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Tunnel tunnels (#577)
* tunnel tunnel tunnel * tunnel messes with the volume * tempo finder can now be reset by waiting now uses the conductor's time source if it exists and is playing * wip anims * Animations Finished * add tunnel sound * tunnel shader fix the left sound * add pre-sliced BG assets --------- Co-authored-by: Seanski2 <seanbenedit@gmail.com>
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||||||
|
pivot: {x: 0, y: 0.5}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 329c2f4d7d330c54c8f8427186251d82
|
||||||
|
internalID: -340746428
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable:
|
||||||
|
tunnelWall_0: -733027735
|
||||||
|
tunnelWall_1: -340746428
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName: ntrtunnel/common
|
||||||
|
assetBundleVariant:
|
|
@ -1,8 +1,8 @@
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
public static class AppInfo {
|
public static class AppInfo {
|
||||||
public const string Version = "0.0.1016";
|
public const string Version = "0.0.1017";
|
||||||
public static readonly DateTime Date = new DateTime(2023, 10, 20, 02, 31, 04, 288, DateTimeKind.Utc);
|
public static readonly DateTime Date = new DateTime(2023, 11, 21, 01, 58, 14, 615, DateTimeKind.Utc);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -88,6 +88,10 @@ namespace HeavenStudio
|
||||||
private float musicScheduledPitch = 1f;
|
private float musicScheduledPitch = 1f;
|
||||||
private double musicScheduledTime = 0;
|
private double musicScheduledTime = 0;
|
||||||
|
|
||||||
|
// volume modifier
|
||||||
|
private float timelineVolume = 1f;
|
||||||
|
private float minigameVolume = 1f;
|
||||||
|
|
||||||
public void SetTimelinePitch(float pitch)
|
public void SetTimelinePitch(float pitch)
|
||||||
{
|
{
|
||||||
if (pitch != 0 && pitch * minigamePitch != SongPitch)
|
if (pitch != 0 && pitch * minigamePitch != SongPitch)
|
||||||
|
@ -168,6 +172,8 @@ namespace HeavenStudio
|
||||||
dspMargin = 2 * dspSizeSeconds;
|
dspMargin = 2 * dspSizeSeconds;
|
||||||
addedPitchChanges.Clear();
|
addedPitchChanges.Clear();
|
||||||
addedPitchChanges.Add(new AddedPitchChange { time = 0, pitch = SongPitch });
|
addedPitchChanges.Add(new AddedPitchChange { time = 0, pitch = SongPitch });
|
||||||
|
|
||||||
|
SetMinigameVolume(1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
var chart = GameManager.instance.Beatmap;
|
var chart = GameManager.instance.Beatmap;
|
||||||
|
@ -273,6 +279,46 @@ namespace HeavenStudio
|
||||||
StopOnlyAudio();
|
StopOnlyAudio();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Coroutine fadeOutAudioCoroutine;
|
||||||
|
public void FadeMinigameVolume(double startBeat, double durationBeats = 1f, float targetVolume = 0f)
|
||||||
|
{
|
||||||
|
if (fadeOutAudioCoroutine != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(fadeOutAudioCoroutine);
|
||||||
|
}
|
||||||
|
fadeOutAudioCoroutine = StartCoroutine(FadeMinigameVolumeCoroutine(startBeat, durationBeats, targetVolume));
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator FadeMinigameVolumeCoroutine(double startBeat, double durationBeats, float targetVolume)
|
||||||
|
{
|
||||||
|
float startVolume = minigameVolume;
|
||||||
|
float endVolume = targetVolume;
|
||||||
|
double startTime = startBeat;
|
||||||
|
double endTime = startBeat + durationBeats;
|
||||||
|
|
||||||
|
while (songPositionInBeatsAsDouble < endTime)
|
||||||
|
{
|
||||||
|
if (!NotStopped()) yield break;
