From 85b6fe8bdb716619aaacf636d5b783838338b52b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E3=83=95=E3=83=9E=E3=82=B8=E3=83=A1?= <161014075+fu-majime@users.noreply.github.com> Date: Mon, 11 Mar 2024 21:22:30 +0900 Subject: [PATCH] Power Calligraphy fixed (#778) * Power Calligraphy (WIP) * modified: Assets/Scripts/Games/PowerCalligraphy/Writing.cs * comma * onore * sweep * sun * kokoro * Power Calligraphy (WIP) * Changed object to prefab * Force Prepare * Changed so that the next paper is set correctly. * updated controllers --- .../Resources/Games/powerCalligraphy.prefab | 4658 +---------------- .../Prefabs/Games/PowerCalligraphy.meta | 8 + .../PowerCalligraphy/paper_chikara.prefab | 464 ++ .../paper_chikara.prefab.meta | 7 + .../Games/PowerCalligraphy/paper_comma.prefab | 369 ++ .../PowerCalligraphy/paper_comma.prefab.meta | 7 + .../Games/PowerCalligraphy/paper_face.prefab | 1209 +++++ .../PowerCalligraphy/paper_face.prefab.meta | 7 + .../PowerCalligraphy/paper_face_kr.prefab | 1209 +++++ .../paper_face_kr.prefab.meta | 7 + .../PowerCalligraphy/paper_kokoro.prefab | 469 ++ .../PowerCalligraphy/paper_kokoro.prefab.meta | 7 + .../Games/PowerCalligraphy/paper_onore.prefab | 459 ++ .../PowerCalligraphy/paper_onore.prefab.meta | 7 + .../Games/PowerCalligraphy/paper_re.prefab | 364 ++ .../PowerCalligraphy/paper_re.prefab.meta | 7 + .../Games/PowerCalligraphy/paper_sun.prefab | 544 ++ .../PowerCalligraphy/paper_sun.prefab.meta | 7 + .../chikara/fudePos-chikara.controller | 333 ++ .../fudePos-chikara.controller.meta} | 4 +- .../paper-chikara.controller} | 220 +- .../paper-chikara.controller.meta | 0 .../Animations/chikara/paper-chikara00.anim | 98 - .../chikara/paper-chikara08-end.anim | 233 - .../Animations/comma/fudePos-comma.controller | 217 + .../fudePos-comma.controller.meta} | 4 +- .../Animations/comma/paper-comma.controller | 159 + .../{ => comma}/paper-comma.controller.meta | 0 .../Animations/comma/paper-comma00.anim | 98 - .../Animations/comma/paper-comma03-end.anim | 188 - .../Animations/face/fudePos-face.controller | 739 +++ .../fudePos-face.controller.meta} | 4 +- .../{ => face}/paper-face.controller | 129 +- .../{ => face}/paper-face.controller.meta | 0 .../Animations/face/paper-face00.anim | 98 - .../Animations/face/paper-face00.anim.meta | 8 - .../Animations/face/paper-face22-end.anim | 593 --- .../face/paper-face22-end.anim.meta | 8 - .../face_kr/fudePos-face_kr.controller | 739 +++ .../fudePos-face_kr.controller.meta} | 4 +- .../{ => face_kr}/paper-face_kr.controller | 131 +- .../paper-face_kr.controller.meta | 0 .../Animations/fudePos.controller | 3107 +---------- .../kokoro/fudePos-kokoro.controller | 420 ++ .../kokoro/fudePos-kokoro.controller.meta | 8 + .../{ => kokoro}/paper-kokoro.controller | 121 +- .../{ => kokoro}/paper-kokoro.controller.meta | 0 .../Animations/kokoro/paper-kokoro00.anim | 98 - .../kokoro/paper-kokoro00.anim.meta | 8 - .../Animations/kokoro/paper-kokoro09-end.anim | 233 - .../kokoro/paper-kokoro09-end.anim.meta | 8 - .../Animations/onore/fudePos-onore.controller | 333 ++ .../onore/fudePos-onore.controller.meta | 8 + .../{ => onore}/paper-onore.controller | 123 +- .../{ => onore}/paper-onore.controller.meta | 0 .../Animations/onore/paper-onore00.anim | 98 - .../Animations/onore/paper-onore00.anim.meta | 8 - .../Animations/onore/paper-onore08-end.anim | 233 - .../onore/paper-onore08-end.anim.meta | 8 - .../Animations/paper-end.anim.meta | 2 +- .../Animations/paper.controller | 37 +- .../Animations/re/fudePos-re.controller | 217 + .../Animations/re/fudePos-re.controller.meta | 8 + .../paper-re.controller} | 173 +- .../{ => re}/paper-re.controller.meta | 0 .../Animations/re/paper-re00.anim | 98 - .../Animations/re/paper-re00.anim.meta | 8 - .../Animations/re/paper-re04-end.anim | 188 - .../Animations/re/paper-re04-end.anim.meta | 8 - .../fudePos-sun.controller} | 225 +- .../sun/fudePos-sun.controller.meta | 8 + .../Animations/{ => sun}/paper-sun.controller | 107 +- .../{ => sun}/paper-sun.controller.meta | 0 .../Animations/sun/paper-sun00.anim | 98 - .../Animations/sun/paper-sun00.anim.meta | 8 - .../Animations/sun/paper-sun08-end.anim | 278 - .../Animations/sun/paper-sun08-end.anim.meta | 8 - .../PowerCalligraphy/PowerCalligraphy.cs | 149 +- .../Scripts/Games/PowerCalligraphy/Writing.cs | 597 +-- 79 files changed, 9037 insertions(+), 11810 deletions(-) create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy.meta create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_chikara.prefab create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_chikara.prefab.meta create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_comma.prefab create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_comma.prefab.meta create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_face.prefab create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_face.prefab.meta create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_face_kr.prefab create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_face_kr.prefab.meta create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_kokoro.prefab create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_kokoro.prefab.meta create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_onore.prefab create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_onore.prefab.meta create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_re.prefab create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_re.prefab.meta create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_sun.prefab create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_sun.prefab.meta create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/chikara/fudePos-chikara.controller rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{comma/paper-comma00.anim.meta => chikara/fudePos-chikara.controller.meta} (64%) rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{paper-re.controller => chikara/paper-chikara.controller} (79%) rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => chikara}/paper-chikara.controller.meta (100%) delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/chikara/paper-chikara00.anim delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/chikara/paper-chikara08-end.anim create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/comma/fudePos-comma.controller rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{chikara/paper-chikara00.anim.meta => comma/fudePos-comma.controller.meta} (64%) create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/comma/paper-comma.controller rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => comma}/paper-comma.controller.meta (100%) delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/comma/paper-comma00.anim delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/comma/paper-comma03-end.anim create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face.controller rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{comma/paper-comma03-end.anim.meta => face/fudePos-face.controller.meta} (64%) rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => face}/paper-face.controller (85%) rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => face}/paper-face.controller.meta (100%) delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/paper-face00.anim delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/paper-face00.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/paper-face22-end.anim delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/paper-face22-end.anim.meta create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face_kr/fudePos-face_kr.controller rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{chikara/paper-chikara08-end.anim.meta => face_kr/fudePos-face_kr.controller.meta} (64%) rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => face_kr}/paper-face_kr.controller (84%) rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => face_kr}/paper-face_kr.controller.meta (100%) create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/kokoro/fudePos-kokoro.controller create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/kokoro/fudePos-kokoro.controller.meta rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => kokoro}/paper-kokoro.controller (77%) rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => kokoro}/paper-kokoro.controller.meta (100%) delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/kokoro/paper-kokoro00.anim delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/kokoro/paper-kokoro00.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/kokoro/paper-kokoro09-end.anim delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/kokoro/paper-kokoro09-end.anim.meta create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/onore/fudePos-onore.controller create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/onore/fudePos-onore.controller.meta rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => onore}/paper-onore.controller (74%) rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => onore}/paper-onore.controller.meta (100%) delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/onore/paper-onore00.anim delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/onore/paper-onore00.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/onore/paper-onore08-end.anim delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/onore/paper-onore08-end.anim.meta create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/re/fudePos-re.controller create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/re/fudePos-re.controller.meta rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{paper-comma.controller => re/paper-re.controller} (71%) rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => re}/paper-re.controller.meta (100%) delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/re/paper-re00.anim delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/re/paper-re00.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/re/paper-re04-end.anim delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/re/paper-re04-end.anim.meta rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{paper-chikara.controller => sun/fudePos-sun.controller} (67%) create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/sun/fudePos-sun.controller.meta rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => sun}/paper-sun.controller (78%) rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => sun}/paper-sun.controller.meta (100%) delete mode 100644 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+7,7 @@ AnimatorState: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: paper-face_kr05 + m_Name: 5 m_Speed: 1 m_CycleOffset: 0 m_Transitions: [] @@ -33,7 +33,7 @@ AnimatorState: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: paper-face_kr02 + m_Name: 2 m_Speed: 1 m_CycleOffset: 0 m_Transitions: [] @@ -90,12 +90,6 @@ AnimatorStateMachine: - serializedVersion: 1 m_State: {fileID: -6292010483678719761} m_Position: {x: 260, y: 20, z: 0} - - serializedVersion: 1 - m_State: {fileID: 7161411149177303054} - m_Position: {x: 260, y: 110, z: 0} - - serializedVersion: 1 - m_State: {fileID: 3451165278634013492} - m_Position: {x: 295, y: 175, z: 0} - serializedVersion: 1 m_State: {fileID: -458710183564115475} m_Position: {x: 330, y: 240, z: 0} @@ -113,7 +107,7 @@ AnimatorStateMachine: m_Position: {x: 470, y: 500, z: 0} - serializedVersion: 1 m_State: {fileID: 1645530807830961639} 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+190,7 @@ AnimatorState: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: paper-face_kr19 + m_Name: 19 m_Speed: 1 m_CycleOffset: 0 m_Transitions: [] @@ -225,7 +216,7 @@ AnimatorState: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: paper-face_kr21-fast + m_Name: 21fast m_Speed: 1 m_CycleOffset: 0 m_Transitions: [] @@ -251,7 +242,7 @@ AnimatorState: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: paper-face_kr15 + m_Name: 15 m_Speed: 1 m_CycleOffset: 0 m_Transitions: [] @@ -277,7 +268,7 @@ AnimatorState: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: paper-face_kr11 + m_Name: 11 m_Speed: 1 m_CycleOffset: 0 m_Transitions: [] @@ -303,7 +294,7 @@ AnimatorState: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 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0} - m_EulerEditorCurves: [] - m_HasGenericRootTransform: 0 - m_HasMotionFloatCurves: 0 - m_Events: [] diff --git a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/sun/paper-sun08-end.anim.meta b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/sun/paper-sun08-end.anim.meta deleted file mode 100644 index 75af4783..00000000 --- a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/sun/paper-sun08-end.anim.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: fb56de77d722be34493a3f287815412f -NativeFormatImporter: - externalObjects: {} - mainObjectFileID: 7400000 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs b/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs index a0beaab2..11e6bb65 100644 --- a/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs +++ b/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs @@ -20,74 +20,49 @@ namespace HeavenStudio.Games.Loaders { new GameAction("re", "Re (レ)") { - preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.re, e["prepare"]); }, + preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.re); }, function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.re); }, - parameters = new List() - { - new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."), - }, defaultLength = 8f, }, new GameAction("comma", "Comma (、)") { - preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.comma, e["prepare"]); }, + preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.comma); }, function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.comma); }, - parameters = new List() - { - new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."), - }, defaultLength = 8f, }, new GameAction("chikara", "Chikara (力)") { - preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.chikara, e["prepare"]); }, + preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.chikara); }, function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.chikara); }, - parameters = new List() - { - new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."), - }, defaultLength = 8f, }, new GameAction("onore", "Onore (己)") { - preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.onore, e["prepare"]); }, + preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.onore); }, function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.onore); }, - parameters = new List() - { - new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."), - }, defaultLength = 8f, }, new GameAction("sun", "Sun (寸)") { - preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.sun, e["prepare"]); }, + preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.sun); }, function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.sun); }, - parameters = new List() - { - new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."), - }, defaultLength = 8f, }, new GameAction("kokoro", "Kokoro (心)") { - preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.kokoro, e["prepare"]); }, + preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.kokoro); }, function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.kokoro); }, - parameters = new List() - { - new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."), - }, defaultLength = 8f, }, new GameAction("face", "Face (つるニハ○○ムし)") { preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, - e["korean"] ? (int)PowerCalligraphy.CharacterType.face_kr : (int)PowerCalligraphy.CharacterType.face, e["prepare"]); }, + e["korean"] ? (int)PowerCalligraphy.CharacterType.face_kr : (int)PowerCalligraphy.CharacterType.face); }, function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, e["korean"] ? (int)PowerCalligraphy.CharacterType.face_kr : (int)PowerCalligraphy.CharacterType.face); }, parameters = new List() { new Param("korean", false, "Korean Version", "Change the character to Korean version. (つ3ニハ○○ムし)"), - new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."), }, defaultLength = 12f, }, @@ -119,14 +94,20 @@ namespace HeavenStudio.Games using Scripts_PowerCalligraphy; public class PowerCalligraphy : Minigame { + [Header("References")] [SerializeField] List basePapers = new List(); + [SerializeField] List fudePosCntls = new List(); public Transform paperHolder; - public Writing endPaper; + public Animator endPaper; + + public Animator fudePosAnim; + public Animator fudeAnim; + public static int queuedType; + + [Header("Variables")] public Vector3 scrollSpeed = new Vector3(); - public static Nullable queuedPaper = null; - public enum CharacterType { re, @@ -139,12 +120,8 @@ namespace HeavenStudio.Games face_kr, NONE, } - public struct QueuedPaper - { - public double beat; - public int type; - } + double gameStartBeat; public static PowerCalligraphy instance = null; // Start is called before the first frame update @@ -152,23 +129,36 @@ namespace HeavenStudio.Games { instance = this; } + public override void OnGameSwitch(double beat) + { + gameStartBeat = beat; + NextPrepare(beat); + } + public override void OnPlay(double beat) + { + OnGameSwitch(beat); + } Writing nowPaper; bool isPrepare = false; void Update() { var cond = Conductor.instance; - if (!cond.isPlaying || cond.isPaused) return; - - if (queuedPaper is not null) + if (!cond.isPlaying || cond.isPaused) { - Prepare(queuedPaper.Value.beat, queuedPaper.Value.type); - queuedPaper = null; + if (!cond.isPaused) queuedType = (int)CharacterType.NONE; + return; + } + + if (queuedType != (int)CharacterType.NONE) + { + Prepare(queuedType); + queuedType = (int)CharacterType.NONE; } if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { - if (nowPaper.onGoing && nowPaper.Stroke == 0) + if (nowPaper.onGoing && nowPaper.Stroke == 1) { nowPaper.ProcessInput("fast"); ScoreMiss(); @@ -176,7 +166,7 @@ namespace HeavenStudio.Games } if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress)) { - if (nowPaper.onGoing && nowPaper.Stroke != 0) + if (nowPaper.onGoing && nowPaper.Stroke != 1) { nowPaper.ProcessInput("fast"); ScoreMiss(); @@ -184,43 +174,76 @@ namespace HeavenStudio.Games } } - private void SpawnPaper(double beat, int type) + private void SpawnPaper(int type) { nowPaper = Instantiate(basePapers[type], paperHolder).GetComponent(); - nowPaper.targetBeat = beat; nowPaper.scrollSpeed = scrollSpeed; nowPaper.gameObject.SetActive(true); nowPaper.Init(); + fudePosAnim.runtimeAnimatorController = fudePosCntls[type]; } public void Write(double beat, int type) { - if (!isPrepare) Prepare(beat, type); + Prepare(type); + nowPaper.startBeat = beat; nowPaper.Play(); isPrepare=false; + double nextBeat = beat + nowPaper.nextBeat; + BeatAction.New(instance, new List(){ + new BeatAction.Action(nextBeat, delegate{ NextPrepare(nextBeat);}) + }); } - public void QueuePaper(double beat, int type, bool prepare) + public void QueuePaper(double beat, int type) { - if (GameManager.instance.currentGame != "powerCalligraphy" || prepare) + if (GameManager.instance.currentGame != "powerCalligraphy") { - queuedPaper = new QueuedPaper() - { - beat = beat, - type = type, - }; + queuedType = type; } else if(Conductor.instance.songPositionInBeats < beat) { BeatAction.New(instance, new List(){ - new BeatAction.Action(beat-1, delegate{ Prepare(beat, type);}) + new BeatAction.Action(beat-1, delegate{ Prepare(type);}) }); } } - public void Prepare(double beat, int type) + public void Prepare(int type) { - SpawnPaper(beat, type); - isPrepare = true; + if (!isPrepare) + { + SpawnPaper(type); + isPrepare = true; + } + } + public void NextPrepare(double beat) // Prepare next paper + { + double endBeat = double.MaxValue; + var entities = gameManager.Beatmap.Entities; + + RiqEntity firstEnd = entities.Find(c => (c.datamodel.StartsWith("gameManager/switchGame") || c.datamodel.Equals("gameManager/end")) && c.beat > gameStartBeat); + endBeat = firstEnd?.beat ?? endBeat; + + RiqEntity nextPaper = entities.Find(v => + (v.datamodel is "powerCalligraphy/re" or "powerCalligraphy/comma" or "powerCalligraphy/chikara" or "powerCalligraphy/onore" or "powerCalligraphy/sun" or "powerCalligraphy/kokoro" or "powerCalligraphy/face") + && v.beat >= beat && v.beat < endBeat); + + if (nextPaper is not null) + { + int type = nextPaper.datamodel switch + { + "powerCalligraphy/re" => (int)CharacterType.re, + "powerCalligraphy/comma" => (int)CharacterType.comma, + "powerCalligraphy/chikara" => (int)CharacterType.chikara, + "powerCalligraphy/onore" => (int)CharacterType.onore, + "powerCalligraphy/sun" => (int)CharacterType.sun, + "powerCalligraphy/kokoro" => (int)CharacterType.kokoro, + "powerCalligraphy/face" => nextPaper["korean"] ? (int)PowerCalligraphy.CharacterType.face_kr : (int)PowerCalligraphy.CharacterType.face, + _ => throw new NotImplementedException() + }; + + Prepare(type); + } } public void ChangeScrollSpeed(float x, float y) @@ -231,7 +254,9 @@ namespace HeavenStudio.Games public void TheEnd() { - endPaper.TheEnd(); + fudePosAnim.runtimeAnimatorController = fudePosCntls[(int)CharacterType.NONE]; + fudePosAnim.Play("fudePos-end"); + endPaper.Play("paper-end"); } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/PowerCalligraphy/Writing.cs b/Assets/Scripts/Games/PowerCalligraphy/Writing.cs index 62870dae..42c57a29 100644 --- a/Assets/Scripts/Games/PowerCalligraphy/Writing.cs +++ b/Assets/Scripts/Games/PowerCalligraphy/Writing.cs @@ -2,7 +2,7 @@ using System; using System.Collections; using System.Collections.Generic; using UnityEngine; - +using UnityEngine.Rendering; using HeavenStudio.Util; @@ -10,368 +10,168 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy { public class Writing : MonoBehaviour { - // Declaring the same enum in another class is not beautiful. - public enum CharacterType + [Serializable] + public struct PatternItem { - re, - comma, - chikara, - onore, - sun, - kokoro, - face, - face_kr, - NONE, + public double beat; + public SoundType soundType; + public float soundVolume; + public StrokeType stroke; + public FudeType fudeAnim; + } + + public enum SoundType { + None = 