Dynamic editor theme (WIP), read desc for more info

Spaceball has been improved, you can now hit multiple balls at a time. Fork Lifter and Karate Man need this update soon as well. No idea why I did it the way I did.

Time jumping also has been improved by pausing.

Dynamic editor themes for custom theme support, however that won't be implemented until later.
This commit is contained in:
Braedon 2022-01-13 21:33:51 -05:00
parent 38b8b6737d
commit 8760412bb2
18 changed files with 539 additions and 66 deletions

View file

@ -2,9 +2,9 @@ using UnityEngine;
namespace Starpelly namespace Starpelly
{ {
public class Colors public static class Colors
{ {
public static string Color2Hex(Color32 color) public static string Color2Hex(this Color32 color)
{ {
string hex = color.r.ToString("X2") + color.g.ToString("X2") + color.b.ToString("X2"); string hex = color.r.ToString("X2") + color.g.ToString("X2") + color.b.ToString("X2");
return hex; return hex;
@ -13,7 +13,7 @@ namespace Starpelly
/// <summary> /// <summary>
/// Converts a Hexadecimal Color to an RGB Color. /// Converts a Hexadecimal Color to an RGB Color.
/// </summary> /// </summary>
public static Color Hex2RGB(string hex) public static Color Hex2RGB(this string hex)
{ {
try try
{ {

View file

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View file

@ -80,7 +80,7 @@ namespace RhythmHeavenMania
musicSource.PlayScheduled(Time.time); musicSource.PlayScheduled(Time.time);
} }
GameManager.instance.SetCurrentEventToClosest(songPositionInBeats); // GameManager.instance.SetCurrentEventToClosest(songPositionInBeats);
} }
public void Pause() public void Pause()

View file

@ -141,9 +141,13 @@ namespace RhythmHeavenMania
private IEnumerator PlayCo(float beat) private IEnumerator PlayCo(float beat)
{ {
yield return null; yield return null;
bool paused = Conductor.instance.isPaused;
Conductor.instance.Play(beat); Conductor.instance.Play(beat);
if (!paused)
{
SetCurrentEventToClosest(beat); SetCurrentEventToClosest(beat);
} }
}
public void Pause() public void Pause()
{ {

View file

@ -70,6 +70,8 @@ namespace RhythmHeavenMania.Games.KarateMan
private void Swing() private void Swing()
{ {
// you cant hit two pots at a time like this so i should fix this before a public build is eventually made.
var EligibleHits = KarateMan.instance.EligibleHits; var EligibleHits = KarateMan.instance.EligibleHits;
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count); bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);

View file

@ -4,6 +4,8 @@ using UnityEngine;
using RhythmHeavenMania.Util; using RhythmHeavenMania.Util;
using DG.Tweening;
namespace RhythmHeavenMania.Games.Spaceball namespace RhythmHeavenMania.Games.Spaceball
{ {
public class SpaceballBall : MonoBehaviour public class SpaceballBall : MonoBehaviour
@ -83,6 +85,34 @@ namespace RhythmHeavenMania.Games.Spaceball
Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true); Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true);
Destroy(this.gameObject); Destroy(this.gameObject);
} }
if (PlayerInput.Pressed())
{
if (e.perfect)
{
Jukebox.PlayOneShotGame("spaceball/hit");
Holder.transform.DOLocalMove(new Vector3(Random.Range(5, 18), 0, -600), 4f).SetEase(Ease.Linear);
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -245;
this.enabled = false;
gameObject.GetComponent<Animator>().enabled = false;
}
else if (e.late || e.early)
{
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
this.enabled = false;
gameObject.GetComponent<Animator>().enabled = false;
Rigidbody2D rb = gameObject.AddComponent<Rigidbody2D>();
rb.bodyType = RigidbodyType2D.Dynamic;
rb.AddForce(transform.up * 1100);
rb.AddForce(transform.right * 400);
rb.gravityScale = 9;
Jukebox.PlayOneShot("miss");
}
}
} }
public void MakeEligible(bool early, bool perfect, bool late) public void MakeEligible(bool early, bool perfect, bool late)