|
||||||
|
double t = (songPositionInBeatsAsDouble - startTime) / durationBeats;
|
||||||
|
SetMinigameVolume(Mathf.Lerp(startVolume, endVolume, (float)t));
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
SetMinigameVolume(endVolume);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetTimelineVolume(float volume)
|
||||||
|
{
|
||||||
|
timelineVolume = volume;
|
||||||
|
musicSource.volume = timelineVolume * minigameVolume;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetMinigameVolume(float volume)
|
||||||
|
{
|
||||||
|
minigameVolume = volume;
|
||||||
|
musicSource.volume = timelineVolume * minigameVolume;
|
||||||
|
}
|
||||||
|
|
||||||
void SeekMusicToTime(double fStartPos, double offset)
|
void SeekMusicToTime(double fStartPos, double offset)
|
||||||
{
|
{
|
||||||
if (musicSource.clip != null && fStartPos < musicSource.clip.length - offset)
|
if (musicSource.clip != null && fStartPos < musicSource.clip.length - offset)
|
||||||
|
@ -517,7 +563,7 @@ namespace HeavenStudio
|
||||||
|
|
||||||
public void SetVolume(float percent)
|
public void SetVolume(float percent)
|
||||||
{
|
{
|
||||||
musicSource.volume = percent / 100f;
|
SetTimelineVolume(percent / 100f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public float SongLengthInBeats()
|
public float SongLengthInBeats()
|
||||||
|
|
|
@ -14,12 +14,26 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
return new Minigame("tunnel", "Tunnel \n<color=#eb5454>[WIP]</color>", "c00000", false, false, new List<GameAction>()
|
return new Minigame("tunnel", "Tunnel \n<color=#eb5454>[WIP]</color>", "c00000", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("cowbell", "Cowbell")
|
new GameAction("cowbell", "Start Cowbell")
|
||||||
{
|
{
|
||||||
preFunction = delegate { Tunnel.PreStartCowbell(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
|
preFunction = delegate { Tunnel.PreStartCowbell(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
|
||||||
|
defaultLength = 1f,
|
||||||
|
resizable = false,
|
||||||
|
|
||||||
|
},
|
||||||
|
new GameAction("tunnel", "Tunnel")
|
||||||
|
{
|
||||||
|
function = delegate { if (Tunnel.instance != null) {
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
Tunnel.instance.StartTunnel(e.beat, e.length, e["volume"] / 100f, e["duration"]);
|
||||||
|
} },
|
||||||
defaultLength = 4f,
|
defaultLength = 4f,
|
||||||
resizable = true,
|
resizable = true,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("duration", new EntityTypes.Float(0, 8, 2), "Fade Duration", "The duration of the volume fade in beats"),
|
||||||
|
new Param("volume", new EntityTypes.Float(0, 200, 10), "Volume", "The volume to fade to"),
|
||||||
|
}
|
||||||
},
|
},
|
||||||
new GameAction("countin", "Count In")
|
new GameAction("countin", "Count In")
|
||||||
{
|
{
|
||||||
|
@ -40,36 +54,46 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
public class Tunnel : Minigame
|
public class Tunnel : Minigame
|
||||||
{
|
{
|
||||||
|
const double PostTunnelScrnTime = 0.25;
|
||||||
public static Tunnel instance { get; set; }
|
public static Tunnel instance { get; set; }
|
||||||
|
|
||||||
[Header("Backgrounds")]
|
[Header("Backgrounds")]
|
||||||
public SpriteRenderer fg;
|
[SerializeField] Transform bg;
|
||||||
public SpriteRenderer bg;
|
[SerializeField] float bgScrollTime;
|
||||||
|
|
||||||
Tween bgColorTween;
|
[SerializeField] Material tunnelLightMaterial;
|
||||||
Tween fgColorTween;
|
[SerializeField] Color tunnelTint;
|
||||||
|
