnim.controller | 130 ------------ .../Reaction/ReactionAnim.controller.meta | 8 - .../Animations/Reaction/ReactionCorrect.anim | 193 ------------------ .../Reaction/ReactionCorrect.anim.meta | 8 - .../Reaction/ReactionIncorrect.anim | 193 ------------------ .../Reaction/ReactionIncorrect.anim.meta | 8 - .../Games/DressYourBest/DressYourBest.cs | 115 +++-------- 14 files changed, 51 insertions(+), 835 deletions(-) delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/Faces/MonkeyCallFace.anim delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/Faces/MonkeyCallFace.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction.meta delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionAnim.controller delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionAnim.controller.meta delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionCorrect.anim delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionCorrect.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionIncorrect.anim delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionIncorrect.anim.meta diff --git a/Assets/Resources/Games/dressYourBest.prefab b/Assets/Resources/Games/dressYourBest.prefab index e589761f..1ea331ff 100644 --- a/Assets/Resources/Games/dressYourBest.prefab +++ b/Assets/Resources/Games/dressYourBest.prefab @@ -289,7 +289,7 @@ Transform: - {fileID: 8226260808373746563} - {fileID: 5878401426804739814} m_Father: {fileID: 5715047164748654698} - m_RootOrder: 6 + m_RootOrder: 5 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!95 &6037582727269570347 Animator: @@ -512,7 +512,7 @@ Transform: - {fileID: 3448463463127742291} - {fileID: 8796473988025086322} m_Father: {fileID: 5715047164748654698} - m_RootOrder: 5 + m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!95 &2937590231589242979 Animator: @@ -852,7 +852,6 @@ Transform: - {fileID: 7509207802279435211} - {fileID: 8336220536032857166} - {fileID: 1503179506244560240} - - {fileID: 5883637438837570447} - {fileID: 8769701094702201794} - {fileID: 3256309863007746927} - {fileID: 3350458927318833813} @@ -875,7 +874,6 @@ MonoBehaviour: girlAnim: {fileID: 2937590231589242979} monkeyAnim: {fileID: 3536726533992943518} sewingAnim: {fileID: 6037582727269570347} - reactionAnim: {fileID: 7081272534623568140} bgSpriteRenderer: {fileID: 2629062112903974991} lightRenderer: {fileID: 1403303695239245045} lightMaterialTemplate: {fileID: 2100000, guid: 42b863c88a7a9c4428440728fee737bb, type: 2} @@ -1402,14 +1400,13 @@ GameObject: m_Component: - component: {fileID: 5883637438837570447} - component: {fileID: 2012344898042423413} - - component: {fileID: 7081272534623568140} m_Layer: 0 m_Name: Reaction m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &5883637438837570447 Transform: m_ObjectHideFlags: 0 @@ -1418,12 +1415,12 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5555175038130275063} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -0.66, y: -0.02, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] - m_Father: {fileID: 5715047164748654698} - m_RootOrder: 3 + m_Father: {fileID: 8769701094702201794} + m_RootOrder: 6 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!212 &2012344898042423413 SpriteRenderer: @@ -1467,7 +1464,7 @@ SpriteRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_Sprite: {fileID: 455743163, guid: 91eefdf066035514b82191a67d108b89, type: 3} - m_Color: {r: 1, g: 1, b: 1, a: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 @@ -1477,27 +1474,6 @@ SpriteRenderer: m_WasSpriteAssigned: 1 m_MaskInteraction: 0 m_SpriteSortPoint: 0 ---- !u!95 &7081272534623568140 -Animator: - serializedVersion: 5 - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 5555175038130275063} - m_Enabled: 1 - m_Avatar: {fileID: 0} - m_Controller: {fileID: 9100000, guid: a90105ef6315a114fb02eb8a6bf15f42, type: 2} - m_CullingMode: 0 - m_UpdateMode: 0 - m_ApplyRootMotion: 0 - m_LinearVelocityBlending: 0 - m_StabilizeFeet: 0 - m_WarningMessage: - m_HasTransformHierarchy: 1 - m_AllowConstantClipSamplingOptimization: 1 - m_KeepAnimatorStateOnDisable: 0 - m_WriteDefaultValuesOnDisable: 0 --- !u!1 &5831123814062995111 GameObject: m_ObjectHideFlags: 