Quiz Show and Tambourine Reworks (#505)

* Tambourine fully reworked

* quiz show rework part 1

* quiz show rework part 2

* oopsie doopsie

* el fix numbah two
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Rapandrasmus 2023-07-19 03:09:02 +02:00 committed by GitHub
parent 516c245e18
commit 874974b27b
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5 changed files with 508 additions and 304 deletions

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@ -0,0 +1,30 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_QuizShow
{
public class QSTimer : MonoBehaviour
{
[Header("Components")]
[SerializeField] private Transform timerTrans;
private double startBeat = double.MaxValue;
private float length = 0;
public void Init(double beat, float interval)
{
startBeat = beat;
length = interval;
Update();
}
private void Update()
{
var cond = Conductor.instance;
float normalizedBeat = cond.GetPositionFromBeat(startBeat, length);
if (normalizedBeat >= 0 && normalizedBeat <= 1) timerTrans.rotation = Quaternion.Euler(0, 0, normalizedBeat * -360);
}
}
}

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@ -15,9 +15,18 @@ namespace HeavenStudio.Games.Loaders
{ {
new GameAction("intervalStart", "Start Interval") new GameAction("intervalStart", "Start Interval")
{ {
function = delegate {var e = eventCaller.currentEntity; QuizShow.instance.StartInterval(e.beat, e.length); }, preFunction = delegate { var e = eventCaller.currentEntity; QuizShow.PreInterval(e.beat, e.length,
e["auto"], e["sound"], e["con"], e["visual"], e["audio"]); },
defaultLength = 8f, defaultLength = 8f,
resizable = true resizable = true,
parameters = new List<Param>()
{
new Param("auto", true, "Auto Pass Turn"),
new Param("sound", true, "Play Time-Up Sound?", "Should the Time-Up sound play at the end of the interval?"),
new Param("con", false, "Consecutive", "Disables everything that happens at the end of the interval if ticked on."),
new Param("visual", true, "Stopwatch (Visual)", "Should the stopwatch visually appear?"),
new Param("audio", QuizShow.ClockAudio.Both, "Stopwatch (Audio)", "Should the sounds of the stopwatch play?")
}
}, },
new GameAction("prepare", "Prepare Host Hands") new GameAction("prepare", "Prepare Host Hands")
{ {
@ -25,17 +34,14 @@ namespace HeavenStudio.Games.Loaders
}, },
new GameAction("dPad", "DPad Press") new GameAction("dPad", "DPad Press")
{ {
function = delegate {var e = eventCaller.currentEntity; QuizShow.instance.HostPressButton(e.beat, true); },
defaultLength = 0.5f defaultLength = 0.5f
}, },
new GameAction("aButton", "A Button Press") new GameAction("aButton", "A Button Press")
{ {
function = delegate {var e = eventCaller.currentEntity; QuizShow.instance.HostPressButton(e.beat, false); },
defaultLength = 0.5f defaultLength = 0.5f
}, },
new GameAction("randomPresses", "Random Presses") new GameAction("randomPresses", "Random Presses")
{ {
function = delegate { var e = eventCaller.currentEntity; QuizShow.instance.RandomPress(e.beat, e.length, e["min"], e["max"], e["random"], e["con"]); },
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("min", new EntityTypes.Integer(0, 666, 0), "Minimum", "The minimum number of presses this block will do."), new Param("min", new EntityTypes.Integer(0, 666, 0), "Minimum", "The minimum number of presses this block will do."),
@ -47,7 +53,7 @@ namespace HeavenStudio.Games.Loaders
}, },
new GameAction("passTurn", "Pass Turn") new GameAction("passTurn", "Pass Turn")
{ {
function = delegate {var e = eventCaller.currentEntity; QuizShow.instance.PassTurn(e.beat, e.length, e["sound"], e["con"], e["visual"], e["audio"]); }, preFunction = delegate {var e = eventCaller.currentEntity; QuizShow.PrePassTurn(e.beat, e["sound"], e["con"], e["visual"], e["audio"]); },
defaultLength = 1f, defaultLength = 1f,
resizable = true, resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
@ -112,6 +118,9 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games namespace HeavenStudio.Games
{ {
using Jukebox;
using Scripts_QuizShow;
public class QuizShow : Minigame public class QuizShow : Minigame
{ {
public enum ClockAudio public enum ClockAudio
@ -152,7 +161,7 @@ namespace HeavenStudio.Games
[SerializeField] Animator hostHead; [SerializeField] Animator hostHead;
[SerializeField] Animator signAnim; [SerializeField] Animator signAnim;
[SerializeField] Transform timerTransform; [SerializeField] Transform timerTransform;
[SerializeField] GameObject stopWatch; [SerializeField] QSTimer stopWatchRef;
[SerializeField] GameObject blackOut; [SerializeField] GameObject blackOut;
[SerializeField] SpriteRenderer firstDigitSr; [SerializeField] SpriteRenderer firstDigitSr;
[SerializeField] SpriteRenderer secondDigitSr; [SerializeField] SpriteRenderer secondDigitSr;
@ -167,54 +176,53 @@ namespace HeavenStudio.Games
[SerializeField] List<Sprite> contestantNumberSprites = new List<Sprite>(); [SerializeField] List<Sprite> contestantNumberSprites = new List<Sprite>();
[SerializeField] List<Sprite> hostNumberSprites = new List<Sprite>(); [SerializeField] List<Sprite> hostNumberSprites = new List<Sprite>();
[SerializeField] Sprite explodedCounter; [SerializeField] Sprite explodedCounter;
bool intervalStarted;
bool shouldResetCount; bool shouldResetCount;
bool doingConsectiveIntervals; bool doingConsectiveIntervals;
double intervalStartBeat;
double playerIntervalStartBeat;
float playerBeatInterval;
float beatInterval = 8f;
int currentStage; int currentStage;
bool shouldPrepareArms = true; bool shouldPrepareArms = true;
bool contExploded; bool contExploded;
bool hostExploded; bool hostExploded;
bool signExploded; bool signExploded;
struct QueuedInput
{
public double beat;
public bool dpad;
}
static List<QueuedInput> queuedInputs = new List<QueuedInput>();
int pressCount; int pressCount;
int countToMatch; int countToMatch;
private double playerStartBeat = -1;
private float playerLength;
public static QuizShow instance; public static QuizShow instance;
private struct RandomPress
{
public List<RiqEntity> randomPresses;
public double beat;
}
void OnDestroy() private List<RandomPress> randomPresses = new();
{
if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
{
if (queuedInputs.Count > 0) queuedInputs.Clear();
}
foreach (var evt in scheduledInputs)
{
evt.Disable();
}
}
void Awake() void Awake()
{ {
instance = this; instance = this;
} }
public override void OnPlay(double beat)
{
var allRandomEvents = EventCaller.GetAllInGameManagerList("quizShow", new string[] { "randomPresses" });
foreach (var randomEvent in allRandomEvents)
{
randomPresses.Add(new RandomPress()
{
beat = randomEvent.beat,
randomPresses = GetRandomPress(randomEvent.beat, randomEvent.length,
randomEvent["min"], randomEvent["max"], randomEvent["random"], randomEvent["con"])
});
}
}
void Update() void Update()
{ {
var cond = Conductor.instance; var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused) if (cond.isPlaying && !cond.isPaused)
{ {
float normalizedBeat = cond.GetPositionFromBeat(playerIntervalStartBeat, playerBeatInterval); float normalizedBeat = cond.GetPositionFromBeat(playerStartBeat, playerLength);
if (normalizedBeat >= 0 && normalizedBeat <= 1) if (normalizedBeat >= 0f && normalizedBeat <= 1f)
{ {
timerTransform.rotation = Quaternion.Euler(0, 0, normalizedBeat * -360);
if (PlayerInput.Pressed()) if (PlayerInput.Pressed())
{ {
ContesteePressButton(false); ContesteePressButton(false);
@ -225,6 +233,37 @@ namespace HeavenStudio.Games
} }
} }
} }
if (passedTurns.Count > 0)
{
foreach (var pass in passedTurns)
{
PassTurnStandalone(pass.beat, pass.timeUpSound, pass.consecutive, pass.visualClock, pass.audioClock);
}
passedTurns.Clear();
}
}
private List<RiqEntity> GetInputsBetweenBeat(double beat, double endBeat)
{
List<RiqEntity> allEvents = new();
List<RiqEntity> nonRandoms = EventCaller.GetAllInGameManagerList("quizShow", new string[] { "dPad", "aButton" }).FindAll(x => x.beat >= beat && x.beat < endBeat);
List<RiqEntity> randoms = new();
foreach (var rand in randomPresses)
{
if (rand.beat >= beat && rand.beat < endBeat)
{
randoms.AddRange(rand.randomPresses);
}
}
allEvents.AddRange(nonRandoms);
allEvents.AddRange(randoms);
return allEvents;
}
private RiqEntity GetLastIntervalBeforeBeat(double beat)
{
return EventCaller.GetAllInGameManagerList("quizShow", new string[] { "intervalStart" }).FindLast(x => x.beat <= beat);
} }
public void CountModifier(bool shouldReset) public void CountModifier(bool shouldReset)
@ -237,12 +276,12 @@ namespace HeavenStudio.Games
currentStage = stage; currentStage = stage;
} }
public void RandomPress(double beat, float length, int min, int max, int whichButtons, bool consecutive) private List<RiqEntity> GetRandomPress(double beat, float length, int min, int max, int whichButtons, bool consecutive)
{ {
if (min > max) return; if (min > max) return new();
int pressAmount = UnityEngine.Random.Range(min, max + 1); int pressAmount = UnityEngine.Random.Range(min, max + 1);
if (pressAmount < 1) return; if (pressAmount < 1) return new();
List<BeatAction.Action> buttonEvents = new List<BeatAction.Action>(); List<RiqEntity> buttonEntities = new();
if (consecutive) if (consecutive)
{ {
for (int i = 0; i < pressAmount; i++) for (int i = 0; i < pressAmount; i++)
@ -266,7 +305,11 @@ namespace HeavenStudio.Games
break; break;
} }
double spawnBeat = beat + i * length; double spawnBeat = beat + i * length;
buttonEvents.Add(new BeatAction.Action(spawnBeat, delegate { HostPressButton(spawnBeat, dpad); })); buttonEntities.Add(new RiqEntity(new RiqEntityData()
{
beat = spawnBeat,
datamodel = dpad ? "dPad" : "aButton"
}));
} }
} }
else else
@ -294,20 +337,19 @@ namespace HeavenStudio.Games
break; break;
} }
double spawnBeat = beat + i * length; double spawnBeat = beat + i * length;
buttonEvents.Add(new BeatAction.Action(spawnBeat, delegate { HostPressButton(spawnBeat, dpad); })); buttonEntities.Add(new RiqEntity(new RiqEntityData()
{
beat = spawnBeat,
datamodel = dpad ? "dPad" : "aButton"
}));
pressAmount--; pressAmount--;
} }
} }
return buttonEntities;
BeatAction.New(instance.gameObject, buttonEvents);
} }
public void HostPressButton(double beat, bool dpad) public void HostPressButton(double beat, bool dpad)
{ {
if (!intervalStarted)
{
StartInterval(beat, beatInterval);
}
if (currentStage == 0) if (currentStage == 0)
{ {
contesteeHead.Play("ContesteeHeadIdle", -1, 0); contesteeHead.Play("ContesteeHeadIdle", -1, 0);
@ -326,11 +368,6 @@ namespace HeavenStudio.Games
{ {
hostLeftArmAnim.DoScaledAnimationAsync("HostLeftHit", 0.5f); hostLeftArmAnim.DoScaledAnimationAsync("HostLeftHit", 0.5f);
} }
queuedInputs.Add(new QueuedInput
{
beat = beat - intervalStartBeat,
dpad = dpad,
});
} }
public void HostPrepareHands() public void HostPrepareHands()
@ -339,9 +376,70 @@ namespace HeavenStudio.Games
instance.hostRightArmAnim.DoScaledAnimationAsync("HostPrepare", 0.5f); instance.hostRightArmAnim.DoScaledAnimationAsync("HostPrepare", 0.5f);
} }
public void StartInterval(double beat, float interval) public static void PreInterval(double beat, float interval,
bool autoPassTurn, bool timeUpSound, bool consecutive, bool visualClock, int audioClock)
{ {
if (!intervalStarted) if (GameManager.instance.currentGame == "quizShow")
{
instance.StartInterval(beat, interval, beat, autoPassTurn, timeUpSound, consecutive, visualClock, audioClock);
}
else
{
queuedIntervals.Add(new QueuedInterval()
{
beat = beat,
interval = interval,
autoPassTurn = autoPassTurn,
timeUpSound = timeUpSound,
consecutive = consecutive,
visualClock = visualClock,
audioClock = audioClock
});
}
}
private struct QueuedInterval
{
public double beat;
public float interval;
public bool autoPassTurn;
public bool timeUpSound;
public bool consecutive;
public bool visualClock;
public int audioClock;
}
private static List<QueuedInterval> queuedIntervals = new();
public override void OnGameSwitch(double beat)
{
if (queuedIntervals.Count > 0)
{
foreach (var interval in queuedIntervals)
{
StartInterval(interval.beat, interval.interval, beat, interval.autoPassTurn,
interval.timeUpSound, interval.consecutive, interval.visualClock, interval.audioClock);
}
queuedIntervals.Clear();
}
var allRandomEvents = EventCaller.GetAllInGameManagerList("quizShow", new string[] { "randomPresses" });
foreach (var randomEvent in allRandomEvents)
{
randomPresses.Add(new RandomPress()
{
beat = randomEvent.beat,
randomPresses = GetRandomPress(randomEvent.beat, randomEvent.length,
randomEvent["min"], randomEvent["max"], randomEvent["random"], randomEvent["con"])
});
}
}
private void StartInterval(double beat, float interval,
double gameSwitchBeat, bool autoPassTurn, bool timeUpSound, bool consecutive, bool visualClock, int audioClock)
{
List<BeatAction.Action> actions = new()
{
new BeatAction.Action(beat, delegate
{ {
if (shouldPrepareArms) if (shouldPrepareArms)
{ {
@ -354,15 +452,115 @@ namespace HeavenStudio.Games
secondDigitSr.sprite = contestantNumberSprites[0]; secondDigitSr.sprite = contestantNumberSprites[0];
hostFirstDigitSr.sprite = hostNumberSprites[10]; hostFirstDigitSr.sprite = hostNumberSprites[10];
hostSecondDigitSr.sprite = hostNumberSprites[10]; hostSecondDigitSr.sprite = hostNumberSprites[10];
})
};
var relevantInputs = GetInputsBetweenBeat(beat, beat + interval);
relevantInputs.Sort((x, y) => x.beat.CompareTo(y.beat));
for (int i = 0; i < relevantInputs.Count; i++)
{
var input = relevantInputs[i];
double inputBeat = input.beat;
if (inputBeat < gameSwitchBeat) continue;
bool isDpad = input.datamodel == "quizShow/dPad";
bool isRandom = input.datamodel == "quizShow/randomPresses";
actions.Add(new BeatAction.Action(inputBeat, delegate
{
HostPressButton(inputBeat, isDpad);
}));
}
BeatAction.New(gameObject, actions);
if (autoPassTurn)
{
PassTurn(beat + interval, beat, interval, timeUpSound, consecutive, visualClock, audioClock);
} }
intervalStartBeat = beat;
beatInterval = interval;
intervalStarted = true;
} }
public void PassTurn(double beat, float length, bool timeUpSound, bool consecutive, bool visualClock, int audioClock) public static void PrePassTurn(double beat, bool timeUpSound, bool consecutive, bool visualClock, int audioClock)
{
if (GameManager.instance.currentGame == "quizShow")
{
instance.PassTurnStandalone(beat, timeUpSound, consecutive, visualClock, audioClock);
}
else
{
passedTurns.Add(new PassedTurn()
{
beat = beat,
timeUpSound = timeUpSound,
consecutive = consecutive,
visualClock = visualClock,
audioClock = audioClock
});
}
}
private struct PassedTurn
{
public double beat;
public bool timeUpSound;
public bool consecutive;
public bool visualClock;
public int audioClock;
}
private static List<PassedTurn> passedTurns = new();
private void PassTurnStandalone(double beat, bool timeUpSound, bool consecutive, bool visualClock, int audioClock)
{
var lastInterval = GetLastIntervalBeforeBeat(beat);
if (lastInterval != null)
{
PassTurn(beat, lastInterval.beat, lastInterval.length, timeUpSound, consecutive, visualClock, audioClock);
}
}
private void PassTurn(double beat, double intervalBeat, float intervalLength, bool timeUpSound, bool consecutive, bool visualClock, int audioClock)
{
playerStartBeat = beat + 1;
playerLength = intervalLength;
var relevantInputs = GetInputsBetweenBeat(intervalBeat, intervalBeat + intervalLength);
relevantInputs.Sort((x, y) => x.beat.CompareTo(y.beat));
for (int i = 0; i < relevantInputs.Count; i++)
{
double inputBeat = relevantInputs[i].beat - intervalBeat;
bool isDpad = relevantInputs[i].datamodel == "quizShow/dPad";
if (isDpad)
{
ScheduleAutoplayInput(beat, 1 + inputBeat, InputType.DIRECTION_DOWN, AutoplayDPad, Nothing, Nothing);
}
else
{
ScheduleAutoplayInput(beat, 1 + inputBeat, InputType.STANDARD_DOWN, AutoplayAButton, Nothing, Nothing);
}
}
if (doingConsectiveIntervals)
{
countToMatch += relevantInputs.Count;
}
else
{
countToMatch = relevantInputs.Count;
}
int hundredLoops = Mathf.FloorToInt(countToMatch / 100);
countToMatch -= hundredLoops * 100;
doingConsectiveIntervals = consecutive;
float timeUpBeat = 0f;
if (audioClock == (int)ClockAudio.Both || audioClock == (int)ClockAudio.Start)
{
SoundByte.PlayOneShotGame("quizShow/timerStart", beat);
timeUpBeat = 0.5f;
}
if (audioClock == (int)ClockAudio.End) timeUpBeat = 0.5f;
QSTimer spawnedTimer = Instantiate(stopWatchRef, transform);
if (!visualClock) Destroy(spawnedTimer.gameObject);
List<BeatAction.Action> actions = new()
{
new BeatAction.Action(beat, delegate
{ {
if (queuedInputs.Count == 0) return;
if (shouldPrepareArms) if (shouldPrepareArms)
{ {
contesteeLeftArmAnim.DoScaledAnimationAsync("LeftPrepare", 0.5f); contesteeLeftArmAnim.DoScaledAnimationAsync("LeftPrepare", 0.5f);
@ -374,32 +572,13 @@ namespace HeavenStudio.Games
hostRightArmAnim.DoScaledAnimationAsync("HostRightRest", 0.5f); hostRightArmAnim.DoScaledAnimationAsync("HostRightRest", 0.5f);
} }
shouldPrepareArms = false; shouldPrepareArms = false;
if (visualClock) stopWatch.SetActive(true); if (visualClock)
intervalStarted = false;
if (doingConsectiveIntervals)
{ {
countToMatch += queuedInputs.Count; spawnedTimer.gameObject.SetActive(true);
spawnedTimer.Init(beat + 1, intervalLength);
} }
else }),
{ new BeatAction.Action(beat + 1 + intervalLength, delegate
countToMatch = queuedInputs.Count;
}
int hundredLoops = Mathf.FloorToInt(countToMatch / 100);
countToMatch -= hundredLoops * 100;
doingConsectiveIntervals = consecutive;
playerBeatInterval = beatInterval;
playerIntervalStartBeat = beat + length;
float timeUpBeat = 0f;
if (audioClock == (int)ClockAudio.Both || audioClock == (int)ClockAudio.Start)
{
SoundByte.PlayOneShotGame("quizShow/timerStart");
timeUpBeat = 0.5f;
}
if (audioClock == (int)ClockAudio.End) timeUpBeat = 0.5f;
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length + beatInterval, delegate
{ {
if (!consecutive) if (!consecutive)
{ {
@ -407,24 +586,13 @@ namespace HeavenStudio.Games
contesteeLeftArmAnim.DoScaledAnimationAsync("LeftRest", 0.5f); contesteeLeftArmAnim.DoScaledAnimationAsync("LeftRest", 0.5f);
contesteeRightArmAnim.DoScaledAnimationAsync("RightRest", 0.5f); contesteeRightArmAnim.DoScaledAnimationAsync("RightRest", 0.5f);
shouldPrepareArms = true; shouldPrepareArms = true;
stopWatch.SetActive(false);
} }
if (visualClock) Destroy(spawnedTimer.gameObject);
} }
), ),
new BeatAction.Action(beat + length + beatInterval + timeUpBeat, delegate { if (timeUpSound && !consecutive) SoundByte.PlayOneShotGame("quizShow/timeUp"); }) new BeatAction.Action(beat + 1 + intervalLength + timeUpBeat, delegate { if (timeUpSound && !consecutive) SoundByte.PlayOneShotGame("quizShow/timeUp"); }),
}); };
foreach (var input in queuedInputs) BeatAction.New(instance.gameObject, actions);
{
if (input.dpad)
{
ScheduleAutoplayInput(beat, length + input.beat, InputType.DIRECTION_DOWN, AutoplayDPad, Nothing, Nothing);
}
else
{
ScheduleAutoplayInput(beat, length + input.beat, InputType.STANDARD_DOWN, AutoplayAButton, Nothing, Nothing);
}
}
queuedInputs.Clear();
} }
void ContesteePressButton(bool dpad) void ContesteePressButton(bool dpad)

View file

@ -3,6 +3,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using DG.Tweening; using DG.Tweening;
using Jukebox;
namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games.Loaders
{ {
@ -15,29 +16,30 @@ namespace HeavenStudio.Games.Loaders
{ {
new GameAction("beat intervals", "Start Interval") new GameAction("beat intervals", "Start Interval")
{ {
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.StartInterval(e.beat, e.length); }, preFunction = delegate {var e = eventCaller.currentEntity; Tambourine.PreInterval(e.beat, e.length, e["auto"]); },
defaultLength = 8f, defaultLength = 8f,
resizable = true, resizable = true,
priority = 1 parameters = new List<Param>()
{
new Param("auto", true, "Auto Pass Turn")
}
}, },
new GameAction("shake", "Shake") new GameAction("shake", "Shake")
{ {
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.MonkeyInput(e.beat, false); },
defaultLength = 0.5f, defaultLength = 0.5f,
priority = 2
}, },
new GameAction("hit", "Hit") new GameAction("hit", "Hit")
{ {
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.MonkeyInput(e.beat, true); },
defaultLength = 0.5f, defaultLength = 0.5f,
priority = 2
}, },
new GameAction("pass turn", "Pass Turn") new GameAction("pass turn", "Pass Turn")
{ {
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.PassTurn(e.beat, e.length); }, preFunction = delegate
{
Tambourine.PrePassTurn(eventCaller.currentEntity.beat);
},
defaultLength = 1f, defaultLength = 1f,
resizable = true, preFunctionLength = 1f
priority = 3
}, },
new GameAction("bop", "Bop") new GameAction("bop", "Bop")
{ {
@ -113,9 +115,6 @@ namespace HeavenStudio.Games
[SerializeField] Animator frogAnimator; [SerializeField] Animator frogAnimator;
[Header("Variables")] [Header("Variables")]
bool intervalStarted;
double intervalStartBeat;
float beatInterval = 8f;
float misses; float misses;
bool frogPresent; bool frogPresent;
bool monkeyGoBop; bool monkeyGoBop;
@ -132,13 +131,6 @@ namespace HeavenStudio.Games
None None
} }
static List<QueuedTambourineInput> queuedInputs = new List<QueuedTambourineInput>();
struct QueuedTambourineInput
{
public bool hit;
public double beatAwayFromStart;
}
public static Tambourine instance; public static Tambourine instance;
void Awake() void Awake()
@ -150,18 +142,6 @@ namespace HeavenStudio.Games
monkeyAnimator.Play("MonkeyIdle", 0, 0); monkeyAnimator.Play("MonkeyIdle", 0, 0);
} }
void OnDestroy()
{
if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
{
if (queuedInputs.Count > 0) queuedInputs.Clear();
}
foreach (var evt in scheduledInputs)
{
evt.Disable();
}
}
void Update() void Update()
{ {
if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
@ -175,14 +155,6 @@ namespace HeavenStudio.Games
handsAnimator.Play("Bop", 0, 0); handsAnimator.Play("Bop", 0, 0);
} }
} }
if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
{
if (queuedInputs.Count > 0) queuedInputs.Clear();
}
if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused && intervalStarted)
{
intervalStarted = false;
}
if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
{ {
handsAnimator.Play("Shake", 0, 0); handsAnimator.Play("Shake", 0, 0);
@ -190,7 +162,7 @@ namespace HeavenStudio.Games
sweatAnimator.Play("Sweating", 0, 0); sweatAnimator.Play("Sweating", 0, 0);
SummonFrog(); SummonFrog();
ScoreMiss(); ScoreMiss();
if (!intervalStarted) if (!IntervalIsGoingOn())
{ {
sadFace.SetActive(true); sadFace.SetActive(true);
} }
@ -202,77 +174,171 @@ namespace HeavenStudio.Games
sweatAnimator.Play("Sweating", 0, 0); sweatAnimator.Play("Sweating", 0, 0);
SummonFrog(); SummonFrog();
ScoreMiss(); ScoreMiss();
if (!intervalStarted) if (!IntervalIsGoingOn())
{ {
sadFace.SetActive(true); sadFace.SetActive(true);
} }
} }
if (passedTurns.Count > 0)
{
foreach (var pass in passedTurns)
{
PassTurnStandalone(pass);
}
passedTurns.Clear();
}
} }
public void StartInterval(double beat, float interval) private bool IntervalIsGoingOn()
{ {
intervalStartBeat = beat; double beat = Conductor.instance.songPositionInBeats;
beatInterval = interval; return EventCaller.GetAllInGameManagerList("tambourine", new string[] { "beat intervals" }).Find(x => beat >= x.beat && beat < x.beat + x.length) != null;
if (!intervalStarted) }
private List<RiqEntity> GetAllInputsBetweenBeat(double beat, double endBeat)
{
return EventCaller.GetAllInGameManagerList("tambourine", new string[] { "shake", "hit" }).FindAll(x => x.beat >= beat && x.beat < endBeat);
}
public static void PreInterval(double beat, float interval, bool autoPassTurn)
{
if (GameManager.instance.currentGame == "tambourine")
{
instance.StartInterval(beat, interval, beat, autoPassTurn);
}
else
{
queuedIntervals.Add(new QueuedInterval()
{
beat = beat,
interval = interval,
autoPassTurn = autoPassTurn