[SerializeField] Color tunnelScreen;
|
||||||
|
[SerializeField] GameObject tunnelWall;
|
||||||
|
[SerializeField] SpriteRenderer tunnelWallRenderer;
|
||||||
|
[SerializeField] float tunnelChunksPerSec;
|
||||||
|
[SerializeField] float tunnelWallChunkSize;
|
||||||
|
|
||||||
|
Vector3 tunnelStartPos;
|
||||||
|
Sound tunnelSoundRight, tunnelSoundMiddle, tunnelSoundLeft;
|
||||||
|
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
public GameObject frontHand;
|
[SerializeField] GameObject frontHand;
|
||||||
|
|
||||||
|
|
||||||
[Header("Animators")]
|
[Header("Animators")]
|
||||||
public Animator cowbellAnimator;
|
[SerializeField] Animator cowbellAnimator;
|
||||||
public Animator driverAnimator;
|
[SerializeField] Animator driverAnimator;
|
||||||
|
|
||||||
[Header("Curves")]
|
[Header("Curves")]
|
||||||
public BezierCurve3D handCurve;
|
[SerializeField] BezierCurve3D handCurve;
|
||||||
|
|
||||||
|
GameEvent cowbell = new GameEvent();
|
||||||
|
|
||||||
public GameEvent cowbell = new GameEvent();
|
float bgStartX;
|
||||||
|
float fadeDuration = 2f;
|
||||||
|
double tunnelStartTime = double.MinValue;
|
||||||
|
double tunnelEndTime = double.MinValue;
|
||||||
|
double lastCowbell = double.MaxValue;
|
||||||
|
|
||||||
|
float handStart;
|
||||||
|
float handProgress;
|
||||||
|
bool inTunnel;
|
||||||
|
|
||||||
public int driverState;
|
|
||||||
|
|
||||||
public float handStart;
|
|
||||||
public float handProgress;
|
|
||||||
public bool started;
|
|
||||||
public struct QueuedCowbell
|
public struct QueuedCowbell
|
||||||
{
|
{
|
||||||
public double beat;
|
public double beat;
|
||||||
|
@ -80,6 +104,7 @@ namespace HeavenStudio.Games
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
tunnelStartPos = new Vector3(tunnelWallChunkSize, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnDestroy()
|
void OnDestroy()
|
||||||
|
@ -89,22 +114,30 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
evt.Disable();
|
evt.Disable();
|
||||||
}
|
}
|
||||||
|
if (Conductor.instance != null && !(Conductor.instance.isPlaying || Conductor.instance.isPaused))
|
||||||
|
{
|
||||||
|
Conductor.instance.FadeMinigameVolume(Conductor.instance.songPositionInBeatsAsDouble, 0, 1);
|
||||||
|
tunnelLightMaterial.SetColor("_Color", Color.white);
|
||||||
|
tunnelLightMaterial.SetColor("_AddColor", Color.black);
|
||||||
|
|
||||||
|
tunnelSoundRight?.Stop();
|
||||||
|
tunnelSoundMiddle?.Stop();
|
||||||
|
tunnelSoundLeft?.Stop();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
driverState = 0;
|
|
||||||
handStart = -1f;
|
handStart = -1f;
|
||||||
|
tunnelWall.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
//update hand position
|
//update hand position
|
||||||
handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1);
|
handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1);
|
||||||
|
|
||||||
|
|
||||||
frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress));
|
frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress));
|
||||||
if (!cond.isPlaying || cond.isPaused)
|
if (!cond.isPlaying || cond.isPaused)
|
||||||
{
|
{
|
||||||
|
@ -125,8 +158,25 @@ namespace HeavenStudio.Games
|
||||||
queuedInputs.Clear();
|
queuedInputs.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (lastCowbell + 1 <= cond.songPositionInBeatsAsDouble)
|
||||||
|
{
|
||||||
|
lastCowbell++;
|
||||||
|
ScheduleInput(lastCowbell, 1, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// bg.localPosition = new Vector3(bgStartX - (2 * bgStartX * (((float)Time.realtimeSinceStartupAsDouble % bgScrollTime) / bgScrollTime)), 0, 0);