0 @@ -1701,8 +1677,9 @@ Transform: - {fileID: 2680789703424563267} - {fileID: 5792578720703545176} - {fileID: 4233767558195956804} + - {fileID: 5883637438837570447} m_Father: {fileID: 5715047164748654698} - m_RootOrder: 4 + m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!95 &3536726533992943518 Animator: diff --git a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/Faces/MonkeyCallFace.anim b/Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/Faces/MonkeyCallFace.anim deleted file mode 100644 index cb45616e..00000000 --- a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/Faces/MonkeyCallFace.anim +++ /dev/null @@ -1,71 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!74 &7400000 -AnimationClip: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: MonkeyCallFace - serializedVersion: 6 - m_Legacy: 0 - m_Compressed: 0 - m_UseHighQualityCurve: 1 - m_RotationCurves: [] - m_CompressedRotationCurves: [] - m_EulerCurves: [] - m_PositionCurves: [] - m_ScaleCurves: [] - m_FloatCurves: [] - m_PPtrCurves: - - curve: - - time: 0 - value: {fileID: -1983626645, guid: 91eefdf066035514b82191a67d108b89, type: 3} - - time: 0.13333334 - value: {fileID: -2055584907, guid: 91eefdf066035514b82191a67d108b89, type: 3} - attribute: m_Sprite - path: Head - classID: 212 - script: {fileID: 0} - m_SampleRate: 60 - m_WrapMode: 0 - m_Bounds: - m_Center: {x: 0, y: 0, z: 0} - m_Extent: {x: 0, y: 0, z: 0} - m_ClipBindingConstant: - genericBindings: - - serializedVersion: 2 - path: 130111906 - attribute: 0 - script: {fileID: 0} - typeID: 212 - customType: 23 - isPPtrCurve: 1 - pptrCurveMapping: - - {fileID: -1983626645, guid: 91eefdf066035514b82191a67d108b89, type: 3} - - {fileID: -2055584907, guid: 91eefdf066035514b82191a67d108b89, type: 3} - m_AnimationClipSettings: - serializedVersion: 2 - m_AdditiveReferencePoseClip: {fileID: 0} - m_AdditiveReferencePoseTime: 0 - m_StartTime: 0 - m_StopTime: 0.15 - m_OrientationOffsetY: 0 - m_Level: 0 - m_CycleOffset: 0 - m_HasAdditiveReferencePose: 0 - m_LoopTime: 0 - m_LoopBlend: 0 - m_LoopBlendOrientation: 0 - m_LoopBlendPositionY: 0 - m_LoopBlendPositionXZ: 0 - m_KeepOriginalOrientation: 0 - m_KeepOriginalPositionY: 1 - m_KeepOriginalPositionXZ: 0 - m_HeightFromFeet: 0 - m_Mirror: 0 - m_EditorCurves: [] - m_EulerEditorCurves: [] - m_HasGenericRootTransform: 0 - m_HasMotionFloatCurves: 0 - m_Events: [] diff --git a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/Faces/MonkeyCallFace.anim.meta b/Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/Faces/MonkeyCallFace.anim.meta deleted file mode 100644 index 4363f749..00000000 --- a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/Faces/MonkeyCallFace.anim.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 1090d8c79dc86f149af8c4811c6299bc -NativeFormatImporter: - externalObjects: {} - mainObjectFileID: 7400000 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/Faces/MonkeyCorrect.anim b/Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/Faces/MonkeyCorrect.anim index bff11eac..aabc6cb4 100644 --- a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/Faces/MonkeyCorrect.anim +++ b/Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/Faces/MonkeyCorrect.anim @@ -20,7 +20,7 @@ AnimationClip: m_PPtrCurves: - curve: - time: 0 - value: {fileID: -1270103365, guid: 91eefdf066035514b82191a67d108b89, type: 3} + value: {fileID: -2055584907, guid: 91eefdf066035514b82191a67d108b89, type: 3} attribute: m_Sprite path: Head classID: 212 @@ -40,7 +40,7 @@ AnimationClip: customType: 23 isPPtrCurve: 1 pptrCurveMapping: - - {fileID: -1270103365, guid: 91eefdf066035514b82191a67d108b89, type: 3} + - {fileID: -2055584907, guid: 91eefdf066035514b82191a67d108b89, type: 3} m_AnimationClipSettings: serializedVersion: 2 m_AdditiveReferencePoseClip: {fileID: 0} diff --git a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/Faces/MonkeyIncorrect.anim b/Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/Faces/MonkeyIncorrect.anim index b65c1987..8410c419 100644 --- a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/Faces/MonkeyIncorrect.anim +++ b/Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/Faces/MonkeyIncorrect.anim @@ -20,7 +20,7 @@ AnimationClip: m_PPtrCurves: - curve: - time: 0 - value: {fileID: -578941528, guid: 91eefdf066035514b82191a67d108b89, type: 3} + value: {fileID: -2055584907, guid: 91eefdf066035514b82191a67d108b89, type: 3} attribute: m_Sprite path: Head classID: 212 @@ -40,7 +40,7 @@ AnimationClip: customType: 23 isPPtrCurve: 1 pptrCurveMapping: - - {fileID: -578941528, guid: 91eefdf066035514b82191a67d108b89, type: 3} + - {fileID: -2055584907, guid: 91eefdf066035514b82191a67d108b89, type: 3} m_AnimationClipSettings: serializedVersion: 2 m_AdditiveReferencePoseClip: {fileID: 0} diff --git a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/MonkeyAnim.controller b/Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/MonkeyAnim.controller index 7c9d1093..3353b462 100644 --- a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/MonkeyAnim.controller +++ b/Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/MonkeyAnim.controller @@ -1,57 +1,5 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: ---- !u!1102 &-4333161336659600000 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: Sad - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: [] - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 1e0250de52541f54b8137ca93a43b7a8, type: 2} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: ---- !u!1102 &-1677676648488995382 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: Happy - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: [] - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: cfd96695df349724791682c162ceb9c1, type: 2} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: --- !u!1102 &-1409298229096361948 AnimatorState: serializedVersion: 6 @@ -72,7 +20,7 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 3c83387d343c1e144a9f1bc8de6941c9, type: 2} + m_Motion: {fileID: 0} m_Tag: m_SpeedParameter: m_MirrorParameter: @@ -92,7 +40,7 @@ AnimatorState: m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 - m_WriteDefaultValues: 1 + m_WriteDefaultValues: 0 m_Mirror: 0 m_SpeedParameterActive: 0 m_MirrorParameterActive: 0 @@ -132,9 +80,9 @@ AnimatorController: m_Mask: {fileID: 0} m_Motions: [] m_Behaviours: [] - m_BlendingMode: 1 + m_BlendingMode: 0 m_SyncedLayerIndex: -1 - m_DefaultWeight: 1 + m_DefaultWeight: 0 m_IKPass: 0 m_SyncedLayerAffectsTiming: 0 m_Controller: {fileID: 9100000} @@ -192,32 +140,6 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: ---- !u!1102 &4226119145841885105 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: CallFace - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: [] - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 1090d8c79dc86f149af8c4811c6299bc, type: 2} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: --- !u!1107 &4650706990511529687 AnimatorStateMachine: serializedVersion: 6 @@ -230,15 +152,6 @@ AnimatorStateMachine: - serializedVersion: 1 m_State: {fileID: 8118728865878460043} m_Position: {x: 370, y: 150, z: 0} - - serializedVersion: 1 - m_State: {fileID: -1677676648488995382} - m_Position: {x: 280, y: -30, z: 0} - - serializedVersion: 1 - m_State: {fileID: -4333161336659600000} - m_Position: {x: 370, y: 60, z: 0} - - serializedVersion: 1 - m_State: {fileID: 4226119145841885105} - m_Position: {x: 570, y: -30, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] diff --git a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction.meta b/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction.meta deleted file mode 100644 index e9e5e8b2..00000000 --- a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 59150cc8be823cb46bb55e377206eac4 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionAnim.controller b/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionAnim.controller deleted file mode 100644 index bc1fc106..00000000 --- a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionAnim.controller +++ /dev/null @@ -1,130 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!1102 &-1133403523855269911 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: Incorrect - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: [] - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 93d2c53ea2a98a94581181a583838fb8, type: 2} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: ---- !u!91 &9100000 -AnimatorController: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: ReactionAnim - serializedVersion: 5 - m_AnimatorParameters: [] - m_AnimatorLayers: - - serializedVersion: 5 - m_Name: Base Layer - m_StateMachine: {fileID: 3908481374778911780} - m_Mask: {fileID: 0} - m_Motions: [] - m_Behaviours: [] - m_BlendingMode: 0 - m_SyncedLayerIndex: -1 - m_DefaultWeight: 0 - m_IKPass: 0 - m_SyncedLayerAffectsTiming: 0 - m_Controller: {fileID: 9100000} ---- !u!1102 &343592015237330692 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: Idle - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: [] - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 0} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: ---- !u!1102 &2747063380849003634 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: Correct - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: [] - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 35e5172c77cae3e43a081e67e50557fa, type: 2} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: ---- !u!1107 &3908481374778911780 -AnimatorStateMachine: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: Base Layer - m_ChildStates: - - serializedVersion: 1 - m_State: {fileID: 343592015237330692} - m_Position: {x: 370, y: 100, z: 0} - - serializedVersion: 1 - m_State: {fileID: 2747063380849003634} - m_Position: {x: 330, y: -20, z: 0} - - serializedVersion: 1 - m_State: {fileID: -1133403523855269911} - m_Position: {x: 350, y: 40, z: 0} - m_ChildStateMachines: [] - m_AnyStateTransitions: [] - m_EntryTransitions: [] - m_StateMachineTransitions: {} - m_StateMachineBehaviours: [] - m_AnyStatePosition: {x: 50, y: 20, z: 0} - m_EntryPosition: {x: 50, y: 120, z: 0} - m_ExitPosition: {x: 800, y: 120, z: 0} - m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} - m_DefaultState: {fileID: 343592015237330692} diff --git a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionAnim.controller.meta b/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionAnim.controller.meta deleted file mode 100644 index 9af4b505..00000000 --- a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionAnim.controller.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: a90105ef6315a114fb02eb8a6bf15f42 -NativeFormatImporter: - externalObjects: {} - mainObjectFileID: 9100000 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionCorrect.anim b/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionCorrect.anim deleted file mode 100644 index 158a43d3..00000000 --- a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionCorrect.anim +++ /dev/null @@ -1,193 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!74 &7400000 -AnimationClip: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: ReactionCorrect - serializedVersion: 6 - m_Legacy: 0 - m_Compressed: 0 - m_UseHighQualityCurve: 1 - m_RotationCurves: [] - m_CompressedRotationCurves: [] - m_EulerCurves: [] - m_PositionCurves: - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: {x: -0.68, y: 0.21, z: 0} - inSlope: {x: 0, y: 0, z: 0} - outSlope: {x: 0, y: 0, z: 0} - tangentMode: 0 - weightedMode: 0 - inWeight: {x: 0, y: 0.33333334, z: 0.33333334} - outWeight: {x: 0, y: 0.33333334, z: 0.33333334} - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - path: - m_ScaleCurves: [] - m_FloatCurves: - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 1 - inSlope: 0 - outSlope: 0 - tangentMode: 136 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_Color.a - path: - classID: 212 - script: {fileID: 0} - m_PPtrCurves: - - curve: - - time: 0 - value: {fileID: 455743163, guid: 91eefdf066035514b82191a67d108b89, type: 3} - attribute: m_Sprite - path: - classID: 212 - script: {fileID: 0} - m_SampleRate: 60 - m_WrapMode: 0 - m_Bounds: - m_Center: {x: 0, y: 0, z: 0} - m_Extent: {x: 0, y: 0, z: 0} - m_ClipBindingConstant: - genericBindings: - - serializedVersion: 2 - path: 0 - attribute: 0 - script: {fileID: 0} - typeID: 212 - customType: 23 - isPPtrCurve: 1 - - serializedVersion: 2 - path: 0 - attribute: 1 - script: {fileID: 0} - typeID: 4 - customType: 0 - isPPtrCurve: 0 - - serializedVersion: 2 - path: 0 - attribute: 304273561 - script: {fileID: 0} - typeID: 212 - customType: 0 - isPPtrCurve: 0 - pptrCurveMapping: - - {fileID: 455743163, guid: 91eefdf066035514b82191a67d108b89, type: 3} - m_AnimationClipSettings: - serializedVersion: 2 - m_AdditiveReferencePoseClip: {fileID: 0} - m_AdditiveReferencePoseTime: 0 - m_StartTime: 0 - m_StopTime: 0.016666668 - m_OrientationOffsetY: 0 - m_Level: 0 - m_CycleOffset: 0 - m_HasAdditiveReferencePose: 0 - m_LoopTime: 0 - m_LoopBlend: 0 - m_LoopBlendOrientation: 0 - m_LoopBlendPositionY: 0 - m_LoopBlendPositionXZ: 0 - m_KeepOriginalOrientation: 0 - m_KeepOriginalPositionY: 1 - m_KeepOriginalPositionXZ: 0 - m_HeightFromFeet: 0 - m_Mirror: 0 - m_EditorCurves: - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 1 - inSlope: 0 - outSlope: 0 - tangentMode: 136 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_Color.a - path: - classID: 212 - script: {fileID: 0} - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: -0.68 - inSlope: 0 - outSlope: 0 - tangentMode: 136 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_LocalPosition.x - path: - classID: 4 - script: {fileID: 0} - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 0.21 - inSlope: 0 - outSlope: 0 - tangentMode: 136 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_LocalPosition.y - path: - classID: 4 - script: {fileID: 0} - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 0 - inSlope: 0 - outSlope: 0 - tangentMode: 136 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_LocalPosition.z - path: - classID: 4 - script: {fileID: 0} - m_EulerEditorCurves: [] - m_HasGenericRootTransform: 1 - m_HasMotionFloatCurves: 0 - m_Events: [] diff --git a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionCorrect.anim.meta b/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionCorrect.anim.meta deleted file mode 100644 index 87c9e0b0..00000000 --- a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionCorrect.anim.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 35e5172c77cae3e43a081e67e50557fa -NativeFormatImporter: - externalObjects: {} - mainObjectFileID: 7400000 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionIncorrect.anim b/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionIncorrect.anim deleted file mode 100644 index 9ae21279..00000000 --- a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionIncorrect.anim +++ /dev/null @@ -1,193 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!74 &7400000 -AnimationClip: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: ReactionIncorrect - serializedVersion: 6 - m_Legacy: 0 - m_Compressed: 0 - m_UseHighQualityCurve: 1 - m_RotationCurves: [] - m_CompressedRotationCurves: [] - m_EulerCurves: [] - m_PositionCurves: - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: {x: -0.75, y: 0.69, z: 0} - inSlope: {x: 0, y: 0, z: 0} - outSlope: {x: 0, y: 0, z: 0} - tangentMode: 0 - weightedMode: 0 - inWeight: {x: 0, y: 0.33333334, z: 0.33333334} - outWeight: {x: 0, y: 0.33333334, z: 0.33333334} - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - path: - m_ScaleCurves: [] - m_FloatCurves: - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 1 - inSlope: 0 - outSlope: 0 - tangentMode: 136 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_Color.a - path: - classID: 212 - script: {fileID: 0} - m_PPtrCurves: - - curve: - - time: 0 - value: {fileID: -591490588, guid: 91eefdf066035514b82191a67d108b89, type: 3} - attribute: m_Sprite - path: - classID: 212 - script: {fileID: 0} - m_SampleRate: 60 - m_WrapMode: 0 - m_Bounds: - m_Center: {x: 0, y: 0, z: 0} - m_Extent: {x: 0, y: 0, z: 0} - m_ClipBindingConstant: - genericBindings: - - serializedVersion: 2 - path: 0 - attribute: 0 - script: {fileID: 0} - typeID: 212 - customType: 23 - isPPtrCurve: 1 - - serializedVersion: 2 - path: 0 - attribute: 1 - script: {fileID: 0} - typeID: 4 - customType: 0 - isPPtrCurve: 0 - - serializedVersion: 2 - path: 0 - attribute: 304273561 - script: {fileID: 0} - typeID: 212 - customType: 0 - isPPtrCurve: 0 - pptrCurveMapping: - - {fileID: -591490588, guid: 91eefdf066035514b82191a67d108b89, type: 3} - m_AnimationClipSettings: - serializedVersion: 2 - m_AdditiveReferencePoseClip: {fileID: 0} - m_AdditiveReferencePoseTime: 0 - m_StartTime: 0 - m_StopTime: 0.016666668 - m_OrientationOffsetY: 0 - m_Level: 0 - m_CycleOffset: 0 - m_HasAdditiveReferencePose: 0 - m_LoopTime: 0 - m_LoopBlend: 0 - m_LoopBlendOrientation: 0 - m_LoopBlendPositionY: 0 - m_LoopBlendPositionXZ: 0 - m_KeepOriginalOrientation: 0 - m_KeepOriginalPositionY: 1 - m_KeepOriginalPositionXZ: 0 - m_HeightFromFeet: 0 - m_Mirror: 0 - m_EditorCurves: - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 1 - inSlope: 0 - outSlope: 0 - tangentMode: 136 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_Color.a - path: - classID: 212 - script: {fileID: 0} - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: -0.75 - inSlope: 0 - outSlope: 0 - tangentMode: 136 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_LocalPosition.x - path: - classID: 4 - script: {fileID: 0} - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 0.69 - inSlope: 0 - outSlope: 0 - tangentMode: 136 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_LocalPosition.y - path: - classID: 4 - script: {fileID: 0} - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 0 - inSlope: 0 - outSlope: 0 - tangentMode: 136 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_LocalPosition.z - path: - classID: 4 - script: {fileID: 0} - m_EulerEditorCurves: [] - m_HasGenericRootTransform: 1 - m_HasMotionFloatCurves: 0 - m_Events: [] diff --git a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionIncorrect.anim.meta b/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionIncorrect.anim.meta deleted file mode 100644 index 74fc5495..00000000 --- a/Assets/Resources/Sprites/Games/DressYourBest/Animations/Reaction/ReactionIncorrect.anim.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 93d2c53ea2a98a94581181a583838fb8 -NativeFormatImporter: - externalObjects: {} - mainObjectFileID: 7400000 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DressYourBest/DressYourBest.cs b/Assets/Scripts/Games/DressYourBest/DressYourBest.cs index 3904ffa0..ab26a88e 100644 --- a/Assets/Scripts/Games/DressYourBest/DressYourBest.cs +++ b/Assets/Scripts/Games/DressYourBest/DressYourBest.cs @@ -24,8 +24,8 @@ namespace HeavenStudio.Games.Loaders var e = eventCaller.currentEntity; if (eventCaller.gameManager.TryGetMinigame(out DressYourBest instance)) { DressYourBest.Characters characters = (DressYourBest.Characters)e["characters"]; - instance.ToggleBopping(characters, e["auto"]); - if (e["bop"]) instance.DoBopping(e.beat, e.length, characters); + instance.ToggleBopping(characters, e["bop"]); + if (e["auto"]) instance.DoBopping(e.beat, e.length, characters); } }, defaultLength = 1f, @@ -33,8 +33,8 @@ namespace HeavenStudio.Games.Loaders parameters = new List() { new("characters", DressYourBest.Characters.Both, "Characters", "Choose the characters to toggle bopping."), - new("auto", true, "Bop (Auto)", "Toggle if the selected characters should automatically bop until another Bop event is reached."), new("bop", true, "Bop", "Toggle if the selected characters should bop for the duration of this event."), + new("auto", true, "Bop (Auto)", "Toggle if the selected characters should automatically bop until another Bop event is reached."), } }, new GameAction("start interval", "Start Interval", "Cues") @@ -176,7 +176,6 @@ namespace HeavenStudio.Games [SerializeField] private Animator girlAnim; [SerializeField] private Animator monkeyAnim; [SerializeField] private Animator sewingAnim; - [SerializeField] private Animator reactionAnim; [Header("Renderers")] [SerializeField] private SpriteRenderer bgSpriteRenderer; @@ -202,16 +201,10 @@ namespace HeavenStudio.Games private Sound whirringSfx = null; private List callEntities; - private double startIntervalEndBeat; - // if characters should bop automatically private bool girlBop = true; private bool monkeyBop = true; - private Faces girlFaceCurrent; - private Faces monkeyFaceCurrent; - - private void Awake() { // instantiate the material so it