mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 18:15:13 +00:00
Dynamic editor theme (WIP), read desc for more info
Spaceball has been improved, you can now hit multiple balls at a time. Fork Lifter and Karate Man need this update soon as well. No idea why I did it the way I did. Time jumping also has been improved by pausing. Dynamic editor themes for custom theme support, however that won't be implemented until later.
This commit is contained in:
parent
38b8b6737d
commit
8760412bb2
18 changed files with 539 additions and 66 deletions
|
@ -2,9 +2,9 @@ using UnityEngine;
|
||||||
|
|
||||||
namespace Starpelly
|
namespace Starpelly
|
||||||
{
|
{
|
||||||
public class Colors
|
public static class Colors
|
||||||
{
|
{
|
||||||
public static string Color2Hex(Color32 color)
|
public static string Color2Hex(this Color32 color)
|
||||||
{
|
{
|
||||||
string hex = color.r.ToString("X2") + color.g.ToString("X2") + color.b.ToString("X2");
|
string hex = color.r.ToString("X2") + color.g.ToString("X2") + color.b.ToString("X2");
|
||||||
return hex;
|
return hex;
|
||||||
|
@ -13,7 +13,7 @@ namespace Starpelly
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Converts a Hexadecimal Color to an RGB Color.
|
/// Converts a Hexadecimal Color to an RGB Color.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static Color Hex2RGB(string hex)
|
public static Color Hex2RGB(this string hex)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
|
|
@ -648,6 +648,81 @@ CanvasRenderer:
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 258006091}
|
m_GameObject: {fileID: 258006091}
|
||||||
m_CullTransparentMesh: 1
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!1 &308927844
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 308927845}
|
||||||
|
- component: {fileID: 308927847}
|
||||||
|
- component: {fileID: 308927846}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Image (1)
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &308927845
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 308927844}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 1671351975}
|
||||||
|
m_RootOrder: 1
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 224, y: 51.3415}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!114 &308927846
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 308927844}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 0.13207549, g: 0.13207549, b: 0.13207549, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 0}
|
||||||
|
m_Type: 0
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!222 &308927847
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 308927844}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
--- !u!1 &355353077
|
--- !u!1 &355353077
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1828,6 +1903,81 @@ RectTransform:
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: -20, y: -20}
|
m_SizeDelta: {x: -20, y: -20}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!1 &618060599
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 618060600}
|
||||||
|
- component: {fileID: 618060602}
|
||||||
|
- component: {fileID: 618060601}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Image (3)
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &618060600
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 618060599}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 1671351975}
|
||||||
|
m_RootOrder: 3
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 224, y: 51.3415}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!114 &618060601
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 618060599}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 0.13207549, g: 0.13207549, b: 0.13207549, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 0}
|
||||||
|
m_Type: 0
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!222 &618060602
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 618060599}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
--- !u!1 &660967736
|
--- !u!1 &660967736
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -2425,8 +2575,6 @@ MonoBehaviour:
|
||||||
selected: 0
|
selected: 0
|
||||||
mouseHovering: 0
|
mouseHovering: 0
|
||||||
NormalCol: {r: 0.8470589, g: 0.8470589, b: 1, a: 1}
|
NormalCol: {r: 0.8470589, g: 0.8470589, b: 1, a: 1}
|
||||||
SelectedCol: {r: 0.8470589, g: 1, b: 1, a: 1}
|
|
||||||
DeleteCol: {r: 0.89019614, g: 0.7254902, b: 0.7254902, a: 1}
|
|
||||||
--- !u!222 &798021451
|
--- !u!222 &798021451
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -3231,6 +3379,81 @@ MonoBehaviour:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Padding: {x: 0, y: 0, z: 0, w: 0}
|
m_Padding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
m_Softness: {x: 0, y: 0}
|
m_Softness: {x: 0, y: 0}
|
||||||
|
--- !u!1 &1073072586
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1073072587}
|
||||||
|
- component: {fileID: 1073072589}
|
||||||
|
- component: {fileID: 1073072588}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Image (2)
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &1073072587
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1073072586}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 1671351975}
|
||||||
|
m_RootOrder: 2
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 224, y: 51.3415}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!114 &1073072588
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1073072586}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 0.13207549, g: 0.13207549, b: 0.13207549, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 0}
|
||||||
|
m_Type: 0
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!222 &1073072589
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1073072586}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
--- !u!1 &1110073994
|
--- !u!1 &1110073994
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -3757,6 +3980,7 @@ GameObject:
|
||||||
- component: {fileID: 1423699436}
|
- component: {fileID: 1423699436}
|
||||||
- component: {fileID: 1423699438}
|
- component: {fileID: 1423699438}
|
||||||
- component: {fileID: 1423699437}
|
- component: {fileID: 1423699437}
|
||||||
|
- component: {fileID: 1423699442}
|
||||||
- component: {fileID: 1423699439}
|
- component: {fileID: 1423699439}
|
||||||
- component: {fileID: 1423699440}
|
- component: {fileID: 1423699440}
|
||||||
- component: {fileID: 1423699441}
|
- component: {fileID: 1423699441}
|
||||||
|
@ -3811,8 +4035,8 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: f86858990a87c764892672104bdaef1f, type: 3}
|
m_Script: {fileID: 11500000, guid: f86858990a87c764892672104bdaef1f, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
level: {fileID: 4900000, guid: df453afcce54d5c4e9105c6829ed8f30, type: 3}
|
level: {fileID: 4900000, guid: ac276edd56ab99249a2a413e6ac2783d, type: 3}
|
||||||
music: {fileID: 8300000, guid: 5fc457d2d31969c44a6734ce4e684ff8, type: 3}
|
music: {fileID: 8300000, guid: d6aa7955da64b284589e923dc18c67fb, type: 3}
|
||||||
debugUI: 0
|
debugUI: 0
|
||||||
playOnStart: 0
|
playOnStart: 0
|
||||||
editor: 1
|
editor: 1
|
||||||
|
@ -3855,6 +4079,24 @@ MonoBehaviour:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
boxVisual: {fileID: 411779174}
|
boxVisual: {fileID: 411779174}
|
||||||
selecting: 0
|
selecting: 0
|
||||||
|
--- !u!114 &1423699442
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1423699435}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: c6b7fb8acdd40984c8ae195548f05680, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
ThemeTXT: {fileID: 4900000, guid: 2764bae4979406541a0596e739f420fd, type: 3}
|
||||||
|
Layers:
|
||||||
|
- {fileID: 1906769994}
|
||||||
|
- {fileID: 308927846}
|
||||||
|
- {fileID: 1073072588}
|
||||||
|
- {fileID: 618060601}
|
||||||
--- !u!1 &1527251879
|
--- !u!1 &1527251879
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -4383,6 +4625,7 @@ GameObject:
|
||||||
- component: {fileID: 1671351977}
|
- component: {fileID: 1671351977}
|
||||||
- component: {fileID: 1671351976}
|
- component: {fileID: 1671351976}
|
||||||
- component: {fileID: 1671351978}
|
- component: {fileID: 1671351978}
|
||||||
|
- component: {fileID: 1671351979}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Layers
|
m_Name: Layers
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
|
