mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 11:05:16 +00:00
Added major and minor features to Timeline (#874)
* wip * move fix * wip * Insert / Delete Space
This commit is contained in:
parent
0864dc4b4c
commit
87e5066e0f
5 changed files with 152 additions and 2 deletions
57
Assets/Scripts/LevelEditor/Commands/Space.cs
Normal file
57
Assets/Scripts/LevelEditor/Commands/Space.cs
Normal file
|
@ -0,0 +1,57 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using Jukebox;
|
||||
|
||||
using HeavenStudio.Editor.Track;
|
||||
using Newtonsoft.Json;
|
||||
using UnityEditor;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace HeavenStudio.Editor.Commands
|
||||
{
|
||||
// Insert / Delete Space
|
||||
public class MoveEntity : ICommand
|
||||
{
|
||||
private readonly List<Guid> entityIDs = new();
|
||||
private List<double> newMoveBeat;
|
||||
private List<double> lastMoveBeat;
|
||||
|
||||
public MoveEntity(List<RiqEntity> originalEntities, List<double> newBeat)
|
||||
{
|
||||
entityIDs = originalEntities.Select(c => c.guid).ToList();
|
||||
newMoveBeat = newBeat;
|
||||
}
|
||||
|
||||
public void Execute()
|
||||
{
|
||||
lastMoveBeat = new();
|
||||
var beatmap = GameManager.instance.Beatmap;
|
||||
var entities = new[] { beatmap.Entities, beatmap.TempoChanges, beatmap.VolumeChanges, beatmap.SectionMarkers }
|
||||
.SelectMany(list => list);
|
||||
|
||||
for (var i = 0; i < entityIDs.Count; i++)
|
||||
{
|
||||
var movedEntity = entities.FirstOrDefault(c => c.guid == entityIDs[i]);
|
||||
|
||||
lastMoveBeat.Add(movedEntity.beat);
|
||||
movedEntity.beat = newMoveBeat[i];
|
||||
}
|
||||
}
|
||||
|
||||
public void Undo()
|
||||
{
|
||||
var beatmap = GameManager.instance.Beatmap;
|
||||
var entities = new[] { beatmap.Entities, beatmap.TempoChanges, beatmap.VolumeChanges, beatmap.SectionMarkers }
|
||||
.SelectMany(list => list);
|
||||
|
||||
for (var i = 0; i < entityIDs.Count; i++)
|
||||
{
|
||||
var movedEntity = entities.FirstOrDefault(c => c.guid == entityIDs[i]);
|
||||
|
||||
movedEntity.beat = lastMoveBeat[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/LevelEditor/Commands/Space.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/Commands/Space.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6bb50347e9fcfa143aa79f3ef0f0b436
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -199,6 +199,18 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
Timeline.instance.Paste();
|
||||
}
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftShift))
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.I))
|
||||
{
|
||||
Timeline.instance.InsertSpace();
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.U))
|
||||
{
|
||||
Timeline.instance.DeleteSpace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftControl))
|
||||
|
|
|
@ -935,6 +935,68 @@ namespace HeavenStudio.Editor.Track
|
|||
return dup;
|
||||
}
|
||||
|
||||
public void InsertSpace()
|
||||
{
|
||||
List<RiqEntity> originalEntities = new();
|
||||
List<double> newBeats = new();
|
||||
|
||||
var beatmap = GameManager.instance.Beatmap;
|
||||
var specialEntities = new[] { beatmap.TempoChanges, beatmap.VolumeChanges, beatmap.SectionMarkers }
|
||||
.SelectMany(list => list);
|
||||
|
||||
foreach (var entity in beatmap.Entities)
|
||||
{
|
||||
var entityBeat = entity.beat;
|
||||
if (entityBeat >= PlaybackBeat)
|
||||
{
|
||||
originalEntities.Add(entity);
|
||||
newBeats.Add(entityBeat + snapInterval);
|
||||
}
|
||||
}
|
||||
foreach (var entity in specialEntities)
|
||||
{
|
||||
var entityBeat = entity.beat;
|
||||
if (entityBeat >= PlaybackBeat && entityBeat > 0)
|
||||
{
|
||||
originalEntities.Add(entity);
|
||||
newBeats.Add(entityBeat + snapInterval);
|
||||
}
|
||||
}
|
||||
|
||||
if (originalEntities.Count > 0) CommandManager.Instance.AddCommand(new Commands.MoveEntity(originalEntities, newBeats));
|
||||
}
|
||||
|
||||
public void DeleteSpace()
|
||||
{
|
||||
List<RiqEntity> originalEntities = new();
|
||||
List<double> newBeats = new();
|
||||
|
||||
var beatmap = GameManager.instance.Beatmap;
|
||||
var specialEntities = new[] { beatmap.TempoChanges, beatmap.VolumeChanges, beatmap.SectionMarkers }
|
||||
.SelectMany(list => list);
|
||||
|
||||
foreach (var entity in beatmap.Entities)
|
||||
{
|
||||
var entityBeat = entity.beat;
|
||||
if (entityBeat - snapInterval >= PlaybackBeat)
|
||||
{
|
||||
originalEntities.Add(entity);
|
||||
newBeats.Add(entityBeat - snapInterval);
|
||||
}
|
||||
}
|
||||
foreach (var entity in specialEntities)
|
||||
{
|
||||
var entityBeat = entity.beat;
|
||||
if (entityBeat - snapInterval >= PlaybackBeat && entityBeat > 0)
|
||||
{
|
||||
originalEntities.Add(entity);
|
||||
newBeats.Add(entityBeat - snapInterval);
|
||||
}
|
||||
}
|
||||
|
||||
if (originalEntities.Count > 0) CommandManager.Instance.AddCommand(new Commands.MoveEntity(originalEntities, newBeats));
|
||||
}
|
||||
|
||||
public float SnapToLayer(float y)
|
||||
{
|
||||
float size = LayerHeight();
|
||||
|
|
|
@ -62,6 +62,8 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
private double initMoveX = 0;
|
||||
private float initMoveY = 0;
|
||||
private double selectedMinInitMoveX, selectedMaxInitMoveX;
|
||||
private float selectedMinInitMoveY, selectedMaxInitMoveY;
|
||||
|
||||
private bool movedEntity = false;
|
||||
private double lastBeat = 0;
|
||||
|
@ -238,8 +240,10 @@ namespace HeavenStudio.Editor.Track
|
|||
{
|
||||
foreach (var marker in Selections.instance.eventsSelected)
|
||||
{
|
||||
marker.entity.beat = System.Math.Max(Timeline.instance.MousePos2BeatSnap - marker.initMoveX, 0);
|
||||
marker.entity["track"] = Mathf.Clamp(Timeline.instance.MousePos2Layer - marker.initMoveY, 0, Timeline.instance.LayerCount - 1);
|
||||
var nextBeat = System.Math.Max(Timeline.instance.MousePos2BeatSnap, selectedMaxInitMoveX) - marker.initMoveX;
|
||||
var nextTrack = Mathf.Clamp(Timeline.instance.MousePos2Layer, selectedMaxInitMoveY, Timeline.instance.LayerCount - 1 + selectedMinInitMoveY) - marker.initMoveY;
|
||||
marker.entity.beat = System.Math.Max(nextBeat, 0);
|
||||
marker.entity["track"] = Mathf.Clamp(nextTrack, 0, Timeline.instance.LayerCount - 1);
|
||||
marker.SetColor((int)entity["track"]);
|
||||
marker.SetWidthHeight();
|
||||
}
|
||||
|
@ -293,6 +297,10 @@ namespace HeavenStudio.Editor.Track
|
|||
marker.initMoveX = Timeline.instance.MousePos2BeatSnap - marker.entity.beat;
|
||||
marker.initMoveY = Timeline.instance.MousePos2Layer - (int)marker.entity["track"];
|
||||
}
|
||||
selectedMinInitMoveX = Selections.instance.eventsSelected.Min(marker => marker.initMoveX);
|
||||
selectedMaxInitMoveX = Selections.instance.eventsSelected.Max(marker => marker.initMoveX);
|
||||
selectedMinInitMoveY = Selections.instance.eventsSelected.Min(marker => marker.initMoveY);
|
||||
selectedMaxInitMoveY = Selections.instance.eventsSelected.Max(marker => marker.initMoveY);
|
||||
}
|
||||
|
||||
#region ClickEvents
|
||||
|
|
Loading…
Reference in a new issue