doesn't persist between game switches @@ -222,24 +215,15 @@ namespace HeavenStudio.Games private void Update() { bgSpriteRenderer.color = bgColorEase.GetColor(); - - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { - ChangeEmotion(Characters.Girl, Faces.Sad); - sewingAnim.DoScaledAnimationAsync("Miss", 0.5f); - SoundByte.PlayOneShotGame("dressYourBest/hit_1", volume: 2); - SoundByte.PlayOneShot("miss"); - } } public override void OnLateBeatPulse(double beat) { - // if (girlBop && !girlAnim.IsPlayingAnimationNames()) { - if (girlBop) { + if (girlBop && !girlAnim.IsPlayingAnimationNames()) { girlAnim.DoScaledAnimationAsync("Bop", 0.5f, animLayer: 0); } - // if (monkeyBop && beat >= startIntervalEndBeat && !monkeyAnim.IsPlayingAnimationNames("Call")) { - if (monkeyBop && beat >= startIntervalEndBeat) { - monkeyAnim.DoScaledAnimationAsync("Bop", 0.5f, animLayer: 0); + if (monkeyBop && !monkeyAnim.IsPlayingAnimationNames("Call")) { + monkeyAnim.DoScaledAnimationAsync("Bop", 0.5f); } } @@ -247,13 +231,13 @@ namespace HeavenStudio.Games public override void OnGameSwitch(double beat) { StoreAllCallEntities(); - PersistPreviousEntities(beat); + PersistBackgroundAppearance(beat); } public override void OnPlay(double beat) { StoreAllCallEntities(); - PersistPreviousEntities(beat); + PersistBackgroundAppearance(beat); } private void StoreAllCallEntities() @@ -262,7 +246,7 @@ namespace HeavenStudio.Games callEntities = gameManager.Beatmap.Entities.FindAll(e => e.datamodel == "dressYourBest/monkey call"); } - private void PersistPreviousEntities(double beat) + private void PersistBackgroundAppearance(double beat) { // find the last background appearance from the current beat // this uses only beat, not length. earlier events will be completely ignored @@ -271,25 +255,13 @@ namespace HeavenStudio.Games RiqEntity e = bgEntity; ChangeBackgroundAppearance(e.beat, e.length, e["startColor"], e["endColor"], e["ease"]); } - - RiqEntity bopEntity = gameManager.Beatmap.Entities.FindLast(e => e.beat <= beat && e.datamodel == "dressYourBest/bop"); - if (bopEntity != null) { - RiqEntity e = bopEntity; - Characters characters = (Characters)e["characters"]; - ToggleBopping(characters, e["auto"]); - if (e["bop"] && beat > e.beat && beat < e.beat + e.length) { // if it is switched to or played in the middle of a bop event - DoBopping(e.beat, e.length, characters); - } - } } private void SetLightFromState(LightState state) { ColorPair colorPair = lightStates[(int)state]; - // lightRenderer.material.SetColor("_ColorAlpha", colorPair.outside); - // lightRenderer.material.SetColor("_ColorBravo", colorPair.inside); - lightRenderer.material.SetColor("_ColorAlpha", colorPair.inside); - lightRenderer.material.SetColor("_ColorBravo", colorPair.outside); + lightRenderer.material.SetColor("_ColorAlpha", colorPair.outside); + lightRenderer.material.SetColor("_ColorBravo", colorPair.inside); } public void ChangeBackgroundAppearance(double beat, float length, Color startColor, Color endColor, int ease) @@ -315,7 +287,7 @@ namespace HeavenStudio.Games bopAction += () => girlAnim.DoScaledAnimationAsync("Bop", 0.5f, animLayer: 0); } if (characters is Characters.Monkey or Characters.Both) { - bopAction += () => monkeyAnim.DoScaledAnimationAsync("Bop", 0.5f, animLayer: 0); + bopAction += () => monkeyAnim.DoScaledAnimationAsync("Bop", 0.5f); } List actions = new(); @@ -327,19 +299,20 @@ namespace HeavenStudio.Games public void ChangeEmotion(Characters character, Faces emotion) { - string emotionStr = emotion.ToString(); - if (character is Characters.Girl or Characters.Both) { - girlFaceCurrent = emotion; - girlAnim.DoScaledAnimationAsync(emotionStr, 0.5f, animLayer: 1); + ChangeEmotion(girlAnim, emotion); } if (character is Characters.Monkey or Characters.Both) { - Debug.Log("monkey emotionStr : " + emotionStr); - monkeyFaceCurrent = emotion; - monkeyAnim.DoScaledAnimationAsync(emotionStr, 0.5f, animLayer: 1); + ChangeEmotion(monkeyAnim, emotion); } } + private void ChangeEmotion(Animator anim, Faces emotion) + { + Debug.Log("emotion : " + emotion); + anim.DoScaledAnimationAsync(emotion.ToString(), 0.5f, animLayer: 