@ -4400,14 +4643,18 @@ RectTransform:
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children:
|
||||||
|
- {fileID: 1906769993}
|
||||||
|
- {fileID: 308927845}
|
||||||
|
- {fileID: 1073072587}
|
||||||
|
- {fileID: 618060600}
|
||||||
m_Father: {fileID: 1861169746}
|
m_Father: {fileID: 1861169746}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: -528, y: -15.808}
|
m_AnchoredPosition: {x: -528, y: -32.802}
|
||||||
m_SizeDelta: {x: 224, y: 239.36}
|
m_SizeDelta: {x: 224, y: 205.366}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1671351976
|
--- !u!114 &1671351976
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -4462,6 +4709,32 @@ MonoBehaviour:
|
||||||
m_EffectColor: {r: 1, g: 1, b: 1, a: 1}
|
m_EffectColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_EffectDistance: {x: 2, y: -2}
|
m_EffectDistance: {x: 2, y: -2}
|
||||||
m_UseGraphicAlpha: 1
|
m_UseGraphicAlpha: 1
|
||||||
|
--- !u!114 &1671351979
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1671351974}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Padding:
|
||||||
|
m_Left: 0
|
||||||
|
m_Right: 0
|
||||||
|
m_Top: 0
|
||||||
|
m_Bottom: 0
|
||||||
|
m_ChildAlignment: 0
|
||||||
|
m_Spacing: 0
|
||||||
|
m_ChildForceExpandWidth: 1
|
||||||
|
m_ChildForceExpandHeight: 0
|
||||||
|
m_ChildControlWidth: 0
|
||||||
|
m_ChildControlHeight: 0
|
||||||
|
m_ChildScaleWidth: 0
|
||||||
|
m_ChildScaleHeight: 0
|
||||||
|
m_ReverseArrangement: 0
|
||||||
--- !u!1 &1671868845
|
--- !u!1 &1671868845
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -4922,6 +5195,81 @@ MonoBehaviour:
|
||||||
TimelineContent: {fileID: 1852819573}
|
TimelineContent: {fileID: 1852819573}
|
||||||
TimelineSongPosLineRef: {fileID: 580861938}
|
TimelineSongPosLineRef: {fileID: 580861938}
|
||||||
TimelineEventObjRef: {fileID: 798021449}
|
TimelineEventObjRef: {fileID: 798021449}
|
||||||
|
--- !u!1 &1906769992
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1906769993}
|
||||||
|
- component: {fileID: 1906769995}
|
||||||
|
- component: {fileID: 1906769994}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Image
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &1906769993
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1906769992}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 1671351975}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 224, y: 51.3415}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!114 &1906769994
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1906769992}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 0.13207549, g: 0.13207549, b: 0.13207549, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 0}
|
||||||
|
m_Type: 0
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!222 &1906769995
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1906769992}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
--- !u!1 &1921041734
|
--- !u!1 &1921041734
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -80,7 +80,7 @@ namespace RhythmHeavenMania
|
||||||
musicSource.PlayScheduled(Time.time);
|
musicSource.PlayScheduled(Time.time);
|
||||||
}
|
}
|
||||||
|
|
||||||
GameManager.instance.SetCurrentEventToClosest(songPositionInBeats);
|
// GameManager.instance.SetCurrentEventToClosest(songPositionInBeats);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Pause()
|
public void Pause()
|
||||||
|
|
|
@ -141,9 +141,13 @@ namespace RhythmHeavenMania
|
||||||
private IEnumerator PlayCo(float beat)
|
private IEnumerator PlayCo(float beat)
|
||||||
{
|
{
|
||||||
yield return null;
|
yield return null;
|
||||||
|
bool paused = Conductor.instance.isPaused;
|
||||||
Conductor.instance.Play(beat);
|
Conductor.instance.Play(beat);
|
||||||
|
if (!paused)
|
||||||
|
{
|
||||||
SetCurrentEventToClosest(beat);
|
SetCurrentEventToClosest(beat);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Pause()
|
public void Pause()
|
||||||
{
|
{
|
||||||
|
|
|
@ -70,6 +70,8 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
|
|
||||||
private void Swing()
|
private void Swing()
|
||||||
{
|
{
|
||||||
|
// you cant hit two pots at a time like this so i should fix this before a public build is eventually made.