|
||||||
|
if (tunnelWall.activeSelf)
|
||||||
|
{
|
||||||
|
tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(cond.songPositionAsDouble - tunnelStartTime), 0, 0);
|
||||||
|
}
|
||||||
|
if (inTunnel && cond.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime)
|
||||||
|
{
|
||||||
|
cond.FadeMinigameVolume(cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1);
|
||||||
|
tunnelLightMaterial.SetColor("_Color", Color.white);
|
||||||
|
tunnelLightMaterial.SetColor("_AddColor", Color.black);
|
||||||
|
inTunnel = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void HitCowbell()
|
public void HitCowbell()
|
||||||
{
|
{
|
||||||
|
@ -151,17 +201,13 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void StartCowbell(double beat, float length)
|
public void StartCowbell(double beat, float length)
|
||||||
{
|
{
|
||||||
started = true;
|
lastCowbell = beat - 1;
|
||||||
for(int i = 0; i < length; i++)
|
ScheduleInput(lastCowbell, 1, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty);
|
||||||
{
|
|
||||||
ScheduleInput(beat, i, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CowbellSuccess(PlayerActionEvent caller, float state)
|
public void CowbellSuccess(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
HitCowbell();
|
HitCowbell();
|
||||||
//print(state);
|
|
||||||
if (Math.Abs(state) >= 1f)
|
if (Math.Abs(state) >= 1f)
|
||||||
{
|
{
|
||||||
driverAnimator.Play("Disturbed", -1, 0);
|
driverAnimator.Play("Disturbed", -1, 0);
|
||||||
|
@ -171,30 +217,19 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
driverAnimator.Play("Idle", -1, 0);
|
driverAnimator.Play("Idle", -1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void CowbellMiss(PlayerActionEvent caller)
|
public void CowbellMiss(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
//HitCowbell();
|
|
||||||
|
|
||||||
driverAnimator.Play("Angry1", -1, 0);
|
driverAnimator.Play("Angry1", -1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CowbellEmpty(PlayerActionEvent caller)
|
public void CowbellEmpty(PlayerActionEvent caller) { }
|
||||||
{
|
|
||||||
//HitCowbell();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public static void CountIn(double beat, float length)
|
public static void CountIn(double beat, float length)
|
||||||
{
|
{
|
||||||
|
|
||||||
List<MultiSound.Sound> cuelist = new List<MultiSound.Sound>();
|
List<MultiSound.Sound> cuelist = new List<MultiSound.Sound>();
|
||||||
|
|
||||||
|
|
||||||
for (int i = 0; i < length; i++)
|
for (int i = 0; i < length; i++)
|
||||||
{
|
{
|
||||||
if (i % 2 == 0)
|
if (i % 2 == 0)
|
||||||
|
@ -215,7 +250,46 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void StartTunnel(double beat, double length, float volume = 0.1f, float fadeDuration = 2f)
|
||||||
|
{
|
||||||
|
Conductor cond = Conductor.instance;
|
||||||
|
if (cond.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
double targetBeat = beat + length;
|
||||||
|
tunnelStartTime = cond.GetSongPosFromBeat(beat);
|
||||||
|
tunnelEndTime = cond.GetSongPosFromBeat(targetBeat);
|
||||||
|
// tunnel chunks can be divided into quarters
|
||||||
|
double durationSec = Math.Ceiling((tunnelEndTime - tunnelStartTime) * 4 * tunnelChunksPerSec) * 0.25 / tunnelChunksPerSec;
|
||||||
|
|
||||||
|
tunnelWallRenderer.size = new Vector2((float)durationSec * tunnelWallChunkSize * tunnelChunksPerSec, 13.7f);
|
||||||
|
