From 85b6fe8bdb716619aaacf636d5b783838338b52b Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E3=83=95=E3=83=9E=E3=82=B8=E3=83=A1?=
<161014075+fu-majime@users.noreply.github.com>
Date: Mon, 11 Mar 2024 21:22:30 +0900
Subject: [PATCH] Power Calligraphy fixed (#778)
* Power Calligraphy (WIP)
* modified: Assets/Scripts/Games/PowerCalligraphy/Writing.cs
* comma
* onore
* sweep
* sun
* kokoro
* Power Calligraphy (WIP)
* Changed object to prefab
* Force Prepare
* Changed so that the next paper is set correctly.
* updated controllers
---
.../Resources/Games/powerCalligraphy.prefab | 4658 +----------------
.../Prefabs/Games/PowerCalligraphy.meta | 8 +
.../PowerCalligraphy/paper_chikara.prefab | 464 ++
.../paper_chikara.prefab.meta | 7 +
.../Games/PowerCalligraphy/paper_comma.prefab | 369 ++
.../PowerCalligraphy/paper_comma.prefab.meta | 7 +
.../Games/PowerCalligraphy/paper_face.prefab | 1209 +++++
.../PowerCalligraphy/paper_face.prefab.meta | 7 +
.../PowerCalligraphy/paper_face_kr.prefab | 1209 +++++
.../paper_face_kr.prefab.meta | 7 +
.../PowerCalligraphy/paper_kokoro.prefab | 469 ++
.../PowerCalligraphy/paper_kokoro.prefab.meta | 7 +
.../Games/PowerCalligraphy/paper_onore.prefab | 459 ++
.../PowerCalligraphy/paper_onore.prefab.meta | 7 +
.../Games/PowerCalligraphy/paper_re.prefab | 364 ++
.../PowerCalligraphy/paper_re.prefab.meta | 7 +
.../Games/PowerCalligraphy/paper_sun.prefab | 544 ++
.../PowerCalligraphy/paper_sun.prefab.meta | 7 +
.../chikara/fudePos-chikara.controller | 333 ++
.../fudePos-chikara.controller.meta} | 4 +-
.../paper-chikara.controller} | 220 +-
.../paper-chikara.controller.meta | 0
.../Animations/chikara/paper-chikara00.anim | 98 -
.../chikara/paper-chikara08-end.anim | 233 -
.../Animations/comma/fudePos-comma.controller | 217 +
.../fudePos-comma.controller.meta} | 4 +-
.../Animations/comma/paper-comma.controller | 159 +
.../{ => comma}/paper-comma.controller.meta | 0
.../Animations/comma/paper-comma00.anim | 98 -
.../Animations/comma/paper-comma03-end.anim | 188 -
.../Animations/face/fudePos-face.controller | 739 +++
.../fudePos-face.controller.meta} | 4 +-
.../{ => face}/paper-face.controller | 129 +-
.../{ => face}/paper-face.controller.meta | 0
.../Animations/face/paper-face00.anim | 98 -
.../Animations/face/paper-face00.anim.meta | 8 -
.../Animations/face/paper-face22-end.anim | 593 ---
.../face/paper-face22-end.anim.meta | 8 -
.../face_kr/fudePos-face_kr.controller | 739 +++
.../fudePos-face_kr.controller.meta} | 4 +-
.../{ => face_kr}/paper-face_kr.controller | 131 +-
.../paper-face_kr.controller.meta | 0
.../Animations/fudePos.controller | 3107 +----------
.../kokoro/fudePos-kokoro.controller | 420 ++
.../kokoro/fudePos-kokoro.controller.meta | 8 +
.../{ => kokoro}/paper-kokoro.controller | 121 +-
.../{ => kokoro}/paper-kokoro.controller.meta | 0
.../Animations/kokoro/paper-kokoro00.anim | 98 -
.../kokoro/paper-kokoro00.anim.meta | 8 -
.../Animations/kokoro/paper-kokoro09-end.anim | 233 -
.../kokoro/paper-kokoro09-end.anim.meta | 8 -
.../Animations/onore/fudePos-onore.controller | 333 ++
.../onore/fudePos-onore.controller.meta | 8 +
.../{ => onore}/paper-onore.controller | 123 +-
.../{ => onore}/paper-onore.controller.meta | 0
.../Animations/onore/paper-onore00.anim | 98 -
.../Animations/onore/paper-onore00.anim.meta | 8 -
.../Animations/onore/paper-onore08-end.anim | 233 -
.../onore/paper-onore08-end.anim.meta | 8 -
.../Animations/paper-end.anim.meta | 2 +-
.../Animations/paper.controller | 37 +-
.../Animations/re/fudePos-re.controller | 217 +
.../Animations/re/fudePos-re.controller.meta | 8 +
.../paper-re.controller} | 173 +-
.../{ => re}/paper-re.controller.meta | 0
.../Animations/re/paper-re00.anim | 98 -
.../Animations/re/paper-re00.anim.meta | 8 -
.../Animations/re/paper-re04-end.anim | 188 -
.../Animations/re/paper-re04-end.anim.meta | 8 -
.../fudePos-sun.controller} | 225 +-
.../sun/fudePos-sun.controller.meta | 8 +
.../Animations/{ => sun}/paper-sun.controller | 107 +-
.../{ => sun}/paper-sun.controller.meta | 0
.../Animations/sun/paper-sun00.anim | 98 -
.../Animations/sun/paper-sun00.anim.meta | 8 -
.../Animations/sun/paper-sun08-end.anim | 278 -
.../Animations/sun/paper-sun08-end.anim.meta | 8 -
.../PowerCalligraphy/PowerCalligraphy.cs | 149 +-
.../Scripts/Games/PowerCalligraphy/Writing.cs | 597 +--
79 files changed, 9037 insertions(+), 11810 deletions(-)
create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy.meta
create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_chikara.prefab
create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_chikara.prefab.meta
create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_comma.prefab
create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_comma.prefab.meta
create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_face.prefab
create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_face.prefab.meta
create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_face_kr.prefab
create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_face_kr.prefab.meta
create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_kokoro.prefab
create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_kokoro.prefab.meta
create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_onore.prefab
create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_onore.prefab.meta
create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_re.prefab
create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_re.prefab.meta
create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_sun.prefab
create mode 100644 Assets/Resources/Prefabs/Games/PowerCalligraphy/paper_sun.prefab.meta
create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/chikara/fudePos-chikara.controller
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{comma/paper-comma00.anim.meta => chikara/fudePos-chikara.controller.meta} (64%)
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{paper-re.controller => chikara/paper-chikara.controller} (79%)
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => chikara}/paper-chikara.controller.meta (100%)
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/chikara/paper-chikara00.anim
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/chikara/paper-chikara08-end.anim