|
||||||
|
|
||||||
var EligibleHits = KarateMan.instance.EligibleHits;
|
var EligibleHits = KarateMan.instance.EligibleHits;
|
||||||
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
|
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
|
||||||
|
|
||||||
|
|
|
@ -4,6 +4,8 @@ using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Spaceball
|
namespace RhythmHeavenMania.Games.Spaceball
|
||||||
{
|
{
|
||||||
public class SpaceballBall : MonoBehaviour
|
public class SpaceballBall : MonoBehaviour
|
||||||
|
@ -83,6 +85,34 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true);
|
Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true);
|
||||||
Destroy(this.gameObject);
|
Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (PlayerInput.Pressed())
|
||||||
|
{
|
||||||
|
if (e.perfect)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("spaceball/hit");
|
||||||
|
Holder.transform.DOLocalMove(new Vector3(Random.Range(5, 18), 0, -600), 4f).SetEase(Ease.Linear);
|
||||||
|
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -245;
|
||||||
|
|
||||||
|
this.enabled = false;
|
||||||
|
gameObject.GetComponent<Animator>().enabled = false;
|
||||||
|
}
|
||||||
|
else if (e.late || e.early)
|
||||||
|
{
|
||||||
|
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
|
||||||
|
|
||||||
|
this.enabled = false;
|
||||||
|
gameObject.GetComponent<Animator>().enabled = false;
|
||||||
|
|
||||||
|
Rigidbody2D rb = gameObject.AddComponent<Rigidbody2D>();
|
||||||
|
rb.bodyType = RigidbodyType2D.Dynamic;
|
||||||
|
rb.AddForce(transform.up * 1100);
|
||||||
|
rb.AddForce(transform.right * 400);
|
||||||
|
rb.gravityScale = 9;
|
||||||
|
|
||||||
|
Jukebox.PlayOneShot("miss");
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MakeEligible(bool early, bool perfect, bool late)
|
public void MakeEligible(bool early, bool perfect, bool late)
|
||||||
|
|
|
@ -58,36 +58,6 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
{
|
{
|
||||||
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
|
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
|
||||||
|
|
||||||
if (canHit)
|
|
||||||
{
|
|
||||||
if (EligibleHits[currentHitInList].perfect)
|
|
||||||
{
|
|
||||||
Jukebox.PlayOneShotGame("spaceball/hit");
|
|
||||||
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.DOLocalMove(new Vector3(Random.Range(5, 18), 0, -600), 4f).SetEase(Ease.Linear);
|
|
||||||
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -245;
|
|
||||||
|
|
||||||
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().enabled = false;
|
|
||||||
EligibleHits[currentHitInList].gameObject.GetComponent<Animator>().enabled = false;
|
|
||||||
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
|
|
||||||
|
|
||||||
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().enabled = false;
|
|
||||||
EligibleHits[currentHitInList].gameObject.GetComponent<Animator>().enabled = false;
|
|
||||||
|
|
||||||
Rigidbody2D rb = EligibleHits[currentHitInList].gameObject.AddComponent<Rigidbody2D>();
|
|
||||||
rb.bodyType = RigidbodyType2D.Dynamic;
|
|
||||||
rb.AddForce(transform.up * 1100);
|
|
||||||
rb.AddForce(transform.right * 400);
|
|
||||||
rb.gravityScale = 9;
|
|
||||||
|
|
||||||
Jukebox.PlayOneShot("miss");
|
|
||||||
}
|
|
||||||
RemoveBall();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
Jukebox.PlayOneShotGame("spaceball/swing");
|
Jukebox.PlayOneShotGame("spaceball/swing");
|
||||||
|
|
||||||
anim.Play("Swing", 0, 0);
|
anim.Play("Swing", 0, 0);
|
||||||
|
@ -97,14 +67,5 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
{
|
{
|
||||||
PlayerSprite.sprite = PlayerSpriteSheets[costume].sprites[id];
|
PlayerSprite.sprite = PlayerSpriteSheets[costume].sprites[id];
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RemoveBall()
|
|
||||||
{
|
|
||||||
if (currentHitInList < EligibleHits.Count)
|
|
||||||
{
|
|
||||||
EligibleHits.Remove(EligibleHits[currentHitInList]);
|
|
||||||
currentHitInList++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,6 +1,9 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