1); + } + // startBeat exists so actions that happened when inactive aren't done again. that would suck public void QueueStartInterval(double beat, float length, bool autoPass, bool autoReact, double startBeat = double.MinValue) { @@ -349,25 +322,14 @@ namespace HeavenStudio.Games if (startBeat < beat + length) { List sounds = new(); List actions = new() { - new(beat, delegate { - startIntervalEndBeat = beat + length; - if (neededCalls[^1].beat == beat + length) { // if there's a block at the end, extend the bop one beat - startIntervalEndBeat++; - } - ChangeEmotion(Characters.Girl, Faces.Looking); - }) + new(beat, () => ChangeEmotion(girlAnim, Faces.Looking)) }; foreach (RiqEntity call in neededCalls) { // Debug.Log("call.beat : " + call.beat); if (call.beat < startBeat) continue; sounds.Add(new("dressYourBest/monkey_call_" + (call["callSfx"] + 1), call.beat)); - actions.Add(new(call.beat, () => { - monkeyAnim.DoScaledAnimationAsync("Call", 0.5f, animLayer: 0); - // this is janky but unity animation Sucks Balls so it's really the best way to do it - monkeyFaceCurrent = Faces.Idle; - monkeyAnim.DoScaledAnimationAsync("CallFace", 0.5f, animLayer: 1); - })); + actions.Add(new(call.beat, () => monkeyAnim.DoScaledAnimationAsync("Call", 0.5f))); } if (autoPass) { // have to add this after all the other actions as actions are done in order of beat @@ -393,13 +355,12 @@ namespace HeavenStudio.Games neededCalls ??= GetNeededCalls(startIntervalBeat, startIntervalLength); if (neededCalls.Count <= 0) return; // do the actual stuff under here - ChangeEmotion(Characters.Girl, Faces.Idle); + ChangeEmotion(girlAnim, Faces.Idle); SetLightFromState(LightState.Repeating); // "Any" check instead of just checking the last one? - // if (neededCalls[^1].beat != beat) { - // monkeyAnim.DoScaledAnimationAsync("Idle", 0.5f, animLayer: 0); - // // ChangeEmotion(Characters.Monkey, Faces.Idle); - // } + if (neededCalls[^1].beat != beat) { + monkeyAnim.DoScaledAnimationAsync("Idle", 0.5f); + } hitCount = 0; foreach (RiqEntity call in neededCalls) { @@ -421,29 +382,21 @@ namespace HeavenStudio.Games public void IntervalReact(double beat, float length) { - hasMissed = false; - Faces reaction = HasMissed ? Faces.Sad : Faces.Happy; - ChangeEmotion(Characters.Monkey, reaction); - ChangeEmotion(Characters.Girl, reaction); + ChangeEmotion(monkeyAnim, reaction); + ChangeEmotion(girlAnim, reaction); LightState lightState = (LightState)reaction; SetLightFromState(lightState); - string lightStateStr = lightState.ToString(); - reactionAnim.DoScaledAnimationAsync(lightStateStr, 0.5f); - // there's not a good way to schedule this afaik. // there might be some way to like, schedule the sound then change the sound source when missed? that could work maybe - SoundByte.PlayOneShotGame("dressYourBest/" + lightStateStr.ToLower()); + SoundByte.PlayOneShotGame("dressYourBest/" + lightState.ToString().ToLower()); // maybe wanna use a beat value that's checked in the update loop - // made this comment before adding this "current face" check + // that would let people specify _ = BeatAction.New(this, new() { new(beat + length, delegate { - reactionAnim.DoScaledAnimationAsync("Idle", 0.5f); - // makes sure it's not overriding new faces (really just the looking face.) - if (girlFaceCurrent == reaction) ChangeEmotion(Characters.Girl, Faces.Idle); - if (monkeyFaceCurrent == reaction) ChangeEmotion(Characters.Monkey, Faces.Idle); - // ChangeEmotion(Characters.Monkey, Faces.Idle); + ChangeEmotion(monkeyAnim, Faces.Idle); + ChangeEmotion(girlAnim, Faces.Idle); SetLightFromState(LightState.IdleOrListening); }) }); @@ -455,14 +408,14 @@ namespace HeavenStudio.Games private void OnHit(PlayerActionEvent caller, float state) { hitCount++; - SoundByte.PlayOneShotGame("dressYourBest/hit_1", volume: 2); + SoundByte.PlayOneShotGame("dressYourBest/hit_1"); SoundByte.PlayOneShotGame("dressYourBest/hit_2", pitch: SoundByte.GetPitchFromSemiTones(hitCount, false)); if (state is >= 1f or <= (-1f)) // barely { sewingAnim.DoScaledAnimationAsync("Miss", 0.5f); hasMissed = true; } - else // just + else // just { sewingAnim.DoScaledAnimationAsync("Hit", 0.5f); }