tunnelWall.transform.localPosition = tunnelStartPos;
|
||||||
|
tunnelWall.SetActive(true);
|
||||||
|
this.fadeDuration = fadeDuration;
|
||||||
|
cond.FadeMinigameVolume(beat, fadeDuration, volume);
|
||||||
|
|
||||||
|
tunnelSoundRight?.Stop();
|
||||||
|
tunnelSoundMiddle?.Stop();
|
||||||
|
tunnelSoundLeft?.Stop();
|
||||||
|
|
||||||
|
tunnelSoundRight = SoundByte.PlayOneShotGame("tunnel/tunnelRight", beat, looping: true);
|
||||||
|
tunnelSoundMiddle = SoundByte.PlayOneShotGame("tunnel/tunnelMiddle", beat + (6 / 48f), looping: true);
|
||||||
|
tunnelSoundLeft = SoundByte.PlayOneShotGame("tunnel/tunnelLeft", beat + (12 / 48f), looping: true);
|
||||||
|
|
||||||
|
double tunnelEnd = cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime);
|
||||||
|
tunnelSoundRight.SetLoopParams(tunnelEnd, 0.1);
|
||||||
|
tunnelSoundMiddle.SetLoopParams(tunnelEnd + (6 / 48f), 0.1);
|
||||||
|
tunnelSoundLeft.SetLoopParams(tunnelEnd + (12 / 48f), 0.25);
|
||||||
|
|
||||||
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(cond.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate {
|
||||||
|
tunnelLightMaterial.SetColor("_Color", tunnelTint);
|
||||||
|
tunnelLightMaterial.SetColor("_AddColor", tunnelScreen);
|
||||||
|
}),
|
||||||
|
});
|
||||||
|
inTunnel = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
@ -12,9 +13,9 @@ namespace HeavenStudio.Editor
|
||||||
[SerializeField] private TMP_Text BPM;
|
[SerializeField] private TMP_Text BPM;
|
||||||
[SerializeField] private TMP_Text BPMRounded;
|
[SerializeField] private TMP_Text BPMRounded;
|
||||||
|
|
||||||
private List<float> pressTimes = new List<float>();
|
private List<double> pressTimes = new();
|
||||||
|
|
||||||
public void ChangeText(float timePressed)
|
public void ChangeText(double timePressed)
|
||||||
{
|
{
|
||||||
pressTimes.Add(timePressed);
|
pressTimes.Add(timePressed);
|
||||||
|
|
||||||
|
@ -25,12 +26,13 @@ namespace HeavenStudio.Editor
|
||||||
if (pressTimes.Count > maxPressTimes)
|
if (pressTimes.Count > maxPressTimes)
|
||||||
pressTimes.RemoveAt(0);
|
pressTimes.RemoveAt(0);
|
||||||
|
|
||||||
var averageTime = pressTimes.GetRange(1, pressTimes.Count - 1).Average();
|
double averageTime = pressTimes.GetRange(1, pressTimes.Count - 1).Average();
|
||||||
|
|
||||||
float thisBPM = 60 / averageTime; // BPM = 60/t
|
double thisBPM = 60 / averageTime;
|
||||||
BPM.text = $"{thisBPM}";
|
BPM.text = $"{thisBPM:0.000}";
|
||||||
BPMRounded.text = $"{Mathf.RoundToInt(thisBPM)}";
|
BPMRounded.text = $"{(int)Math.Round(thisBPM)}";
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetText()
|
public void ResetText()
|
||||||
{
|
{
|
||||||
pressTimes.Clear();
|
pressTimes.Clear();
|
||||||
|
@ -38,5 +40,21 @@ namespace HeavenStudio.Editor
|
||||||
BPM.text = "---";
|
BPM.text = "---";
|
||||||
BPMRounded.text = "---";
|
BPMRounded.text = "---";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ClearSamples()
|
||||||
|
{
|
||||||
|
if (pressTimes.Count < 2) return;
|
||||||
|
|
||||||
|
if (pressTimes.Count > maxPressTimes)
|
||||||
|
pressTimes.RemoveAt(0);
|
||||||
|
|
||||||
|
double averageTime = pressTimes.GetRange(1, pressTimes.Count - 1).Average();
|
||||||
|
|
||||||
|
double thisBPM = 60 / averageTime;
|
||||||
|
BPM.text = $"<color=\"yellow\">{thisBPM:0.000}";
|
||||||
|
BPMRounded.text = $"<color=\"yellow\">{(int)Math.Round(thisBPM)}";
|
||||||
|
|
||||||
|
pressTimes.Clear();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,37 +6,72 @@ namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class TempoFinder : Dialog