create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/comma/fudePos-comma.controller
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{chikara/paper-chikara00.anim.meta => comma/fudePos-comma.controller.meta} (64%)
create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/comma/paper-comma.controller
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => comma}/paper-comma.controller.meta (100%)
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/comma/paper-comma00.anim
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/comma/paper-comma03-end.anim
create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face.controller
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{comma/paper-comma03-end.anim.meta => face/fudePos-face.controller.meta} (64%)
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => face}/paper-face.controller (85%)
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => face}/paper-face.controller.meta (100%)
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/paper-face00.anim
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/paper-face00.anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/paper-face22-end.anim
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/paper-face22-end.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face_kr/fudePos-face_kr.controller
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{chikara/paper-chikara08-end.anim.meta => face_kr/fudePos-face_kr.controller.meta} (64%)
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => face_kr}/paper-face_kr.controller (84%)
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => face_kr}/paper-face_kr.controller.meta (100%)
create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/kokoro/fudePos-kokoro.controller
create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/kokoro/fudePos-kokoro.controller.meta
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => kokoro}/paper-kokoro.controller (77%)
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => kokoro}/paper-kokoro.controller.meta (100%)
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/kokoro/paper-kokoro00.anim
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/kokoro/paper-kokoro00.anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/kokoro/paper-kokoro09-end.anim
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/kokoro/paper-kokoro09-end.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/onore/fudePos-onore.controller
create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/onore/fudePos-onore.controller.meta
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => onore}/paper-onore.controller (74%)
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => onore}/paper-onore.controller.meta (100%)
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/onore/paper-onore00.anim
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/onore/paper-onore00.anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/onore/paper-onore08-end.anim
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/onore/paper-onore08-end.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/re/fudePos-re.controller
create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/re/fudePos-re.controller.meta
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{paper-comma.controller => re/paper-re.controller} (71%)
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => re}/paper-re.controller.meta (100%)
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/re/paper-re00.anim
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/re/paper-re00.anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/re/paper-re04-end.anim
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/re/paper-re04-end.anim.meta
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{paper-chikara.controller => sun/fudePos-sun.controller} (67%)
create mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/sun/fudePos-sun.controller.meta
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => sun}/paper-sun.controller (78%)
rename Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/{ => sun}/paper-sun.controller.meta (100%)
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/sun/paper-sun00.anim
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/sun/paper-sun00.anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/sun/paper-sun08-end.anim
delete mode 100644 Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/sun/paper-sun08-end.anim.meta
diff --git a/Assets/Resources/Games/powerCalligraphy.prefab b/Assets/Resources/Games/powerCalligraphy.prefab
index 3e22eb18..05be4723 100644
--- a/Assets/Resources/Games/powerCalligraphy.prefab
+++ b/Assets/Resources/Games/powerCalligraphy.prefab
@@ -1,341 +1,5 @@
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diff --git a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/chikara/paper-chikara08-end.anim.meta b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face_kr/fudePos-face_kr.controller.meta
similarity index 64%
rename from Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/chikara/paper-chikara08-end.anim.meta
rename to Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face_kr/fudePos-face_kr.controller.meta
index 208297d4..8ea074d4 100644
--- a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/chikara/paper-chikara08-end.anim.meta
+++ b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face_kr/fudePos-face_kr.controller.meta
@@ -1,8 +1,8 @@
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diff --git a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/paper-face_kr.controller b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face_kr/paper-face_kr.controller
similarity index 84%
rename from Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/paper-face_kr.controller
rename to Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face_kr/paper-face_kr.controller
index de071d9a..e65ce528 100644
--- a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/paper-face_kr.controller
+++ b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face_kr/paper-face_kr.controller
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_State: {fileID: 1645530807830961639}
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diff --git a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/paper-face_kr.controller.meta b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face_kr/paper-face_kr.controller.meta