View file

@ -58,36 +58,6 @@ namespace RhythmHeavenMania.Games.Spaceball
{ {
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count); bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
if (canHit)
{
if (EligibleHits[currentHitInList].perfect)
{
Jukebox.PlayOneShotGame("spaceball/hit");
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.DOLocalMove(new Vector3(Random.Range(5, 18), 0, -600), 4f).SetEase(Ease.Linear);
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -245;
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().enabled = false;
EligibleHits[currentHitInList].gameObject.GetComponent<Animator>().enabled = false;
}
else
{
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().enabled = false;
EligibleHits[currentHitInList].gameObject.GetComponent<Animator>().enabled = false;
Rigidbody2D rb = EligibleHits[currentHitInList].gameObject.AddComponent<Rigidbody2D>();
rb.bodyType = RigidbodyType2D.Dynamic;
rb.AddForce(transform.up * 1100);
rb.AddForce(transform.right * 400);
rb.gravityScale = 9;
Jukebox.PlayOneShot("miss");
}
RemoveBall();
}
else
Jukebox.PlayOneShotGame("spaceball/swing"); Jukebox.PlayOneShotGame("spaceball/swing");
anim.Play("Swing", 0, 0); anim.Play("Swing", 0, 0);
@ -97,14 +67,5 @@ namespace RhythmHeavenMania.Games.Spaceball
{ {
PlayerSprite.sprite = PlayerSpriteSheets[costume].sprites[id]; PlayerSprite.sprite = PlayerSpriteSheets[costume].sprites[id];
} }
private void RemoveBall()
{
if (currentHitInList < EligibleHits.Count)
{
EligibleHits.Remove(EligibleHits[currentHitInList]);
currentHitInList++;
}
}
} }
} }

View file

@ -1,6 +1,9 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
using Starpelly;
namespace RhythmHeavenMania.Editor namespace RhythmHeavenMania.Editor
{ {
@ -24,6 +27,9 @@ namespace RhythmHeavenMania.Editor
private void Start() private void Start()
{ {
DrawVisual(); DrawVisual();
Color boxCol = EditorTheme.theme.properties.BoxSelectionCol.Hex2RGB();
boxVisual.GetComponent<Image>().color = new Color(boxCol.r, boxCol.g, boxCol.b, 0.3f);
} }
private void Update() private void Update()

View file

@ -4,6 +4,8 @@ using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using Newtonsoft.Json;
namespace RhythmHeavenMania.Editor namespace RhythmHeavenMania.Editor
{ {
public class Editor : MonoBehaviour public class Editor : MonoBehaviour

View file

@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Newtonsoft.Json;
namespace RhythmHeavenMania.Editor
{
public class EditorTheme : MonoBehaviour
{
public TextAsset ThemeTXT;
public static Theme theme;
[Header("Components")]
[SerializeField] private Image[] Layers;
private void Awake()
{
theme = JsonConvert.DeserializeObject<Theme>(ThemeTXT.text);
}
private void Start()
{
Layers[0].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer1Col);
Layers[1].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer2Col);
Layers[2].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer3Col);
Layers[3].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer4Col);
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c6b7fb8acdd40984c8ae195548f05680
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,9 +1,11 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
using TMPro; using TMPro;
using DG.Tweening; using DG.Tweening;
using Starpelly;
namespace RhythmHeavenMania.Editor namespace RhythmHeavenMania.Editor
{ {
@ -114,10 +116,11 @@ namespace RhythmHeavenMania.Editor
{ {
for (int i = 0; i < EventRef.transform.parent.childCount; i++) for (int i = 0; i < EventRef.transform.parent.childCount; i++)
{ {
EventRef.transform.parent.GetChild(i).GetComponent<TMP_Text>().color = Color.white; EventRef.transform.parent.GetChild(i).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventNormalCol.Hex2RGB();
} }
EventRef.transform.parent.GetChild(ind + 1).GetComponent<TMP_Text>().color = Color.cyan; EventRef.transform.parent.GetChild(ind + 1).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
CurrentSelected.GetComponent<Image>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
} }
private void DestroyEvents() private void DestroyEvents()