});
}
}
public override void OnGameSwitch(double beat)
{
if (queuedIntervals.Count > 0)
{
foreach (var interval in queuedIntervals)
{
StartInterval(interval.beat, interval.interval, beat, interval.autoPassTurn);
}
queuedIntervals.Clear();
}
}
private struct QueuedInterval
{
public double beat;
public float interval;
public bool autoPassTurn;
}
private static List<QueuedInterval> queuedIntervals = new();
private void StartInterval(double beat, float interval, double gameSwitchBeat, bool autoPassTurn)
{
List<BeatAction.Action> actions = new()
{
new BeatAction.Action(beat, delegate
{ {
DesummonFrog(); DesummonFrog();
sadFace.SetActive(false); sadFace.SetActive(false);
//queuedInputs.Clear(); })
misses = 0; };
intervalStarted = true;
var relevantInputs = GetAllInputsBetweenBeat(beat, beat + interval);
relevantInputs.Sort((x, y) => x.beat.CompareTo(y.beat));
for (int i = 0; i < relevantInputs.Count; i++)
{
bool isHit = relevantInputs[i].datamodel == "tambourine/hit";
double inputBeat = relevantInputs[i].beat;
if (inputBeat >= gameSwitchBeat)
{
actions.Add(new BeatAction.Action(inputBeat, delegate
{
MonkeyInput(inputBeat, isHit);
}));
}
}
BeatAction.New(gameObject, actions);
if (autoPassTurn)
{
PassTurn(beat + interval, beat, interval);
} }
} }
public void MonkeyInput(double beat, bool hit) public void MonkeyInput(double beat, bool hit)
{ {
if (!intervalStarted)
{
StartInterval(beat, beatInterval);
}
if (hit) if (hit)
{ {
monkeyAnimator.Play("MonkeySmack", 0, 0); monkeyAnimator.DoScaledAnimationAsync("MonkeySmack", 0.5f);
SoundByte.PlayOneShotGame($"tambourine/monkey/hit/{UnityEngine.Random.Range(1, 6)}"); SoundByte.PlayOneShotGame($"tambourine/monkey/hit/{UnityEngine.Random.Range(1, 6)}");
} }
else else
{ {
monkeyAnimator.Play("MonkeyShake", 0, 0); monkeyAnimator.DoScaledAnimationAsync("MonkeyShake", 0.5f);
SoundByte.PlayOneShotGame($"tambourine/monkey/shake/{UnityEngine.Random.Range(1, 6)}"); SoundByte.PlayOneShotGame($"tambourine/monkey/shake/{UnityEngine.Random.Range(1, 6)}");
} }
queuedInputs.Add(new QueuedTambourineInput()
{
hit = hit,
beatAwayFromStart = beat - intervalStartBeat,
});
} }
public void PassTurn(double beat, float length) private RiqEntity GetLastIntervalBeforeBeat(double beat)
{ {
if (queuedInputs.Count == 0) return; return EventCaller.GetAllInGameManagerList("tambourine", new string[] { "beat intervals" }).FindLast(x => x.beat <= beat);
monkeyAnimator.Play("MonkeyPassTurn", 0, 0); }
SoundByte.PlayOneShotGame($"tambourine/monkey/turnPass/{UnityEngine.Random.Range(1, 6)}");
happyFace.SetActive(true); public static void PrePassTurn(double beat)
intervalStarted = false;
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat + 0.3f, delegate { happyFace.SetActive(false); }) if (GameManager.instance.currentGame == "tambourine")
});
foreach (var input in queuedInputs)
{ {
if (input.hit) instance.PassTurnStandalone(beat);
{
ScheduleInput(beat, length + input.beatAwayFromStart, InputType.STANDARD_ALT_DOWN , JustHit, Miss , Nothing);
} }
else else
{ {
ScheduleInput(beat, length + input.beatAwayFromStart, InputType.STANDARD_DOWN, JustShake, Miss, Nothing); passedTurns.Add(beat);
} }
BeatAction.New(instance.gameObject, new List<BeatAction.Action>() }
private static List<double> passedTurns = new();
private void PassTurnStandalone(double beat)
{ {
new BeatAction.Action(beat + length + input.beatAwayFromStart, delegate { Bop(beat + length + input.beatAwayFromStart, 1, (int)WhoBops.Monkey, (int)WhoBops.None); }) var lastInterval = GetLastIntervalBeforeBeat(beat);
}); if (lastInterval != null) PassTurn(beat, lastInterval.beat, lastInterval.length);
} }
queuedInputs.Clear();
private void PassTurn(double beat, double intervalBeat, float intervalLength)
{
SoundByte.PlayOneShotGame($"tambourine/monkey/turnPass/{UnityEngine.Random.Range(1, 6)}", beat);
List<BeatAction.Action> actions = new()
{
new BeatAction.Action(beat, delegate
{
monkeyAnimator.DoScaledAnimationAsync("MonkeyPassTurn", 0.5f);