similarity index 100%
rename from Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/paper-face_kr.controller.meta
rename to Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face_kr/paper-face_kr.controller.meta
diff --git a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/fudePos.controller b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/fudePos.controller
index 489e05e8..fc98a0a7 100644
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--- a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/paper-sun.controller
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@@ -7,7 +7,7 @@ AnimatorState:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_Name: paper-sun05-fast
+ m_Name: 5fast
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m_CycleOffset: 0
m_Transitions: []
@@ -33,7 +33,7 @@ AnimatorState:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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+ m_Name: 2
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m_Transitions: []
@@ -59,7 +59,7 @@ AnimatorState:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_Name: paper-sun03
+ m_Name: 3
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
@@ -116,12 +116,6 @@ AnimatorStateMachine:
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@@ -172,7 +163,7 @@ AnimatorState:
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+ m_Name: 7just
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@@ -191,32 +182,6 @@ AnimatorState:
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@@ -224,7 +189,7 @@ AnimatorState:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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+ m_Name: 7late
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m_Transitions: []
@@ -250,7 +215,7 @@ AnimatorState:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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+ m_Name: 4
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m_Transitions: []
@@ -298,7 +263,7 @@ AnimatorState:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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+ m_Name: 5just
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m_Transitions: []
@@ -324,7 +289,7 @@ AnimatorState:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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+ m_Name: 1
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@@ -350,7 +315,7 @@ AnimatorState:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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+ m_Name: 7fast
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diff --git a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/paper-sun.controller.meta b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/sun/paper-sun.controller.meta
similarity index 100%
rename from Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/paper-sun.controller.meta
rename to Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/sun/paper-sun.controller.meta
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deleted file mode 100644
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deleted file mode 100644
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diff --git a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/sun/paper-sun08-end.anim.meta b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/sun/paper-sun08-end.anim.meta
deleted file mode 100644
index 75af4783..00000000
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diff --git a/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs b/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs
index a0beaab2..11e6bb65 100644
--- a/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs
+++ b/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs
@@ -20,74 +20,49 @@ namespace HeavenStudio.Games.Loaders
{
new GameAction("re", "Re (レ)")
{
- preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.re, e["prepare"]); },
+ preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.re); },
function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.re); },
- parameters = new List()
- {
- new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."),
- },
defaultLength = 8f,
},
new GameAction("comma", "Comma (、)")
{
- preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.comma, e["prepare"]); },
+ preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.comma); },
function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.comma); },
- parameters = new List()
- {
- new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."),
- },
defaultLength = 8f,
},
new GameAction("chikara", "Chikara (力)")
{
- preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.chikara, e["prepare"]); },
+ preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.chikara); },
function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.chikara); },
- parameters = new List()
- {
- new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."),
- },
defaultLength = 8f,
},
new GameAction("onore", "Onore (己)")
{
- preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.onore, e["prepare"]); },
+ preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.onore); },
function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.onore); },
- parameters = new List()
- {
- new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."),
- },
defaultLength = 8f,
},
new GameAction("sun", "Sun (寸)")
{
- preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.sun, e["prepare"]); },
+ preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.sun); },
function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.sun); },
- parameters = new List()
- {
- new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."),
- },
defaultLength = 8f,
},
new GameAction("kokoro", "Kokoro (心)")
{
- preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.kokoro, e["prepare"]); },
+ preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.kokoro); },
function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.kokoro); },
- parameters = new List()
- {
- new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."),
- },
defaultLength = 8f,
},
new GameAction("face", "Face (つるニハ○○ムし)")
{
preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat,
- e["korean"] ? (int)PowerCalligraphy.CharacterType.face_kr : (int)PowerCalligraphy.CharacterType.face, e["prepare"]); },
+ e["korean"] ? (int)PowerCalligraphy.CharacterType.face_kr : (int)PowerCalligraphy.CharacterType.face); },
function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat,
e["korean"] ? (int)PowerCalligraphy.CharacterType.face_kr : (int)PowerCalligraphy.CharacterType.face); },
parameters = new List()
{
new Param("korean", false, "Korean Version", "Change the character to Korean version. (つ3ニハ○○ムし)"),
- new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."),
},
defaultLength = 12f,
},
@@ -119,14 +94,20 @@ namespace HeavenStudio.Games
using Scripts_PowerCalligraphy;
public class PowerCalligraphy : Minigame
{
+ [Header("References")]
[SerializeField] List basePapers = new List();
+ [SerializeField] List fudePosCntls = new List();
public Transform paperHolder;
- public Writing endPaper;
+ public Animator endPaper;
+
+ public Animator fudePosAnim;
+ public Animator fudeAnim;
+ public static int queuedType;
+
+ [Header("Variables")]
public Vector3 scrollSpeed = new Vector3();
- public static Nullable queuedPaper = null;
-
public enum CharacterType
{
re,
@@ -139,12 +120,8 @@ namespace HeavenStudio.Games
face_kr,
NONE,
}
- public struct QueuedPaper
- {
- public double beat;
- public int type;
- }
+ double gameStartBeat;
public static PowerCalligraphy instance = null;
// Start is called before the first frame update
@@ -152,23 +129,36 @@ namespace HeavenStudio.Games
{
instance = this;
}
+ public override void OnGameSwitch(double beat)
+ {
+ gameStartBeat = beat;
+ NextPrepare(beat);
+ }
+ public override void OnPlay(double beat)
+ {
+ OnGameSwitch(beat);
+ }
Writing nowPaper;
bool isPrepare = false;
void Update()
{
var cond = Conductor.instance;
- if (!cond.isPlaying || cond.isPaused) return;
-
- if (queuedPaper is not null)
+ if (!cond.isPlaying || cond.isPaused)
{
- Prepare(queuedPaper.Value.beat, queuedPaper.Value.type);
- queuedPaper = null;
+ if (!cond.isPaused) queuedType = (int)CharacterType.NONE;
+ return;
+ }
+
+ if (queuedType != (int)CharacterType.NONE)
+ {
+ Prepare(queuedType);
+ queuedType = (int)CharacterType.NONE;
}
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
{
- if (nowPaper.onGoing && nowPaper.Stroke == 0)
+ if (nowPaper.onGoing && nowPaper.Stroke == 1)
{
nowPaper.ProcessInput("fast");
ScoreMiss();
@@ -176,7 +166,7 @@ namespace HeavenStudio.Games
}
if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress))
{
- if (nowPaper.onGoing && nowPaper.Stroke != 0)
+ if (nowPaper.onGoing && nowPaper.Stroke != 1)
{
nowPaper.ProcessInput("fast");
ScoreMiss();
@@ -184,43 +174,76 @@ namespace HeavenStudio.Games
}
}
- private void SpawnPaper(double beat, int type)
+ private void SpawnPaper(int type)
{
nowPaper = Instantiate(basePapers[type], paperHolder).GetComponent();
- nowPaper.targetBeat = beat;
nowPaper.scrollSpeed = scrollSpeed;
nowPaper.gameObject.SetActive(true);
nowPaper.Init();
+ fudePosAnim.runtimeAnimatorController = fudePosCntls[type];
}
public void Write(double beat, int type)
{
- if (!isPrepare) Prepare(beat, type);
+ Prepare(type);
+ nowPaper.startBeat = beat;
nowPaper.Play();
isPrepare=false;
+ double nextBeat = beat + nowPaper.nextBeat;
+ BeatAction.New(instance, new List(){
+ new BeatAction.Action(nextBeat, delegate{ NextPrepare(nextBeat);})
+ });
}
- public void QueuePaper(double beat, int type, bool prepare)
+ public void QueuePaper(double beat, int type)
{
- if (GameManager.instance.currentGame != "powerCalligraphy" || prepare)
+ if (GameManager.instance.currentGame != "powerCalligraphy")
{
- queuedPaper = new QueuedPaper()
- {
- beat = beat,
- type = type,
- };
+ queuedType = type;
}
else if(Conductor.instance.songPositionInBeats < beat)
{
BeatAction.New(instance, new List(){
- new BeatAction.Action(beat-1, delegate{ Prepare(beat, type);})
+ new BeatAction.Action(beat-1, delegate{ Prepare(type);})
});
}
}
- public void Prepare(double beat, int type)
+ public void Prepare(int type)
{
- SpawnPaper(beat, type);
- isPrepare = true;
+ if (!isPrepare)
+ {
+ SpawnPaper(type);
+ isPrepare = true;
+ }
+ }
+ public void NextPrepare(double beat) // Prepare next paper
+ {
+ double endBeat = double.MaxValue;
+ var entities = gameManager.Beatmap.Entities;
+
+ RiqEntity firstEnd = entities.Find(c => (c.datamodel.StartsWith("gameManager/switchGame") || c.datamodel.Equals("gameManager/end")) && c.beat > gameStartBeat);
+ endBeat = firstEnd?.beat ?? endBeat;
+
+ RiqEntity nextPaper = entities.Find(v =>
+ (v.datamodel is "powerCalligraphy/re" or "powerCalligraphy/comma" or "powerCalligraphy/chikara" or "powerCalligraphy/onore" or "powerCalligraphy/sun" or "powerCalligraphy/kokoro" or "powerCalligraphy/face")
+ && v.beat >= beat && v.beat < endBeat);
+
+ if (nextPaper is not null)
+ {
+ int type = nextPaper.datamodel switch
+ {
+ "powerCalligraphy/re" => (int)CharacterType.re,
+ "powerCalligraphy/comma" => (int)CharacterType.comma,
+ "powerCalligraphy/chikara" => (int)CharacterType.chikara,
+ "powerCalligraphy/onore" => (int)CharacterType.onore,
+ "powerCalligraphy/sun" => (int)CharacterType.sun,
+ "powerCalligraphy/kokoro" => (int)CharacterType.kokoro,
+ "powerCalligraphy/face" => nextPaper["korean"] ? (int)PowerCalligraphy.CharacterType.face_kr : (int)PowerCalligraphy.CharacterType.face,
+ _ => throw new NotImplementedException()
+ };
+
+ Prepare(type);
+ }
}
public void ChangeScrollSpeed(float x, float y)
@@ -231,7 +254,9 @@ namespace HeavenStudio.Games
public void TheEnd()
{
- endPaper.TheEnd();
+ fudePosAnim.runtimeAnimatorController = fudePosCntls[(int)CharacterType.NONE];
+ fudePosAnim.Play("fudePos-end");
+ endPaper.Play("paper-end");
}
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Games/PowerCalligraphy/Writing.cs b/Assets/Scripts/Games/PowerCalligraphy/Writing.cs
index 62870dae..42c57a29 100644
--- a/Assets/Scripts/Games/PowerCalligraphy/Writing.cs
+++ b/Assets/Scripts/Games/PowerCalligraphy/Writing.cs
@@ -2,7 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
-
+using UnityEngine.Rendering;
using HeavenStudio.Util;
@@ -10,368 +10,168 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
{
public class Writing : MonoBehaviour
{
- // Declaring the same enum in another class is not beautiful.
- public enum CharacterType
+ [Serializable]
+ public struct PatternItem
{
- re,
- comma,
- chikara,
- onore,
- sun,
- kokoro,
- face,
- face_kr,
- NONE,
+ public double beat;
+ public SoundType soundType;
+ public float soundVolume;
+ public StrokeType stroke;
+ public FudeType fudeAnim;
+ }
+
+ public enum SoundType {
+ None = 0,
+ brushTap,
+ brush1,
+ brush2,
+ brush3,
+ reShout,
+ comma1,
+ comma2,
+ comma3,
}
- public double targetBeat;
- public CharacterType characterType;
- public Animator paperAnim;
- public Animator fudePosAnim;
- public Animator fudeAnim;
+ public enum StrokeType {
+ None = 0,
+ TOME = 1,
+ HANE,
+ HARAI,
+ }
+
+ public enum FudeType {
+ None = 0,
+ Release,
+ Tap,
+ Prepare,
+ }
+
+ public double startBeat;
+ public double nextBeat;
+ [SerializeField] PatternItem[] AnimPattern;
+
+ private Animator paperAnim;
+ private SortingGroup paperSort;
public Vector3 scrollSpeed;
Vector3 scrollRate => scrollSpeed / (Conductor.instance.pitchedSecPerBeat * 2f);
public bool onGoing = false;
bool isFinish = false;
- int num;
- enum StrokeType {
- TOME = 0,
- HANE,
- HARAI,
- }
+ int process_num;
StrokeType stroke;
public int Stroke { get { return (int)stroke; }}
- Sound releaseSound = null;
-
private PowerCalligraphy game;
public void Init()
{
game = PowerCalligraphy.instance;
- Anim(0);
+ paperAnim = GetComponent();
+ paperSort = GetComponent();
+ nextBeat = AnimPattern[^1].beat;
}
public void Play()
{
- switch(characterType)
+ paperSort.sortingOrder++;
+
+ var sounds = new List();
+ var actions = new List();
+
+ int anim_num = 0;
+ foreach (var item in AnimPattern)
{
- case CharacterType.re:
- MultiSound.Play(new MultiSound.Sound[]
- {
- new MultiSound.Sound("powerCalligraphy/reShout", targetBeat),
- new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+2f),
- new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+3f),
- });
- BeatAction.New(this, new List()
- {
- new BeatAction.Action(targetBeat, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}),
- new BeatAction.Action(targetBeat+2f, delegate
- {
- fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f);
- Anim(1);
- }),
- new BeatAction.Action(targetBeat+3f, delegate { Anim(2);}),
- new BeatAction.Action(targetBeat+4f, delegate { Sweep(); stroke = StrokeType.HANE;}),
- new BeatAction.Action(targetBeat+6.5f, delegate { Anim(4, "end");}),
- new BeatAction.Action(targetBeat+7f, delegate { Finish();}),
- });
- game.ScheduleInput(targetBeat+4f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess);
- break;
+ double itemBeat = startBeat + item.beat;
+ string sound = item.soundType switch {
+ SoundType.brushTap => "powerCalligraphy/brushTap",
+ SoundType.brush1 => "powerCalligraphy/brush1",
+ SoundType.brush2 => "powerCalligraphy/brush2",
+ SoundType.brush3 => "powerCalligraphy/brush3",
+ SoundType.reShout => "powerCalligraphy/reShout",
+ SoundType.comma1 => "powerCalligraphy/comma1",
+ SoundType.comma2 => "powerCalligraphy/comma2",
+ SoundType.comma3 => "powerCalligraphy/comma3",
+ _ => ""
+ };
+ if (!string.IsNullOrEmpty(sound)) sounds.Add(new MultiSound.Sound(sound, itemBeat, volume:item.soundVolume));
- case CharacterType.comma:
- MultiSound.Play(new MultiSound.Sound[]
- {
- new MultiSound.Sound("powerCalligraphy/comma1", targetBeat),
- new MultiSound.Sound("powerCalligraphy/comma2", targetBeat+2f),
- new MultiSound.Sound("powerCalligraphy/comma2", targetBeat+3f),
- new MultiSound.Sound("powerCalligraphy/comma3", targetBeat+4f),
- });
- BeatAction.New(this, new List()
- {
- new BeatAction.Action(targetBeat, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}),
- new BeatAction.Action(targetBeat+2f, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}),
- new BeatAction.Action(targetBeat+3f, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}),
- new BeatAction.Action(targetBeat+4f, delegate { Anim(1);}),
- new BeatAction.Action(targetBeat+5f, delegate { Halt(); stroke = StrokeType.TOME;}),
- new BeatAction.Action(targetBeat+6.5f, delegate { Anim(3, "end");}),
- new BeatAction.Action(targetBeat+7f, delegate { Finish();}),
- });
- game.ScheduleInput(targetBeat+5f, 1f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess);
- break;
+ int current_anim_num;
+ switch (item.fudeAnim)
+ {
+ case FudeType.Release:
+ anim_num++;
+ current_anim_num = anim_num;
+ actions.Add(new BeatAction.Action(itemBeat, delegate { Anim(current_anim_num); game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);}));
+ break;
+ case FudeType.Tap:
+ anim_num++;
+ current_anim_num = anim_num;
+ actions.Add(new BeatAction.Action(itemBeat, delegate { Anim(current_anim_num); game.fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f);}));
+ break;
+ case FudeType.Prepare:
+ actions.Add(new BeatAction.Action(itemBeat, delegate { game.fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}));
+ break;
+ default:
+ break;
+ }
- case CharacterType.chikara:
- MultiSound.Play(new MultiSound.Sound[]
- {
- new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat),
- new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+0.5f),
- new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+1f),
- new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+2f),
- new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+3f),
- });
- BeatAction.New(this, new List()
- {
- new BeatAction.Action(targetBeat, delegate
- {
- fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f);
- Anim(1);
- }),
- new BeatAction.Action(targetBeat+0.5f, delegate { Anim(2);}),
- new BeatAction.Action(targetBeat+1f, delegate { Anim(3);}),
- new BeatAction.Action(targetBeat+2f, delegate
- {
- fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
- Anim(4);
- }),
- new BeatAction.Action(targetBeat+2.5f, delegate { Anim(5);}),
