Karate Man: Resolved layering issues with pot sprites

This commit is contained in:
Jenny Crowe 2022-02-03 05:27:55 -07:00
parent 9c5c6d13f9
commit 8a1a159bfb
2 changed files with 19 additions and 10 deletions

View File

@ -668,7 +668,7 @@ SpriteRenderer:
m_Size: {x: 17.777779, y: 10}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_WasSpriteAssigned: 0
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &2786846297550947310
@ -6598,7 +6598,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 60
m_SortingOrder: 50
m_Sprite: {fileID: -348202296468608855, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
@ -17651,7 +17651,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 60
m_SortingOrder: 50
m_Sprite: {fileID: -348202296468608855, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0

View File

@ -15,7 +15,9 @@ namespace RhythmHeavenMania.Games.KarateMan
public GameObject Holder;
private GameObject newHolder;
public GameObject Sprite;
private SpriteRenderer spriteComp;
public GameObject Shadow;
private SpriteRenderer shadowSpriteComp;
public bool isThrown;
public bool isHit = false;
@ -54,6 +56,8 @@ namespace RhythmHeavenMania.Games.KarateMan
private void Start()
{
anim = GetComponent<Animator>();
spriteComp = Sprite.GetComponent<SpriteRenderer>();
shadowSpriteComp = Shadow.GetComponent<SpriteRenderer>();
Sprite.transform.eulerAngles = new Vector3(0, 0, Random.Range(0, 360));
@ -82,7 +86,7 @@ namespace RhythmHeavenMania.Games.KarateMan
PlayerActionInit(this.gameObject, createBeat);
Sprite.GetComponent<SpriteRenderer>().enabled = false;
spriteComp.enabled = false;
}
public override void OnAce()
@ -108,9 +112,9 @@ namespace RhythmHeavenMania.Games.KarateMan
private void Update()
{
if (Conductor.instance.songPositionInBeats >= createBeat)
Sprite.GetComponent<SpriteRenderer>().enabled = true;
spriteComp.enabled = true;
else
Sprite.GetComponent<SpriteRenderer>().enabled = false;
spriteComp.enabled = false;
float time2Destroy = Conductor.instance.GetLoopPositionFromBeat(createBeat, 4);
@ -194,8 +198,13 @@ namespace RhythmHeavenMania.Games.KarateMan
if (normalizedBeat > 1)
{
Sprite.GetComponent<SpriteRenderer>().sortingOrder = -20;
Shadow.GetComponent<SpriteRenderer>().sortingOrder = -30;
spriteComp.sortingOrder = -20;
shadowSpriteComp.sortingOrder = -30;
}
else
{
// Pots closer to Joe are sorted further back.
spriteComp.sortingOrder = 60 - Mathf.RoundToInt(10f * normalizedBeat);
}
}
@ -279,7 +288,7 @@ namespace RhythmHeavenMania.Games.KarateMan
isThrown = false;
isHit = true;
Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49;
spriteComp.sortingOrder = 49;
}
public void Miss()
@ -295,7 +304,7 @@ namespace RhythmHeavenMania.Games.KarateMan
isHit = false;
isThrown = false;
anim.enabled = false;
Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49;
spriteComp.sortingOrder = 49;
}
private void NewHolder()