happyFace.SetActive(true);
}),
new BeatAction.Action(beat + 0.3f, delegate { happyFace.SetActive(false); })
};
var relevantInputs = GetAllInputsBetweenBeat(intervalBeat, intervalBeat + intervalLength);
relevantInputs.Sort((x, y) => x.beat.CompareTo(y.beat));
for (int i = 0; i < relevantInputs.Count; i++)
{
bool isHit = relevantInputs[i].datamodel == "tambourine/hit";
double inputBeat = relevantInputs[i].beat - intervalBeat;
actions.Add(new BeatAction.Action(inputBeat, delegate
{
if (isHit) ScheduleInput(beat + 1, inputBeat, InputType.STANDARD_ALT_DOWN, JustHit, Miss, Nothing);
else ScheduleInput(beat + 1, inputBeat, InputType.STANDARD_DOWN, JustShake, Miss, Nothing);
Bop(beat + 1 + inputBeat, 1, (int)WhoBops.Monkey, (int)WhoBops.None);
}));
}
BeatAction.New(gameObject, actions);
} }
public void Bop(double beat, float length, int whoBops, int whoBopsAuto) public void Bop(double beat, float length, int whoBops, int whoBopsAuto)
@ -288,14 +354,14 @@ namespace HeavenStudio.Games
switch (whoBops) switch (whoBops)
{ {
case (int) WhoBops.Monkey: case (int) WhoBops.Monkey:
monkeyAnimator.Play("MonkeyBop", 0, 0); monkeyAnimator.DoScaledAnimationAsync("MonkeyBop", 0.5f);
break; break;
case (int) WhoBops.Player: case (int) WhoBops.Player:
handsAnimator.Play("Bop", 0, 0); handsAnimator.DoScaledAnimationAsync("Bop", 0.5f);
break; break;
case (int) WhoBops.Both: case (int) WhoBops.Both:
monkeyAnimator.Play("MonkeyBop", 0, 0); monkeyAnimator.DoScaledAnimationAsync("MonkeyBop", 0.5f);
handsAnimator.Play("Bop", 0, 0); handsAnimator.DoScaledAnimationAsync("Bop", 0.5f);
break; break;
default: default:
break; break;
@ -330,12 +396,12 @@ namespace HeavenStudio.Games
{ {
if (state >= 1f || state <= -1f) if (state >= 1f || state <= -1f)
{ {
handsAnimator.Play("Smack", 0, 0); handsAnimator.DoScaledAnimationAsync("Smack", 0.5f);
SoundByte.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}"); SoundByte.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}");
SoundByte.PlayOneShotGame("tambourine/miss"); SoundByte.PlayOneShotGame("tambourine/miss");
sweatAnimator.Play("Sweating", 0, 0); sweatAnimator.DoScaledAnimationAsync("Sweating", 0.5f);
misses++; misses++;
if (!intervalStarted) if (!IntervalIsGoingOn())
{ {
sadFace.SetActive(true); sadFace.SetActive(true);
} }
@ -348,12 +414,12 @@ namespace HeavenStudio.Games
{ {
if (state >= 1f || state <= -1f) if (state >= 1f || state <= -1f)
{ {
handsAnimator.Play("Shake", 0, 0); handsAnimator.DoScaledAnimationAsync("Shake", 0.5f);
SoundByte.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}"); SoundByte.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}");
SoundByte.PlayOneShotGame("tambourine/miss"); SoundByte.PlayOneShotGame("tambourine/miss");
sweatAnimator.Play("Sweating", 0, 0); sweatAnimator.DoScaledAnimationAsync("Sweating", 0.5f);
misses++; misses++;
if (!intervalStarted) if (!IntervalIsGoingOn())
{ {
sadFace.SetActive(true); sadFace.SetActive(true);
} }
@ -367,12 +433,12 @@ namespace HeavenStudio.Games
sadFace.SetActive(false); sadFace.SetActive(false);
if (hit) if (hit)
{ {
handsAnimator.Play("Smack", 0, 0); handsAnimator.DoScaledAnimationAsync("Smack", 0.5f);
SoundByte.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}"); SoundByte.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}");
} }
else else
{ {
handsAnimator.Play("Shake", 0, 0); handsAnimator.DoScaledAnimationAsync("Shake", 0.5f);
SoundByte.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}"); SoundByte.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}");
} }
} }
@ -380,9 +446,9 @@ namespace HeavenStudio.Games
public void Miss(PlayerActionEvent caller) public void Miss(PlayerActionEvent caller)
{ {
SummonFrog(); SummonFrog();
sweatAnimator.Play("Sweating", 0, 0); sweatAnimator.DoScaledAnimationAsync("Sweating", 0.5f);
misses++; misses++;
if (!intervalStarted) if (!IntervalIsGoingOn())
{ {
sadFace.SetActive(true); sadFace.SetActive(true);
} }