- new BeatAction.Action(targetBeat+3f, delegate {
- fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f);
- Anim(6);
- }),
- new BeatAction.Action(targetBeat+4f, delegate { Sweep(); stroke = StrokeType.HARAI;}),
- new BeatAction.Action(targetBeat+6.5f, delegate { Anim(8, "end");}),
- new BeatAction.Action(targetBeat+7f, delegate { Finish();}),
- });
- game.ScheduleInput(targetBeat+4f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess);
- break;
-
- case CharacterType.onore:
- MultiSound.Play(new MultiSound.Sound[]
- {
- new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat),
- new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+1f),
- new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+1.5f),
- new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+2f),
- new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+3f),
- new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+4f),
- });
- BeatAction.New(this, new List()
- {
- new BeatAction.Action(targetBeat, delegate
- {
- fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f);
- Anim(1);
- }),
- new BeatAction.Action(targetBeat+1f, delegate { Anim(2);}),
- new BeatAction.Action(targetBeat+1.5f, delegate { Anim(3);}),
- new BeatAction.Action(targetBeat+2f, delegate { Anim(4);}),
- new BeatAction.Action(targetBeat+3f, delegate { Anim(5);}),
- new BeatAction.Action(targetBeat+4f, delegate
- {
- Anim(6);
- Sweep(); stroke = StrokeType.HANE;
- }),
- new BeatAction.Action(targetBeat+6.5f, delegate { Anim(8, "end");}),
- new BeatAction.Action(targetBeat+7f, delegate { Finish();}),
- });
- game.ScheduleInput(targetBeat+4f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess);
- break;
-
- case CharacterType.sun:
- MultiSound.Play(new MultiSound.Sound[]
- {
- new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat),
- new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+0.5f),
- new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+1f),
- new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+1.5f),
- });
- BeatAction.New(this, new List()
- {
- new BeatAction.Action(targetBeat, delegate
- {
- fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f);
- Anim(1);
- }),
- new BeatAction.Action(targetBeat+0.5f, delegate { Anim(2);}),
- new BeatAction.Action(targetBeat+1f, delegate { Anim(3);}),
- new BeatAction.Action(targetBeat+1.5f, delegate { Anim(4);}),
- new BeatAction.Action(targetBeat+2f, delegate { Sweep(); stroke = StrokeType.HANE; num = 1;}),
- new BeatAction.Action(targetBeat+5f, delegate
- {
- Anim(6);
- Halt(); stroke = StrokeType.TOME; num = 2;
- }),
- new BeatAction.Action(targetBeat+6.5f, delegate { Anim(8, "end");}),
- new BeatAction.Action(targetBeat+7f, delegate { Finish();}),
- });
- game.ScheduleInput(targetBeat+2f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess);
- game.ScheduleInput(targetBeat+5f, 1f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess);
- break;
-
- case CharacterType.kokoro:
- MultiSound.Play(new MultiSound.Sound[]
- {
- new MultiSound.Sound("powerCalligraphy/brush3", targetBeat),
- new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+1f),
- new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+4f),
- new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+4.5f, volume:0.3f), // +Agb
- });
- BeatAction.New(this, new List()
- {
- new BeatAction.Action(targetBeat, delegate
- {
- fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f);
- Anim(1);
- }),
- new BeatAction.Action(targetBeat+0.5f, delegate
- {
- fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f);
- Anim(2);
- }),
- new BeatAction.Action(targetBeat+1f, delegate
- {
- Anim(3);
- Sweep(); stroke = StrokeType.HANE; num = 1;
- }),
- new BeatAction.Action(targetBeat+3.5f, delegate
- {
- fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
- Anim(5);
- }),
- new BeatAction.Action(targetBeat+4f, delegate
- {
- fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f);
- Anim(6);
- }),
- new BeatAction.Action(targetBeat+4.5f, delegate
- {
- fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
- Anim(7);
- }),
- new BeatAction.Action(targetBeat+5f, delegate { Halt(); stroke = StrokeType.TOME; num = 2;}),
- new BeatAction.Action(targetBeat+6.5f, delegate { Anim(9, "end");}),
- new BeatAction.Action(targetBeat+7f, delegate { Finish();}),
- });
- game.ScheduleInput(targetBeat+1f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess);
- game.ScheduleInput(targetBeat+5f, 1f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess);
- break;
-
- case CharacterType.face:
- MultiSound.Play(new MultiSound.Sound[]
- {
- new MultiSound.Sound("powerCalligraphy/brush1", targetBeat),
- new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+1f),
- new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+2f),
- new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+2.5f),
- new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+3f),
- new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+4f),
- new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+4.5f),
- new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+5f),
- new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+5.5f),
- new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+6f),
- new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+6.5f),
- new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+7f),
- new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+7.25f),
- new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+7.5f),
- });
- BeatAction.New(this, new List()
- {
- new BeatAction.Action(targetBeat, delegate { Anim(1);}),
- new BeatAction.Action(targetBeat+1f, delegate { Anim(2);}),
- new BeatAction.Action(targetBeat+1.5f, delegate { Anim(3);}),
- new BeatAction.Action(targetBeat+2f, delegate { Anim(4);}),
- new BeatAction.Action(targetBeat+2.5f, delegate { Anim(5);}),
- new BeatAction.Action(targetBeat+3f, delegate { Anim(6);}),
- new BeatAction.Action(targetBeat+3.5f, delegate { Anim(7);}),
- new BeatAction.Action(targetBeat+4f, delegate { Anim(8);}),
- new BeatAction.Action(targetBeat+4.5f, delegate { Anim(9);}),
- new BeatAction.Action(targetBeat+4.75f, delegate { Anim(10);}),
- new BeatAction.Action(targetBeat+5f, delegate { Anim(11);}),
- new BeatAction.Action(targetBeat+5.25f, delegate { Anim(12);}),
- new BeatAction.Action(targetBeat+5.5f, delegate { Anim(13);}),
- new BeatAction.Action(targetBeat+6f, delegate { Anim(14);}),
- new BeatAction.Action(targetBeat+6.5f, delegate { Anim(15);}),
- new BeatAction.Action(targetBeat+7f, delegate { Anim(16);}),
- new BeatAction.Action(targetBeat+7.25f, delegate { Anim(17);}),
- new BeatAction.Action(targetBeat+7.5f, delegate { Anim(18);}),
- new BeatAction.Action(targetBeat+7.75f, delegate { Anim(19);}),
- new BeatAction.Action(targetBeat+8f, delegate
- {
- Anim(20);
- Sweep(); stroke = StrokeType.HARAI;
- }),
- new BeatAction.Action(targetBeat+10.5f, delegate { Anim(22, "end");}),
- new BeatAction.Action(targetBeat+11f, delegate { Finish();}),
- });
- game.ScheduleInput(targetBeat+8f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess);
- break;
-
- case CharacterType.face_kr:
- MultiSound.Play(new MultiSound.Sound[]
- {
- new MultiSound.Sound("powerCalligraphy/brush1", targetBeat),
- new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+1f),
- new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+2f), // korean
- new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+2.5f), // korean
- new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+3.25f), // korean
- new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+4f),
- new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+4.5f),
- new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+5f),
- new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+5.5f),
- new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+6f),
- new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+6.5f),
- new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+7f),
- new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+7.25f),
- new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+7.5f),
- });
- BeatAction.New(this, new List()
- {
- new BeatAction.Action(targetBeat, delegate { Anim(1);}),
- new BeatAction.Action(targetBeat+1f, delegate { Anim(2);}),
- new BeatAction.Action(targetBeat+1.75f, delegate { Anim(3);}),
- new BeatAction.Action(targetBeat+2f, delegate { Anim(4);}),
- new BeatAction.Action(targetBeat+2.5f, delegate { Anim(5);}),
- new BeatAction.Action(targetBeat+3.25f, delegate { Anim(6);}),
- new BeatAction.Action(targetBeat+3.5f, delegate { Anim(7);}),
- new BeatAction.Action(targetBeat+4f, delegate { Anim(8);}),
- new BeatAction.Action(targetBeat+4.5f, delegate { Anim(9);}),
- new BeatAction.Action(targetBeat+4.75f, delegate { Anim(10);}),
- new BeatAction.Action(targetBeat+5f, delegate { Anim(11);}),
- new BeatAction.Action(targetBeat+5.25f, delegate { Anim(12);}),
- new BeatAction.Action(targetBeat+5.5f, delegate { Anim(13);}),
- new BeatAction.Action(targetBeat+6f, delegate { Anim(14);}),
- new BeatAction.Action(targetBeat+6.5f, delegate { Anim(15);}),
- new BeatAction.Action(targetBeat+7f, delegate { Anim(16);}),
- new BeatAction.Action(targetBeat+7.25f, delegate { Anim(17);}),
- new BeatAction.Action(targetBeat+7.5f, delegate { Anim(18);}),
- new BeatAction.Action(targetBeat+7.75f, delegate { Anim(19);}),
- new BeatAction.Action(targetBeat+8f, delegate
- {
- Anim(20);
- Sweep(); stroke = StrokeType.HARAI;
- }),
- new BeatAction.Action(targetBeat+10.5f, delegate { Anim(22, "end");}),
- new BeatAction.Action(targetBeat+11f, delegate { Finish();}),
- });
- game.ScheduleInput(targetBeat+8f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess);
- break;
+ int current_anim_num_1;
+ switch(item.stroke)
+ {
+ case StrokeType.TOME:
+ anim_num++;
+ current_anim_num_1 = anim_num;
+ actions.Add(new BeatAction.Action(itemBeat, delegate {
+ Halt(); stroke = StrokeType.TOME; process_num = current_anim_num_1;}));
+ actions.Add(new BeatAction.Action(itemBeat, delegate { onGoing = true;}));
+ game.ScheduleInput(itemBeat, 1f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess);
+ break;
+ case StrokeType.HANE:
+ anim_num++;
+ current_anim_num_1 = anim_num;
+ actions.Add(new BeatAction.Action(itemBeat, delegate {
+ Sweep(); stroke = StrokeType.HANE; process_num = current_anim_num_1;}));
+ actions.Add(new BeatAction.Action(itemBeat+1, delegate { onGoing = true;}));
+ game.ScheduleInput(itemBeat, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess);
+ break;
+ case StrokeType.HARAI:
+ anim_num++;
+ current_anim_num_1 = anim_num;
+ actions.Add(new BeatAction.Action(itemBeat, delegate {
+ Sweep(); stroke = StrokeType.HARAI; process_num = current_anim_num_1;}));
+ actions.Add(new BeatAction.Action(itemBeat+1, delegate { onGoing = true;}));
+ game.ScheduleInput(itemBeat, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess);
+ break;
+ default:
+ break;
+ }
}
+ actions.Add(new BeatAction.Action(startBeat + nextBeat, delegate { Finish();}));
+
+ if (sounds.Count > 0) MultiSound.Play(sounds.ToArray());
+ if (actions.Count > 0) BeatAction.New(game, actions);
}
// TOME
private void Halt()
{
- onGoing = true;
- fudeAnim.Play("fude-halt");
- releaseSound = SoundByte.PlayOneShotGame("powerCalligraphy/releaseB1", forcePlay: true);
+ game.fudeAnim.Play("fude-halt");
+ SoundByte.PlayOneShotGame("powerCalligraphy/releaseB1");
}
// HANE HARAI