using Starpelly;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace RhythmHeavenMania.Editor
|
||||||
{
|
{
|
||||||
|
@ -24,6 +27,9 @@ namespace RhythmHeavenMania.Editor
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
DrawVisual();
|
DrawVisual();
|
||||||
|
|
||||||
|
Color boxCol = EditorTheme.theme.properties.BoxSelectionCol.Hex2RGB();
|
||||||
|
boxVisual.GetComponent<Image>().color = new Color(boxCol.r, boxCol.g, boxCol.b, 0.3f);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
|
|
@ -4,6 +4,8 @@ using UnityEngine;
|
||||||
|
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace RhythmHeavenMania.Editor
|
||||||
{
|
{
|
||||||
public class Editor : MonoBehaviour
|
public class Editor : MonoBehaviour
|
||||||
|
|
33
Assets/Scripts/LevelEditor/EditorTheme.cs
Normal file
33
Assets/Scripts/LevelEditor/EditorTheme.cs
Normal file
|
@ -0,0 +1,33 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Editor
|
||||||
|
{
|
||||||
|
public class EditorTheme : MonoBehaviour
|
||||||
|
{
|
||||||
|
public TextAsset ThemeTXT;
|
||||||
|
public static Theme theme;
|
||||||
|
|
||||||
|
[Header("Components")]
|
||||||
|
[SerializeField] private Image[] Layers;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
theme = JsonConvert.DeserializeObject<Theme>(ThemeTXT.text);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
Layers[0].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer1Col);
|
||||||
|
Layers[1].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer2Col);
|
||||||
|
Layers[2].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer3Col);
|
||||||
|
Layers[3].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer4Col);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/LevelEditor/EditorTheme.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/EditorTheme.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c6b7fb8acdd40984c8ae195548f05680
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,9 +1,11 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
using Starpelly;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace RhythmHeavenMania.Editor
|
||||||
{
|
{
|
||||||
|
@ -114,10 +116,11 @@ namespace RhythmHeavenMania.Editor
|
||||||
{
|
{
|
||||||
for (int i = 0; i < EventRef.transform.parent.childCount; i++)
|
for (int i = 0; i < EventRef.transform.parent.childCount; i++)
|
||||||
{
|
{
|
||||||
EventRef.transform.parent.GetChild(i).GetComponent<TMP_Text>().color = Color.white;
|
EventRef.transform.parent.GetChild(i).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventNormalCol.Hex2RGB();
|
||||||
}
|
}
|
||||||
|
|
||||||
EventRef.transform.parent.GetChild(ind + 1).GetComponent<TMP_Text>().color = Color.cyan;
|
EventRef.transform.parent.GetChild(ind + 1).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
||||||
|
CurrentSelected.GetComponent<Image>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DestroyEvents()
|
private void DestroyEvents()
|
||||||
|
|
29
Assets/Scripts/LevelEditor/Theme.cs
Normal file
29
Assets/Scripts/LevelEditor/Theme.cs
Normal file
|
@ -0,0 +1,29 @@
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Editor
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class Theme
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
public Properties properties;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class Properties
|
||||||
|
{
|
||||||
|
public string Layer1Col;
|
||||||
|
public string Layer2Col;
|
||||||
|
public string Layer3Col;
|
||||||
|
public string Layer4Col;
|
||||||
|
|
||||||
|
public string EventSelectedCol;
|
||||||
|
public string EventNormalCol;
|
||||||
|
|
||||||
|
public string BeatMarkerCol;
|
||||||
|
public string CurrentTimeMarkerCol;
|
||||||
|
|
||||||
|
public string BoxSelectionCol;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/LevelEditor/Theme.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/Theme.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 80e5467f2435b6b4089b73747ac8fc71
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -43,6 +43,12 @@ namespace RhythmHeavenMania.Editor
|
||||||
|
|
||||||