View file

@ -0,0 +1,29 @@
using System;
using UnityEngine;
namespace RhythmHeavenMania.Editor
{
[Serializable]
public class Theme
{
public string name;
public Properties properties;
[Serializable]
public class Properties
{
public string Layer1Col;
public string Layer2Col;
public string Layer3Col;
public string Layer4Col;
public string EventSelectedCol;
public string EventNormalCol;
public string BeatMarkerCol;
public string CurrentTimeMarkerCol;
public string BoxSelectionCol;
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 80e5467f2435b6b4089b73747ac8fc71
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -43,6 +43,12 @@ namespace RhythmHeavenMania.Editor
AddEventObject(e.datamodel, false, new Vector3(e.beat, Mathp.Round2Nearest(Random.Range(0, -205.36f), 51.34f)), i); AddEventObject(e.datamodel, false, new Vector3(e.beat, Mathp.Round2Nearest(Random.Range(0, -205.36f), 51.34f)), i);
} }
TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSlider.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSlider.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSlider.GetChild(3).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSongPosLineRef.GetComponent<Image>().color = EditorTheme.theme.properties.CurrentTimeMarkerCol.Hex2RGB();
} }
#endregion #endregion

View file

@ -31,8 +31,6 @@ namespace RhythmHeavenMania.Editor
[Header("Colors")] [Header("Colors")]
public Color NormalCol; public Color NormalCol;
public Color SelectedCol;
public Color DeleteCol;
private void Update() private void Update()
{ {
@ -56,20 +54,16 @@ namespace RhythmHeavenMania.Editor
#endregion #endregion
SetColor(GetTrack());
if (selected) if (selected)
{ {
SetColor(1);
if (Input.GetKeyDown(KeyCode.Delete)) if (Input.GetKeyDown(KeyCode.Delete))
{ {
Selections.instance.Deselect(this); Selections.instance.Deselect(this);
Timeline.instance.DestroyEventObject(entity); Timeline.instance.DestroyEventObject(entity);
} }
} }
else
{
SetColor(0);
}
if (Conductor.instance.NotStopped()) if (Conductor.instance.NotStopped())
{ {
@ -137,7 +131,7 @@ namespace RhythmHeavenMania.Editor
{ {
entity.beat = this.transform.localPosition.x; entity.beat = this.transform.localPosition.x;
GameManager.instance.SortEventsList(); GameManager.instance.SortEventsList();
entity.track = (int)(this.transform.localPosition.y / 51.34f) * -1; entity.track = GetTrack();
} }
#region ClickEvents #region ClickEvents
@ -203,19 +197,27 @@ namespace RhythmHeavenMania.Editor
switch (type) switch (type)
{ {
case 0: case 0:
c = NormalCol; c = EditorTheme.theme.properties.Layer1Col.Hex2RGB();
break; break;
case 1: case 1:
c = SelectedCol; c = EditorTheme.theme.properties.Layer2Col.Hex2RGB();
break; break;
case 2: case 2:
c = DeleteCol; c = EditorTheme.theme.properties.Layer3Col.Hex2RGB();
break;
case 3:
c = EditorTheme.theme.properties.Layer4Col.Hex2RGB();
break; break;
} }
transform.GetChild(0).GetComponent<Image>().color = c; transform.GetChild(0).GetComponent<Image>().color = c;
} }
public int GetTrack()
{
return (int)(this.transform.localPosition.y / 51.34f) * -1;
}
private void OnDestroy() private void OnDestroy()
{ {
// better safety net than canada's healthcare system // better safety net than canada's healthcare system

View file

@ -0,0 +1,18 @@
{
"name": "Rhythm Heaven Mania Default Editor Theme",
"properties": {
"Layer1Col": "E1F1DD",
"Layer2Col": "CDC7BE",
"Layer3Col": "87A7B3",
"Layer4Col": "766161",
"EventSelectedCol": "ffbc36",
"EventNormalCol": "FFFFFF",
"BeatMarkerCol": "ffbc36",
"CurrentTimeMarkerCol": "ffc95c",
"BoxSelectionCol": "ffd175"
}
}

View file

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 2764bae4979406541a0596e739f420fd
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: