de-hardcode conditional

This commit is contained in:
minenice55 2022-03-11 13:24:24 -05:00
parent b364b0cc16
commit 87993cd439

View file

@ -44,7 +44,7 @@ namespace RhythmHeavenMania.Games.DrummingPractice
// TODO: Move this to OnGameSwitch() when functional? // TODO: Move this to OnGameSwitch() when functional?
private void Start() private void Start()
{ {
SetMiis(UnityEngine.Random.Range(0, player.miiFaces.Count)); SetMiis();
} }
private void Update() private void Update()
@ -97,9 +97,9 @@ namespace RhythmHeavenMania.Games.DrummingPractice
rightDrummer.SetFace(type); rightDrummer.SetFace(type);
} }
public void SetMiis(int playerFace, int leftFace = -1, int rightFace = -1, bool all = false) public void SetMiis(int playerFace = (int) MiiType.Random, int leftFace = (int) MiiType.Random, int rightFace = (int) MiiType.Random, bool all = false)
{ {
if (playerFace == -1) if (playerFace == (int) MiiType.Random)
{ {
do do
{ {
@ -117,7 +117,7 @@ namespace RhythmHeavenMania.Games.DrummingPractice
} }
else else
{ {
if (leftFace == -1) if (leftFace == (int) MiiType.Random)
{ {
do do
{ {
@ -128,7 +128,7 @@ namespace RhythmHeavenMania.Games.DrummingPractice
else else
leftDrummer.mii = leftFace; leftDrummer.mii = leftFace;
if (rightFace == -1) if (rightFace == (int) MiiType.Random)
{ {
do do
{ {