AddEventObject(e.datamodel, false, new Vector3(e.beat, Mathp.Round2Nearest(Random.Range(0, -205.36f), 51.34f)), i);
|
AddEventObject(e.datamodel, false, new Vector3(e.beat, Mathp.Round2Nearest(Random.Range(0, -205.36f), 51.34f)), i);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||||
|
TimelineSlider.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||||
|
TimelineSlider.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||||
|
TimelineSlider.GetChild(3).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||||
|
TimelineSongPosLineRef.GetComponent<Image>().color = EditorTheme.theme.properties.CurrentTimeMarkerCol.Hex2RGB();
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
|
@ -31,8 +31,6 @@ namespace RhythmHeavenMania.Editor
|
||||||
|
|
||||||
[Header("Colors")]
|
[Header("Colors")]
|
||||||
public Color NormalCol;
|
public Color NormalCol;
|
||||||
public Color SelectedCol;
|
|
||||||
public Color DeleteCol;
|
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
@ -56,20 +54,16 @@ namespace RhythmHeavenMania.Editor
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
SetColor(GetTrack());
|
||||||
|
|
||||||
if (selected)
|
if (selected)
|
||||||
{
|
{
|
||||||
SetColor(1);
|
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.Delete))
|
if (Input.GetKeyDown(KeyCode.Delete))
|
||||||
{
|
{
|
||||||
Selections.instance.Deselect(this);
|
Selections.instance.Deselect(this);
|
||||||
Timeline.instance.DestroyEventObject(entity);
|
Timeline.instance.DestroyEventObject(entity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
SetColor(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Conductor.instance.NotStopped())
|
if (Conductor.instance.NotStopped())
|
||||||
{
|
{
|
||||||
|
@ -137,7 +131,7 @@ namespace RhythmHeavenMania.Editor
|
||||||
{
|
{
|
||||||
entity.beat = this.transform.localPosition.x;
|
entity.beat = this.transform.localPosition.x;
|
||||||
GameManager.instance.SortEventsList();
|
GameManager.instance.SortEventsList();
|
||||||
entity.track = (int)(this.transform.localPosition.y / 51.34f) * -1;
|
entity.track = GetTrack();
|
||||||
}
|
}
|
||||||
|
|
||||||
#region ClickEvents
|
#region ClickEvents
|
||||||
|
@ -203,19 +197,27 @@ namespace RhythmHeavenMania.Editor
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
c = NormalCol;
|
c = EditorTheme.theme.properties.Layer1Col.Hex2RGB();
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
c = SelectedCol;
|
c = EditorTheme.theme.properties.Layer2Col.Hex2RGB();
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
c = DeleteCol;
|
c = EditorTheme.theme.properties.Layer3Col.Hex2RGB();
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
c = EditorTheme.theme.properties.Layer4Col.Hex2RGB();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
transform.GetChild(0).GetComponent<Image>().color = c;
|
transform.GetChild(0).GetComponent<Image>().color = c;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int GetTrack()
|
||||||
|
{
|
||||||
|
return (int)(this.transform.localPosition.y / 51.34f) * -1;
|
||||||
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
// better safety net than canada's healthcare system
|
// better safety net than canada's healthcare system
|
||||||
|
|
18
Assets/Scripts/LevelEditor/editortheme.json
Normal file
18
Assets/Scripts/LevelEditor/editortheme.json
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
{
|
||||||
|
"name": "Rhythm Heaven Mania Default Editor Theme",
|
||||||
|
|
||||||
|
"properties": {
|
||||||
|
"Layer1Col": "E1F1DD",
|
||||||
|
"Layer2Col": "CDC7BE",
|
||||||
|
"Layer3Col": "87A7B3",
|
||||||
|
"Layer4Col": "766161",
|
||||||
|
|
||||||
|
"EventSelectedCol": "ffbc36",
|
||||||
|
"EventNormalCol": "FFFFFF",
|
||||||
|
|
||||||
|
"BeatMarkerCol": "ffbc36",
|
||||||
|
"CurrentTimeMarkerCol": "ffc95c",
|
||||||
|
|
||||||
|
"BoxSelectionCol": "ffd175"
|
||||||
|
}
|
||||||
|
}
|
7
Assets/Scripts/LevelEditor/editortheme.json.meta
Normal file
7
Assets/Scripts/LevelEditor/editortheme.json.meta
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2764bae4979406541a0596e739f420fd
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue