mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
recolourable shadows
- rework now has parity with the old version
This commit is contained in:
parent
35ff6bdd45
commit
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10 changed files with 1213 additions and 546 deletions
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||||||
|
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|
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|
time: 0.1
|
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|
value: 4.859
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||||||
|
inSlope: Infinity
|
||||||
|
outSlope: Infinity
|
||||||
|
tangentMode: 103
|
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inWeight: 0.33333334
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|
outWeight: 0.33333334
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|
m_PreInfinity: 2
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||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalPosition.x
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||||||
|
path: ManShadowM2
|
||||||
|
classID: 4
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||||||
|
script: {fileID: 0}
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|
- curve:
|
||||||
|
serializedVersion: 2
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m_Curve:
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|
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|
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|
tangentMode: 103
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|
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|
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outWeight: 0.33333334
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|
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|
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|
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|
outSlope: Infinity
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|
tangentMode: 103
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|
weightedMode: 0
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|
inWeight: 0.33333334
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|
outWeight: 0.33333334
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|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalPosition.y
|
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|
path: ManShadowM2
|
||||||
|
classID: 4
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|
script: {fileID: 0}
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|
- curve:
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||||||
|
serializedVersion: 2
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m_Curve:
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|
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|
time: 0
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|
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|
outSlope: Infinity
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|
tangentMode: 103
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|
weightedMode: 0
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|
inWeight: 0.33333334
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|
outWeight: 0.33333334
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|
- serializedVersion: 3
|
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|
time: 0.1
|
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|
value: 0
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|
inSlope: Infinity
|
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|
outSlope: Infinity
|
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|
tangentMode: 103
|
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|
weightedMode: 0
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|
inWeight: 0.33333334
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|
outWeight: 0.33333334
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|
m_PreInfinity: 2
|
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|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
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|
attribute: m_LocalPosition.z
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||||||
|
path: ManShadowM2
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
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m_EulerEditorCurves:
|
m_EulerEditorCurves:
|
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|
- curve:
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|
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|
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|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
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||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalEulerAngles.z
|
||||||
|
path: ManShadowM
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
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|
- curve:
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||||||
|
serializedVersion: 2
|
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|
m_Curve: []
|
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|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalEulerAngles.y
|
||||||
|
path: ManShadowM
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalEulerAngles.x
|
||||||
|
path: ManShadowM
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
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|
- curve:
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||||||
|
serializedVersion: 2
|
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|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalEulerAngles.z
|
||||||
|
path: RightArm
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalEulerAngles.y
|
||||||
|
path: RightArm
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalEulerAngles.x
|
||||||
|
path: RightArm
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
- curve:
|
- curve:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Curve: []
|
m_Curve: []
|
||||||
|
@ -13923,36 +14117,6 @@ AnimationClip:
|
||||||
path: RightArm/RightArmAttatch
|
path: RightArm/RightArmAttatch
|
||||||
classID: 4
|
classID: 4
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
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- curve:
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|
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serializedVersion: 2
|
|
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m_Curve: []
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
attribute: m_LocalEulerAngles.z
|
|
||||||
path: RightArm
|
|
||||||
classID: 4
|
|
||||||
script: {fileID: 0}
|
|
||||||
- curve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve: []
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
attribute: m_LocalEulerAngles.y
|
|
||||||
path: RightArm
|
|
||||||
classID: 4
|
|
||||||
script: {fileID: 0}
|
|
||||||
- curve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve: []
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
attribute: m_LocalEulerAngles.x
|
|
||||||
path: RightArm
|
|
||||||
classID: 4
|
|
||||||
script: {fileID: 0}
|
|
||||||
- curve:
|
- curve:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Curve: []
|
m_Curve: []
|
||||||
|
@ -14020,7 +14184,7 @@ AnimationClip:
|
||||||
m_PostInfinity: 2
|
m_PostInfinity: 2
|
||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
attribute: m_LocalEulerAngles.z
|
attribute: m_LocalEulerAngles.z
|
||||||
path: Head
|
path: RightLeg/LeftLegAttatch
|
||||||
classID: 4
|
classID: 4
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
||||||
- curve:
|
- curve:
|
||||||
|
@ -14030,7 +14194,7 @@ AnimationClip:
|
||||||
m_PostInfinity: 2
|
m_PostInfinity: 2
|
||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
attribute: m_LocalEulerAngles.y
|
attribute: m_LocalEulerAngles.y
|
||||||
path: Head
|
path: RightLeg/LeftLegAttatch
|
||||||
classID: 4
|
classID: 4
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
||||||
- curve:
|
- curve:
|
||||||
|
@ -14040,7 +14204,7 @@ AnimationClip:
|
||||||
m_PostInfinity: 2
|
m_PostInfinity: 2
|
||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
attribute: m_LocalEulerAngles.x
|
attribute: m_LocalEulerAngles.x
|
||||||
path: Head
|
path: RightLeg/LeftLegAttatch
|
||||||
classID: 4
|
classID: 4
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
||||||
- curve:
|
- curve:
|
||||||
|
@ -14199,8 +14363,8 @@ AnimationClip:
|
||||||
m_PreInfinity: 2
|
m_PreInfinity: 2
|
||||||
m_PostInfinity: 2
|
m_PostInfinity: 2
|
||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
attribute: m_LocalEulerAngles.z
|
attribute: m_LocalEulerAngles.x
|
||||||
path: ManShadowM
|
path: Head
|
||||||
classID: 4
|
classID: 4
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
||||||
- curve:
|
- curve:
|
||||||
|
@ -14210,37 +14374,7 @@ AnimationClip:
|
||||||
m_PostInfinity: 2
|
m_PostInfinity: 2
|
||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
attribute: m_LocalEulerAngles.y
|
attribute: m_LocalEulerAngles.y
|
||||||
path: ManShadowM
|
path: Head
|
||||||
classID: 4
|
|
||||||
script: {fileID: 0}
|
|
||||||
- curve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve: []
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
attribute: m_LocalEulerAngles.x
|
|
||||||
path: ManShadowM
|
|
||||||
classID: 4
|
|
||||||
script: {fileID: 0}
|
|
||||||
- curve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve: []
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
attribute: m_LocalEulerAngles.x
|
|
||||||
path: RightLeg/LeftLegAttatch
|
|
||||||
classID: 4
|
|
||||||
script: {fileID: 0}
|
|
||||||
- curve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve: []
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
attribute: m_LocalEulerAngles.y
|
|
||||||
path: RightLeg/LeftLegAttatch
|
|
||||||
classID: 4
|
classID: 4
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
||||||
- curve:
|
- curve:
|
||||||
|
@ -14250,7 +14384,7 @@ AnimationClip:
|
||||||
m_PostInfinity: 2
|
m_PostInfinity: 2
|
||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
attribute: m_LocalEulerAngles.z
|
attribute: m_LocalEulerAngles.z
|
||||||
path: RightLeg/LeftLegAttatch
|
path: Head
|
||||||
classID: 4
|
classID: 4
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
||||||
m_HasGenericRootTransform: 0
|
m_HasGenericRootTransform: 0
|
||||||
|
|
|
@ -176,11 +176,17 @@ namespace HeavenStudio.Games
|
||||||
//backgrounds
|
//backgrounds
|
||||||
public SpriteRenderer BGPlane;
|
public SpriteRenderer BGPlane;
|
||||||
public GameObject BGEffect;
|
public GameObject BGEffect;
|
||||||
|
int bgType = (int) BackgroundType.Yellow;
|
||||||
|
Color bgColour;
|
||||||
|
|
||||||
public BackgroundFXType currentBgEffect = BackgroundFXType.None;
|