|
public class TempoFinder : Dialog
|
||||||
{
|
{
|
||||||
private bool pressed;
|
|
||||||
private float timePressed;
|
|
||||||
[SerializeField] private BPMText bpmText;
|
[SerializeField] private BPMText bpmText;
|
||||||
|
private bool pressed;
|
||||||
|
private double timePressed;
|
||||||
|
private double lastTimePressed = double.MinValue;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
pressed = false;
|
pressed = false;
|
||||||
timePressed = 0f;
|
timePressed = 0f;
|
||||||
|
lastTimePressed = double.MinValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SwitchTempoDialog()
|
public void SwitchTempoDialog()
|
||||||
{
|
{
|
||||||
if(dialog.activeSelf) {
|
if (dialog.activeSelf)
|
||||||
|
{
|
||||||
dialog.SetActive(false);
|
dialog.SetActive(false);
|
||||||
timePressed = 0;
|
timePressed = 0;
|
||||||
|
lastTimePressed = double.MinValue;
|
||||||
bpmText.ResetText();
|
bpmText.ResetText();
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
ResetAllDialogs();
|
ResetAllDialogs();
|
||||||
dialog.SetActive(true);
|
dialog.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TapBPM()
|
public void TapBPM()
|
||||||
{
|
{
|
||||||
pressed = true;
|
pressed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
bool conductorTimeSource = Conductor.instance != null && Conductor.instance.NotStopped();
|
||||||
timePressed += Time.deltaTime;
|
timePressed += Time.deltaTime;
|
||||||
|
if (timePressed > 2)
|
||||||
|
{
|
||||||
|
timePressed = 0;
|
||||||
|
lastTimePressed = double.MinValue;
|
||||||
|
bpmText.ClearSamples();
|
||||||
|
pressed = false;
|
||||||
|
}
|
||||||
|
|
||||||
if (pressed)
|
if (pressed)
|
||||||
{
|
{
|
||||||
pressed = false;
|
if (!conductorTimeSource)
|
||||||
|
{
|
||||||
bpmText.ChangeText(timePressed);
|
bpmText.ChangeText(timePressed);
|
||||||
|
lastTimePressed = double.MinValue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (lastTimePressed == double.MinValue)
|
||||||
|
{
|
||||||
|
bpmText.ChangeText(timePressed);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bpmText.ChangeText(Conductor.instance.songPositionAsDouble - lastTimePressed);
|
||||||
|
}
|
||||||
|
lastTimePressed = Conductor.instance.songPositionAsDouble;
|
||||||
|
}
|
||||||
timePressed = 0;
|
timePressed = 0;
|
||||||
|
pressed = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -134,7 +134,7 @@ PlayerSettings:
|
||||||
16:10: 1
|
16:10: 1
|
||||||
16:9: 1
|
16:9: 1
|
||||||
Others: 1
|
Others: 1
|
||||||
bundleVersion: 0.0.1016
|
bundleVersion: 0.0.1017
|
||||||
preloadedAssets:
|
preloadedAssets:
|
||||||
- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
|
- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
|
@ -158,11 +158,11 @@ PlayerSettings:
|
||||||
applicationIdentifier:
|
applicationIdentifier:
|
||||||
Standalone: com.RHeavenStudio.Heaven-Studio
|
Standalone: com.RHeavenStudio.Heaven-Studio
|
||||||
buildNumber:
|
buildNumber:
|
||||||
Standalone: 1016
|
Standalone: 1017
|
||||||
iPhone: 0
|
iPhone: 0
|
||||||
tvOS: 0
|
tvOS: 0
|
||||||
overrideDefaultApplicationIdentifier: 0
|
overrideDefaultApplicationIdentifier: 0
|
||||||
AndroidBundleVersionCode: 1016
|
AndroidBundleVersionCode: 1017
|
||||||
AndroidMinSdkVersion: 22
|
AndroidMinSdkVersion: 22
|
||||||
AndroidTargetSdkVersion: 0
|
AndroidTargetSdkVersion: 0
|
||||||
AndroidPreferredInstallLocation: 1
|
AndroidPreferredInstallLocation: 1
|
||||||
|
|
Loading…
Reference in a new issue