private void Sweep()
{
- onGoing = true;
- fudeAnim.Play("fude-sweep");
- releaseSound = SoundByte.PlayOneShotGame("powerCalligraphy/releaseA1", forcePlay: true);
+ game.fudeAnim.Play("fude-sweep");
+ SoundByte.PlayOneShotGame("powerCalligraphy/releaseA1", forcePlay: true);
}
private void Finish()
{
isFinish = true;
- fudeAnim.Play("fude-none");
+ game.fudeAnim.Play("fude-none");
paperAnim.enabled = false;
}
-
private void writeSuccess(PlayerActionEvent caller, float state)
{
if (state >= 1f)
@@ -398,90 +198,20 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
public void ProcessInput(string input)
{
onGoing = false;
- switch(characterType)
- {
- case CharacterType.re:
- fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
- Anim(3, input);
- break;
-
- case CharacterType.comma:
- switch (input) {
- case "just":
- fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f);
- break;
- default:
- fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
- break;
- }
- Anim(2, input);
- break;
+ Anim(process_num, input);
- case CharacterType.chikara:
- fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
- Anim(7, input);
- break;
-
- case CharacterType.onore:
- fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
- Anim(7, input);
- break;
-
- case CharacterType.sun:
- if (num==1) {
- fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
- Anim(5, input);
- } else {
- switch (input) {
- case "just":
- fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f);
- break;
- default:
- fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
- break;
- }
- Anim(7, input);
- }
- break;
-
- case CharacterType.kokoro:
- if (num==1) {
- fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
- Anim(4, input);
- } else {
- switch (input) {
- case "just":
- fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f);
- break;
- default:
- fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
- break;
- }
- Anim(8, input);
- }
- break;
-
- case CharacterType.face:
- fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
- Anim(21, input);
- break;
-
- case CharacterType.face_kr:
- fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
- Anim(21, input);
- break;
- }
-
switch (input)
{
case "just":
switch (stroke) {
case StrokeType.TOME:
+ game.fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f);
SoundByte.PlayOneShotGame("powerCalligraphy/releaseB2");
break;
case StrokeType.HANE:
case StrokeType.HARAI:
+ game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
SoundByte.PlayOneShotGame("powerCalligraphy/releaseA2");
break;
}
@@ -491,12 +221,15 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
case "fast":
switch (stroke) { // WIP
case StrokeType.TOME:
+ game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
SoundByte.PlayOneShotGame("powerCalligraphy/8");
break;
case StrokeType.HANE:
+ game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
SoundByte.PlayOneShotGame("powerCalligraphy/6");
break;
case StrokeType.HARAI:
+ game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
SoundByte.PlayOneShotGame("powerCalligraphy/9");
break;
}
@@ -504,76 +237,32 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
default:
break;
}
-
- // not work
- if (input == "fast" && releaseSound is not null)
- {
- releaseSound.Stop();
- releaseSound = null;
- }
}
public void Miss()
{
onGoing = false;
SoundByte.PlayOneShotGame("powerCalligraphy/7"); // WIP
- switch(characterType)
- {
- case CharacterType.re:
- fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f);
- break;
-
- case CharacterType.comma:
- fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
- fudePosAnim.DoScaledAnimationAsync("fudePos-comma02-miss", 0.5f);
- break;
+ Anim(process_num, "miss");
- case CharacterType.chikara:
- fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f);
+ switch (stroke) {
+ case StrokeType.TOME:
+ game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
break;
-
- case CharacterType.onore:
- fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f);
- break;
-
- case CharacterType.sun:
- if (num==1) {
- fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f);
- } else {
- fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
- fudePosAnim.DoScaledAnimationAsync("fudePos-sun07-miss", 0.5f);
- }
- break;
-
- case CharacterType.kokoro:
- if (num==1) {
- fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f);
- } else {
- fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);
- fudePosAnim.DoScaledAnimationAsync("fudePos-kokoro08-miss", 0.5f);
- }
- break;
-
- case CharacterType.face:
- fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f);
- break;
-
- case CharacterType.face_kr:
- fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f);
+
+ case StrokeType.HANE:
+ case StrokeType.HARAI:
+ game.fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f);
break;
}
}
private void Anim(int num, string str = "")
{
- string pattern =
- characterType.ToString()
- + num.ToString("D2") + ((str != "") ? "-" + str : str);
+ string pattern = num.ToString() + str;
- fudePosAnim.DoScaledAnimationAsync("fudePos-" + pattern, 0.5f);
- paperAnim.DoScaledAnimationAsync("paper-" + pattern, 0.5f);
-
-
+ game.fudePosAnim.DoScaledAnimationAsync(pattern, 0.5f);
+ paperAnim.DoScaledAnimationAsync(pattern, 0.5f);
}
private void Update()
@@ -588,15 +277,9 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy
// Paper scroll.
var paperPos = transform.localPosition;
transform.localPosition = paperPos + (scrollRate * Time.deltaTime);
- if (beat >= targetBeat + 24) Destroy(gameObject);
+ if (beat >= startBeat + 24) Destroy(gameObject);
}
}
}
-
- public void TheEnd()
- {
- fudePosAnim.Play("fudePos-end");
- paperAnim.Play("paper-end");
- }
}
}
\ No newline at end of file