0, + brushTap, + brush1, + brush2, + brush3, + reShout, + comma1, + comma2, + comma3, } - public double targetBeat; - public CharacterType characterType; - public Animator paperAnim; - public Animator fudePosAnim; - public Animator fudeAnim; + public enum StrokeType { + None = 0, + TOME = 1, + HANE, + HARAI, + } + + public enum FudeType { + None = 0, + Release, + Tap, + Prepare, + } + + public double startBeat; + public double nextBeat; + [SerializeField] PatternItem[] AnimPattern; + + private Animator paperAnim; + private SortingGroup paperSort; public Vector3 scrollSpeed; Vector3 scrollRate => scrollSpeed / (Conductor.instance.pitchedSecPerBeat * 2f); public bool onGoing = false; bool isFinish = false; - int num; - enum StrokeType { - TOME = 0, - HANE, - HARAI, - } + int process_num; StrokeType stroke; public int Stroke { get { return (int)stroke; }} - Sound releaseSound = null; - private PowerCalligraphy game; public void Init() { game = PowerCalligraphy.instance; - Anim(0); + paperAnim = GetComponent(); + paperSort = GetComponent(); + nextBeat = AnimPattern[^1].beat; } public void Play() { - switch(characterType) + paperSort.sortingOrder++; + + var sounds = new List(); + var actions = new List(); + + int anim_num = 0; + foreach (var item in AnimPattern) { - case CharacterType.re: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("powerCalligraphy/reShout", targetBeat), - new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+2f), - new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+3f), - }); - BeatAction.New(this, new List() - { - new BeatAction.Action(targetBeat, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}), - new BeatAction.Action(targetBeat+2f, delegate - { - fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); - Anim(1); - }), - new BeatAction.Action(targetBeat+3f, delegate { Anim(2);}), - new BeatAction.Action(targetBeat+4f, delegate { Sweep(); stroke = StrokeType.HANE;}), - new BeatAction.Action(targetBeat+6.5f, delegate { Anim(4, "end");}), - new BeatAction.Action(targetBeat+7f, delegate { Finish();}), - }); - game.ScheduleInput(targetBeat+4f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); - break; + double itemBeat = startBeat + item.beat; + string sound = item.soundType switch { + SoundType.brushTap => "powerCalligraphy/brushTap", + SoundType.brush1 => "powerCalligraphy/brush1", + SoundType.brush2 => "powerCalligraphy/brush2", + SoundType.brush3 => "powerCalligraphy/brush3", + SoundType.reShout => "powerCalligraphy/reShout", + SoundType.comma1 => "powerCalligraphy/comma1", + SoundType.comma2 => "powerCalligraphy/comma2", + SoundType.comma3 => "powerCalligraphy/comma3", + _ => "" + }; + if (!string.IsNullOrEmpty(sound)) sounds.Add(new MultiSound.Sound(sound, itemBeat, volume:item.soundVolume)); - case CharacterType.comma: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("powerCalligraphy/comma1", targetBeat), - new MultiSound.Sound("powerCalligraphy/comma2", targetBeat+2f), - new MultiSound.Sound("powerCalligraphy/comma2", targetBeat+3f), - new MultiSound.Sound("powerCalligraphy/comma3", targetBeat+4f), - }); - BeatAction.New(this, new List() - { - new BeatAction.Action(targetBeat, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}), - new BeatAction.Action(targetBeat+2f, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}), - new BeatAction.Action(targetBeat+3f, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}), - new BeatAction.Action(targetBeat+4f, delegate { Anim(1);}), - new BeatAction.Action(targetBeat+5f, delegate { Halt(); stroke = StrokeType.TOME;}), - new BeatAction.Action(targetBeat+6.5f, delegate { Anim(3, "end");}), - new BeatAction.Action(targetBeat+7f, delegate { Finish();}), - }); - game.ScheduleInput(targetBeat+5f, 1f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess); - break; + int current_anim_num; + switch (item.fudeAnim) + { + case FudeType.Release: + anim_num++; + current_anim_num = anim_num; + actions.Add(new BeatAction.Action(itemBeat, delegate { Anim(current_anim_num); game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);})); + break; + case FudeType.Tap: + anim_num++; + current_anim_num = anim_num; + actions.Add(new BeatAction.Action(itemBeat, delegate { Anim(current_anim_num); game.fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f);})); + break; + case FudeType.Prepare: + actions.Add(new BeatAction.Action(itemBeat, delegate { game.fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);})); + break; + default: + break; + } - case CharacterType.chikara: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat), - new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+0.5f), - new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+1f), - new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+2f), - new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+3f), - }); - BeatAction.New(this, new List() - { - new BeatAction.Action(targetBeat, delegate - { - fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); - Anim(1); - }), - new BeatAction.Action(targetBeat+0.5f, delegate { Anim(2);}), - new BeatAction.Action(targetBeat+1f, delegate { Anim(3);}), - new BeatAction.Action(targetBeat+2f, delegate - { - fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); - Anim(4); - }), - new BeatAction.Action(targetBeat+2.5f, delegate { Anim(5);}), - new BeatAction.Action(targetBeat+3f, delegate { - fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); - Anim(6); - }), - new BeatAction.Action(targetBeat+4f, delegate { Sweep(); stroke = StrokeType.HARAI;}), - new BeatAction.Action(targetBeat+6.5f, delegate { Anim(8, "end");}), - new BeatAction.Action(targetBeat+7f, delegate { Finish();}), - }); - game.ScheduleInput(targetBeat+4f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); - break; - - case CharacterType.onore: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat), - new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+1f), - new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+1.5f), - new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+2f), - new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+3f), - new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+4f), - }); - BeatAction.New(this, new List() - { - new BeatAction.Action(targetBeat, delegate - { - fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); - Anim(1); - }), - new BeatAction.Action(targetBeat+1f, delegate { Anim(2);}), - new BeatAction.Action(targetBeat+1.5f, delegate { Anim(3);}), - new BeatAction.Action(targetBeat+2f, delegate { Anim(4);}), - new BeatAction.Action(targetBeat+3f, delegate { Anim(5);}), - new BeatAction.Action(targetBeat+4f, delegate - { - Anim(6); - Sweep(); stroke = StrokeType.HANE; - }), - new BeatAction.Action(targetBeat+6.5f, delegate { Anim(8, "end");}), - new BeatAction.Action(targetBeat+7f, delegate { Finish();}), - }); - game.ScheduleInput(targetBeat+4f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); - break; - - case CharacterType.sun: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat), - new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+0.5f), - new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+1f), - new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+1.5f), - }); - BeatAction.New(this, new List() - { - new BeatAction.Action(targetBeat, delegate - { - fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); - Anim(1); - }), - new BeatAction.Action(targetBeat+0.5f, delegate { Anim(2);}), - new BeatAction.Action(targetBeat+1f, delegate { Anim(3);}), - new BeatAction.Action(targetBeat+1.5f, delegate { Anim(4);}), - new BeatAction.Action(targetBeat+2f, delegate { Sweep(); stroke = StrokeType.HANE; num = 1;}), - new BeatAction.Action(targetBeat+5f, delegate - { - Anim(6); - Halt(); stroke = StrokeType.TOME; num = 2; - }), - new BeatAction.Action(targetBeat+6.5f, delegate { Anim(8, "end");}), - new BeatAction.Action(targetBeat+7f, delegate { Finish();}), - }); - game.ScheduleInput(targetBeat+2f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); - game.ScheduleInput(targetBeat+5f, 1f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess); - break; - - case CharacterType.kokoro: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("powerCalligraphy/brush3", targetBeat), - new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+1f), - new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+4f), - new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+4.5f, volume:0.3f), // +Agb - }); - BeatAction.New(this, new List() - { - new BeatAction.Action(targetBeat, delegate - { - fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); - Anim(1); - }), - new BeatAction.Action(targetBeat+0.5f, delegate - { - fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); - Anim(2); - }), - new BeatAction.Action(targetBeat+1f, delegate - { - Anim(3); - Sweep(); stroke = StrokeType.HANE; num = 1; - }), - new BeatAction.Action(targetBeat+3.5f, delegate - { - fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); - Anim(5); - }), - new BeatAction.Action(targetBeat+4f, delegate - { - fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); - Anim(6); - }), - new BeatAction.Action(targetBeat+4.5f, delegate - { - fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); - Anim(7); - }), - new BeatAction.Action(targetBeat+5f, delegate { Halt(); stroke = StrokeType.TOME; num = 2;}), - new BeatAction.Action(targetBeat+6.5f, delegate { Anim(9, "end");}), - new BeatAction.Action(targetBeat+7f, delegate { Finish();}), - }); - game.ScheduleInput(targetBeat+1f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); - game.ScheduleInput(targetBeat+5f, 1f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess); - break; - - case CharacterType.face: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("powerCalligraphy/brush1", targetBeat), - new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+1f), - new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+2f), - new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+2.5f), - new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+3f), - new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+4f), - new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+4.5f), - new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+5f), - new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+5.5f), - new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+6f), - new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+6.5f), - new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+7f), - new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+7.25f), - new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+7.5f), - }); - BeatAction.New(this, new List() - { - new BeatAction.Action(targetBeat, delegate { Anim(1);}), - new BeatAction.Action(targetBeat+1f, delegate { Anim(2);}), - new BeatAction.Action(targetBeat+1.5f, delegate { Anim(3);}), - new BeatAction.Action(targetBeat+2f, delegate { Anim(4);}), - new BeatAction.Action(targetBeat+2.5f, delegate { Anim(5);}), - new BeatAction.Action(targetBeat+3f, delegate { Anim(6);}), - new BeatAction.Action(targetBeat+3.5f, delegate { Anim(7);}), - new BeatAction.Action(targetBeat+4f, delegate { Anim(8);}), - new BeatAction.Action(targetBeat+4.5f, delegate { Anim(9);}), - new BeatAction.Action(targetBeat+4.75f, delegate { Anim(10);}), - new BeatAction.Action(targetBeat+5f, delegate { Anim(11);}), - new BeatAction.Action(targetBeat+5.25f, delegate { Anim(12);}), - new BeatAction.Action(targetBeat+5.5f, delegate { Anim(13);}), - new BeatAction.Action(targetBeat+6f, delegate { Anim(14);}), - new BeatAction.Action(targetBeat+6.5f, delegate { Anim(15);}), - new BeatAction.Action(targetBeat+7f, delegate { Anim(16);}), - new BeatAction.Action(targetBeat+7.25f, delegate { Anim(17);}), - new BeatAction.Action(targetBeat+7.5f, delegate { Anim(18);}), - new BeatAction.Action(targetBeat+7.75f, delegate { Anim(19);}), - new BeatAction.Action(targetBeat+8f, delegate - { - Anim(20); - Sweep(); stroke = StrokeType.HARAI; - }), - new BeatAction.Action(targetBeat+10.5f, delegate { Anim(22, "end");}), - new BeatAction.Action(targetBeat+11f, delegate { Finish();}), - }); - game.ScheduleInput(targetBeat+8f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); - break; - - case CharacterType.face_kr: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("powerCalligraphy/brush1", targetBeat), - new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+1f), - new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+2f), // korean - new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+2.5f), // korean - new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+3.25f), // korean - new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+4f), - new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+4.5f), - new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+5f), - new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+5.5f), - new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+6f), - new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+6.5f), - new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+7f), - new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+7.25f), - new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+7.5f), - }); - BeatAction.New(this, new List() - { - new BeatAction.Action(targetBeat, delegate { Anim(1);}), - new BeatAction.Action(targetBeat+1f, delegate { Anim(2);}), - new BeatAction.Action(targetBeat+1.75f, delegate { Anim(3);}), - new BeatAction.Action(targetBeat+2f, delegate { Anim(4);}), - new BeatAction.Action(targetBeat+2.5f, delegate { Anim(5);}), - new BeatAction.Action(targetBeat+3.25f, delegate { Anim(6);}), - new BeatAction.Action(targetBeat+3.5f, delegate { Anim(7);}), - new BeatAction.Action(targetBeat+4f, delegate { Anim(8);}), - new BeatAction.Action(targetBeat+4.5f, delegate { Anim(9);}), - new BeatAction.Action(targetBeat+4.75f, delegate { Anim(10);}), - new BeatAction.Action(targetBeat+5f, delegate { Anim(11);}), - new BeatAction.Action(targetBeat+5.25f, delegate { Anim(12);}), - new BeatAction.Action(targetBeat+5.5f, delegate { Anim(13);}), - new BeatAction.Action(targetBeat+6f, delegate { Anim(14);}), - new BeatAction.Action(targetBeat+6.5f, delegate { Anim(15);}), - new BeatAction.Action(targetBeat+7f, delegate { Anim(16);}), - new BeatAction.Action(targetBeat+7.25f, delegate { Anim(17);}), - new BeatAction.Action(targetBeat+7.5f, delegate { Anim(18);}), - new BeatAction.Action(targetBeat+7.75f, delegate { Anim(19);}), - new BeatAction.Action(targetBeat+8f, delegate - { - Anim(20); - Sweep(); stroke = StrokeType.HARAI; - }), - new BeatAction.Action(targetBeat+10.5f, delegate { Anim(22, "end");}), - new BeatAction.Action(targetBeat+11f, delegate { Finish();}), - }); - game.ScheduleInput(targetBeat+8f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); - break; + int current_anim_num_1; + switch(item.stroke) + { + case StrokeType.TOME: + anim_num++; + current_anim_num_1 = anim_num; + actions.Add(new BeatAction.Action(itemBeat, delegate { + Halt(); stroke = StrokeType.TOME; process_num = current_anim_num_1;})); + actions.Add(new BeatAction.Action(itemBeat, delegate { onGoing = true;})); + game.ScheduleInput(itemBeat, 1f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess); + break; + case StrokeType.HANE: + anim_num++; + current_anim_num_1 = anim_num; + actions.Add(new BeatAction.Action(itemBeat, delegate { + Sweep(); stroke = StrokeType.HANE; process_num = current_anim_num_1;})); + actions.Add(new BeatAction.Action(itemBeat+1, delegate { onGoing = true;})); + game.ScheduleInput(itemBeat, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); + break; + case StrokeType.HARAI: + anim_num++; + current_anim_num_1 = anim_num; + actions.Add(new BeatAction.Action(itemBeat, delegate { + Sweep(); stroke = StrokeType.HARAI; process_num = current_anim_num_1;})); + actions.Add(new BeatAction.Action(itemBeat+1, delegate { onGoing = true;})); + game.ScheduleInput(itemBeat, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); + break; + default: + break; + } } + actions.Add(new BeatAction.Action(startBeat + nextBeat, delegate { Finish();})); + + if (sounds.Count > 0) MultiSound.Play(sounds.ToArray()); + if (actions.Count > 0) BeatAction.New(game, actions); } // TOME private void Halt() { - onGoing = true; - fudeAnim.Play("fude-halt"); - releaseSound = SoundByte.PlayOneShotGame("powerCalligraphy/releaseB1", forcePlay: true); + game.fudeAnim.Play("fude-halt"); + SoundByte.PlayOneShotGame("powerCalligraphy/releaseB1"); } // HANE HARAI private void Sweep() { - onGoing = true; - fudeAnim.Play("fude-sweep"); - releaseSound = SoundByte.PlayOneShotGame("powerCalligraphy/releaseA1", forcePlay: true); + game.fudeAnim.Play("fude-sweep"); + SoundByte.PlayOneShotGame("powerCalligraphy/releaseA1", forcePlay: true); } private void Finish() { isFinish = true; - fudeAnim.Play("fude-none"); + game.fudeAnim.Play("fude-none"); paperAnim.enabled = false; } - private void writeSuccess(PlayerActionEvent caller, float state) { if (state >= 1f) @@ -398,90 +198,20 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy public void ProcessInput(string input) { onGoing = false; - switch(characterType) - { - case CharacterType.re: - fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); - Anim(3, input); - break; - - case CharacterType.comma: - switch (input) { - case "just": - fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); - break; - default: - fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); - break; - } - Anim(2, input); - break; + Anim(process_num, input); - case CharacterType.chikara: - fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); - Anim(7, input); - break; - - case CharacterType.onore: - fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); - Anim(7, input); - break; - - case CharacterType.sun: - if (num==1) { - fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); - Anim(5, input); - } else { - switch (input) { - case "just": - fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); - break; - default: - fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); - break; - } - Anim(7, input); - } - break; - - case CharacterType.kokoro: - if (num==1) { - fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); - Anim(4, input); - } else { - switch (input) { - case "just": - fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); - break; - default: - fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); - break; - } - Anim(8, input); - } - break; - - case CharacterType.face: - fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); - Anim(21, input); - break; - - case CharacterType.face_kr: - fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); - Anim(21, input); - break; - } - switch (input) { case "just": switch (stroke) { case StrokeType.TOME: + game.fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); SoundByte.PlayOneShotGame("powerCalligraphy/releaseB2"); break; case StrokeType.HANE: case StrokeType.HARAI: + game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); SoundByte.PlayOneShotGame("powerCalligraphy/releaseA2"); break; } @@ -491,12 +221,15 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy case "fast": switch (stroke) { // WIP case StrokeType.TOME: + game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); SoundByte.PlayOneShotGame("powerCalligraphy/8"); break; case StrokeType.HANE: + game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); SoundByte.PlayOneShotGame("powerCalligraphy/6"); break; case StrokeType.HARAI: + game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); SoundByte.PlayOneShotGame("powerCalligraphy/9"); break; } @@ -504,76 +237,32 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy default: break; } - - // not work - if (input == "fast" && releaseSound is not null) - { - releaseSound.Stop(); - releaseSound = null; - } } public void Miss() { onGoing = false; SoundByte.PlayOneShotGame("powerCalligraphy/7"); // WIP - switch(characterType) - { - case CharacterType.re: - fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f); - break; - - case CharacterType.comma: - fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); - fudePosAnim.DoScaledAnimationAsync("fudePos-comma02-miss", 0.5f); - break; + Anim(process_num, "miss"); - case CharacterType.chikara: - fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f); + switch (stroke) { + case StrokeType.TOME: + game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); break; - - case CharacterType.onore: - fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f); - break; - - case CharacterType.sun: - if (num==1) { - fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f); - } else { - fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); - fudePosAnim.DoScaledAnimationAsync("fudePos-sun07-miss", 0.5f); - } - break; - - case CharacterType.kokoro: - if (num==1) { - fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f); - } else { - fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); - fudePosAnim.DoScaledAnimationAsync("fudePos-kokoro08-miss", 0.5f); - } - break; - - case CharacterType.face: - fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f); - break; - - case CharacterType.face_kr: - fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f); + + case StrokeType.HANE: + case StrokeType.HARAI: + game.fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f); break; } } private void Anim(int num, string str = "") { - string pattern = - characterType.ToString() - + num.ToString("D2") + ((str != "") ? "-" + str : str); + string pattern = num.ToString() + str; - fudePosAnim.DoScaledAnimationAsync("fudePos-" + pattern, 0.5f); - paperAnim.DoScaledAnimationAsync("paper-" + pattern, 0.5f); - - + game.fudePosAnim.DoScaledAnimationAsync(pattern, 0.5f); + paperAnim.DoScaledAnimationAsync(pattern, 0.5f); } private void Update() @@ -588,15 +277,9 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy // Paper scroll. var paperPos = transform.localPosition; transform.localPosition = paperPos + (scrollRate * Time.deltaTime); - if (beat >= targetBeat + 24) Destroy(gameObject); + if (beat >= startBeat + 24) Destroy(gameObject); } } } - - public void TheEnd() - { - fudePosAnim.Play("fudePos-end"); - paperAnim.Play("paper-end"); - } } } \ No newline at end of file