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serializedVersion: 2
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||||||
|
sprites: []
|
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outline: []
|
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|
physicsShape: []
|
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|
bones: []
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|
spriteID: 5e97eb03825dee720800000000000000
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vertices: []
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indices:
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edges: []
|
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weights: []
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|
secondaryTextures: []
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|
spritePackingTag:
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pSDRemoveMatte: 0
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|
pSDShowRemoveMatteOption: 0
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userData:
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|
assetBundleName:
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assetBundleVariant:
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BIN
Assets/Resources/Sprites/Games/Spaceball/room.png
Normal file
After Width: | Height: | Size: 15 KiB |
96
Assets/Resources/Sprites/Games/Spaceball/room.png.meta
Normal file
|
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|
fileFormatVersion: 2
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|
guid: 7370b7623e8325b4795a7938cb9204cb
|
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|
TextureImporter:
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internalIDToNameTable: []
|
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externalObjects: {}
|
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|
serializedVersion: 11
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|
mipmaps:
|
||||||
|
mipMapMode: 0
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||||||
|
enableMipMap: 0
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|
sRGBTexture: 1
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|
linearTexture: 0
|
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fadeOut: 0
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borderMipMap: 0
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|
mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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generateCubemap: 6
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|
cubemapConvolution: 0
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seamlessCubemap: 0
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textureSettings:
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mipBias: 0
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wrapU: 1
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wrapV: 1
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lightmap: 0
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compressionQuality: 50
|
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|
spriteExtrude: 1
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|
spriteMeshType: 1
|
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|
alignment: 0
|
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|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
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spriteGenerateFallbackPhysicsShape: 1
|
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alphaUsage: 1
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|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
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|
textureType: 8
|
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|
textureShape: 1
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flipbookRows: 1
|
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flipbookColumns: 1
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applyGammaDecoding: 0
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platformSettings:
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|
- serializedVersion: 3
|
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|
buildTarget: DefaultTexturePlatform
|
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|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
|
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crunchedCompression: 0
|
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|
allowsAlphaSplitting: 0
|
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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|
spriteSheet:
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|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -15,6 +15,7 @@ namespace RhythmHeavenMania
|
||||||
public float beat;
|
public float beat;
|
||||||
public int track;
|
public int track;
|
||||||
public float length;
|
public float length;
|
||||||
|
public string type;
|
||||||
public string datamodel;
|
public string datamodel;
|
||||||
|
|
||||||
public object Clone()
|
public object Clone()
|
||||||
|
|
|
@ -73,7 +73,7 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
Conductor.instance.musicSource.pitch = Time.timeScale;
|
// Conductor.instance.musicSource.pitch = Time.timeScale;
|
||||||
|
|
||||||
/*if (Input.GetKeyDown(KeyCode.Space))
|
/*if (Input.GetKeyDown(KeyCode.Space))
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,9 +4,11 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
using RhythmHeavenMania.Games.ForkLifter;
|
using RhythmHeavenMania.Games.ForkLifter;
|
||||||
using RhythmHeavenMania.Games.ClappyTrio;
|
using RhythmHeavenMania.Games.ClappyTrio;
|
||||||
using RhythmHeavenMania.Util;
|
using RhythmHeavenMania.Games.Spaceball;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
|
@ -16,6 +18,7 @@ namespace RhythmHeavenMania
|
||||||
private float currentBeat;
|
private float currentBeat;
|
||||||
private float currentLength;
|
private float currentLength;
|
||||||
private string currentSwitchGame;
|
private string currentSwitchGame;
|
||||||
|
private string currentType;
|
||||||
|
|
||||||
public delegate void EventCallback();
|
public delegate void EventCallback();
|
||||||
|
|
||||||
|
@ -60,8 +63,8 @@ namespace RhythmHeavenMania
|
||||||
new GameAction("end", delegate { Debug.Log("end"); }),
|
new GameAction("end", delegate { Debug.Log("end"); }),
|
||||||
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(currentSwitchGame); })
|
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(currentSwitchGame); })
|
||||||
}),
|
}),
|
||||||
new MiniGame("forkLifter", new List<GameAction>()
|
new MiniGame("forkLifter", new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); }, true ),
|
new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); }, true ),
|
||||||
new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); }, true ),
|
new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); }, true ),
|
||||||
new GameAction("burger", delegate { ForkLifter.instance.Flick(currentBeat, 2); }, true ),
|
new GameAction("burger", delegate { ForkLifter.instance.Flick(currentBeat, 2); }, true ),
|
||||||
|
@ -79,6 +82,10 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
|
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
|
||||||
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
|
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
|
||||||
|
}),
|
||||||
|
new MiniGame("spaceball", new List<GameAction>()
|
||||||
|
{
|
||||||
|
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat); }, true )
|
||||||
})
|
})
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -24,10 +24,13 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
public float startOffset;
|
public float startOffset;
|
||||||
|
|
||||||
|
public Camera GameCamera;
|
||||||
|
|
||||||
[Header("Games")]
|
[Header("Games")]
|
||||||
Coroutine currentGameSwitchIE;
|
Coroutine currentGameSwitchIE;
|
||||||
private string currentGame;
|
private string currentGame;
|
||||||
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
@ -115,6 +118,7 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
eventCaller.minigames.Find(c => c.name == currentGame).holder.SetActive(false);
|
eventCaller.minigames.Find(c => c.name == currentGame).holder.SetActive(false);
|
||||||
eventCaller.minigames.Find(c => c.name == game).holder.SetActive(true);
|
eventCaller.minigames.Find(c => c.name == game).holder.SetActive(true);
|
||||||
|
GameCamera.orthographic = true;
|
||||||
eventCaller.minigames.Find(c => c.name == game).holder.GetComponent<Minigame>().OnGameSwitch();
|
eventCaller.minigames.Find(c => c.name == game).holder.GetComponent<Minigame>().OnGameSwitch();
|
||||||
currentGame = game;
|
currentGame = game;
|
||||||
|
|
||||||
|
|
|
@ -71,6 +71,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
Jukebox.PlayOneShotGame("forkLifter/flick");
|
Jukebox.PlayOneShotGame("forkLifter/flick");
|
||||||
handAnim.Play("Hand_Flick", 0, 0);
|
handAnim.Play("Hand_Flick", 0, 0);
|
||||||
GameObject fo = Instantiate(flickedObject);
|
GameObject fo = Instantiate(flickedObject);
|
||||||
|
fo.transform.parent = flickedObject.transform.parent;
|
||||||
fo.GetComponent<Pea>().startBeat = beat;
|
fo.GetComponent<Pea>().startBeat = beat;
|
||||||
fo.GetComponent<Pea>().type = type;
|
fo.GetComponent<Pea>().type = type;
|
||||||
fo.SetActive(true);
|
fo.SetActive(true);
|
||||||
|
|
|
@ -13,12 +13,10 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
|
|
||||||
public Sprite[] fastSprites;
|
public Sprite[] fastSprites;
|
||||||
|
|
||||||
List<Beatmap.Entity> allPlayerActions;
|
|
||||||
|
|
||||||
public void CheckNextFlick()
|
public void CheckNextFlick()
|
||||||
{
|
{
|
||||||
// allPlayerActions = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "gulp", "sigh", "prepare" });
|
// allPlayerActions = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "gulp", "sigh", "prepare" });
|
||||||
allPlayerActions = EventCaller.GetAllPlayerEntities("forkLifter");
|
var allPlayerActions = EventCaller.GetAllPlayerEntities("forkLifter");
|
||||||
int currentPlayerEvent = GameManager.instance.currentPlayerEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("forkLifter", Conductor.instance.songPositionInBeats).Count;
|
int currentPlayerEvent = GameManager.instance.currentPlayerEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("forkLifter", Conductor.instance.songPositionInBeats).Count;
|
||||||
|
|
||||||
if (currentPlayerEvent < allPlayerActions.Count)
|
if (currentPlayerEvent < allPlayerActions.Count)
|
||||||
|
|
|
@ -6,7 +6,16 @@ namespace RhythmHeavenMania.Games
|
||||||
{
|
{
|
||||||
public class Minigame : MonoBehaviour
|
public class Minigame : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static float earlyTime = 0.77f, perfectTime = 0.87f, lateTime = 1.09f, endTime = 1.15f;
|
public static float earlyTime = 0.77f, perfectTime = 0.89f, lateTime = 1.09f, endTime = 1.15f;
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class Eligible
|
||||||
|
{
|
||||||
|
public GameObject gameObject;
|
||||||
|
public bool early;
|
||||||
|
public bool perfect;
|
||||||
|
public bool late;
|
||||||
|
}
|
||||||
|
|
||||||
// hopefully these will fix the lowbpm problem
|
// hopefully these will fix the lowbpm problem
|
||||||
public static float EarlyTime()
|
public static float EarlyTime()
|
||||||
|
|
|
@ -8,9 +8,46 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
{
|
{
|
||||||
public class Spaceball : Minigame
|
public class Spaceball : Minigame
|
||||||
{
|
{
|
||||||
private void Start()
|
public GameObject Ball;
|
||||||
|
|
||||||
|
public GameObject Dispenser;
|
||||||
|
public GameObject Dust;
|
||||||
|
|
||||||
|
public static Spaceball instance { get; set; }
|
||||||
|
|
||||||
|
public override void OnGameSwitch()
|
||||||
{
|
{
|
||||||
Debug.Log("Spaceball");
|
GameManager.instance.GameCamera.orthographic = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
var allPlayerActions = EventCaller.GetAllPlayerEntities("spaceball");
|
||||||
|
int currentPlayerEvent = GameManager.instance.currentPlayerEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("spaceball", Conductor.instance.songPositionInBeats).Count;
|
||||||
|
|
||||||
|
if (currentPlayerEvent < allPlayerActions.Count)
|
||||||
|
{
|
||||||
|
if (Conductor.instance.songPositionInBeats > allPlayerActions[currentPlayerEvent].beat - 1)
|
||||||
|
{
|
||||||
|
Dispenser.GetComponent<Animator>().Play("DispenserPrepare", 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Shoot(float beat)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("spaceball/shoot");
|
||||||
|
GameObject ball = Instantiate(Ball);
|
||||||
|
ball.transform.parent = Ball.transform.parent;
|
||||||
|
ball.SetActive(true);
|
||||||
|
ball.GetComponent<SpaceballBall>().startBeat = beat;
|
||||||
|
|
||||||
|
Dispenser.GetComponent<Animator>().Play("DispenserShoot", 0, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
96
Assets/Scripts/Games/Spaceball/SpaceballBall.cs
Normal file
|
@ -0,0 +1,96 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Games.Spaceball
|
||||||
|
{
|
||||||
|
public class SpaceballBall : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float startBeat;
|
||||||
|
private Animator anim;
|
||||||
|
private int lastState;
|
||||||
|
private bool inList = false;
|
||||||
|
|
||||||
|
private Minigame.Eligible e = new Minigame.Eligible();
|
||||||
|
|
||||||
|
public GameObject Holder;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
anim = GetComponent<Animator>();
|
||||||
|
|
||||||
|
e.gameObject = this.gameObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1.25f);
|
||||||
|
anim.Play("BallLow", -1, normalizedBeatAnim);
|
||||||
|
|
||||||
|
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1f);
|
||||||
|
|
||||||
|
if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && lastState == 0)
|
||||||
|
{
|
||||||
|
MakeEligible(true, false, false);
|
||||||
|
lastState++;
|
||||||
|
}
|
||||||
|
// Perfect State
|
||||||
|
else if (normalizedBeat > Minigame.PerfectTime() && normalizedBeat < Minigame.LateTime() && lastState == 1)
|
||||||
|
{
|
||||||
|
MakeEligible(false, true, false);
|
||||||
|
lastState++;
|
||||||
|
}
|
||||||
|
// Late State
|
||||||
|
else if (normalizedBeat > Minigame.LateTime() && normalizedBeat < Minigame.EndTime() && lastState == 2)
|
||||||
|
{
|
||||||
|
MakeEligible(false, false, true);
|
||||||
|
lastState++;
|
||||||
|
}
|
||||||
|
else if (normalizedBeat < Minigame.EarlyTime() || normalizedBeat > Minigame.EndTime())
|
||||||
|
{
|
||||||
|
MakeInEligible();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (normalizedBeat > 1.25f && lastState == 3)
|
||||||
|
{
|
||||||
|
lastState++;
|
||||||
|
Jukebox.PlayOneShotGame("spaceball/fall");
|
||||||
|
Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true);
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MakeEligible(bool early, bool perfect, bool late)
|
||||||
|
{
|
||||||
|
// print($"{early}, {perfect}, {late}");
|
||||||
|
|
||||||
|
if (!inList)
|
||||||
|
{
|
||||||
|
e.early = early;
|
||||||
|
e.perfect = perfect;
|
||||||
|
e.late = late;
|
||||||
|
|
||||||
|
SpaceballPlayer.instance.EligibleHits.Add(e);
|
||||||
|
inList = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Minigame.Eligible es = SpaceballPlayer.instance.EligibleHits[SpaceballPlayer.instance.EligibleHits.IndexOf(e)];
|
||||||
|
es.early = early;
|
||||||
|
es.perfect = perfect;
|
||||||
|
es.late = late;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MakeInEligible()
|
||||||
|
{
|
||||||
|
if (!inList) return;
|
||||||
|
|
||||||
|
SpaceballPlayer.instance.EligibleHits.Remove(e);
|
||||||
|
inList = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/Games/Spaceball/SpaceballBall.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 49dd9168d46a2ad41a47802c26b5dbb3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
85
Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs
Normal file
|
@ -0,0 +1,85 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using DG.Tweening;
|
||||||
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Games.Spaceball
|
||||||
|
{
|
||||||
|
public class SpaceballPlayer : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Animator anim;
|
||||||
|
|
||||||
|
public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>();
|
||||||
|
[SerializeField] private int currentHitInList = 0;
|
||||||
|
|
||||||
|
public static SpaceballPlayer instance { get; set; }
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
anim = GetComponent<Animator>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (EligibleHits.Count == 0)
|
||||||
|
currentHitInList = 0;
|
||||||
|
|
||||||
|
if (PlayerInput.Pressed())
|
||||||
|
{
|
||||||
|
Swing();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Swing()
|
||||||
|
{
|
||||||
|
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
|
||||||
|
if (canHit)
|
||||||
|
{
|
||||||
|
if (EligibleHits[currentHitInList].perfect)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("spaceball/hit");
|
||||||
|
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.DOMove(new Vector3(Random.Range(5, 25), 0, -600), 5f);
|
||||||
|
|
||||||
|
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().enabled = false;
|
||||||
|
EligibleHits[currentHitInList].gameObject.GetComponent<Animator>().enabled = false;
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
|
||||||
|
|
||||||
|
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().enabled = false;
|
||||||
|
EligibleHits[currentHitInList].gameObject.GetComponent<Animator>().enabled = false;
|
||||||
|
|
||||||
|
Rigidbody2D rb = EligibleHits[currentHitInList].gameObject.AddComponent<Rigidbody2D>();
|
||||||
|
rb.bodyType = RigidbodyType2D.Dynamic;
|
||||||
|
rb.AddForce(transform.up * 1100);
|
||||||
|
rb.AddForce(transform.right * 400);
|
||||||
|
rb.gravityScale = 9;
|
||||||
|
|
||||||
|
Jukebox.PlayOneShot("miss");
|
||||||
|
}
|
||||||
|
RemoveBall();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Jukebox.PlayOneShotGame("spaceball/swing");
|
||||||
|
anim.Play("Swing", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RemoveBall()
|
||||||
|
{
|
||||||
|
if (currentHitInList < EligibleHits.Count)
|
||||||
|
{
|
||||||
|
EligibleHits.Remove(EligibleHits[currentHitInList]);
|
||||||
|
currentHitInList++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9d5579033013148498d767bb11e43f60
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -2,7 +2,7 @@ using UnityEngine;
|
||||||
|
|
||||||
public class Rotate : MonoBehaviour
|
public class Rotate : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private float rotateSpeed;
|
public float rotateSpeed;
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
8
Assets/Test.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: abcb585155612fc4094edb82cee5f5e8
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,5 +1,29 @@
|
||||||
{
|
{
|
||||||
"bpm": 105,
|
"bpm": 105,
|
||||||
"entities": [
|
"entities": [
|
||||||
|
{
|
||||||
|
"beat": 1,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 4,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 6,
|
||||||
|
"datamodel": "spaceball/shoot"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 8,
|
||||||
|
"datamodel": "gameManager/switchGame/forkLifter"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 8,
|
||||||
|
"datamodel": "forkLifter/pea"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 11,
|
||||||
|
"datamodel": "gameManager/switchGame/spaceball"
|
||||||
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|