public BackgroundFXType currentBgEffect = BackgroundFXType.None;
|
||||||
Animator bgEffectAnimator;
|
Animator bgEffectAnimator;
|
||||||
SpriteRenderer bgEffectSpriteRenderer;
|
SpriteRenderer bgEffectSpriteRenderer;
|
||||||
|
|
||||||
|
//shadows
|
||||||
|
ShadowType currentShadowType = ShadowType.Tinted;
|
||||||
|
Color customShadowColour = Color.white;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
@ -193,6 +199,8 @@ namespace HeavenStudio.Games
|
||||||
GameCamera.additionalPosition = cameraPosition - GameCamera.defaultPosition;
|
GameCamera.additionalPosition = cameraPosition - GameCamera.defaultPosition;
|
||||||
bgEffectAnimator = BGEffect.GetComponent<Animator>();
|
bgEffectAnimator = BGEffect.GetComponent<Animator>();
|
||||||
bgEffectSpriteRenderer = BGEffect.GetComponent<SpriteRenderer>();
|
bgEffectSpriteRenderer = BGEffect.GetComponent<SpriteRenderer>();
|
||||||
|
|
||||||
|
SetBgAndShadowCol(0f, bgType, (int) currentShadowType, BackgroundColors[bgType], customShadowColour, (int)currentBgEffect);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
@ -381,11 +389,14 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void SetBgAndShadowCol(float beat, int bgType, int shadowType, Color a, Color b, int fx)
|
public void SetBgAndShadowCol(float beat, int bgType, int shadowType, Color a, Color b, int fx)
|
||||||
{
|
{
|
||||||
if (bgType == (int) BackgroundType.Custom)
|
this.bgType = bgType;
|
||||||
BGPlane.color = a;
|
if (this.bgType == (int) BackgroundType.Custom)
|
||||||
|
bgColour = a;
|
||||||
else
|
else
|
||||||
BGPlane.color = BackgroundColors[bgType];
|
bgColour = BackgroundColors[this.bgType];
|
||||||
|
BGPlane.color = bgColour;
|
||||||
|
|
||||||
|
UpdateShadowColour(shadowType, b);
|
||||||
SetBgFx(fx);
|
SetBgFx(fx);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -449,5 +460,28 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
return mobj;
|
return mobj;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Color ShadowBlendColor = new Color(195 / 255f, 48 / 255f, 2 / 255f);
|
||||||
|
public Color GetShadowColor()
|
||||||
|
{
|
||||||
|
if(currentShadowType == ShadowType.Custom)
|
||||||
|
{
|
||||||
|
return customShadowColour;
|
||||||
|
}
|
||||||
|
else if(bgType < (int) BackgroundType.Custom)
|
||||||
|
{
|
||||||
|
return ShadowColors[bgType];
|
||||||
|
}
|
||||||
|
|
||||||
|
return Color.LerpUnclamped(bgColour, ShadowBlendColor, 0.45f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateShadowColour(int type, Color colour)
|
||||||
|
{
|
||||||
|
currentShadowType = (ShadowType) type;
|
||||||
|
customShadowColour = colour;
|
||||||
|
|
||||||
|
Joe.UpdateShadowColour();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -12,6 +12,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
public Animator anim;
|
public Animator anim;
|
||||||
public GameEvent bop = new GameEvent();
|
public GameEvent bop = new GameEvent();
|
||||||
|
public SpriteRenderer[] Shadows;
|
||||||
|
|
||||||
float lastPunchTime = Single.MinValue;
|
float lastPunchTime = Single.MinValue;
|
||||||
float lastComboMissTime = Single.MinValue;
|
float lastComboMissTime = Single.MinValue;
|
||||||
|
@ -41,6 +42,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1, false) && cond.songPositionInBeats > bop.startBeat && !inCombo)
|
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1, false) && cond.songPositionInBeats > bop.startBeat && !inCombo)
|
||||||
{
|
{
|
||||||
|
anim.speed = 1f;
|
||||||
anim.Play("Beat", -1, 0);
|
anim.Play("Beat", -1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -244,5 +246,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
|
|
||||||
anim.DoScaledAnimationAsync("ManKick", 0.5f);
|
anim.DoScaledAnimationAsync("ManKick", 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UpdateShadowColour()
|
||||||
|
{
|
||||||
|
foreach (var shadow in Shadows)
|
||||||
|
{
|
||||||
|
shadow.color = KarateMan.instance.GetShadowColor();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -16,6 +16,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
|
|
||||||
public GameObject Shadow;
|
public GameObject Shadow;
|
||||||
public GameObject ShadowInstance;
|
public GameObject ShadowInstance;
|
||||||
|
SpriteRenderer shadowRenderer;
|
||||||
|
|
||||||
//hit effects
|
//hit effects
|
||||||
public GameObject HitMark;
|
public GameObject HitMark;
|
||||||
|
@ -171,6 +172,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f));
|
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f));
|
||||||
|
|
||||||
ShadowInstance = GameObject.Instantiate(Shadow, KarateMan.instance.ItemHolder);
|
ShadowInstance = GameObject.Instantiate(Shadow, KarateMan.instance.ItemHolder);
|
||||||
|
shadowRenderer = ShadowInstance.GetComponent<SpriteRenderer>();
|
||||||
|
shadowRenderer.color = KarateMan.instance.GetShadowColor();
|
||||||
ShadowInstance.SetActive(true);
|
ShadowInstance.SetActive(true);
|
||||||
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
|
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
|
||||||
}
|
}
|
||||||
|
@ -263,6 +266,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
|
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
|
||||||
|
shadowRenderer.color = KarateMan.instance.GetShadowColor();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreateHitMark(bool useLocalPos = false)
|
void CreateHitMark(bool useLocalPos = false)
|
||||||
|
|
Loading…
Reference in a new issue